2017-09-06 14:35:16 +02:00
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// Includes
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#include "global.h"
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2017-09-06 15:29:59 +02:00
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#include "sprite.h"
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#include "rom4.h"
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#include "field_player_avatar.h"
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2017-09-06 14:35:16 +02:00
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#include "field_map_obj.h"
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// Static struct declarations
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// Static RAM declarations
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// Static ROM declarations
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2017-09-06 15:38:38 +02:00
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/*static*/ void sub_808D450(void);
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2017-09-06 15:29:59 +02:00
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2017-09-06 14:35:16 +02:00
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// ROM data
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// Code
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2017-09-06 15:29:59 +02:00
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/*static*/ void npc_clear_ids_and_state(struct MapObject *mapObject)
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2017-09-06 14:46:47 +02:00
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{
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memset(mapObject, 0, sizeof(struct MapObject));
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mapObject->localId = 0xFF;
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mapObject->mapNum = -1;
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mapObject->mapGroup = -1;
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mapObject->mapobj_unk_1C = -1;
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}
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2017-09-06 15:25:16 +02:00
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2017-09-06 15:29:59 +02:00
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static void npcs_clear_ids_and_state(void)
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2017-09-06 15:25:16 +02:00
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{
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u8 i;
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2017-09-06 15:42:10 +02:00
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2017-09-06 15:25:16 +02:00
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for (i = 0; i < ARRAY_COUNT(gUnknown_02037350); i ++)
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{
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npc_clear_ids_and_state(&gUnknown_02037350[i]);
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}
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}
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2017-09-06 15:29:59 +02:00
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void sub_808D438(void)
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{
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strange_npc_table_clear();
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npcs_clear_ids_and_state();
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ClearPlayerAvatarInfo();
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sub_808D450();
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}
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2017-09-06 15:38:38 +02:00
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/*static*/ void sub_808D450(void)
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{
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u8 spriteIdx;
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spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
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gSprites[spriteIdx].oam.affineMode = 1;
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InitSpriteAffineAnim(&gSprites[spriteIdx]);
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StartSpriteAffineAnim(&gSprites[spriteIdx], 0);
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gSprites[spriteIdx].invisible = TRUE;
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spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
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gSprites[spriteIdx].oam.affineMode = 1;
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InitSpriteAffineAnim(&gSprites[spriteIdx]);
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StartSpriteAffineAnim(&gSprites[spriteIdx], 1);
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gSprites[spriteIdx].invisible = TRUE;
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}
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2017-09-06 15:42:10 +02:00
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u8 sub_808D4F4(void)
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{
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u8 i;
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for (i = 0; i < ARRAY_COUNT(gUnknown_02037350); i ++)
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{
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if (!gUnknown_02037350[i].active)
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{
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break;
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}
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}
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return i;
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}
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