pokeemerald/data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc

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.set LOCALID_PLAYER, 1
.set LOCALID_OPPONENT, 2
.set LOCALID_ATTENDANT, 3
.set LOCALID_DUSCLOPS, 4
.set LOCALID_AZURILL, 5
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BattleFrontier_BattlePalaceBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_0
@ The opponent is represented by LOCALID_OPPONENT, which has the gfx id VAR_OBJ_GFX_ID_1
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BattleFrontier_BattlePalaceBattleRoom_OnTransition:
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frontier_settrainers
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
compare VAR_RESULT, MALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale
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return
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@ The opponent's gfx are set to the players by default
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale::
setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattlePalaceBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom::
showobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge
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waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
addobject LOCALID_OPPONENT
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter
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waitmovement 0
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palace_getopponentintro
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit
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waitmovement 0
removeobject LOCALID_OPPONENT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT
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special LoadPlayerParty
special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent::
frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent
compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent
compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent
compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent
compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent
compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge::
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData
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waitmessage
palace_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext::
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compare VAR_TEMP_2, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven::
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven
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waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight
setobjectxyperm LOCALID_OPPONENT, 15, 1
addobject LOCALID_OPPONENT
hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy LOCALID_OPPONENT, 13, 1
setobjectxyperm LOCALID_OPPONENT, 13, 1
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter
applymovement LOCALID_OPPONENT, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver::
palace_incrementstreak
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frontier_getsymbols
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol
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waitmessage
waitfanfare
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frontier_givesymbol
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold::
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT
call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold::
palace_incrementstreak
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frontier_getsymbols
compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT
applymovement LOCALID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine
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waitmessage
waitfanfare
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frontier_givesymbol
applymovement LOCALID_OPPONENT, Common_Movement_WalkInPlaceLeft
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waitmovement 0
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFastestRight
applymovement LOCALID_ATTENDANT, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle::
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closemessage
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setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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frontier_restorehelditems
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special HealPlayerParty
frontier_resetsketch
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return
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BattleFrontier_BattlePalaceBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects::
hideobjectat LOCALID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx
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setvar VAR_TEMP_1, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
removeobject LOCALID_OPPONENT
applymovement LOCALID_DUSCLOPS, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
applymovement LOCALID_AZURILL, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent
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waitmessage
return
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BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible:
set_invisible
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom:
set_visible
walk_up
walk_up
walk_up
walk_up
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight:
face_right
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp:
face_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge:
set_visible
walk_up
walk_up
walk_up
walk_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter:
walk_down
walk_down
walk_down
walk_down
face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit:
walk_up
walk_up
walk_up
walk_up
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown:
face_down
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1:
set_visible
walk_slow_down
walk_slow_down
face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2:
set_visible
walk_slow_down
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3:
walk_slow_down
walk_slow_down
walk_slow_down
face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby::
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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compare VAR_RESULT, FRONTIER_MODE_DOUBLES
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goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
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waitstate
end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles::
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
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waitstate
end
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BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter:
delay_16
delay_16
set_visible
walk_down
walk_right
walk_down
walk_in_place_fastest_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter:
set_visible
walk_fast_down
walk_fast_right
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
walk_fast_down
walk_in_place_fastest_left
delay_16
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter:
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
set_visible
walk_slow_down
walk_slow_down
walk_slow_down
walk_slow_down
face_left
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step_end
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BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons:
.string "Excellent…\n"
.string "Let me restore your POKéMON.$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent:
.string "The 2nd opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent:
.string "The 3rd opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent:
.string "The 4th opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent:
.string "The 5th opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent:
.string "The 6th opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent:
.string "The 7th opponent is next.\n"
.string "Are you prepared?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame:
.string "Would you like to save and quit\n"
.string "the game?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge:
.string "Do you wish to quit your challenge?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SavingData:
.string "Saving the data.\n"
.string "Have patience…$"
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BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch:
.string "Do you wish to record your latest\n"
.string "match on your FRONTIER PASS?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven:
.string "And now…\p"
.string "By winning consistently, you have\n"
.string "earned the privilege of challenging\l"
.string "our master, the PALACE MAVEN…$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven:
.string "I shall send for the PALACE MAVEN.\n"
.string "Are you ready?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser:
.string "Let great fanfare announce the arrival\n"
.string "of the PALACE MAVEN, SPENSER!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro:
.string "SPENSER: My physical being is with\n"
.string "POKéMON always!\p"
.string "My heart beats as one with\n"
.string "POKéMON always!\p"
.string "Young one of a TRAINER!\n"
.string "Do you believe in your POKéMON?\p"
.string "Can you believe them through\n"
.string "and through?\p"
.string "If your bonds of trust are frail,\n"
.string "you will never beat my brethren!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons:
.string "The bond you share with your POKéMON!\n"
.string "Prove it to me here!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle:
.string "SPENSER: Gwahahah!\p"
.string "Hah, you never fell for my bluster!\n"
.string "Sorry for trying that stunt!\p"
.string "Here!\n"
.string "Bring me the thing!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass:
.string "My, my, if only you could maintain that\n"
.string "facade of distinguished authority…\p"
.string "Here!\n"
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.string "Let's see your FRONTIER PASS!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol:
.string "The Spirits Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime:
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.string "SPENSER: Your POKéMON's eyes are \n"
.string "truly clear and unclouded.\p"
.string "I will eagerly await the next\n"
.string "opportunity to see you.$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack:
.string "SPENSER: Gwahahah!\n"
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.string "You've battled your way up again?\p"
.string "You must have developed a truly\n"
.string "formidable bond with your POKéMON.\p"
.string "So be it!\p"
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.string "This time, I won't bluster or hold back.\n"
.string "This time, there's no fooling around.\p"
.string "Ready now?\n"
.string "Prepare to lose!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah:
.string "… … …Kaaah!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable:
.string "SPENSER: Well, that was some display!\n"
.string "Even fully unleashed, my brethren\l"
.string "could not overpower you.\p"
.string "Your team spirit is truly admirable!\p"
.string "Here!\n"
.string "Bring me that thing, will you?$"
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BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass:
.string "My, my, if only you could maintain\n"
.string "a certain level of decorum…\p"
.string "Gaaah, here!\n"
.string "Hurry with that FRONTIER PASS, you!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine:
.string "The Spirits Symbol took on\n"
.string "a golden shine!$"
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BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain:
.string "SPENSER: Gwahahah!\p"
.string "Come see me time and again!\n"
.string "My brethren and I will be waiting!$"