pokeemerald/test/battle/ability/clear_body.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Clear Body prevents intimidate")
{
s16 turnOneHit;
s16 turnTwoHit;
GIVEN {
PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
HP_BAR(player, captureDamage: &turnOneHit);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
HP_BAR(player, captureDamage: &turnTwoHit);
} THEN {
EXPECT_EQ(turnOneHit, turnTwoHit);
}
}
TO_DO_BATTLE_TEST("Clear Body prevents stat stage reduction from moves"); // Growl, Leer, Confide, Fake Tears, Scary Face, Sweet Scent, Sand Attack (Attack, Defense, Sp. Attack, Sp. Defense, Speed, Evasion, Accuracy
TO_DO_BATTLE_TEST("Clear Body prevents Sticky Web");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent stat stage reduction from moves used by the user"); // e.g. Superpower
TO_DO_BATTLE_TEST("Clear Body doesn't prevent Speed reduction from Iron Ball");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent Speed reduction from paralysis");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent Attack reduction from burn");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent receiving negative stat changes from Baton Pass");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent Topsy-Turvy");
TO_DO_BATTLE_TEST("Clear Body doesn't prevent Spectral Thief from resetting positive stat changes");
TO_DO_BATTLE_TEST("Clear Body is ignored by Mold Breaker");