pokeemerald/src/pokemon.c

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#include "global.h"
#include "pokemon.h"
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#include "battle.h"
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#include "battle_setup.h"
#include "battle_message.h"
#include "random.h"
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#include "main.h"
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#include "constants/species.h"
#include "constants/abilities.h"
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#include "constants/items.h"
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#include "constants/trainers.h"
#include "constants/moves.h"
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#include "constants/hold_effects.h"
#include "constants/battle_move_effects.h"
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#include "constants/songs.h"
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#include "string_util.h"
#include "text.h"
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#include "link.h"
#include "event_data.h"
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#include "item.h"
#include "battle_controllers.h"
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#include "battle_message.h"
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#include "evolution_scene.h"
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#include "pokemon_animation.h"
#include "pokedex.h"
#include "pokeblock.h"
#include "sound.h"
#include "task.h"
#include "rtc.h"
#include "m4a.h"
#include "malloc.h"
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#include "util.h"
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#include "strings.h"
#include "pokenav.h"
#include "pokemon_storage_system.h"
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// Extracts the upper 16 bits of a 32-bit number
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#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
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// Extracts the lower 16 bits of a 32-bit number
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#define LOHALF(n) ((n) & 0xFFFF)
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struct PokeItem
{
u16 species;
u16 item;
};
extern const struct PokeItem gAlteringCaveWildMonHeldItems[9];
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extern u8 gAbsentBattlerFlags;
extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u8 gBattlerAttacker;
extern u16 gBattlerPartyIndexes[];
extern u8 gBattlerTarget;
extern u8 gBankInMenu;
extern u8 gLastUsedAbility;
extern u32 gBattleTypeFlags;
extern struct BattlePokemon gBattleMons[4];
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extern u32 gBattleTypeFlags;
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extern struct BattlePokemon gBattleMons[4];
extern u16 gCurrentMove;
extern u8 gCritMultiplier;
extern u16 gBattleWeather;
extern struct BattleEnigmaBerry gEnigmaBerries[];
extern u16 gBattleMovePower;
extern u32 gBattleTypeFlags;
extern s32 gBattleMoveDamage;
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extern u8 gUnknown_0203C7B4;
extern u16 gMoveToLearn;
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extern u8 gStringBattler;
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extern struct BattlePokemon gBattleMons[4];
extern struct BattleEnigmaBerry gEnigmaBerries[4];
extern u8 gActiveBattler;
extern u8 gBankInMenu;
extern u8 gBattlerTarget;
extern u8 gBattlerAttacker;
extern u8 gStringBattler;
extern u32 gBattleTypeFlags;
extern u8 gBattleMonForms[4];
extern u16 gBattlerPartyIndexes[4];
extern u8 gLastUsedAbility;
extern u32 gHitMarker;
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extern const struct SpriteTemplate gUnknown_08329D98[];
extern const struct SpriteTemplate gUnknown_08329DF8[];
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extern const union AnimCmd *gUnknown_082FF70C[];
extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[];
extern const union AnimCmd *const *const gUnknown_08305D0C[];
extern const union AnimCmd *const *const gUnknown_0830536C[];
extern const u8 gSecretBaseFacilityClasses[][5];
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extern const struct BattleMove gBattleMoves[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gUnknown_08329D22[];
extern const u8 gUnknown_08329D26[];
extern const u8 gHoldEffectToType[][2];
extern const u8 gStatStageRatios[][2];
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extern const struct UnknownPokemonStruct3 gUnknown_08610970[];
extern const u16 gUnknown_08329D48[];
extern const u16 gUnknown_08329D54[];
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extern const u8 gUnknown_08329D22[];
extern const u8 gUnknown_08329D26[];
extern const u8 gUnknown_08329D2A[];
extern const u8 gUnknown_08329EC2[];
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extern const u8 gUnknown_08329EC8[];
extern const s8 gUnknown_08329ECE[][3];
extern const struct CompressedSpritePalette gMonPaletteTable[];
extern const struct CompressedSpritePalette gMonShinyPaletteTable[];
extern const u16 gHMMoves[];
extern const u8 gMonAnimationDelayTable[];
extern const u8 gMonFrontAnimIdsTable[];
extern const u8 gTrainerClassNames[][13];
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extern const struct SpriteTemplate gUnknown_08329F28;
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extern u8 pokemon_order_func(u8);
extern u16 get_unknown_box_id(void);
extern u8 StorageGetCurrentBox(void);
extern void set_unknown_box_id(u8);
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extern void sub_803FA70(u8 battlerId);
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extern u8 sav1_map_get_name(void);
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extern const u8 *sub_81A1650(u8, u8 language);
extern u8 BattleFrontierGetOpponentLvl(u8);
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extern u16 FacilityClassToPicIndex(u16);
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extern bool8 InBattlePyramid(void);
extern bool8 InBattlePike(void);
extern bool8 sub_806F104(void);
extern u8 GetTrainerEncounterMusicIdInBattlePyramind(u16 trainerOpponentId);
extern u8 sub_81D63C8(u16 trainerOpponentId);
extern u8 GetFrontierOpponentClass(u16 trainerId);
extern void GetFrontierTrainerName(u8* dest, u16 trainerId);
extern void sub_81C488C(u8);
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// this file's functions
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static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon);
static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType);
static void EncryptBoxMon(struct BoxPokemon *boxMon);
static void DecryptBoxMon(struct BoxPokemon *boxMon);
static void sub_806E6CC(u8 taskId);
static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
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// EWRAM vars
EWRAM_DATA u8 sLearningMoveTableID = 0;
EWRAM_DATA u8 gPlayerPartyCount = 0;
EWRAM_DATA u8 gEnemyPartyCount = 0;
EWRAM_DATA struct Pokemon gPlayerParty[PARTY_SIZE] = {0};
EWRAM_DATA struct Pokemon gEnemyParty[PARTY_SIZE] = {0};
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EWRAM_DATA struct SpriteTemplate gUnknown_0202499C = {0};
EWRAM_DATA struct Unknown_806F160_Struct *gUnknown_020249B4[2] = {NULL};
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// const rom data
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const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151};
const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358};
const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411};
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const struct SpindaSpot gSpindaSpotGraphics[] =
{
{16, 7, INCBIN_U16("graphics/spinda_spots/spot_0.bin")},
{40, 8, INCBIN_U16("graphics/spinda_spots/spot_1.bin")},
{22, 25, INCBIN_U16("graphics/spinda_spots/spot_2.bin")},
{34, 26, INCBIN_U16("graphics/spinda_spots/spot_3.bin")}
};
#include "data/pokemon/item_effects.h"
const s8 gNatureStatTable[][5] =
{
// Atk Def Spd Sp.Atk Sp.Def
{ 0, 0, 0, 0, 0}, // Hardy
{ +1, -1, 0, 0, 0}, // Lonely
{ +1, 0, -1, 0, 0}, // Brave
{ +1, 0, 0, -1, 0}, // Adamant
{ +1, 0, 0, 0, -1}, // Naughty
{ -1, +1, 0, 0, 0}, // Bold
{ 0, 0, 0, 0, 0}, // Docile
{ 0, +1, -1, 0, 0}, // Relaxed
{ 0, +1, 0, -1, 0}, // Impish
{ 0, +1, 0, 0, -1}, // Lax
{ -1, 0, +1, 0, 0}, // Timid
{ 0, -1, +1, 0, 0}, // Hasty
{ 0, 0, 0, 0, 0}, // Serious
{ 0, 0, +1, -1, 0}, // Jolly
{ 0, 0, +1, 0, -1}, // Naive
{ -1, 0, 0, +1, 0}, // Modest
{ 0, -1, 0, +1, 0}, // Mild
{ 0, 0, -1, +1, 0}, // Quiet
{ 0, 0, 0, 0, 0}, // Bashful
{ 0, 0, 0, +1, -1}, // Rash
{ -1, 0, 0, 0, +1}, // Calm
{ 0, -1, 0, 0, +1}, // Gentle
{ 0, 0, -1, 0, +1}, // Sassy
{ 0, 0, 0, -1, +1}, // Careful
{ 0, 0, 0, 0, 0}, // Quirky
};
#include "data/pokemon/tmhm_learnsets.h"
#include "data/pokemon/trainer_class_lookups.h"
#include "data/pokemon/cry_ids.h"
#include "data/pokemon/experience_tables.h"
#include "data/pokemon/base_stats.h"
#include "data/pokemon/level_up_learnsets.h"
#include "data/pokemon/evolution.h"
#include "data/pokemon/level_up_learnset_pointers.h"
// code
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void ZeroBoxMonData(struct BoxPokemon *boxMon)
{
u8 *raw = (u8 *)boxMon;
u32 i;
for (i = 0; i < sizeof(struct BoxPokemon); i++)
raw[i] = 0;
}
void ZeroMonData(struct Pokemon *mon)
{
u32 arg;
ZeroBoxMonData(&mon->box);
arg = 0;
SetMonData(mon, MON_DATA_STATUS, &arg);
SetMonData(mon, MON_DATA_LEVEL, &arg);
SetMonData(mon, MON_DATA_HP, &arg);
SetMonData(mon, MON_DATA_MAX_HP, &arg);
SetMonData(mon, MON_DATA_ATK, &arg);
SetMonData(mon, MON_DATA_DEF, &arg);
SetMonData(mon, MON_DATA_SPEED, &arg);
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SetMonData(mon, MON_DATA_SPATK, &arg);
SetMonData(mon, MON_DATA_SPDEF, &arg);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, &arg);
}
void ZeroPlayerPartyMons(void)
{
s32 i;
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for (i = 0; i < PARTY_SIZE; i++)
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ZeroMonData(&gPlayerParty[i]);
}
void ZeroEnemyPartyMons(void)
{
s32 i;
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for (i = 0; i < PARTY_SIZE; i++)
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ZeroMonData(&gEnemyParty[i]);
}
void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u32 arg;
ZeroMonData(mon);
CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
SetMonData(mon, MON_DATA_LEVEL, &level);
arg = 255;
SetMonData(mon, MON_DATA_MAIL, &arg);
CalculateMonStats(mon);
}
void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
u8 speciesName[POKEMON_NAME_LENGTH + 1];
u32 personality;
u32 value;
u16 checksum;
ZeroBoxMonData(boxMon);
if (hasFixedPersonality)
personality = fixedPersonality;
else
personality = Random32();
SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
//Determine original trainer ID
if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
{
u32 shinyValue;
do
{
value = Random32();
shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
} while (shinyValue < 8);
}
else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
{
value = fixedOtId;
}
else //Player is the OT
{
value = gSaveBlock2Ptr->playerTrainerId[0]
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
}
SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
checksum = CalculateBoxMonChecksum(boxMon);
SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
EncryptBoxMon(boxMon);
GetSpeciesName(speciesName, species);
SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
value = sav1_map_get_name();
SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
value = ITEM_POKE_BALL;
SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
if (fixedIV < 32)
{
SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV);
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SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
}
else
{
u32 iv;
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
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iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
iv = (value & 0x7C00) >> 10;
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
}
if (gBaseStats[species].ability2)
{
value = personality & 1;
SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
}
GiveBoxMonInitialMoveset(boxMon);
}
void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
{
u32 personality;
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality));
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
}
void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
{
u32 personality;
if ((u8)(unownLetter - 1) < 28)
{
u16 actualLetter;
do
{
personality = Random32();
actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality)
|| actualLetter != unownLetter - 1);
}
else
{
do
{
personality = Random32();
}
while (nature != GetNatureFromPersonality(personality)
|| gender != GetGenderFromSpeciesAndPersonality(species, personality));
}
CreateMon(mon, species, level, fixedIV, 1, personality, OT_ID_PLAYER_ID, 0);
}
// This is only used to create Wally's Ralts.
