pokeemerald/test/move_effect_explosion.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint")
{
u16 remainingHP;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
}
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint even if it misses")
{
u16 remainingHP;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION, hit: FALSE); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
}
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint even if it has no effect")
{
u16 remainingHP;
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].type == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_GASTLY].types[0] == TYPE_GHOST);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
MESSAGE("It doesn't affect Foe Gastly…");
NOT HP_BAR(opponent);
}
}