pokeemerald/data/scripts/gift_old_sea_map.inc

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MysteryGiftScript_OldSeaMap::
setvaddress MysteryGiftScript_OldSeaMap
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lock
faceplayer
vgoto_if_set FLAG_RECEIVED_OLD_SEA_MAP, OldSeaMap_Obtained
vgoto_if_set FLAG_CAUGHT_MEW, OldSeaMap_Obtained
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checkitem ITEM_OLD_SEA_MAP
vgoto_if_eq VAR_RESULT, TRUE, OldSeaMap_Obtained
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vmessage sText_MysteryGiftOldSeaMapForYou
waitmessage
waitbuttonpress
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checkitemspace ITEM_OLD_SEA_MAP
vgoto_if_eq VAR_RESULT, FALSE, OldSeaMap_NoBagSpace
giveitem ITEM_OLD_SEA_MAP
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setflag FLAG_ENABLE_SHIP_FARAWAY_ISLAND
setflag FLAG_RECEIVED_OLD_SEA_MAP
vmessage sText_MysteryGiftOldSeaMapUseAtPort
waitmessage
waitbuttonpress
release
end
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OldSeaMap_NoBagSpace:
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vmessage sText_MysteryGiftOldSeaMapBagFull
waitmessage
waitbuttonpress
release
end
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OldSeaMap_Obtained:
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vmessage sText_MysteryGiftOldSeaMapThankYou
waitmessage
waitbuttonpress
release
end
sText_MysteryGiftOldSeaMapForYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.\p"
.string "Let me confirm--you are {PLAYER}?\p"
.string "We received this OLD SEA MAP\n"
.string "addressed to you.$"
sText_MysteryGiftOldSeaMapUseAtPort:
.string "It appears to be for use at the\n"
.string "LILYCOVE CITY port.\p"
.string "Why not give it a try and see what\n"
.string "it is about?$"
sText_MysteryGiftOldSeaMapThankYou:
.string "Thank you for using the MYSTERY\n"
.string "GIFT System.$"
sText_MysteryGiftOldSeaMapBagFull:
.string "Oh, I'm sorry, {PLAYER}.\n"
.string "Your BAG's KEY ITEMS POCKET is full.\p"
.string "Please store something on your PC,\n"
.string "then come back for this.$"