void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
{
u32 personality;
u32 otId;
do
{
otId = Random32();
personality = Random32();
}
while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
CreateMon(mon, species, level, 32, 1, personality, OT_ID_PRESET, otId);
}
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
{
CreateMon(mon, species, level, 0, 1, personality, OT_ID_PLAYER_ID, 0);
SetMonData(mon, MON_DATA_IVS, &ivs);
CalculateMonStats(mon);
}
void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
{
CreateMon(mon, species, level, 0, 0, 0, OT_ID_PRESET, otId);
SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
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SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
CalculateMonStats(mon);
}
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
{
s32 i;
s32 statCount = 0;
u16 evAmount;
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u8 evsBits;
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CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
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evsBits = evSpread;
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for (i = 0; i < NUM_STATS; i++)
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{
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if (evsBits & 1)
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statCount++;
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evsBits >>= 1;
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}
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evAmount = MAX_TOTAL_EVS / statCount;
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evsBits = 1;
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for (i = 0; i < NUM_STATS; i++)
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{
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if (evSpread & evsBits)
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SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
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evsBits <<= 1;
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}
CalculateMonStats(mon);
}
void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
{
s32 i;
u8 nickname[30];
u8 language;
u8 value;
CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->moves[i], i);
SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
StringCopy(nickname, src->nickname);
if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
{
language = LANGUAGE_JAPANESE;
StripExtCtrlCodes(nickname);
}
else
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{
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language = GAME_LANGUAGE;
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}
SetMonData(mon, MON_DATA_LANGUAGE, &language);
SetMonData(mon, MON_DATA_NICKNAME, nickname);
SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
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SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
value = src->altAbility;
SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
value = src->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &value);
value = src->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &value);
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPEED_IV, &value);
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value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &value);
MonRestorePP(mon);
CalculateMonStats(mon);
}
void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lvl50)
{
s32 i;
u8 nickname[30];
u8 level;
u8 language;
u8 value;
if (gSaveBlock2Ptr->frontierChosenLvl != 0)
level = BattleFrontierGetOpponentLvl(gSaveBlock2Ptr->frontierChosenLvl);
else if (lvl50)
level = 50;
else
level = src->level;
CreateMon(mon, src->species, level, 0, 1, src->personality, 1, src->otId);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->moves[i], i);
SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
StringCopy(nickname, src->nickname);
if (nickname[0] == EXT_CTRL_CODE_BEGIN && nickname[1] == EXT_CTRL_CODE_JPN)
{
language = LANGUAGE_JAPANESE;
StripExtCtrlCodes(nickname);
}
else
{
language = GAME_LANGUAGE;
}
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SetMonData(mon, MON_DATA_LANGUAGE, &language);
SetMonData(mon, MON_DATA_NICKNAME, nickname);
SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
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SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
value = src->altAbility;
SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
value = src->hpIV;
SetMonData(mon, MON_DATA_HP_IV, &value);
value = src->attackIV;
SetMonData(mon, MON_DATA_ATK_IV, &value);
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPEED_IV, &value);
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value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
SetMonData(mon, MON_DATA_SPDEF_IV, &value);
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MonRestorePP(mon);
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CalculateMonStats(mon);
}
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void sub_8068528(struct Pokemon *mon, const struct UnknownPokemonStruct2 *src, u8 monId)
{
s32 i;
u16 evAmount;
u8 language;
u32 otId = gUnknown_08610970[src->field_0_0].field_30;
u32 personality = ((gUnknown_08610970[src->field_0_0].field_30 >> 8) | ((gUnknown_08610970[src->field_0_0].field_30 & 0xFF) << 8))
+ src->mons[monId].species + src->field_2;
CreateMon(mon,
src->mons[monId].species,
BattleFrontierGetOpponentLvl(src->field_0_1 - 1),
0x1F,
TRUE,
personality,
TRUE,
otId);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->mons[monId].item);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->mons[monId].moves[i], i);
evAmount = MAX_TOTAL_EVS / NUM_STATS;
for (i = 0; i < NUM_STATS; i++)
SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
language = src->language;
SetMonData(mon, MON_DATA_LANGUAGE, &language);
SetMonData(mon, MON_DATA_OT_NAME, sub_81A1650(src->field_0_0, language));
CalculateMonStats(mon);
}
void CreateMonWithEVSpreadPersonalityOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId)
{
s32 i;
s32 statCount = 0;
u8 evsBits;
u16 evAmount;
// i is reused as personality value
do
{
i = Random32();
} while (nature != GetNatureFromPersonality(i));
CreateMon(mon, species, level, fixedIV, TRUE, i, TRUE, otId);
evsBits = evSpread;
for (i = 0; i < NUM_STATS; i++)
{
if (evsBits & 1)
statCount++;
evsBits >>= 1;
}
evAmount = MAX_TOTAL_EVS / statCount;
evsBits = 1;
for (i = 0; i < NUM_STATS; i++)
{
if (evSpread & evsBits)
SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
evsBits <<= 1;
}
CalculateMonStats(mon);
}
void sub_80686FC(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
{
s32 i;
u16 heldItem;
dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL);
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY)
heldItem = 0;
dest->heldItem = heldItem;
for (i = 0; i < 4; i++)
dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL);
dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
}
void CreateObedientMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
{
bool32 obedient = TRUE;
CreateMon(mon, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
SetMonData(mon, MON_DATA_OBEDIENCE, &obedient);
}
bool8 sub_80688F8(u8 caseId, u8 battlerId)
{
switch (caseId)
{
case 0:
default:
return FALSE;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
return FALSE;
if (!gMain.inBattle)
return FALSE;
if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
return FALSE;
break;
case 2:
break;
case 3:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
return FALSE;
if (!gMain.inBattle)
return FALSE;
if (battlerId == 1 || battlerId == 4 || battlerId == 5)
return TRUE;
return FALSE;
case 4:
break;
case 5:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (!gMain.inBattle)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (gLinkPlayers[GetMultiplayerId()].lp_field_18 == battlerId)
return FALSE;
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return FALSE;
}
}
else
{
if (!gMain.inBattle)
return FALSE;
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
return FALSE;
}
break;
}
return TRUE;
}
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static s32 GetDeoxysStat(struct Pokemon *mon, s32 statId)
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{
s32 ivVal, evVal;
s32 statValue;
u8 nature, statId_;
if (gBattleTypeFlags & BATTLE_TYPE_20)
return 0;
if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
return 0;
ivVal = GetMonData(mon, MON_DATA_HP_IV + statId, NULL);
evVal = GetMonData(mon, MON_DATA_HP_EV + statId, NULL);
statValue = (u16)(((gUnknown_08329D48[statId] * 2 + ivVal + evVal / 4) * mon->level) / 100 + 5);
nature = GetNature(mon);
statId_ = statId; // needed to match
statValue = ModifyStatByNature(nature, statValue, statId_);
return statValue;
}
void SetDeoxysStats(void)
{
s32 i, value;
for (i = 0; i < PARTY_SIZE; i++)
{
struct Pokemon *mon = &gPlayerParty[i];
if (GetMonData(mon, MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS)
continue;
value = GetMonData(mon, MON_DATA_ATK, NULL);
SetMonData(mon, MON_DATA_ATK, &value);
value = GetMonData(mon, MON_DATA_DEF, NULL);
SetMonData(mon, MON_DATA_DEF, &value);
value = GetMonData(mon, MON_DATA_SPEED, NULL);
SetMonData(mon, MON_DATA_SPEED, &value);
value = GetMonData(mon, MON_DATA_SPATK, NULL);
SetMonData(mon, MON_DATA_SPATK, &value);
value = GetMonData(mon, MON_DATA_SPDEF, NULL);
SetMonData(mon, MON_DATA_SPDEF, &value);
}
}
u16 sub_8068B48(void)
{
u8 linkId;
u32 arrId;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
linkId = gUnknown_0203C7B4 ^ 1;
else
linkId = GetMultiplayerId() ^ 1;
arrId = gLinkPlayers[linkId].trainerId & 7;
arrId |= gLinkPlayers[linkId].gender << 3;
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return FacilityClassToPicIndex(gUnknown_08329D54[arrId]);
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}
u16 sub_8068BB0(void)
{
u8 linkId;
u32 arrId;
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
linkId = gUnknown_0203C7B4 ^ 1;
else
linkId = GetMultiplayerId() ^ 1;
arrId = gLinkPlayers[linkId].trainerId & 7;
arrId |= gLinkPlayers[linkId].gender << 3;
return gFacilityClassToTrainerClass[gUnknown_08329D54[arrId]];
}
void CreateObedientEnemyMon(void)
{
s32 species = gSpecialVar_0x8004;
s32 level = gSpecialVar_0x8005;
s32 itemId = gSpecialVar_0x8006;
ZeroEnemyPartyMons();
CreateObedientMon(&gEnemyParty[0], species, level, 32, 0, 0, 0, 0);
if (itemId)
{
u8 heldItem[2];
heldItem[0] = itemId;
heldItem[1] = itemId >> 8;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem);
}
}
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static u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
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{
u16 checksum = 0;
union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0);
union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1);
union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2);
union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
s32 i;
for (i = 0; i < 6; i++)
checksum += substruct0->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct1->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct2->raw[i];
for (i = 0; i < 6; i++)
checksum += substruct3->raw[i];
return checksum;
}
#define CALC_STAT(base, iv, ev, statIndex, field) \
{ \
u8 baseStat = gBaseStats[species].base; \
s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \
u8 nature = GetNature(mon); \
n = ModifyStatByNature(nature, n, statIndex); \
SetMonData(mon, field, &n); \
}
void CalculateMonStats(struct Pokemon *mon)
{
s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL);
s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
s32 level = GetLevelFromMonExp(mon);
s32 newMaxHP;
SetMonData(mon, MON_DATA_LEVEL, &level);
if (species == SPECIES_SHEDINJA)
{
newMaxHP = 1;
}
else
{
s32 n = 2 * gBaseStats[species].baseHP + hpIV;
newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
}
gBattleScripting.field_23 = newMaxHP - oldMaxHP;
if (gBattleScripting.field_23 == 0)
gBattleScripting.field_23 = 1;
SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED)
CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
if (species == SPECIES_SHEDINJA)
{
if (currentHP != 0 || oldMaxHP == 0)
currentHP = 1;
else
return;
}
else
{
if (currentHP == 0 && oldMaxHP == 0)
currentHP = newMaxHP;
else if (currentHP != 0)
currentHP += newMaxHP - oldMaxHP;
else
return;
}
SetMonData(mon, MON_DATA_HP, &currentHP);
}
void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest)
{
u32 value = 0;
dest->box = *src;
SetMonData(dest, MON_DATA_STATUS, &value);
SetMonData(dest, MON_DATA_HP, &value);
SetMonData(dest, MON_DATA_MAX_HP, &value);
value = 255;
SetMonData(dest, MON_DATA_MAIL, &value);
CalculateMonStats(dest);
}
u8 GetLevelFromMonExp(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u32 exp = GetMonData(mon, MON_DATA_EXP, NULL);
s32 level = 1;
while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
level++;
return level - 1;
}
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon)
{
u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL);
s32 level = 1;
while (level <= MAX_MON_LEVEL && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
level++;
return level - 1;
}
u16 GiveMoveToMon(struct Pokemon *mon, u16 move)
{
return GiveMoveToBoxMon(&mon->box, move);
}
u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
{
s32 i;
for (i = 0; i < 4; i++)
{
u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL);
if (!existingMove)
{
SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move);
SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp);
return move;
}
if (existingMove == move)
return -2;
}
return -1;
}
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
{
s32 i;
for (i = 0; i < 4; i++)
{
if (!mon->moves[i])
{
mon->moves[i] = move;
mon->pp[i] = gBattleMoves[move].pp;
return move;
}
}
return -1;
}
void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
{
SetMonData(mon, MON_DATA_MOVE1 + slot, &move);
SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp);
}
void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot)
{
mon->moves[slot] = move;
mon->pp[slot] = gBattleMoves[move].pp;
}
void GiveMonInitialMoveset(struct Pokemon *mon)
{
GiveBoxMonInitialMoveset(&mon->box);
}
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
{
u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
s32 level = GetLevelFromBoxMonExp(boxMon);
s32 i;
for (i = 0; gLevelUpLearnsets[species][i] != (u16)-1; i++)
{
u16 moveLevel;
u16 move;
moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00);
if (moveLevel > (level << 9))
break;
move = (gLevelUpLearnsets[species][i] & 0x1FF);
if (GiveMoveToBoxMon(boxMon, move) == (u16)-1)
DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move);
}
}
u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove)
{
u32 retVal = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
// since you can learn more than one move per level
// the game needs to know whether you decided to
// learn it or keep the old set to avoid asking
// you to learn the same move over and over again
if (firstMove)
{
sLearningMoveTableID = 0;
while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9))
{
sLearningMoveTableID++;
if (gLevelUpLearnsets[species][sLearningMoveTableID] == 0xFFFF)
return 0;
}
}
if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9))
{
gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF);
sLearningMoveTableID++;
retVal = GiveMoveToMon(mon, gMoveToLearn);
}
return retVal;
}
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
{
s32 i;
u16 moves[4];
u8 pp[4];
u8 ppBonuses;
for (i = 0; i < 3; i++)
{
moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL);
pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL);
}
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
for (i = 0; i < 4; i++)
{
SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]);
SetMonData(mon, MON_DATA_PP1 + i, &pp[i]);
}
SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
}
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
{
s32 i;
u16 moves[4];
u8 pp[4];
u8 ppBonuses;
for (i = 0; i < 3; i++)
{
moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL);
pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL);
}
ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
ppBonuses >>= 2;
moves[3] = move;
pp[3] = gBattleMoves[move].pp;
for (i = 0; i < 4; i++)
{
SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]);
SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]);
}
SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses);
}
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#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
{ \
(var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)]][0]; \
(var) /= (gStatStageRatios)[(mon)->statStages[(statIndex)]][1]; \
}
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef)
{
u32 i;
s32 damage = 0;
s32 damageHelper;
u8 type;
u16 attack, defense;
u16 spAttack, spDefense;
u8 defenderHoldEffect;
u8 defenderHoldEffectParam;
u8 attackerHoldEffect;
u8 attackerHoldEffectParam;
if (!powerOverride)
gBattleMovePower = gBattleMoves[move].power;
else
gBattleMovePower = powerOverride;
if (!typeOverride)
type = gBattleMoves[move].type;
else
type = typeOverride & 0x3F;
attack = attacker->attack;
defense = defender->defense;
spAttack = attacker->spAttack;
spDefense = defender->spDefense;
if (attacker->item == ITEM_ENIGMA_BERRY)
{
attackerHoldEffect = gEnigmaBerries[bankAtk].holdEffect;
attackerHoldEffectParam = gEnigmaBerries[bankAtk].holdEffectParam;
}
else
{
attackerHoldEffect = ItemId_GetHoldEffect(attacker->item);
attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item);
}
if (defender->item == ITEM_ENIGMA_BERRY)
{
defenderHoldEffect = gEnigmaBerries[bankDef].holdEffect;
defenderHoldEffectParam = gEnigmaBerries[bankDef].holdEffectParam;
}
else
{
defenderHoldEffect = ItemId_GetHoldEffect(defender->item);
defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item);
}
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)
{
if (attackerHoldEffect == gHoldEffectToType[i][0]
&& type == gHoldEffectToType[i][1])
{
if (type <= 8)
attack = (attack * (attackerHoldEffectParam + 100)) / 100;
else
spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100;
break;
}
}
if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND)
attack = (150 * attack) / 100;
if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS))
spAttack = (150 * spAttack) / 100;
if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & (BATTLE_TYPE_FRONTIER)) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS))
spDefense = (150 * spDefense) / 100;
if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL)
spDefense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU)
spAttack *= 2;
if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO)
defense *= 2;
if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK))
attack *= 2;
if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE))
spAttack /= 2;
if (attacker->ability == ABILITY_HUSTLE)
attack = (150 * attack) / 100;
if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MINUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_PLUS, 0, 0))
spAttack = (150 * spAttack) / 100;
if (attacker->ability == ABILITY_GUTS && attacker->status1)
attack = (150 * attack) / 100;
if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1)
defense = (150 * defense) / 100;
if (type == TYPE_ELECTRIC && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFD, 0))
gBattleMovePower /= 2;
if (type == TYPE_FIRE && AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, 0, 0xFE, 0))
gBattleMovePower /= 2;
if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3))
gBattleMovePower = (150 * gBattleMovePower) / 100;
if (gBattleMoves[gCurrentMove].effect == EFFECT_EXPLOSION)
defense /= 2;
if (type < TYPE_MYSTERY) // is physical
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_ATK] > 6)
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
else
damage = attack;
}
else
APPLY_STAT_MOD(damage, attacker, attack, STAT_STAGE_ATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_DEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
else
damageHelper = defense;
}
else
APPLY_STAT_MOD(damageHelper, defender, defense, STAT_STAGE_DEF)
damage = damage / damageHelper;
damage /= 50;
if ((attacker->status1 & STATUS1_BURN) && attacker->ability != ABILITY_GUTS)
damage /= 2;
if ((sideStatus & SIDE_STATUS_REFLECT) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// moves always do at least 1 damage.
