mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
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#include "global.h"
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#include "main.h"
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#include "palette.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "rtc.h"
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#include "clock.h"
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#include "wallclock.h"
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#include "event_data.h"
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#include "graphics.h"
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#include "text.h"
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#include "window.h"
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#include "text_window.h"
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#include "menu.h"
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#include "unknown_task.h"
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#include "task.h"
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#include "decompress.h"
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// static types
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// static declarations
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// rodata
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extern const u16 gUnknown_085B21D4[];
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extern const struct BgTemplate gUnknown_085B21FC[];
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extern const struct WindowTemplate gUnknown_085B21DC[];
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extern const struct CompressedSpriteSheet gUnknown_085B2208;
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extern const struct SpritePalette gUnknown_085B2218;
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// text
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void sub_81347B4(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void LoadWallClockGraphics(void)
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{
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG3CNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG2CNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
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ChangeBgX(0, 0, 0);
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ChangeBgY(0, 0, 0);
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ChangeBgX(1, 0, 0);
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ChangeBgY(1, 0, 0);
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ChangeBgX(2, 0, 0);
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ChangeBgY(2, 0, 0);
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ChangeBgX(3, 0, 0);
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ChangeBgY(3, 0, 0);
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DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
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DmaClear32(3, (void *)OAM, OAM_SIZE);
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DmaClear16(3, (void *)PLTT, PLTT_SIZE);
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LZ77UnCompVram(gUnknown_08DCC05C, (void *)VRAM);
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if (gSpecialVar_0x8004 == 0)
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{
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LoadPalette(gUnknown_08DCC01C, 0x00, 0x20);
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}
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else
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{
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LoadPalette(gUnknown_08DCC03C, 0x00, 0x20);
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}
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LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
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LoadPalette(gUnknown_085B21D4, 0xc0, 0x08);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
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InitWindows(gUnknown_085B21DC);
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DeactivateAllTextPrinters();
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sub_809882C(0, 0x250, 0xd0);
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clear_scheduled_bg_copies_to_vram();
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remove_some_task();
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ResetTasks();
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ResetSpriteData();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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LoadCompressedObjectPic(&gUnknown_085B2208);
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LoadSpritePalettes(&gUnknown_085B2218);
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}
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