pokeemerald/include/fldeff.h

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#ifndef GUARD_FLDEFF_H
#define GUARD_FLDEFF_H
// cut
bool8 SetUpFieldMove_Cut(void);
bool8 FldEff_UseCutOnGrass(void);
bool8 FldEff_UseCutOnTree(void);
bool8 FldEff_CutGrass(void);
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void FixLongGrassMetatilesWindowTop(s16 x, s16 y);
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo6;
extern struct MapPosition gPlayerFacingPosition;
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// groundshake
bool8 sub_81BE66C(void);
void sub_81BE6AC(void);
void sub_81BE6B8(void);
void sub_81BE72C(void);
void sub_81BE79C(void);
void sub_81BE7F4(void);
void sub_81BE994(void);
// escalator
void sub_80E1558(u8 var);
void sub_80E1570(void);
bool8 sub_80E1584(void);
// soft-boiled
bool8 SetUpFieldMove_SoftBoiled(void);
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void Task_TryUseSoftboiledOnPartyMon(u8 taskId);
void ChooseMonForSoftboiled(u8 taskId);
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// flash
bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 a1, u8 a2);
bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
// strength
bool8 SetUpFieldMove_Strength(void);
bool8 sub_8145E2C(void);
// sweet scent
bool8 SetUpFieldMove_SweetScent(void);
bool8 FldEff_SweetScent(void);
// teleport
bool8 SetUpFieldMove_Teleport(void);
bool8 FldEff_UseTeleport(void);
// dig
bool8 SetUpFieldMove_Dig(void);
bool8 FldEff_UseDig(void);
// rock smash
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
u8 oei_task_add(void);
bool8 SetUpFieldMove_RockSmash(void);
bool8 FldEff_UseRockSmash(void);
#endif // GUARD_FLDEFF_H