if (damage == 0)
damage = 1;
}
if (type == TYPE_MYSTERY)
damage = 0; // is ??? type. does 0 damage.
if (type > TYPE_MYSTERY) // is special?
{
if (gCritMultiplier == 2)
{
if (attacker->statStages[STAT_STAGE_SPATK] > 6)
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
else
damage = spAttack;
}
else
APPLY_STAT_MOD(damage, attacker, spAttack, STAT_STAGE_SPATK)
damage = damage * gBattleMovePower;
damage *= (2 * attacker->level / 5 + 2);
if (gCritMultiplier == 2)
{
if (defender->statStages[STAT_STAGE_SPDEF] < 6)
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
else
damageHelper = spDefense;
}
else
APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_STAGE_SPDEF)
damage = (damage / damageHelper);
damage /= 50;
if ((sideStatus & SIDE_STATUS_LIGHTSCREEN) && gCritMultiplier == 1)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMonsInBattle(2) == 2)
damage = 2 * (damage / 3);
else
damage /= 2;
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMonsInBattle(2) == 2)
damage /= 2;
// are effects of weather negated with cloud nine or air lock
if (!AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_CLOUD_NINE, 0, 0)
&& !AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_AIR_LOCK, 0, 0))
{
if (gBattleWeather & WEATHER_RAIN_TEMPORARY)
{
switch (type)
{
case TYPE_FIRE:
damage /= 2;
break;
case TYPE_WATER:
damage = (15 * damage) / 10;
break;
}
}
// any weather except sun weakens solar beam
if ((gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_HAIL)) && gCurrentMove == MOVE_SOLAR_BEAM)
damage /= 2;
// sunny
if (gBattleWeather & WEATHER_SUN_ANY)
{
switch (type)
{
case TYPE_FIRE:
damage = (15 * damage) / 10;
break;
case TYPE_WATER:
damage /= 2;
break;
}
}
}
// flash fire triggered
if ((gBattleResources->flags->flags[bankAtk] & UNKNOWN_FLAG_FLASH_FIRE) && type == TYPE_FIRE)
damage = (15 * damage) / 10;
}
return damage + 2;
}
u8 CountAliveMonsInBattle(u8 caseId)
{
s32 i;
u8 retVal = 0;
switch (caseId)
{
case BATTLE_ALIVE_EXCEPT_ACTIVE:
for (i = 0; i < 4; i++)
{
if (i != gActiveBattler && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_ATK_SIDE:
for (i = 0; i < 4; i++)
{
if (GetBattlerSide(i) == GetBattlerSide(gBattlerAttacker) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
case BATTLE_ALIVE_DEF_SIDE:
for (i = 0; i < 4; i++)
{
if (GetBattlerSide(i) == GetBattlerSide(gBattlerTarget) && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
}
return retVal;
}
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static bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId)
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{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
return FALSE;
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if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
return FALSE;
if (FlagGet(badgeFlag))
return TRUE;
return FALSE;
}
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u8 GetDefaultMoveTarget(u8 battlerId)
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{
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u8 opposing = BATTLE_OPPOSITE(GetBattlerPosition(battlerId) & BIT_SIDE);
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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return GetBattlerAtPosition(opposing);
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if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
{
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u8 position;
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if ((Random() & 1) == 0)
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position = BATTLE_PARTNER(opposing);
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else
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position = opposing;
return GetBattlerAtPosition(position);
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}
else
{
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if ((gAbsentBattlerFlags & gBitTable[opposing]))
return GetBattlerAtPosition(BATTLE_PARTNER(opposing));
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else
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return GetBattlerAtPosition(opposing);
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}
}
u8 GetMonGender(struct Pokemon *mon)
{
return GetBoxMonGender(&mon->box);
}
u8 GetBoxMonGender(struct BoxPokemon *boxMon)
{
u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL);
switch (gBaseStats[species].genderRatio)
{
case MON_MALE:
case MON_FEMALE:
case MON_GENDERLESS:
return gBaseStats[species].genderRatio;
}
if (gBaseStats[species].genderRatio > (personality & 0xFF))
return MON_FEMALE;
else
return MON_MALE;
}
u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
{
switch (gBaseStats[species].genderRatio)
{
case MON_MALE:
case MON_FEMALE:
case MON_GENDERLESS:
return gBaseStats[species].genderRatio;
}
if (gBaseStats[species].genderRatio > (personality & 0xFF))
return MON_FEMALE;
else
return MON_MALE;
}
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void sub_806A068(u16 species, u8 battlerPosition)
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{
if (gMonSpritesGfxPtr != NULL)
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gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
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else if (gUnknown_020249B4[0])
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gUnknown_0202499C = gUnknown_020249B4[0]->templates[battlerPosition];
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else if (gUnknown_020249B4[1])
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gUnknown_0202499C = gUnknown_020249B4[1]->templates[battlerPosition];
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else
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gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
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gUnknown_0202499C.paletteTag = species;
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if (battlerPosition == 0 || battlerPosition == 2)
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gUnknown_0202499C.anims = gUnknown_082FF70C;
else if (species > 500)
gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species - 500];
else
gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species];
}
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void sub_806A12C(u16 trainerSpriteId, u8 battlerPosition)
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{
gUnknown_0202499C.paletteTag = trainerSpriteId;
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if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
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{
gUnknown_0202499C = gUnknown_08329DF8[trainerSpriteId];
gUnknown_0202499C.anims = gUnknown_08305D0C[trainerSpriteId];
}
else
{
if (gMonSpritesGfxPtr != NULL)
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gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
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else
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gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
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gUnknown_0202499C.anims = gUnknown_0830536C[trainerSpriteId];
}
}
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void sub_806A1C0(u16 arg0, u8 battlerPosition)
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{
if (gMonSpritesGfxPtr != NULL)
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gUnknown_0202499C = gMonSpritesGfxPtr->templates[battlerPosition];
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else
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gUnknown_0202499C = gUnknown_08329D98[battlerPosition];
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gUnknown_0202499C.paletteTag = arg0;
gUnknown_0202499C.anims = gUnknown_0830536C[arg0];
}
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static void EncryptBoxMon(struct BoxPokemon *boxMon)
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{
u32 i;
for (i = 0; i < 12; i++)
{
boxMon->secure.raw[i] ^= boxMon->personality;
boxMon->secure.raw[i] ^= boxMon->otId;
}
}
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static void DecryptBoxMon(struct BoxPokemon *boxMon)
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{
u32 i;
for (i = 0; i < 12; i++)
{
boxMon->secure.raw[i] ^= boxMon->otId;
boxMon->secure.raw[i] ^= boxMon->personality;
}
}
#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \
case n: \
{ \
union PokemonSubstruct *substructs0 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs1 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs2 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs3 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs4 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs5 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs6 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs7 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs8 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs9 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs10 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs11 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs12 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs13 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs14 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs15 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs16 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs17 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs18 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs19 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs20 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs21 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs22 = boxMon->secure.substructs; \
union PokemonSubstruct *substructs23 = boxMon->secure.substructs; \
\
switch (substructType) \
{ \
case 0: \
substruct = &substructs ## n [v1]; \
break; \
case 1: \
substruct = &substructs ## n [v2]; \
break; \
case 2: \
substruct = &substructs ## n [v3]; \
break; \
case 3: \
substruct = &substructs ## n [v4]; \
break; \
} \
break; \
} \
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static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType)
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{
union PokemonSubstruct *substruct = NULL;
switch (personality % 24)
{
SUBSTRUCT_CASE( 0,0,1,2,3)
SUBSTRUCT_CASE( 1,0,1,3,2)
SUBSTRUCT_CASE( 2,0,2,1,3)
SUBSTRUCT_CASE( 3,0,3,1,2)
SUBSTRUCT_CASE( 4,0,2,3,1)
SUBSTRUCT_CASE( 5,0,3,2,1)
SUBSTRUCT_CASE( 6,1,0,2,3)
SUBSTRUCT_CASE( 7,1,0,3,2)
SUBSTRUCT_CASE( 8,2,0,1,3)
SUBSTRUCT_CASE( 9,3,0,1,2)
SUBSTRUCT_CASE(10,2,0,3,1)
SUBSTRUCT_CASE(11,3,0,2,1)
SUBSTRUCT_CASE(12,1,2,0,3)
SUBSTRUCT_CASE(13,1,3,0,2)
SUBSTRUCT_CASE(14,2,1,0,3)
SUBSTRUCT_CASE(15,3,1,0,2)
SUBSTRUCT_CASE(16,2,3,0,1)
SUBSTRUCT_CASE(17,3,2,0,1)
SUBSTRUCT_CASE(18,1,2,3,0)
SUBSTRUCT_CASE(19,1,3,2,0)
SUBSTRUCT_CASE(20,2,1,3,0)
SUBSTRUCT_CASE(21,3,1,2,0)
SUBSTRUCT_CASE(22,2,3,1,0)
SUBSTRUCT_CASE(23,3,2,1,0)
}
return substruct;
}
u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
{
u32 ret;
switch (field)
{
case MON_DATA_STATUS:
ret = mon->status;
break;
case MON_DATA_LEVEL:
ret = mon->level;
break;
case MON_DATA_HP:
ret = mon->hp;
break;
case MON_DATA_MAX_HP:
ret = mon->maxHP;
break;
case MON_DATA_ATK:
ret = (u16)GetDeoxysStat(mon, STAT_ATK);
if (!ret)
ret = mon->attack;
break;
case MON_DATA_DEF:
ret = (u16)GetDeoxysStat(mon, STAT_DEF);
if (!ret)
ret = mon->defense;
break;
case MON_DATA_SPEED:
ret = (u16)GetDeoxysStat(mon, STAT_SPD);
if (!ret)
ret = mon->speed;
break;
case MON_DATA_SPATK:
ret = (u16)GetDeoxysStat(mon, STAT_SPATK);
if (!ret)
ret = mon->spAttack;
break;
case MON_DATA_SPDEF:
ret = (u16)GetDeoxysStat(mon, STAT_SPDEF);
if (!ret)
ret = mon->spDefense;
break;
case MON_DATA_ATK2:
ret = mon->attack;
break;
case MON_DATA_DEF2:
ret = mon->defense;
break;
case MON_DATA_SPEED2:
ret = mon->speed;
break;
case MON_DATA_SPATK2:
ret = mon->spAttack;
break;
case MON_DATA_SPDEF2:
ret = mon->spDefense;
break;
case MON_DATA_MAIL:
ret = mon->mail;
break;
default:
ret = GetBoxMonData(&mon->box, field, data);
break;
}
return ret;
}
u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
{
s32 i;
u32 retVal = 0;
struct PokemonSubstruct0 *substruct0 = NULL;
