pokeemerald/test/battle/ability/bad_dreams.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(P_GEN_4_POKEMON == TRUE); // Because only Darkrai can have this ability.
}
// Also checks that non-sleeping enemy is not affected.
SINGLE_BATTLE_TEST("Bad Dreams causes the sleeping enemy Pokemon to lose 1/8 of hp")
{
u32 status;
PARAMETRIZE { status = STATUS1_NONE; }
PARAMETRIZE { status = STATUS1_SLEEP; }
GIVEN {
PLAYER(SPECIES_DARKRAI);
OPPONENT(SPECIES_WOBBUFFET) {Status1(status);}
} WHEN {
TURN {;}
} SCENE {
if (status == STATUS1_SLEEP) {
ABILITY_POPUP(player, ABILITY_BAD_DREAMS);
MESSAGE("Foe Wobbuffet is tormented!");
HP_BAR(opponent);
}
else {
NONE_OF {
ABILITY_POPUP(player, ABILITY_BAD_DREAMS);
MESSAGE("Foe Wobbuffet is tormented!");
HP_BAR(opponent);
};
}
} THEN {
if (status == STATUS1_SLEEP) {
EXPECT_EQ(opponent->hp, opponent->maxHP - opponent->maxHP / 8);
}
else {
EXPECT_EQ(opponent->hp, opponent->maxHP);
}
}
}
DOUBLE_BATTLE_TEST("Bad Dreams does not activate if only the partner Pokemon is sleeping")
{
GIVEN {
PLAYER(SPECIES_DARKRAI);
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {;}
} SCENE {
NONE_OF {
ABILITY_POPUP(playerLeft, ABILITY_BAD_DREAMS);
MESSAGE("Wobbuffet is tormented!");
HP_BAR(playerRight);
};
} THEN {
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
}
}
DOUBLE_BATTLE_TEST("Bad Dreams activates for both sleeping pokemon on the player side")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
OPPONENT(SPECIES_DARKRAI);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {;}
} SCENE {
ABILITY_POPUP(opponentLeft, ABILITY_BAD_DREAMS);
MESSAGE("Wobbuffet is tormented!");
HP_BAR(playerLeft);
MESSAGE("Wobbuffet is tormented!");
HP_BAR(playerRight);
} THEN {
EXPECT_EQ(opponentLeft->hp, opponentLeft->maxHP);
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP - playerLeft->maxHP / 8);
EXPECT_EQ(playerRight->hp, playerRight->maxHP - playerRight->maxHP / 8);
}
}
DOUBLE_BATTLE_TEST("Bad Dreams faints both sleeping Pokemon on player side")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP); HP(1);}
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP); HP(1);}
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
PLAYER(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
OPPONENT(SPECIES_DARKRAI);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {SEND_OUT(playerLeft, 2); SEND_OUT(playerRight, 3);}
} SCENE {
ABILITY_POPUP(opponentLeft, ABILITY_BAD_DREAMS);
MESSAGE("Wobbuffet is tormented!");
HP_BAR(playerLeft);
MESSAGE("Wobbuffet fainted!");
MESSAGE("Wobbuffet is tormented!");
HP_BAR(playerRight);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Bad Dreams faints both sleeping Pokemon on opponent side")
{
GIVEN {
PLAYER(SPECIES_DARKRAI);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP); HP(1);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP); HP(1);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
} WHEN {
TURN {SEND_OUT(opponentLeft, 2); SEND_OUT(opponentRight, 3);}
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_BAD_DREAMS);
MESSAGE("Foe Wobbuffet is tormented!");
HP_BAR(opponentLeft);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Foe Wobbuffet is tormented!");
HP_BAR(opponentRight);
MESSAGE("Foe Wobbuffet fainted!");
}
}