pokeemerald/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc

580 lines
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2017-11-10 02:21:31 +01:00
BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
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.byte 0
BattleFrontier_BattleTowerBattleRoom_OnWarp: @ 8241B4B
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects
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.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects:: @ 8241B55
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setvar VAR_TEMP_1, 1
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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end
BattleFrontier_BattleTowerBattleRoom_OnFrame: @ 8241B62
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom
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.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom:: @ 8241B6C
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setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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setvar VAR_TEMP_2, 1
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter:: @ 8241BC3
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tower_setopponent
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addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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waitmovement 0
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tower_getopponentintro 0
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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switch VAR_RESULT
case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleTower_EventScript_WarpToLobbyLost:: @ 8241C03
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, 3
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special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent:: @ 8241C2F
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call BattleFrontier_EventScript_IncrementWinStreak
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tower_setbattlewon
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switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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waitmovement 0
removeobject 1
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent:: @ 8241C8F
frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 8241D0A
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle:: @ 8241D40
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle:: @ 8241D72
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call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge:: @ 8241D7C
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge:: @ 8241DAA
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge:: @ 8241DDC
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon:: @ 8241DF6
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, 3
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special Script_TryGainNewFanFromCounter
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge:: @ 8241E22
message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
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waitmessage
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tower_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent:: @ 8241E44
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copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent
case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent
case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent
case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8241E90
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8241E97
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent:: @ 8241E9E
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent:: @ 8241EA5
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent:: @ 8241EAC
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent:: @ 8241EB3
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
return
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BattleFrontier_EventScript_IncrementWinStreak:: @ 8241EBA
frontier_incrementstreak
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return
BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter:: @ 8241EC3
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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waitmovement 0
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applymovement 3, Common_Movement_WalkInPlaceLeft
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waitmovement 0
playse SE_PIN
applymovement 2, Common_Movement_ExclamationMark
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waitmovement 0
applymovement 2, Common_Movement_Delay48
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waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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waitmovement 0
return
BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext:: @ 8241F0A
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compare VAR_TEMP_2, 1
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden:: @ 8241F22
message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden
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waitmessage
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord:: @ 8241F79
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
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BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel:: @ 8241FAF
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call BattleFrontier_EventScript_SetBrainObjectGfx
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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waitmovement 0
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switch VAR_TEMP_F
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver:: @ 8242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver:: @ 8242046
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call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 0
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol
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waitmessage
waitfanfare
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frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro:: @ 8242085
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold:: @ 82420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT
call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
compare VAR_RESULT, B_OUTCOME_WON
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold:: @ 82420CF
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call BattleFrontier_EventScript_IncrementWinStreak
frontier_getsymbols
compare VAR_RESULT, 2
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine
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waitmessage
waitfanfare
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frontier_givesymbol
msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT
goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle:: @ 824210E
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closemessage
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setvar VAR_TEMP_2, 0
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
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compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle
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frontier_restorehelditems
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special HealPlayerParty
frontier_resetsketch
BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle:: @ 824215A
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tower_setinterviewdata
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
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return
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BattleFrontier_EventScript_SetBrainObjectGfx:: @ 8242170
frontier_setbrainobj
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return
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter: @ 8242179
walk_up
walk_up
walk_up
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant: @ 824217E
face_down
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle: @ 8242180
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter: @ 8242182
walk_down
walk_down
walk_down
walk_down
face_left
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit: @ 8242188
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer: @ 824218D
walk_right
walk_right
walk_right
walk_up
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos: @ 8242192
walk_down
walk_left
walk_left
walk_left
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible: @ 8242198
set_invisible
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter: @ 824219A
set_visible
delay_16
walk_up
walk_left
walk_left
delay_8
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit: @ 82421A1
walk_right
walk_right
walk_down
set_invisible
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay: @ 82421A6
delay_16
delay_16
delay_16
delay_16
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant: @ 82421AB
face_right
delay_16
delay_16
delay_16
delay_16
walk_in_place_right
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter: @ 82421B2
walk_slow_down
walk_slow_down
walk_slow_down
walk_slow_down
face_left
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby:: @ 82421B8
2018-08-25 19:59:47 +02:00
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
2019-11-24 22:58:40 +01:00
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles
2019-11-24 22:58:40 +01:00
compare VAR_RESULT, FRONTIER_MODE_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis
2019-11-24 22:58:40 +01:00
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
2017-11-10 02:21:31 +01:00
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles:: @ 82421E8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
2017-11-10 02:21:31 +01:00
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis:: @ 82421F2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
2017-11-10 02:21:31 +01:00
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis:: @ 82421FC
tower_unklink
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
2017-11-10 02:21:31 +01:00
waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge:: @ 824220E
2019-01-02 22:12:43 +01:00
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
2017-11-10 02:21:31 +01:00
end
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth: @ 8242217
2017-11-10 00:40:08 +01:00
.string "We will restore your POKéMON to\n"
.string "full health.$"
@ Unused
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent: @ 8242244
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent: @ 8242277
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent: @ 82422A9
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent: @ 82422DB
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent: @ 824230D
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent: @ 824233F
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent: @ 8242371
2017-11-10 00:40:08 +01:00
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle: @ 82423A3
2017-11-10 00:40:08 +01:00
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass: @ 82423CD
2018-12-07 16:41:08 +01:00
.string "{PLAYER}'s battle was recorded\n"
2017-11-10 00:40:08 +01:00
.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame: @ 82423FC
2017-11-10 00:40:08 +01:00
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait: @ 8242426
2017-11-10 00:40:08 +01:00
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge: @ 824244C
2017-11-10 00:40:08 +01:00
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved:: @ 8242481
2017-11-10 00:40:08 +01:00
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay: @ 82424C2
2017-11-10 00:40:08 +01:00
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden: @ 8242542
2017-11-10 00:40:08 +01:00
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel: @ 8242579
2017-11-10 00:40:08 +01:00
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
2018-12-07 16:41:08 +01:00
.string "The reason I've come to see you…\n"
2017-11-10 00:40:08 +01:00
.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent: @ 824268C
2017-11-10 00:40:08 +01:00
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized: @ 82426B4
2017-11-10 00:40:08 +01:00
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol: @ 824270E
2017-11-10 00:40:08 +01:00
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime: @ 8242744
2017-11-10 00:40:08 +01:00
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
2018-12-07 16:41:08 +01:00
.string "battling talent, don't you?\p"
2017-11-10 00:40:08 +01:00
.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack: @ 82427F9
2017-11-10 00:40:08 +01:00
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
2018-12-07 16:41:08 +01:00
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
2017-11-10 00:40:08 +01:00
.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe: @ 82428E0
2018-12-07 16:41:08 +01:00
.string "Let's begin, shall we?$"
2017-11-10 00:40:08 +01:00
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease: @ 82428F7
2017-11-10 00:40:08 +01:00
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine: @ 8242932
2017-11-10 00:40:08 +01:00
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain: @ 824295D
2017-11-10 00:40:08 +01:00
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"