struct PokemonSubstruct1 *substruct1 = NULL;
struct PokemonSubstruct2 *substruct2 = NULL;
struct PokemonSubstruct3 *substruct3 = NULL;
if (field > MON_DATA_10)
{
substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
DecryptBoxMon(boxMon);
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
}
}
switch (field)
{
case MON_DATA_PERSONALITY:
retVal = boxMon->personality;
break;
case MON_DATA_OT_ID:
retVal = boxMon->otId;
break;
case MON_DATA_NICKNAME:
{
if (boxMon->isBadEgg)
{
for (retVal = 0;
retVal < POKEMON_NAME_LENGTH && gText_BadEgg[retVal] != EOS;
data[retVal] = gText_BadEgg[retVal], retVal++) {}
data[retVal] = EOS;
}
else if (boxMon->isEgg)
{
StringCopy(data, gText_EggNickname);
retVal = StringLength(data);
}
else if (boxMon->language == LANGUAGE_JAPANESE)
{
data[0] = EXT_CTRL_CODE_BEGIN;
data[1] = EXT_CTRL_CODE_JPN;
for (retVal = 2, i = 0;
i < 5 && boxMon->nickname[i] != EOS;
data[retVal] = boxMon->nickname[i], retVal++, i++) {}
data[retVal++] = EXT_CTRL_CODE_BEGIN;
data[retVal++] = EXT_CTRL_CODE_ENG;
data[retVal] = EOS;
}
else
{
for (retVal = 0;
retVal < POKEMON_NAME_LENGTH;
data[retVal] = boxMon->nickname[retVal], retVal++){}
data[retVal] = EOS;
}
break;
}
case MON_DATA_LANGUAGE:
retVal = boxMon->language;
break;
case MON_DATA_SANITY_BIT1:
retVal = boxMon->isBadEgg;
break;
case MON_DATA_SANITY_BIT2:
retVal = boxMon->hasSpecies;
break;
case MON_DATA_SANITY_BIT3:
retVal = boxMon->isEgg;
break;
case MON_DATA_OT_NAME:
{
retVal = 0;
while (retVal < OT_NAME_LENGTH)
{
data[retVal] = boxMon->otName[retVal];
retVal++;
}
data[retVal] = EOS;
break;
}
case MON_DATA_MARKINGS:
retVal = boxMon->markings;
break;
case MON_DATA_CHECKSUM:
retVal = boxMon->checksum;
break;
case MON_DATA_10:
retVal = boxMon->unknown;
break;
case MON_DATA_SPECIES:
retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species;
break;
case MON_DATA_HELD_ITEM:
retVal = substruct0->heldItem;
break;
case MON_DATA_EXP:
retVal = substruct0->experience;
break;
case MON_DATA_PP_BONUSES:
retVal = substruct0->ppBonuses;
break;
case MON_DATA_FRIENDSHIP:
retVal = substruct0->friendship;
break;
case MON_DATA_MOVE1:
case MON_DATA_MOVE2:
case MON_DATA_MOVE3:
case MON_DATA_MOVE4:
retVal = substruct1->moves[field - MON_DATA_MOVE1];
break;
case MON_DATA_PP1:
case MON_DATA_PP2:
case MON_DATA_PP3:
case MON_DATA_PP4:
retVal = substruct1->pp[field - MON_DATA_PP1];
break;
case MON_DATA_HP_EV:
retVal = substruct2->hpEV;
break;
case MON_DATA_ATK_EV:
retVal = substruct2->attackEV;
break;
case MON_DATA_DEF_EV:
retVal = substruct2->defenseEV;
break;
case MON_DATA_SPEED_EV:
retVal = substruct2->speedEV;
break;
case MON_DATA_SPATK_EV:
retVal = substruct2->spAttackEV;
break;
case MON_DATA_SPDEF_EV:
retVal = substruct2->spDefenseEV;
break;
case MON_DATA_COOL:
retVal = substruct2->cool;
break;
case MON_DATA_BEAUTY:
retVal = substruct2->beauty;
break;
case MON_DATA_CUTE:
retVal = substruct2->cute;
break;
case MON_DATA_SMART:
retVal = substruct2->smart;
break;
case MON_DATA_TOUGH:
retVal = substruct2->tough;
break;
case MON_DATA_SHEEN:
retVal = substruct2->sheen;
break;
case MON_DATA_POKERUS:
retVal = substruct3->pokerus;
break;
case MON_DATA_MET_LOCATION:
retVal = substruct3->metLocation;
break;
case MON_DATA_MET_LEVEL:
retVal = substruct3->metLevel;
break;
case MON_DATA_MET_GAME:
retVal = substruct3->metGame;
break;
case MON_DATA_POKEBALL:
retVal = substruct3->pokeball;
break;
case MON_DATA_OT_GENDER:
retVal = substruct3->otGender;
break;
case MON_DATA_HP_IV:
retVal = substruct3->hpIV;
break;
case MON_DATA_ATK_IV:
retVal = substruct3->attackIV;
break;
case MON_DATA_DEF_IV:
retVal = substruct3->defenseIV;
break;
case MON_DATA_SPEED_IV:
retVal = substruct3->speedIV;
break;
case MON_DATA_SPATK_IV:
retVal = substruct3->spAttackIV;
break;
case MON_DATA_SPDEF_IV:
retVal = substruct3->spDefenseIV;
break;
case MON_DATA_IS_EGG:
retVal = substruct3->isEgg;
break;
case MON_DATA_ALT_ABILITY:
retVal = substruct3->altAbility;
break;
case MON_DATA_COOL_RIBBON:
retVal = substruct3->coolRibbon;
break;
case MON_DATA_BEAUTY_RIBBON:
retVal = substruct3->beautyRibbon;
break;
case MON_DATA_CUTE_RIBBON:
retVal = substruct3->cuteRibbon;
break;
case MON_DATA_SMART_RIBBON:
retVal = substruct3->smartRibbon;
break;
case MON_DATA_TOUGH_RIBBON:
retVal = substruct3->toughRibbon;
break;
case MON_DATA_CHAMPION_RIBBON:
retVal = substruct3->championRibbon;
break;
case MON_DATA_WINNING_RIBBON:
retVal = substruct3->winningRibbon;
break;
case MON_DATA_VICTORY_RIBBON:
retVal = substruct3->victoryRibbon;
break;
case MON_DATA_ARTIST_RIBBON:
retVal = substruct3->artistRibbon;
break;
case MON_DATA_EFFORT_RIBBON:
retVal = substruct3->effortRibbon;
break;
case MON_DATA_GIFT_RIBBON_1:
retVal = substruct3->giftRibbon1;
break;
case MON_DATA_GIFT_RIBBON_2:
retVal = substruct3->giftRibbon2;
break;
case MON_DATA_GIFT_RIBBON_3:
retVal = substruct3->giftRibbon3;
break;
case MON_DATA_GIFT_RIBBON_4:
retVal = substruct3->giftRibbon4;
break;
case MON_DATA_GIFT_RIBBON_5:
retVal = substruct3->giftRibbon5;
break;
case MON_DATA_GIFT_RIBBON_6:
retVal = substruct3->giftRibbon6;
break;
case MON_DATA_GIFT_RIBBON_7:
retVal = substruct3->giftRibbon7;
break;
case MON_DATA_FATEFUL_ENCOUNTER:
retVal = substruct3->fatefulEncounter;
break;
case MON_DATA_OBEDIENCE:
retVal = substruct3->obedient;
break;
case MON_DATA_SPECIES2:
retVal = substruct0->species;
if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg))
retVal = SPECIES_EGG;
break;
case MON_DATA_IVS:
retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25);
break;
case MON_DATA_KNOWN_MOVES:
if (substruct0->species && !substruct3->isEgg)
{
u16 *moves = (u16 *)data;
s32 i = 0;
while (moves[i] != 355)
{
u16 move = moves[i];
if (substruct1->moves[0] == move
|| substruct1->moves[1] == move
|| substruct1->moves[2] == move
|| substruct1->moves[3] == move)
retVal |= gBitTable[i];
i++;
}
}
break;
case MON_DATA_RIBBON_COUNT:
retVal = 0;
if (substruct0->species && !substruct3->isEgg)
{
retVal += substruct3->coolRibbon;
retVal += substruct3->beautyRibbon;
retVal += substruct3->cuteRibbon;
retVal += substruct3->smartRibbon;
retVal += substruct3->toughRibbon;
retVal += substruct3->championRibbon;
retVal += substruct3->winningRibbon;
retVal += substruct3->victoryRibbon;
retVal += substruct3->artistRibbon;
retVal += substruct3->effortRibbon;
retVal += substruct3->giftRibbon1;
retVal += substruct3->giftRibbon2;
retVal += substruct3->giftRibbon3;
retVal += substruct3->giftRibbon4;
retVal += substruct3->giftRibbon5;
retVal += substruct3->giftRibbon6;
retVal += substruct3->giftRibbon7;
}
break;
case MON_DATA_RIBBONS:
retVal = 0;
if (substruct0->species && !substruct3->isEgg)
{
retVal = substruct3->championRibbon
| (substruct3->coolRibbon << 1)
| (substruct3->beautyRibbon << 4)
| (substruct3->cuteRibbon << 7)
| (substruct3->smartRibbon << 10)
| (substruct3->toughRibbon << 13)
| (substruct3->winningRibbon << 16)
| (substruct3->victoryRibbon << 17)
| (substruct3->artistRibbon << 18)
| (substruct3->effortRibbon << 19)
| (substruct3->giftRibbon1 << 20)
| (substruct3->giftRibbon2 << 21)
| (substruct3->giftRibbon3 << 22)
| (substruct3->giftRibbon4 << 23)
| (substruct3->giftRibbon5 << 24)
| (substruct3->giftRibbon6 << 25)
| (substruct3->giftRibbon7 << 26);
}
break;
default:
break;
}
if (field > MON_DATA_10)
EncryptBoxMon(boxMon);
return retVal;
}
#define SET8(lhs) (lhs) = *data
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
{
const u8* data = dataArg;
switch (field)
{
case MON_DATA_STATUS:
SET32(mon->status);
break;
case MON_DATA_LEVEL:
SET8(mon->level);
break;
case MON_DATA_HP:
SET16(mon->hp);
break;
case MON_DATA_MAX_HP:
SET16(mon->maxHP);
break;
case MON_DATA_ATK:
SET16(mon->attack);
break;
case MON_DATA_DEF:
SET16(mon->defense);
break;
case MON_DATA_SPEED:
SET16(mon->speed);
break;
case MON_DATA_SPATK:
SET16(mon->spAttack);
break;
case MON_DATA_SPDEF:
SET16(mon->spDefense);
break;
case MON_DATA_MAIL:
SET8(mon->mail);
break;
case MON_DATA_SPECIES2:
break;
default:
SetBoxMonData(&mon->box, field, data);
break;
}
}
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
{
const u8* data = dataArg;
struct PokemonSubstruct0 *substruct0 = NULL;
struct PokemonSubstruct1 *substruct1 = NULL;
struct PokemonSubstruct2 *substruct2 = NULL;
struct PokemonSubstruct3 *substruct3 = NULL;
if (field > MON_DATA_10)
{
substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0);
substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1);
substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2);
substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3);
DecryptBoxMon(boxMon);
if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum)
{
boxMon->isBadEgg = 1;
boxMon->isEgg = 1;
substruct3->isEgg = 1;
EncryptBoxMon(boxMon);
return;
}
}
switch (field)
{
case MON_DATA_PERSONALITY:
SET32(boxMon->personality);
break;
case MON_DATA_OT_ID:
SET32(boxMon->otId);
break;
case MON_DATA_NICKNAME:
{
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++)
boxMon->nickname[i] = data[i];
break;
}
case MON_DATA_LANGUAGE:
SET8(boxMon->language);
break;
case MON_DATA_SANITY_BIT1:
SET8(boxMon->isBadEgg);
break;
case MON_DATA_SANITY_BIT2:
SET8(boxMon->hasSpecies);
break;
case MON_DATA_SANITY_BIT3:
SET8(boxMon->isEgg);
break;
case MON_DATA_OT_NAME:
{
s32 i;
for (i = 0; i < OT_NAME_LENGTH; i++)
boxMon->otName[i] = data[i];
break;
}
case MON_DATA_MARKINGS:
SET8(boxMon->markings);
break;
case MON_DATA_CHECKSUM:
SET16(boxMon->checksum);
break;
case MON_DATA_10:
SET16(boxMon->unknown);
break;
case MON_DATA_SPECIES:
{
SET16(substruct0->species);
if (substruct0->species)
boxMon->hasSpecies = 1;
else
boxMon->hasSpecies = 0;
break;
}
case MON_DATA_HELD_ITEM:
SET16(substruct0->heldItem);
break;
case MON_DATA_EXP:
SET32(substruct0->experience);
break;
case MON_DATA_PP_BONUSES:
SET8(substruct0->ppBonuses);
break;
case MON_DATA_FRIENDSHIP:
SET8(substruct0->friendship);
break;
case MON_DATA_MOVE1:
case MON_DATA_MOVE2:
case MON_DATA_MOVE3:
case MON_DATA_MOVE4:
SET16(substruct1->moves[field - MON_DATA_MOVE1]);
break;
case MON_DATA_PP1:
case MON_DATA_PP2:
case MON_DATA_PP3:
case MON_DATA_PP4:
SET8(substruct1->pp[field - MON_DATA_PP1]);
break;
case MON_DATA_HP_EV:
SET8(substruct2->hpEV);
break;
case MON_DATA_ATK_EV:
SET8(substruct2->attackEV);
break;
case MON_DATA_DEF_EV:
SET8(substruct2->defenseEV);
break;
case MON_DATA_SPEED_EV:
SET8(substruct2->speedEV);
break;
case MON_DATA_SPATK_EV:
SET8(substruct2->spAttackEV);
break;
case MON_DATA_SPDEF_EV:
SET8(substruct2->spDefenseEV);
break;
case MON_DATA_COOL:
SET8(substruct2->cool);
break;
case MON_DATA_BEAUTY:
SET8(substruct2->beauty);
break;
case MON_DATA_CUTE:
SET8(substruct2->cute);
break;
case MON_DATA_SMART:
SET8(substruct2->smart);
break;
case MON_DATA_TOUGH:
SET8(substruct2->tough);
break;
case MON_DATA_SHEEN:
SET8(substruct2->sheen);
break;
case MON_DATA_POKERUS:
SET8(substruct3->pokerus);
break;
case MON_DATA_MET_LOCATION:
SET8(substruct3->metLocation);
break;
case MON_DATA_MET_LEVEL:
{
u8 metLevel = *data;
substruct3->metLevel = metLevel;
break;
}
case MON_DATA_MET_GAME:
SET8(substruct3->metGame);
break;
case MON_DATA_POKEBALL:
{
u8 pokeball = *data;
substruct3->pokeball = pokeball;
break;
}
case MON_DATA_OT_GENDER:
SET8(substruct3->otGender);
break;
case MON_DATA_HP_IV:
SET8(substruct3->hpIV);
break;
case MON_DATA_ATK_IV:
SET8(substruct3->attackIV);
break;
case MON_DATA_DEF_IV:
SET8(substruct3->defenseIV);
break;
case MON_DATA_SPEED_IV:
SET8(substruct3->speedIV);
break;
case MON_DATA_SPATK_IV:
SET8(substruct3->spAttackIV);
break;
case MON_DATA_SPDEF_IV:
SET8(substruct3->spDefenseIV);
break;
case MON_DATA_IS_EGG:
SET8(substruct3->isEgg);
if (substruct3->isEgg)
boxMon->isEgg = 1;
else
boxMon->isEgg = 0;
break;
case MON_DATA_ALT_ABILITY:
SET8(substruct3->altAbility);
break;
case MON_DATA_COOL_RIBBON:
SET8(substruct3->coolRibbon);
break;
case MON_DATA_BEAUTY_RIBBON:
SET8(substruct3->beautyRibbon);
break;
case MON_DATA_CUTE_RIBBON:
SET8(substruct3->cuteRibbon);
break;
case MON_DATA_SMART_RIBBON:
SET8(substruct3->smartRibbon);
break;
case MON_DATA_TOUGH_RIBBON:
SET8(substruct3->toughRibbon);
break;
case MON_DATA_CHAMPION_RIBBON:
SET8(substruct3->championRibbon);
break;
case MON_DATA_WINNING_RIBBON:
SET8(substruct3->winningRibbon);
break;
case MON_DATA_VICTORY_RIBBON:
SET8(substruct3->victoryRibbon);
break;
case MON_DATA_ARTIST_RIBBON:
