pokeemerald/data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc

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FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_2008DD
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_MapScript2_200BB0
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.byte 0
FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9
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call FallarborTown_BattleTentBattleRoom_EventScript_2008AF
end
FallarborTown_BattleTentBattleRoom_EventScript_2008AF:: @ 82008AF
checkplayergender
compare VAR_RESULT, MALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008C7
compare VAR_RESULT, FEMALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2008D2
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return
FallarborTown_BattleTentBattleRoom_EventScript_2008C7:: @ 82008C7
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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return
FallarborTown_BattleTentBattleRoom_EventScript_2008D2:: @ 82008D2
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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return
FallarborTown_BattleTentBattleRoom_MapScript2_2008DD: @ 82008DD
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map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_2008E7
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.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
lockall
showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B8D
waitmovement 0
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_200B73
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FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
setvar VAR_0x8004, 3
special sub_8161F74
addobject 3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
waitmovement 0
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
playse SE_W187
waitse
waitmovement 0
msgbox FallarborTown_BattleTentBattleRoom_Text_257C93, MSGBOX_DEFAULT
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setvar VAR_0x8004, 4
special sub_81B99B4
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
call FallarborTown_BattleTentBattleRoom_EventScript_257B6C
switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_20099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
playse SE_W173
waitse
waitmovement 0
setvar VAR_0x8004, 6
special sub_81B9B80
msgbox FallarborTown_BattleTentBattleRoom_Text_257CCE, MSGBOX_DEFAULT
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FallarborTown_BattleTentBattleRoom_EventScript_20097E:: @ 820097E
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
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special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
FallarborTown_BattleTentBattleRoom_EventScript_20099C:: @ 820099C
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA3
playse SE_BAN
waitse
waitmovement 0
msgbox FallarborTown_BattleTentBattleRoom_Text_257CB3, MSGBOX_DEFAULT
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closemessage
FallarborTown_BattleTentBattleRoom_EventScript_2009B3:: @ 82009B3
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
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special CallFrontierUtilFunc
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switch VAR_RESULT
case 3, FallarborTown_BattleTentBattleRoom_EventScript_200AF3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B9E
waitmovement 0
removeobject 3
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
waitmovement 0
msgbox FallarborTown_BattleTentBattleRoom_Text_257CE9, MSGBOX_DEFAULT
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special LoadPlayerParty
special SavePlayerParty
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_LOAD_SELECTED_PARTY
setvar VAR_0x8005, FRONTIER_PARTY_SIZE
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special CallFrontierUtilFunc
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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FallarborTown_BattleTentBattleRoom_EventScript_200A2A:: @ 8200A2A
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
compare VAR_RESULT, 1
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B43
compare VAR_RESULT, 2
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_200B4A
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
case 0, FallarborTown_BattleTentBattleRoom_EventScript_200AD8
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A78
case 2, FallarborTown_BattleTentBattleRoom_EventScript_200AA6
FallarborTown_BattleTentBattleRoom_EventScript_200A78:: @ 8200A78
msgbox FallarborTown_BattleTentBattleRoom_Text_257E6B, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case YES, FallarborTown_BattleTentBattleRoom_EventScript_200B51
case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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FallarborTown_BattleTentBattleRoom_EventScript_200AA6:: @ 8200AA6
message FallarborTown_BattleTentBattleRoom_Text_257E9E
waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
case 0, FallarborTown_BattleTentBattleRoom_EventScript_20097E
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case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_200A2A
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FallarborTown_BattleTentBattleRoom_EventScript_200AD8:: @ 8200AD8
closemessage
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BAB
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B92
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_20090F
waitstate
FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
delay 60
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
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special CallBattleArenaFunction
compare VAR_RESULT, 9999
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
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addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
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special CallBattleArenaFunction
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FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
message FallarborTown_BattleTentBattleRoom_Text_257D17
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B4A:: @ 8200B4A
message FallarborTown_BattleTentBattleRoom_Text_257D50
waitmessage
return
FallarborTown_BattleTentBattleRoom_EventScript_200B51:: @ 8200B51
message FallarborTown_BattleTentBattleRoom_Text_257EDB
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 2
special sub_81B9B80
playse SE_SAVE
waitse
fadescreen 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SOFT_RESET
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special CallFrontierUtilFunc
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end
FallarborTown_BattleTentBattleRoom_EventScript_200B73:: @ 8200B73
applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_200BA6
waitmovement 0
applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_200B94
waitmovement 0
goto FallarborTown_BattleTentBattleRoom_EventScript_200A2A
end
FallarborTown_BattleTentBattleRoom_Movement_200B8D: @ 8200B8D
walk_up
walk_up
walk_up
walk_in_place_fastest_right
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200B92: @ 8200B92
walk_in_place_fastest_right
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200B94: @ 8200B94
walk_in_place_fastest_left
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200B96: @ 8200B96
walk_down
walk_down
walk_down
walk_down
walk_in_place_fastest_left
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200B9C: @ 8200B9C
walk_left
step_end
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FallarborTown_BattleTentBattleRoom_Movement_200B9E: @ 8200B9E
walk_up
walk_up
walk_up
walk_up
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA3: @ 8200BA3
disable_jump_landing_ground_effect
jump_in_place_down
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200BA6: @ 8200BA6
walk_down
walk_down
walk_down
walk_in_place_fastest_right
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step_end
FallarborTown_BattleTentBattleRoom_Movement_200BAB: @ 8200BAB
walk_up
walk_up
walk_up
walk_in_place_fastest_down
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step_end
FallarborTown_BattleTentBattleRoom_MapScript2_200BB0: @ 8200BB0
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map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_200BBA
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.2byte 0
FallarborTown_BattleTentBattleRoom_EventScript_200BBA:: @ 8200BBA
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
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removeobject 3
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setvar VAR_TEMP_1, 1
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end