pokeemerald/test/move_effect_sleep.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
}
SINGLE_BATTLE_TEST("Hypnosis inflicts sleep")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HYPNOSIS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
STATUS_ICON(opponent, sleep: TRUE);
}
}