SET8(substruct3->artistRibbon);
break;
case MON_DATA_EFFORT_RIBBON:
SET8(substruct3->effortRibbon);
break;
case MON_DATA_GIFT_RIBBON_1:
SET8(substruct3->giftRibbon1);
break;
case MON_DATA_GIFT_RIBBON_2:
SET8(substruct3->giftRibbon2);
break;
case MON_DATA_GIFT_RIBBON_3:
SET8(substruct3->giftRibbon3);
break;
case MON_DATA_GIFT_RIBBON_4:
SET8(substruct3->giftRibbon4);
break;
case MON_DATA_GIFT_RIBBON_5:
SET8(substruct3->giftRibbon5);
break;
case MON_DATA_GIFT_RIBBON_6:
SET8(substruct3->giftRibbon6);
break;
case MON_DATA_GIFT_RIBBON_7:
SET8(substruct3->giftRibbon7);
break;
case MON_DATA_FATEFUL_ENCOUNTER:
SET8(substruct3->fatefulEncounter);
break;
case MON_DATA_OBEDIENCE:
SET8(substruct3->obedient);
break;
case MON_DATA_IVS:
{
u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
substruct3->hpIV = ivs & 0x1F;
substruct3->attackIV = (ivs >> 5) & 0x1F;
substruct3->defenseIV = (ivs >> 10) & 0x1F;
substruct3->speedIV = (ivs >> 15) & 0x1F;
substruct3->spAttackIV = (ivs >> 20) & 0x1F;
substruct3->spDefenseIV = (ivs >> 25) & 0x1F;
break;
}
default:
break;
}
if (field > MON_DATA_10)
{
boxMon->checksum = CalculateBoxMonChecksum(boxMon);
EncryptBoxMon(boxMon);
}
}
void CopyMon(void *dest, void *src, size_t size)
{
memcpy(dest, src, size);
}
u8 GiveMonToPlayer(struct Pokemon *mon)
{
s32 i;
SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName);
SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender);
SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2Ptr->playerTrainerId);
2018-02-11 17:35:01 +01:00
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
break;
}
2018-02-09 18:46:00 +01:00
2018-02-11 17:35:01 +01:00
if (i >= PARTY_SIZE)
2018-02-09 18:46:00 +01:00
return SendMonToPC(mon);
CopyMon(&gPlayerParty[i], mon, sizeof(*mon));
gPlayerPartyCount = i + 1;
return MON_GIVEN_TO_PARTY;
}
u8 SendMonToPC(struct Pokemon* mon)
{
s32 boxNo, boxPos;
set_unknown_box_id(VarGet(VAR_STORAGE_UNKNOWN));
boxNo = StorageGetCurrentBox();
do
{
for (boxPos = 0; boxPos < 30; boxPos++)
{
struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
{
MonRestorePP(mon);
CopyMon(checkingMon, &mon->box, sizeof(mon->box));
gSpecialVar_MonBoxId = boxNo;
gSpecialVar_MonBoxPos = boxPos;
if (get_unknown_box_id() != boxNo)
FlagClear(FLAG_SYS_STORAGE_UNKNOWN_FLAG);
VarSet(VAR_STORAGE_UNKNOWN, boxNo);
return MON_GIVEN_TO_PC;
}
}
boxNo++;
if (boxNo == 14)
boxNo = 0;
} while (boxNo != StorageGetCurrentBox());
return MON_CANT_GIVE;
}
u8 CalculatePlayerPartyCount(void)
{
gPlayerPartyCount = 0;
while (gPlayerPartyCount < 6
&& GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
{
gPlayerPartyCount++;
}
return gPlayerPartyCount;
}
u8 CalculateEnemyPartyCount(void)
{
gEnemyPartyCount = 0;
while (gEnemyPartyCount < 6
&& GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE)
{
gEnemyPartyCount++;
}
return gEnemyPartyCount;
}
u8 GetMonsStateToDoubles(void)
{
s32 aliveCount = 0;
s32 i;
CalculatePlayerPartyCount();
if (gPlayerPartyCount == 1)
return gPlayerPartyCount; // PLAYER_HAS_ONE_MON
for (i = 0; i < gPlayerPartyCount; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG
&& GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE)
aliveCount++;
}
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
}
u8 GetMonsStateToDoubles_2(void)
{
s32 aliveCount = 0;
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
{
u32 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL);
if (species != SPECIES_EGG && species != SPECIES_NONE
&& GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0)
aliveCount++;
}
if (aliveCount == 1)
return PLAYER_HAS_ONE_MON; // may have more than one, but only one is alive
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
}
u8 GetAbilityBySpecies(u16 species, bool8 altAbility)
{
if (altAbility)
gLastUsedAbility = gBaseStats[species].ability2;
else
gLastUsedAbility = gBaseStats[species].ability1;
return gLastUsedAbility;
}
u8 GetMonAbility(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
return GetAbilityBySpecies(species, altAbility);
}
void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord)
{
s32 i, j;
ZeroEnemyPartyMons();
*gBattleResources->secretBase = *secretBaseRecord;
for (i = 0; i < PARTY_SIZE; i++)
{
if (gBattleResources->secretBase->party.species[i])
{
CreateMon(&gEnemyParty[i],
gBattleResources->secretBase->party.species[i],
gBattleResources->secretBase->party.levels[i],
15,
1,
gBattleResources->secretBase->party.personality[i],
2,
0);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
for (j = 0; j < 6; j++)
SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gBattleResources->secretBase->party.EVs[i]);
for (j = 0; j < 4; j++)
{
SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, &gBattleResources->secretBase->party.moves[i * 4 + j]);
SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gBattleResources->secretBase->party.moves[i * 4 + j]].pp);
}
}
}
}
u8 GetSecretBaseTrainerPicIndex(void)
{
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u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
return gFacilityClassToPicIndex[facilityClass];
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}
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u8 GetSecretBaseTrainerClass(void)
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{
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u8 facilityClass = gSecretBaseFacilityClasses[gBattleResources->secretBase->gender][gBattleResources->secretBase->trainerId[0] % 5];
return gFacilityClassToTrainerClass[facilityClass];
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}
bool8 IsPlayerPartyAndPokemonStorageFull(void)
{
s32 i;
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for (i = 0; i < PARTY_SIZE; i++)
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if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE)
return FALSE;
return IsPokemonStorageFull();
}
bool8 IsPokemonStorageFull(void)
{
s32 i, j;
for (i = 0; i < 14; i++)
for (j = 0; j < 30; j++)
if (GetBoxMonDataFromAnyBox(i, j, MON_DATA_SPECIES) == SPECIES_NONE)
return FALSE;
return TRUE;
}
void GetSpeciesName(u8 *name, u16 species)
{
s32 i;
for (i = 0; i <= POKEMON_NAME_LENGTH; i++)
{
if (species > NUM_SPECIES)
name[i] = gSpeciesNames[0][i];
else
name[i] = gSpeciesNames[species][i];
if (name[i] == EOS)
break;
}
name[i] = EOS;
}
u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex)
{
u8 basePP = gBattleMoves[move].pp;
return basePP + ((basePP * 20 * ((gUnknown_08329D22[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100);
}
void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex)
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
ppBonuses &= gUnknown_08329D26[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
}
void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
{
mon->ppBonuses &= gUnknown_08329D26[moveIndex];
}
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void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
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{
u16* hpSwitchout;
s32 i;
u8 nickname[POKEMON_NAME_LENGTH * 2];
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gBattleMons[battlerId].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL);
gBattleMons[battlerId].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL);
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for (i = 0; i < 4; i++)
{
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gBattleMons[battlerId].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL);
gBattleMons[battlerId].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL);
}
gBattleMons[battlerId].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL);
gBattleMons[battlerId].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL);
gBattleMons[battlerId].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL);
gBattleMons[battlerId].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
gBattleMons[battlerId].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
gBattleMons[battlerId].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
gBattleMons[battlerId].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL);
gBattleMons[battlerId].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
gBattleMons[battlerId].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
gBattleMons[battlerId].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
gBattleMons[battlerId].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL);
gBattleMons[battlerId].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL);
gBattleMons[battlerId].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL);
gBattleMons[battlerId].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
gBattleMons[battlerId].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
gBattleMons[battlerId].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
gBattleMons[battlerId].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL);
gBattleMons[battlerId].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
gBattleMons[battlerId].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
gBattleMons[battlerId].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
gBattleMons[battlerId].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL);
gBattleMons[battlerId].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL);
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
gBattleMons[battlerId].ability = GetAbilityBySpecies(gBattleMons[battlerId].species, gBattleMons[battlerId].altAbility);
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GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
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StringCopy10(gBattleMons[battlerId].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battlerId].otName);
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hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
*hpSwitchout = gBattleMons[battlerId].hp;
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for (i = 0; i < 8; i++)
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gBattleMons[battlerId].statStages[i] = 6;
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gBattleMons[battlerId].status2 = 0;
sub_803FA70(battlerId);
ClearTemporarySpeciesSpriteData(battlerId, FALSE);
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}
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex)
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{
return PokemonUseItemEffects(mon, item, partyIndex, moveIndex, 0);
}
bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
{
u32 dataUnsigned;
s32 dataSigned;
s32 friendship;
s32 cmdIndex;
bool8 retVal = TRUE;
const u8 *itemEffect;
u8 var_3C = 6;
u32 var_38;
s8 var_34 = 0;
u8 holdEffect;
u8 battlerId = 4;
u32 var_28 = 0;
u16 heldItem;
u8 r10;
u32 r4;
u32 r5;
s8 r2;
u16 evCount;
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
if (heldItem == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
holdEffect = gEnigmaBerries[gBankInMenu].holdEffect;
else
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
}
else
{
holdEffect = ItemId_GetHoldEffect(heldItem);
}
gStringBattler = gBankInMenu;
if (gMain.inBattle)
{
gActiveBattler = gBankInMenu;
cmdIndex = (GetBattlerSide(gActiveBattler) != B_SIDE_PLAYER);
while (cmdIndex < gBattlersCount)
{
if (gBattlerPartyIndexes[cmdIndex] == partyIndex)
{
battlerId = cmdIndex;
break;
}
cmdIndex += 2;
}
}
else
{
gActiveBattler = 0;
battlerId = MAX_BATTLERS_COUNT;
}
if (!IS_POKEMON_ITEM(item))
return TRUE;
if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY)
return TRUE;
if (item == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
itemEffect = gEnigmaBerries[gActiveBattler].itemEffect;
else
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
}
else
{
itemEffect = gItemEffectTable[item - 13];
}
for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
{
switch (cmdIndex)
{
// status healing effects
case 0:
if ((itemEffect[cmdIndex] & 0x80)
&& gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_INFATUATION))
{
gBattleMons[battlerId].status2 &= ~STATUS2_INFATUATION;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x30)
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FOCUS_ENERGY))
{
gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ATK] = 12;
retVal = FALSE;
}
break;
// in-battle stat boosting effects?
