pokeemerald/test/ability_static.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Static inflicts paralysis on contact")
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_SWIFT; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) {
ABILITY_POPUP(opponent, ABILITY_STATIC);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
STATUS_ICON(player, paralysis: TRUE);
} else {
NOT ABILITY_POPUP(opponent, ABILITY_STATIC);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player);
NOT MESSAGE("Foe Pikachu's Static paralyzed Wobbuffet! It may be unable to move!");
NOT STATUS_ICON(player, paralysis: TRUE);
}
}
}