pokeemerald/data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc

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BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9
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.byte 0
BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3
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.2byte 0
BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
delay 16
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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waitmovement 0
lockall
setvar VAR_0x8004, 3
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special CallBattlePalaceFunction
compare VAR_RESULT, 0
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F58B
compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F594
compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F59D
compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6
compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF
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closemessage
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
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special CallFrontierUtilFunc
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4
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waitmovement 0
opendoor 6, 3
waitdooranim
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
closedoor 6, 3
waitdooranim
goto BattleFrontier_BattlePalaceCorridor_EventScript_24F581
BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2
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waitmovement 0
opendoor 10, 3
waitdooranim
applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
closedoor 10, 3
waitdooranim
BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
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waitstate
end
BattleFrontier_BattlePalaceCorridor_EventScript_24F58B:: @ 824F58B
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F5DD, MSGBOX_DEFAULT
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return
BattleFrontier_BattlePalaceCorridor_EventScript_24F594:: @ 824F594
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F65B, MSGBOX_DEFAULT
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return
BattleFrontier_BattlePalaceCorridor_EventScript_24F59D:: @ 824F59D
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F718, MSGBOX_DEFAULT
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return
BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6:: @ 824F5A6
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F78C, MSGBOX_DEFAULT
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return
BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF:: @ 824F5AF
msgbox BattleFrontier_BattlePalaceCorridor_Text_24F7D4, MSGBOX_DEFAULT
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return
BattleFrontier_BattlePalaceCorridor_Movement_24F5B8: @ 824F5B8
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5BD: @ 824F5BD
walk_up
walk_up
walk_left
walk_left
walk_up
walk_up
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step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5C4: @ 824F5C4
walk_up
walk_up
walk_up
walk_left
walk_left
walk_up
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step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5CB: @ 824F5CB
walk_up
walk_right
walk_right
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5D2: @ 824F5D2
walk_up
walk_up
walk_right
walk_right
walk_up
walk_up
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step_end
BattleFrontier_BattlePalaceCorridor_Movement_24F5D9: @ 824F5D9
walk_up
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BattleFrontier_BattlePalaceCorridor_Movement_24F5DA: @ 824F5DA
walk_up
set_invisible
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step_end
BattleFrontier_BattlePalaceCorridor_Text_24F5DD: @ 824F5DD
.string "People and POKéMON, they are but\n"
.string "the same…\p"
.string "Their individual nature makes them\n"
.string "good at certain things, and not good\l"
.string "at others.$"
BattleFrontier_BattlePalaceCorridor_Text_24F65B: @ 824F65B
.string "Rather than trying to make a POKéMON\n"
.string "do what it dislikes, try to let it do\l"
.string "what it likes and is good at doing.\p"
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.string "Put yourself in the POKéMON's position\n"
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.string "and consider what moves it would like.$"
BattleFrontier_BattlePalaceCorridor_Text_24F718: @ 824F718
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.string "A POKéMON's nature is a remarkable\n"
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.string "thing…\p"
.string "Some POKéMON behave in a completely\n"
.string "different way when they are cornered.$"
BattleFrontier_BattlePalaceCorridor_Text_24F78C: @ 824F78C
.string "Are you beginning to understand how\n"
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.string "a POKéMON's nature makes it behave?$"
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BattleFrontier_BattlePalaceCorridor_Text_24F7D4: @ 824F7D4
.string "Ah… I see a strong, heartfelt bond\n"
.string "between you and your POKéMON…$"