case 1:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_DEF] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPEED] = 12;
retVal = FALSE;
}
break;
// more stat boosting effects?
case 2:
if ((itemEffect[cmdIndex] & 0xF0)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_ACC] = 12;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0xF)
&& gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] < 12)
{
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
if (gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] > 12)
gBattleMons[gActiveBattler].statStages[STAT_STAGE_SPATK] = 12;
retVal = FALSE;
}
break;
case 3:
if ((itemEffect[cmdIndex] & 0x80)
&& gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
{
gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer = 5;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x40) // raise level
&& GetMonData(mon, MON_DATA_LEVEL, NULL) != MAX_MON_LEVEL)
{
dataUnsigned = gExperienceTables[gBaseStats[GetMonData(mon, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(mon, MON_DATA_LEVEL, NULL) + 1];
SetMonData(mon, MON_DATA_EXP, &dataUnsigned);
CalculateMonStats(mon);
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x20)
&& HealStatusConditions(mon, partyIndex, 7, battlerId) == 0)
{
if (battlerId != 4)
gBattleMons[battlerId].status2 &= ~STATUS2_NIGHTMARE;
retVal = FALSE;
}
if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(mon, partyIndex, STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER, battlerId) == 0)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
retVal = FALSE;
if ((itemEffect[cmdIndex] & 1) // heal confusion
&& gMain.inBattle && battlerId != 4 && (gBattleMons[battlerId].status2 & STATUS2_CONFUSION))
{
gBattleMons[battlerId].status2 &= ~STATUS2_CONFUSION;
retVal = FALSE;
}
break;
// EV, HP, and PP raising effects
case 4:
r10 = itemEffect[cmdIndex];
if (r10 & 0x20)
{
r10 &= ~0x20;
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gUnknown_08329D22[moveIndex]) >> (moveIndex * 2);
var_38 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned <= 2 && var_38 > 4)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL) + gUnknown_08329D2A[moveIndex];
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - var_38;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE;
}
}
var_38 = 0;
while (r10 != 0)
{
if (r10 & 1)
{
switch (var_38)
{
case 0:
case 1:
evCount = GetMonEVCount(mon);
r5 = itemEffect[var_3C];
dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38], NULL);
r2 = r5;
if (r2 > 0)
{
if (evCount >= MAX_TOTAL_EVS)
return TRUE;
if (dataSigned >= 100)
break;
if (dataSigned + r2 > 100)
r5 = 100 - (dataSigned + r2) + r2;
else
r5 = r2;
if (evCount + r5 > MAX_TOTAL_EVS)
r5 += MAX_TOTAL_EVS - (evCount + r5);
dataSigned += r5;
}
else
{
if (dataSigned == 0)
{
var_28 = 1;
var_3C++;
break;
}
dataSigned += r2;
if (dataSigned < 0)
dataSigned = 0;
}
SetMonData(mon, gUnknown_08329EC2[var_38], &dataSigned);
CalculateMonStats(mon);
var_3C++;
retVal = FALSE;
break;
case 2:
// revive?
if (r10 & 0x10)
{
if (GetMonData(mon, MON_DATA_HP, NULL) != 0)
{
var_3C++;
break;
}
if (gMain.inBattle)
{
if (battlerId != 4)
{
gAbsentBattlerFlags &= ~gBitTable[battlerId];
CopyPlayerPartyMonToBattleData(battlerId, pokemon_order_func(gBattlerPartyIndexes[battlerId]));
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
}
}
}
else
{
if (GetMonData(mon, MON_DATA_HP, NULL) == 0)
{
var_3C++;
break;
}
}
dataUnsigned = itemEffect[var_3C++];
switch (dataUnsigned)
{
case 0xFF:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) - GetMonData(mon, MON_DATA_HP, NULL);
break;
case 0xFE:
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL) / 2;
if (dataUnsigned == 0)
dataUnsigned = 1;
break;
case 0xFD:
dataUnsigned = gBattleScripting.field_23;
break;
}
if (GetMonData(mon, MON_DATA_MAX_HP, NULL) != GetMonData(mon, MON_DATA_HP, NULL))
{
if (e == 0)
{
dataUnsigned = GetMonData(mon, MON_DATA_HP, NULL) + dataUnsigned;
if (dataUnsigned > GetMonData(mon, MON_DATA_MAX_HP, NULL))
dataUnsigned = GetMonData(mon, MON_DATA_MAX_HP, NULL);
SetMonData(mon, MON_DATA_HP, &dataUnsigned);
if (gMain.inBattle && battlerId != 4)
{
gBattleMons[battlerId].hp = dataUnsigned;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.unk3 < 255)
gBattleResults.unk3++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = battlerId;
BtlController_EmitGetMonData(0, 0, 0);
MarkBattlerForControllerExec(gActiveBattler);
gActiveBattler = r5;
}
}
}
else
{
gBattleMoveDamage = -dataUnsigned;
}
retVal = FALSE;
}
r10 &= 0xEF;
break;
case 3:
if (!(r10 & 2))
{
for (r5 = 0; (signed)(r5) < (signed)(4); r5++)
{
u16 moveId;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + r5, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
{
dataUnsigned += itemEffect[var_3C];
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5))
{
moveId = GetMonData(mon, MON_DATA_MOVE1 + r5, NULL);
dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), r5);
}
SetMonData(mon, MON_DATA_PP1 + r5, &dataUnsigned);
if (gMain.inBattle
&& battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].unk18_b & gBitTable[r5]))
gBattleMons[battlerId].pp[r5] = dataUnsigned;
retVal = FALSE;
}
}
var_3C++;
}
else
{
u16 moveId;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL);
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
if (dataUnsigned != CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{
dataUnsigned += itemEffect[var_3C++];
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
if (dataUnsigned > CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex))
{
moveId = GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL);
dataUnsigned = CalculatePPWithBonus(moveId, GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
}
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
if (gMain.inBattle
&& battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].unk18_b & gBitTable[moveIndex]))
gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
retVal = FALSE;
}
}
break;
case 7:
{
u16 targetSpecies = GetEvolutionTargetSpecies(mon, 2, item);
if (targetSpecies != SPECIES_NONE)
{
BeginEvolutionScene(mon, targetSpecies, 0, partyIndex);
return FALSE;
}
}
break;
}
}
var_38++;
r10 >>= 1;
}
break;
case 5:
r10 = itemEffect[cmdIndex];
var_38 = 0;
while (r10 != 0)
{
if (r10 & 1)
{
switch (var_38)
{
case 0:
case 1:
case 2:
case 3:
evCount = GetMonEVCount(mon);
r5 = itemEffect[var_3C];
dataSigned = GetMonData(mon, gUnknown_08329EC2[var_38 + 2], NULL);
r2 = r5;
if (r2 > 0)
{
if (evCount >= MAX_TOTAL_EVS)
return TRUE;
if (dataSigned >= 100)
break;
if (dataSigned + r2 > 100)
r5 = 100 - (dataSigned + r2) + r2;
else
r5 = r2;
if (evCount + r5 > MAX_TOTAL_EVS)
r5 += MAX_TOTAL_EVS - (evCount + r5);
dataSigned += r5;
}
else
{
if (dataSigned == 0)
{
var_28 = 1;
var_3C++;
break;
}
dataSigned += r2;
if (dataSigned < 0)
dataSigned = 0;
}
SetMonData(mon, gUnknown_08329EC2[var_38 + 2], &dataSigned);
CalculateMonStats(mon);
retVal = FALSE;
var_3C++;
break;
case 4:
dataUnsigned = (GetMonData(mon, MON_DATA_PP_BONUSES, NULL) & gUnknown_08329D22[moveIndex]) >> (moveIndex * 2);
r5 = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(mon, MON_DATA_PP_BONUSES, NULL), moveIndex);
if (dataUnsigned < 3 && r5 > 4)
{
dataUnsigned = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
dataUnsigned &= gUnknown_08329D26[moveIndex];
dataUnsigned += gUnknown_08329D2A[moveIndex] * 3;
SetMonData(mon, MON_DATA_PP_BONUSES, &dataUnsigned);
dataUnsigned = CalculatePPWithBonus(GetMonData(mon, MON_DATA_MOVE1 + moveIndex, NULL), dataUnsigned, moveIndex) - r5;
dataUnsigned = GetMonData(mon, MON_DATA_PP1 + moveIndex, NULL) + dataUnsigned;
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
retVal = FALSE;
}
break;
case 5:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 100 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if (var_34 > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
}
var_3C++;
break;
case 6:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) < 200
&& (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
}
var_3C++;
break;
case 7:
if (GetMonData(mon, MON_DATA_FRIENDSHIP, NULL) >= 200 && (retVal == 0 || var_28 != 0) && !sub_806F104() && var_34 == 0)
{
var_34 = itemEffect[var_3C];
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
if ((s8)(var_34) > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
friendship += 150 * var_34 / 100;
else
friendship += var_34;
if (var_34 > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, NULL) == 11)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
retVal = FALSE;
}
var_3C++;
break;
}
}
var_38++;
r10 >>= 1;
}
break;
}
}
return retVal;
}
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bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId)
2018-02-10 02:06:32 +01:00
{
u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
if (status & healMask)
{
status &= ~healMask;
SetMonData(mon, MON_DATA_STATUS, &status);
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if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT)
gBattleMons[battlerId].status1 &= ~healMask;
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return FALSE;
}
else
{
return TRUE;
}
}
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
{
const u8 *temp;
const u8 *itemEffect;
u8 offset;
int i;
u8 j;
u8 val;
offset = 6;
temp = gItemEffectTable[itemId - 13];
if (!temp && itemId != ITEM_ENIGMA_BERRY)
return 0;
if (itemId == ITEM_ENIGMA_BERRY)
{
temp = gEnigmaBerries[gActiveBattler].itemEffect;
}
itemEffect = temp;
for (i = 0; i < 6; i++)
{
switch (i)
{
case 0:
case 1:
case 2:
case 3:
if (i == effectByte)
return 0;
break;
case 4:
val = itemEffect[4];
if (val & 0x20)
val &= 0xDF;
j = 0;
while (val)
{
if (val & 1)
{
switch (j)
{
case 2:
if (val & 0x10)
val &= 0xEF;
case 0:
if (i == effectByte && (val & effectBit))
return offset;
offset++;
break;
case 1:
if (i == effectByte && (val & effectBit))
return offset;
offset++;
break;
case 3:
if (i == effectByte && (val & effectBit))
return offset;
offset++;
break;
case 7:
if (i == effectByte)
return 0;
break;
}
}
j++;
val >>= 1;
if (i == effectByte)
effectBit >>= 1;
}
break;
case 5:
val = itemEffect[5];
j = 0;
while (val)
{
if (val & 1)
{
switch (j)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
if (i == effectByte && (val & effectBit))
return offset;
offset++;
break;
case 7:
if (i == effectByte)
return 0;
break;
}
}
j++;
val >>= 1;
if (i == effectByte)
effectBit >>= 1;
}
break;
}
}
return offset;
}
2018-02-11 17:35:01 +01:00
static void sub_806CF24(s32 stat)
2018-02-10 02:06:32 +01:00
{
gBattlerTarget = gBankInMenu;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
}
u8 *sub_806CF78(u16 itemId)
{
int i;
const u8 *itemEffect;
if (itemId == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
itemEffect = gEnigmaBerries[gBankInMenu].itemEffect;
else
itemEffect = gSaveBlock1Ptr->enigmaBerry.itemEffect;
}
else
{
itemEffect = gItemEffectTable[itemId - 13];
}
gStringBattler = gBankInMenu;
for (i = 0; i < 3; i++)
{
if (itemEffect[i] & 0xF)
sub_806CF24(i * 2);
if (itemEffect[i] & 0xF0)
{
if (i)
{
sub_806CF24(i * 2 + 1);
}
else
{
gBattlerAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
}
if (itemEffect[3] & 0x80)
{
gBattlerAttacker = gBankInMenu;
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
return gDisplayedStringBattle;
}
u8 GetNature(struct Pokemon *mon)
{
return GetMonData(mon, MON_DATA_PERSONALITY, 0) % 25;
}
u8 GetNatureFromPersonality(u32 personality)
{
return personality % 25;
}
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem)
{
int i;
u16 targetSpecies = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
u16 heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
u8 level;
u16 friendship;
u8 beauty = GetMonData(mon, MON_DATA_BEAUTY, 0);
u16 upperPersonality = personality >> 16;
