pokeemerald/data/graphics/field_objects/field_object_oam.s

514 lines
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ArmAsm
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2015-11-21 01:39:40 -08:00
.align 2, 0
gFieldObjectBaseOam_8x8: ; 85094EC
.4byte OAM_SIZE_8x8
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_16x8: ; 85094F4
.4byte OAM_SIZE_16x8
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_16x16: ; 85094FC
.4byte OAM_SIZE_16x16
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_32x8: ; 8509504
.4byte OAM_SIZE_32x8
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_64x32: ; 850950C
.4byte OAM_SIZE_64x32
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_16x32: ; 8509514
.4byte OAM_SIZE_16x32
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_32x32: ; 850951C
.4byte OAM_SIZE_32x32
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectBaseOam_64x64: ; 8509524
.4byte OAM_SIZE_64x64
.2byte 2 << 10 ; priority
.align 2, 0
gFieldObjectSpriteOamTable_16x16_0: ; 850952C
sprite_oam -8, -8, 2, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_1: ; 8509530
sprite_oam -8, -8, 1, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_2: ; 8509534
sprite_oam -8, -8, 2, 0, 16x8
sprite_oam -8, 0, 3, 2, 16x8
.align 2, 0
gFieldObjectSpriteOamTable_16x16_3: ; 850953C
sprite_oam -8, -8, 2, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x16_4: ; 8509544
sprite_oam -8, -8, 1, 0, 16x16
sprite_oam -8, -8, 3, 0, 16x16
.align 2, 0
gFieldObjectSpriteOamTables_16x16: ; 850954C
.4byte 0 ; number of sprites
.4byte NULL ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_0 ; below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_1 ; above high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_2 ; unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_3 ; long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x16_4 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_16x32_0: ; 850957C
sprite_oam -8, -16, 2, 0, 16x32
.align 2, 0
gFieldObjectSpriteOamTable_16x32_1: ; 8509580
sprite_oam -8, -16, 1, 0, 16x32
.align 2, 0
gFieldObjectSpriteOamTable_16x32_2: ; 8509584
sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 2, 4, 16x8
sprite_oam -8, 8, 3, 6, 16x8
.align 2, 0
gFieldObjectSpriteOamTable_16x32_3: ; 8509590
sprite_oam -8, -16, 2, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
.align 2, 0
gFieldObjectSpriteOamTable_16x32_4: ; 8509598
sprite_oam -8, -16, 1, 0, 16x16
sprite_oam -8, 0, 3, 4, 16x16
.align 2, 0
gFieldObjectSpriteOamTables_16x32: ; 85095A0
.4byte 0 ; number of sprites
.4byte NULL ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_0 ; below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_1 ; above high bridge
.4byte 3 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_2 ; unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_3 ; long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_16x32_4 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_32x32_0: ; 85095D0
sprite_oam -16, -16, 2, 0, 32x32
.align 2, 0
gFieldObjectSpriteOamTable_32x32_1: ; 85095D4
sprite_oam -16, -16, 1, 0, 32x32
.align 2, 0
gFieldObjectSpriteOamTable_32x32_2: ; 85095D8
sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 2, 8, 32x8
sprite_oam -16, 8, 3, 12, 32x8
.align 2, 0
gFieldObjectSpriteOamTable_32x32_3: ; 85095E4
sprite_oam -16, -16, 2, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
.align 2, 0
gFieldObjectSpriteOamTable_32x32_4: ; 85095EC
sprite_oam -16, -16, 1, 0, 32x16
sprite_oam -16, 0, 3, 8, 32x16
.align 2, 0
gFieldObjectSpriteOamTables_32x32: ; 85095F4
.4byte 0 ; number of sprites
.4byte NULL ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_0 ; below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_1 ; above high bridge
.4byte 3 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_2 ; unknown
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_3 ; long grass below high bridge
.4byte 2 ; number of sprites
.4byte gFieldObjectSpriteOamTable_32x32_4 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_Truck_0: ; 8509624
sprite_oam -24, -24, 2, 0, 32x8
sprite_oam 8, -24, 2, 4, 16x8
sprite_oam -24, -16, 2, 6, 32x8
sprite_oam 8, -16, 2, 10, 16x8
sprite_oam -24, -8, 2, 12, 32x8
sprite_oam 8, -8, 2, 16, 16x8
sprite_oam -24, 0, 2, 18, 32x8
sprite_oam 8, 0, 2, 22, 16x8
sprite_oam -24, 8, 2, 24, 32x8
sprite_oam 8, 8, 2, 28, 16x8
sprite_oam -24, 16, 2, 30, 32x8
sprite_oam 8, 16, 2, 34, 16x8
.align 2, 0
gFieldObjectSpriteOamTables_Truck: ; 8509654
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; unknown
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; below high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; above high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; unknown
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; long grass below high bridge
.4byte 12 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Truck_0 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_Unused_0: ; 8509684
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_1: ; 8509688
sprite_oam -32, -16, 1, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_2: ; 850968C
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTable_Unused_3: ; 8509690
sprite_oam -32, -16, 2, 0, 64x32
.align 2, 0
gFieldObjectSpriteOamTables_Unused: ; 8509694
.4byte 0 ; number of sprites
