pokeemerald/include/start_menu.h

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#ifndef GUARD_START_MENU_H
#define GUARD_START_MENU_H
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extern bool8 (*gMenuCallback)(void);
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void ShowReturnToFieldStartMenu(void);
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void Task_ShowStartMenu(u8 taskId);
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void ShowStartMenu(void);
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void ShowBattlePyramidStartMenu(void);
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void SaveGame(void);
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void sub_80A0514(void);
void sub_80A08CC(void);
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void HideStartMenu(void);
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void AppendToList(u8* list, u8* pos, u8 newEntry);
#endif // GUARD_START_MENU_H