u8 holdEffect;
if (heldItem == ITEM_ENIGMA_BERRY)
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else
holdEffect = ItemId_GetHoldEffect(heldItem);
if (holdEffect == 38 && type != 3)
return 0;
switch (type)
{
case 0:
level = GetMonData(mon, MON_DATA_LEVEL, 0);
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
for (i = 0; i < 5; i++)
{
switch (gEvolutionTable[species][i].method)
{
case EVO_FRIENDSHIP:
if (friendship >= 220)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_FRIENDSHIP_DAY:
RtcCalcLocalTime();
if (gLocalTime.hours >= 12 && gLocalTime.hours < 24 && friendship >= 220)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_FRIENDSHIP_NIGHT:
RtcCalcLocalTime();
if (gLocalTime.hours >= 0 && gLocalTime.hours < 12 && friendship >= 220)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL:
if (gEvolutionTable[species][i].param <= level)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_GT_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) > GetMonData(mon, MON_DATA_DEF, 0))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_EQ_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) == GetMonData(mon, MON_DATA_DEF, 0))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_ATK_LT_DEF:
if (gEvolutionTable[species][i].param <= level)
if (GetMonData(mon, MON_DATA_ATK, 0) < GetMonData(mon, MON_DATA_DEF, 0))
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_SILCOON:
if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) <= 4)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_CASCOON:
if (gEvolutionTable[species][i].param <= level && (upperPersonality % 10) > 4)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_LEVEL_NINJASK:
if (gEvolutionTable[species][i].param <= level)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_BEAUTY:
if (gEvolutionTable[species][i].param <= beauty)
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
}
}
break;
case 1:
for (i = 0; i < 5; i++)
{
switch (gEvolutionTable[species][i].method)
{
case EVO_TRADE:
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
case EVO_TRADE_ITEM:
if (gEvolutionTable[species][i].param == heldItem)
{
heldItem = 0;
SetMonData(mon, MON_DATA_HELD_ITEM, (u8 *)&heldItem);
targetSpecies = gEvolutionTable[species][i].targetSpecies;
}
break;
}
}
break;
case 2:
case 3:
for (i = 0; i < 5; i++)
{
if (gEvolutionTable[species][i].method == EVO_ITEM
&& gEvolutionTable[species][i].param == evolutionItem)
{
targetSpecies = gEvolutionTable[species][i].targetSpecies;
break;
}
}
break;
}
return targetSpecies;
}
u16 HoennPokedexNumToSpecies(u16 hoennNum)
{
u16 species;
if (!hoennNum)
return 0;
species = 0;
while (species < 411 && gSpeciesToHoennPokedexNum[species] != hoennNum)
species++;
if (species == 411)
return 0;
return species + 1;
}
u16 NationalPokedexNumToSpecies(u16 nationalNum)
{
u16 species;
if (!nationalNum)
return 0;
species = 0;
while (species < 411 && gSpeciesToNationalPokedexNum[species] != nationalNum)
species++;
if (species == 411)
return 0;
return species + 1;
}
u16 NationalToHoennOrder(u16 nationalNum)
{
u16 hoennNum;
if (!nationalNum)
return 0;
hoennNum = 0;
while (hoennNum < 411 && gHoennToNationalOrder[hoennNum] != nationalNum)
hoennNum++;
if (hoennNum == 411)
return 0;
return hoennNum + 1;
}
u16 SpeciesToNationalPokedexNum(u16 species)
{
if (!species)
return 0;
return gSpeciesToNationalPokedexNum[species - 1];
}
u16 SpeciesToHoennPokedexNum(u16 species)
{
if (!species)
return 0;
return gSpeciesToHoennPokedexNum[species - 1];
}
u16 HoennToNationalOrder(u16 hoennNum)
{
if (!hoennNum)
return 0;
return gHoennToNationalOrder[hoennNum - 1];
}
u16 SpeciesToCryId(u16 species)
{
if (species <= 250)
return species;
if (species < 276)
return 200;
return gSpeciesIdToCryId[species - 276];
}
void sub_806D544(u16 species, u32 personality, u8 *dest)
{
if (species == SPECIES_SPINDA
&& dest != gMonSpritesGfxPtr->sprites[0]
&& dest != gMonSpritesGfxPtr->sprites[2])
{
int i;
for (i = 0; i < 4; i++)
{
int j;
u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
for (j = 0; j < 16; j++)
{
int k;
s32 row = gSpindaSpotGraphics[i].image[j];
for (k = x; k < x + 16; k++)
{
u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
if (row & 1)
{
if (k & 1)
{
if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
*val += 0x40;
}
else
{
if ((u8)((*val & 0xF) - 0x01) <= 0x02)
*val += 0x04;
}
}
row >>= 1;
}
y++;
}
personality >>= 8;
}
}
}
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4)
{
if (species == SPECIES_SPINDA && a4)
{
int i;
for (i = 0; i < 4; i++)
{
int j;
u8 x = gSpindaSpotGraphics[i].x + ((personality & 0x0F) - 8);
u8 y = gSpindaSpotGraphics[i].y + (((personality & 0xF0) >> 4) - 8);
2018-02-09 18:46:00 +01:00
2018-02-10 02:06:32 +01:00
for (j = 0; j < 16; j++)
{
int k;
s32 row = gSpindaSpotGraphics[i].image[j];
for (k = x; k < x + 16; k++)
{
u8 *val = dest + ((k / 8) * 32) + ((k % 8) / 2) + ((y >> 3) << 8) + ((y & 7) << 2);
if (row & 1)
{
if (k & 1)
{
if ((u8)((*val & 0xF0) - 0x10) <= 0x20)
*val += 0x40;
}
else
{
if ((u8)((*val & 0xF) - 0x01) <= 0x02)
*val += 0x04;
}
}
row >>= 1;
}
y++;
}
personality >>= 8;
}
}
}
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies)
{
u8 language;
GetMonData(mon, MON_DATA_NICKNAME, gStringVar1);
language = GetMonData(mon, MON_DATA_LANGUAGE, &language);
if (language == GAME_LANGUAGE && !StringCompare(gSpeciesNames[oldSpecies], gStringVar1))
SetMonData(mon, MON_DATA_NICKNAME, gSpeciesNames[newSpecies]);
}
bool8 sub_806D7EC(void)
{
bool8 retVal = FALSE;
switch (gLinkPlayers[GetMultiplayerId()].lp_field_18)
{
case 0:
case 3:
retVal = FALSE;
break;
case 1:
case 2:
retVal = TRUE;
break;
}
return retVal;
}
bool16 sub_806D82C(u8 id)
{
bool16 retVal = FALSE;
switch (gLinkPlayers[id].lp_field_18)
{
case 0:
case 3:
retVal = FALSE;
break;
case 1:
case 2:
retVal = TRUE;
break;
}
return retVal;
}
s32 GetBattlerMultiplayerId(u16 a1)
{
s32 id;
for (id = 0; id < MAX_LINK_PLAYERS; id++)
if (gLinkPlayers[id].lp_field_18 == a1)
break;
return id;
}
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId)
{
if (InBattlePyramid())
return GetTrainerEncounterMusicIdInBattlePyramind(trainerOpponentId);
if (sub_81D5C18())
return sub_81D63C8(trainerOpponentId);
return TRAINER_ENCOUNTER_MUSIC(trainerOpponentId);
}
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex)
{
if (statIndex < 1 || statIndex > 5)
{
// should just be "return n", but it wouldn't match without this
u16 retVal = n;
retVal++;
retVal--;
return retVal;
}
switch (gNatureStatTable[nature][statIndex - 1])
{
case 1:
return (u16)(n * 110) / 100;
case -1:
return (u16)(n * 90) / 100;
}
return n;
}
void AdjustFriendship(struct Pokemon *mon, u8 event)
{
u16 species, heldItem;
u8 holdEffect;
if (sub_806F104())
return;
species = GetMonData(mon, MON_DATA_SPECIES2, 0);
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
if (heldItem == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
holdEffect = gEnigmaBerries[0].holdEffect;
else
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
}
else
{
holdEffect = ItemId_GetHoldEffect(heldItem);
}
if (species && species != SPECIES_EGG)
{
u8 friendshipLevel = 0;
s16 friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, 0);
if (friendship > 99)
friendshipLevel++;
if (friendship > 199)
friendshipLevel++;
if ((event != 5 || !(Random() & 1))
&& (event != 3
|| ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_LEADER
|| gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_CHAMPION))))
{
s8 mod = gUnknown_08329ECE[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
mod = (150 * mod) / 100;
friendship += mod;
if (mod > 0)
{
if (GetMonData(mon, MON_DATA_POKEBALL, 0) == ITEM_LUXURY_BALL)
friendship++;
if (GetMonData(mon, MON_DATA_MET_LOCATION, 0) == sav1_map_get_name())
friendship++;
}
if (friendship < 0)
friendship = 0;
if (friendship > 255)
friendship = 255;
SetMonData(mon, MON_DATA_FRIENDSHIP, &friendship);
}
}
}
void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies)
{
u8 evs[NUM_STATS];
u16 evIncrease = 0;
u16 totalEVs = 0;
u16 heldItem;
u8 holdEffect;
int i;
for (i = 0; i < NUM_STATS; i++)
{
evs[i] = GetMonData(mon, MON_DATA_HP_EV + i, 0);
totalEVs += evs[i];
}
for (i = 0; i < NUM_STATS; i++)
{
u8 hasHadPokerus;
int multiplier;
if (totalEVs >= MAX_TOTAL_EVS)
break;
hasHadPokerus = CheckPartyHasHadPokerus(mon, 0);
if (hasHadPokerus)
multiplier = 2;
else
multiplier = 1;
switch (i)
{
case 0:
evIncrease = gBaseStats[defeatedSpecies].evYield_HP * multiplier;
break;
case 1:
evIncrease = gBaseStats[defeatedSpecies].evYield_Attack * multiplier;
break;
case 2:
evIncrease = gBaseStats[defeatedSpecies].evYield_Defense * multiplier;
break;
case 3:
evIncrease = gBaseStats[defeatedSpecies].evYield_Speed * multiplier;
break;
case 4:
evIncrease = gBaseStats[defeatedSpecies].evYield_SpAttack * multiplier;
break;
case 5:
evIncrease = gBaseStats[defeatedSpecies].evYield_SpDefense * multiplier;
break;
}
heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, 0);
if (heldItem == ITEM_ENIGMA_BERRY)
{
if (gMain.inBattle)
holdEffect = gEnigmaBerries[0].holdEffect;
else
holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
}
else
{
holdEffect = ItemId_GetHoldEffect(heldItem);
}
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
evIncrease *= 2;
if (totalEVs + (s16)evIncrease > MAX_TOTAL_EVS)
evIncrease = ((s16)evIncrease + MAX_TOTAL_EVS) - (totalEVs + evIncrease);
if (evs[i] + (s16)evIncrease > 255)
{
int val1 = (s16)evIncrease + 255;
int val2 = evs[i] + evIncrease;
evIncrease = val1 - val2;
}
evs[i] += evIncrease;
totalEVs += evIncrease;
SetMonData(mon, MON_DATA_HP_EV + i, &evs[i]);
}
}
u16 GetMonEVCount(struct Pokemon *mon)
{
int i;
u16 count = 0;
for (i = 0; i < NUM_STATS; i++)
count += GetMonData(mon, MON_DATA_HP_EV + i, 0);
return count;
}
void RandomlyGivePartyPokerus(struct Pokemon *party)
{
u16 rnd = Random();
if (rnd == 0x4000 || rnd == 0x8000 || rnd == 0xC000)
{
struct Pokemon *mon;
do
{
do
{
rnd = Random() % PARTY_SIZE;
mon = &party[rnd];
}
while (!GetMonData(mon, MON_DATA_SPECIES, 0));
}
while (GetMonData(mon, MON_DATA_IS_EGG, 0));
if (!(CheckPartyHasHadPokerus(party, gBitTable[rnd])))
{
u8 rnd2;
do
{
rnd2 = Random();
}
while ((rnd2 & 0x7) == 0);
if (rnd2 & 0xF0)
rnd2 &= 0x7;
rnd2 |= (rnd2 << 4);
rnd2 &= 0xF3;
rnd2++;
SetMonData(&party[rnd], MON_DATA_POKERUS, &rnd2);
}
}
}
u8 CheckPartyPokerus(struct Pokemon *party, u8 selection)
{
u8 retVal;
int partyIndex = 0;
unsigned curBit = 1;
retVal = 0;
if (selection)
{
do
{
if ((selection & 1) && (GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0) & 0xF))
retVal |= curBit;
partyIndex++;
curBit <<= 1;
selection >>= 1;
}
while (selection);
}
else if (GetMonData(&party[0], MON_DATA_POKERUS, 0) & 0xF)
{
retVal = 1;
}
return retVal;
}
u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection)
{
u8 retVal;
int partyIndex = 0;
unsigned curBit = 1;
retVal = 0;
if (selection)
{
do
{
if ((selection & 1) && GetMonData(&party[partyIndex], MON_DATA_POKERUS, 0))
retVal |= curBit;
partyIndex++;
curBit <<= 1;
selection >>= 1;
}
while (selection);
}
else if (GetMonData(&party[0], MON_DATA_POKERUS, 0))
{
retVal = 1;
}
return retVal;
}
void UpdatePartyPokerusTime(u16 days)
{
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, 0))
{
u8 pokerus = GetMonData(&gPlayerParty[i], MON_DATA_POKERUS, 0);
if (pokerus & 0xF)
{
if ((pokerus & 0xF) < days || days > 4)
pokerus &= 0xF0;
else
pokerus -= days;
if (pokerus == 0)
pokerus = 0x10;
SetMonData(&gPlayerParty[i], MON_DATA_POKERUS, &pokerus);
}
}
}
}
void PartySpreadPokerus(struct Pokemon *party)
{
if ((Random() % 3) == 0)
{
int i;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_SPECIES, 0))
{
u8 pokerus = GetMonData(&party[i], MON_DATA_POKERUS, 0);
u8 curPokerus = pokerus;
if (pokerus)
{
if (pokerus & 0xF)
{