.4byte NULL ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_0 ; below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_1 ; above high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_2 ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 ; long grass below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_Unused_3 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_64x64_0: ; 85096C4
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_1: ; 85096C8
sprite_oam -32, -32, 1, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_2: ; 85096CC
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTable_64x64_3: ; 85096D0
sprite_oam -32, -32, 2, 0, 64x64
.align 2, 0
gFieldObjectSpriteOamTables_64x64: ; 85096D4
.4byte 0 ; number of sprites
.4byte NULL ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_0 ; below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_1 ; above high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_2 ; unknown
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 ; long grass below high bridge
.4byte 1 ; number of sprites
.4byte gFieldObjectSpriteOamTable_64x64_3 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_0: ; 8509704
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
sprite_oam -48, -12, 2, 12, 32x8
sprite_oam -16, -12, 2, 16, 32x8
sprite_oam 16, -12, 2, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_1: ; 8509740
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
sprite_oam -48, -12, 1, 12, 32x8
sprite_oam -16, -12, 1, 16, 32x8
sprite_oam 16, -12, 1, 20, 32x8
sprite_oam -48, -4, 1, 24, 32x8
sprite_oam -16, -4, 1, 28, 32x8
sprite_oam 16, -4, 1, 32, 32x8
sprite_oam -48, 4, 1, 36, 32x8
sprite_oam -16, 4, 1, 40, 32x8
sprite_oam 16, 4, 1, 44, 32x8
sprite_oam -48, 12, 1, 48, 32x8
sprite_oam -16, 12, 1, 52, 32x8
sprite_oam 16, 12, 1, 56, 32x8
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_2: ; 850977C
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 32x8
sprite_oam -48, -12, 2, 12, 32x8
sprite_oam -16, -12, 2, 16, 32x8
sprite_oam 16, -12, 2, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
.align 2, 0
gFieldObjectSpriteOamTable_SSTidal_3: ; 85097B8
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 32x8
sprite_oam -48, -12, 1, 12, 32x8
sprite_oam -16, -12, 1, 16, 32x8
sprite_oam 16, -12, 1, 20, 32x8
sprite_oam -48, -4, 2, 24, 32x8
sprite_oam -16, -4, 2, 28, 32x8
sprite_oam 16, -4, 2, 32, 32x8
sprite_oam -48, 4, 2, 36, 32x8
sprite_oam -16, 4, 2, 40, 32x8
sprite_oam 16, 4, 2, 44, 32x8
sprite_oam -48, 12, 2, 48, 32x8
sprite_oam -16, 12, 2, 52, 32x8
sprite_oam 16, 12, 2, 56, 32x8
.align 2, 0
gFieldObjectSpriteOamTables_SSTidal: ; 85097F4
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 ; unknown
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_0 ; below high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_1 ; above high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_2 ; unknown
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 ; long grass below high bridge
.4byte 15 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SSTidal_3 ; long grass above high bridge
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_0: ; 8509824
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
sprite_oam 32, -20, 2, 10, 8x8
sprite_oam -48, -12, 2, 11, 32x8
sprite_oam -16, -12, 2, 15, 32x8
sprite_oam 16, -12, 2, 19, 16x8
sprite_oam 32, -12, 2, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_1: ; 8509864
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
sprite_oam 32, -20, 1, 10, 8x8
sprite_oam -48, -12, 1, 11, 32x8
sprite_oam -16, -12, 1, 15, 32x8
sprite_oam 16, -12, 1, 19, 16x8
sprite_oam 32, -12, 1, 21, 8x8
sprite_oam -48, -4, 1, 22, 32x8
sprite_oam -16, -4, 1, 26, 32x8
sprite_oam 16, -4, 1, 30, 16x8
sprite_oam 32, -4, 1, 32, 8x8
sprite_oam -48, 4, 1, 33, 32x8
sprite_oam -16, 4, 1, 37, 32x8
sprite_oam 16, 4, 1, 41, 16x8
sprite_oam 32, 4, 1, 43, 8x8
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_2: ; 85098A4
sprite_oam -48, -20, 2, 0, 32x8
sprite_oam -16, -20, 2, 4, 32x8
sprite_oam 16, -20, 2, 8, 16x8
sprite_oam 32, -20, 2, 10, 8x8
sprite_oam -48, -12, 2, 11, 32x8
sprite_oam -16, -12, 2, 15, 32x8
sprite_oam 16, -12, 2, 19, 16x8
sprite_oam 32, -12, 2, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
.align 2, 0
gFieldObjectSpriteOamTable_SubmarineShadow_3: ; 85098E4
sprite_oam -48, -20, 1, 0, 32x8
sprite_oam -16, -20, 1, 4, 32x8
sprite_oam 16, -20, 1, 8, 16x8
sprite_oam 32, -20, 1, 10, 8x8
sprite_oam -48, -12, 1, 11, 32x8
sprite_oam -16, -12, 1, 15, 32x8
sprite_oam 16, -12, 1, 19, 16x8
sprite_oam 32, -12, 1, 21, 8x8
sprite_oam -48, -4, 2, 22, 32x8
sprite_oam -16, -4, 2, 26, 32x8
sprite_oam 16, -4, 2, 30, 16x8
sprite_oam 32, -4, 2, 32, 8x8
sprite_oam -48, 4, 2, 33, 32x8
sprite_oam -16, 4, 2, 37, 32x8
sprite_oam 16, 4, 2, 41, 16x8
sprite_oam 32, 4, 2, 43, 8x8
.align 2, 0
gFieldObjectSpriteOamTables_SubmarineShadow: ; 8509924
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 ; unknown
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 ; below high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_1 ; above high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_2 ; unknown
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 ; long grass below high bridge
.4byte 16 ; number of sprites
.4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 ; long grass above high bridge