// spread to adjacent party members
if (i != 0 && !(GetMonData(&party[i - 1], MON_DATA_POKERUS, 0) & 0xF0))
SetMonData(&party[i - 1], MON_DATA_POKERUS, &curPokerus);
if (i != (PARTY_SIZE - 1) && !(GetMonData(&party[i + 1], MON_DATA_POKERUS, 0) & 0xF0))
{
SetMonData(&party[i + 1], MON_DATA_POKERUS, &curPokerus);
i++;
}
}
}
}
}
}
}
bool8 TryIncrementMonLevel(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
u8 nextLevel = GetMonData(mon, MON_DATA_LEVEL, 0) + 1;
u32 expPoints = GetMonData(mon, MON_DATA_EXP, 0);
if (expPoints > gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL])
{
expPoints = gExperienceTables[gBaseStats[species].growthRate][MAX_MON_LEVEL];
SetMonData(mon, MON_DATA_EXP, &expPoints);
}
if (nextLevel > MAX_MON_LEVEL || expPoints < gExperienceTables[gBaseStats[species].growthRate][nextLevel])
{
return FALSE;
}
else
{
SetMonData(mon, MON_DATA_LEVEL, &nextLevel);
return TRUE;
}
}
u32 CanMonLearnTMHM(struct Pokemon *mon, u8 tm)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
if (species == SPECIES_EGG)
{
return 0;
}
else if (tm < 32)
{
u32 mask = 1 << tm;
return gTMHMLearnsets[species][0] & mask;
}
else
{
u32 mask = 1 << (tm - 32);
return gTMHMLearnsets[species][1] & mask;
}
}
u32 CanSpeciesLearnTMHM(u16 species, u8 tm)
{
if (species == SPECIES_EGG)
{
return 0;
}
else if (tm < 32)
{
u32 mask = 1 << tm;
return gTMHMLearnsets[species][0] & mask;
}
else
{
u32 mask = 1 << (tm - 32);
return gTMHMLearnsets[species][1] & mask;
}
}
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves)
{
u16 learnedMoves[4];
u8 numMoves = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
int i, j, k;
for (i = 0; i < 4; i++)
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
for (i = 0; i < 20; i++)
{
u16 moveLevel;
if (gLevelUpLearnsets[species][i] == 0xFFFF)
break;
moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
if (moveLevel <= (level << 9))
{
for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
;
if (j == 4)
{
for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
;
if (k == numMoves)
moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
}
}
}
return numMoves;
}
u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves)
{
u8 numMoves = 0;
int i;
for (i = 0; i < 20 && gLevelUpLearnsets[species][i] != 0xFFFF; i++)
moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
return numMoves;
}
u8 GetNumberOfRelearnableMoves(struct Pokemon *mon)
{
u16 learnedMoves[4];
u16 moves[20];
u8 numMoves = 0;
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
int i, j, k;
if (species == SPECIES_EGG)
return 0;
for (i = 0; i < 4; i++)
learnedMoves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, 0);
for (i = 0; i < 20; i++)
{
u16 moveLevel;
if (gLevelUpLearnsets[species][i] == 0xFFFF)
break;
moveLevel = gLevelUpLearnsets[species][i] & 0xFE00;
if (moveLevel <= (level << 9))
{
for (j = 0; j < 4 && learnedMoves[j] != (gLevelUpLearnsets[species][i] & 0x1FF); j++)
;
if (j == 4)
{
for (k = 0; k < numMoves && moves[k] != (gLevelUpLearnsets[species][i] & 0x1FF); k++)
;
if (k == numMoves)
moves[numMoves++] = gLevelUpLearnsets[species][i] & 0x1FF;
}
}
}
return numMoves;
}
u16 SpeciesToPokedexNum(u16 species)
{
if (IsNationalPokedexEnabled())
{
return SpeciesToNationalPokedexNum(species);
}
else
{
species = SpeciesToHoennPokedexNum(species);
if (species <= 202)
return species;
return 0xFFFF;
}
}
bool32 sub_806E3F8(u16 species)
{
if (SpeciesToHoennPokedexNum(species) > 202)
return FALSE;
else
return TRUE;
}
void ClearBattleMonForms(void)
{
int i;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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gBattleMonForms[i] = 0;
}
u16 GetBattleBGM(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
return MUS_BATTLE34;
if (gBattleTypeFlags & BATTLE_TYPE_REGI)
return MUS_BATTLE36;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return MUS_BATTLE20;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
u8 trainerClass;
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
trainerClass = GetFrontierOpponentClass(gTrainerBattleOpponent_A);
else if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
trainerClass = TRAINER_CLASS_EXPERT;
else
trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
switch (trainerClass)
{
case TRAINER_CLASS_AQUA_LEADER:
case TRAINER_CLASS_MAGMA_LEADER:
return MUS_BATTLE30;
case TRAINER_CLASS_TEAM_AQUA:
case TRAINER_CLASS_TEAM_MAGMA:
case TRAINER_CLASS_AQUA_ADMIN:
case TRAINER_CLASS_MAGMA_ADMIN:
return MUS_BATTLE31;
case TRAINER_CLASS_LEADER:
return MUS_BATTLE32;
case TRAINER_CLASS_CHAMPION:
return MUS_BATTLE33;
case TRAINER_CLASS_PKMN_TRAINER_3:
if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
return MUS_BATTLE35;
if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
return MUS_BATTLE20;
return MUS_BATTLE35;
case TRAINER_CLASS_ELITE_FOUR:
return MUS_BATTLE38;
case TRAINER_CLASS_SALON_MAIDEN:
case TRAINER_CLASS_DOME_ACE:
case TRAINER_CLASS_PALACE_MAVEN:
case TRAINER_CLASS_ARENA_TYCOON:
case TRAINER_CLASS_FACTORY_HEAD:
case TRAINER_CLASS_PIKE_QUEEN:
case TRAINER_CLASS_PYRAMID_KING:
return MUS_VS_FRONT;
default:
return MUS_BATTLE20;
}
}
return MUS_BATTLE27;
}
void PlayBattleBGM(void)
{
ResetMapMusic();
m4aMPlayAllStop();
PlayBGM(GetBattleBGM());
}
void PlayMapChosenOrBattleBGM(u16 songId)
{
ResetMapMusic();
m4aMPlayAllStop();
if (songId)
PlayNewMapMusic(songId);
else
PlayNewMapMusic(GetBattleBGM());
}
void sub_806E694(u16 songId)
{
u8 taskId;
ResetMapMusic();
m4aMPlayAllStop();
taskId = CreateTask(sub_806E6CC, 0);
gTasks[taskId].data[0] = songId;
}
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static void sub_806E6CC(u8 taskId)
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{
if (gTasks[taskId].data[0])
PlayNewMapMusic(gTasks[taskId].data[0]);
else
PlayNewMapMusic(GetBattleBGM());
DestroyTask(taskId);
}
const u8 *GetMonFrontSpritePal(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
return GetFrontSpritePalFromSpeciesAndPersonality(species, otId, personality);
}
// Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
// Extracts the lower 16 bits of a 32-bit number
#define LOHALF(n) ((n) & 0xFFFF)
const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality)
{
u32 shinyValue;
if (species > SPECIES_EGG)
return gMonPaletteTable[0].data;
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
if (shinyValue < 8)
return gMonShinyPaletteTable[species].data;
else
return gMonPaletteTable[species].data;
}
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const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon)
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{
u16 species = GetMonData(mon, MON_DATA_SPECIES2, 0);
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
return GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
}
const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality)
{
u32 shinyValue;
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
if (shinyValue < 8)
return &gMonShinyPaletteTable[species];
else
return &gMonPaletteTable[species];
}
bool32 IsHMMove2(u16 move)
{
int i = 0;
while (gHMMoves[i] != 0xFFFF)
{
if (gHMMoves[i++] == move)
return TRUE;
}
return FALSE;
}
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bool8 IsMonSpriteNotFlipped(u16 species)
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{
return gBaseStats[species].noFlip;
}
s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor)
{
u8 nature = GetNature(mon);
return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor)
{
u8 nature = GetNatureFromPersonality(personality);
return gPokeblockFlavorCompatibilityTable[nature * 5 + flavor];
}
bool8 IsTradedMon(struct Pokemon *mon)
{
u8 otName[OT_NAME_LENGTH + 1];
u32 otId;
GetMonData(mon, MON_DATA_OT_NAME, otName);
otId = GetMonData(mon, MON_DATA_OT_ID, 0);
return IsOtherTrainer(otId, otName);
}
bool8 IsOtherTrainer(u32 otId, u8 *otName)
{
if (otId ==
(gSaveBlock2Ptr->playerTrainerId[0]
| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24)))
{
int i;
for (i = 0; otName[i] != EOS; i++)
if (otName[i] != gSaveBlock2Ptr->playerName[i])
return TRUE;
return FALSE;
}
return TRUE;
}
void MonRestorePP(struct Pokemon *mon)
{
BoxMonRestorePP(&mon->box);
}
void BoxMonRestorePP(struct BoxPokemon *boxMon)
{
int i;
for (i = 0; i < 4; i++)
{
if (GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0))
{
u16 move = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, 0);
u16 bonus = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, 0);
u8 pp = CalculatePPWithBonus(move, bonus, i);
SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp);
}
}
}
void sub_806E994(void)
{
gLastUsedAbility = gBattleStruct->field_B0;
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
gBattleTextBuff1[2] = gBattleStruct->field_49;
gBattleTextBuff1[4] = B_BUFF_EOS;
if (!GetBattlerSide(gBattleStruct->field_49))
gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
else
gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlerPartyIndexes[gBankInMenu]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
static s32 GetWildMonTableIdInAlteringCave(u16 species)
{
s32 i;
for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++)
if (gAlteringCaveWildMonHeldItems[i].species == species)
return i;
return 0;
}
void SetWildMonHeldItem(void)
{
if (!(gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID | BATTLE_TYPE_PIKE)))
{
u16 rnd = Random() % 100;
u16 species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, 0);
u16 var1 = 45;
u16 var2 = 95;
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3, 0)
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_COMPOUND_EYES)
{
var1 = 20;
var2 = 80;
}
if (gMapHeader.mapDataId == 0x1A4)
{
s32 alteringCaveId = GetWildMonTableIdInAlteringCave(species);
if (alteringCaveId != 0)
{
if (rnd < var2)
return;
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gAlteringCaveWildMonHeldItems[alteringCaveId].item);
}
else
{
if (rnd < var1)
return;
if (rnd < var2)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
}
}
else
{
if (gBaseStats[species].item1 == gBaseStats[species].item2 && gBaseStats[species].item1 != 0)
{
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
}
else
{
if (rnd < var1)
return;
if (rnd < var2)
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item1);
else
SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, &gBaseStats[species].item2);
}
}
}
}
bool8 IsMonShiny(struct Pokemon *mon)
{
u32 otId = GetMonData(mon, MON_DATA_OT_ID, 0);
u32 personality = GetMonData(mon, MON_DATA_PERSONALITY, 0);
return IsShinyOtIdPersonality(otId, personality);
}
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
{
bool8 retVal = FALSE;
u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
if (shinyValue < 8)
retVal = TRUE;
return retVal;
}
const u8 *GetTrainerPartnerName(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
{
if (gPartnerTrainerId == STEVEN_PARTNER_ID)
{
return gTrainers[TRAINER_STEVEN].trainerName;
}
else
{
GetFrontierTrainerName(gStringVar1, gPartnerTrainerId);
return gStringVar1;
}
}
else
{
u8 id = GetMultiplayerId();
return gLinkPlayers[GetBattlerMultiplayerId(gLinkPlayers[id].lp_field_18 ^ 2)].name;
}
}
#define READ_PTR_FROM_TASK(taskId, dataId) \
(void*)( \
((u16)(gTasks[taskId].data[dataId]) | \
((u16)(gTasks[taskId].data[dataId + 1]) << 0x10)))
#define STORE_PTR_IN_TASK(ptr, taskId, dataId) \
{ \
gTasks[taskId].data[dataId] = (u32)(ptr); \
gTasks[taskId].data[dataId + 1] = (u32)(ptr) >> 0x10; \
}
static void Task_AnimateAfterDelay(u8 taskId)
{
if (--gTasks[taskId].data[3] == 0)
{
LaunchAnimationTaskForFrontSprite(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
DestroyTask(taskId);
}
}
static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
{
if (--gTasks[taskId].data[3] == 0)
{
StartMonSummaryAnimation(READ_PTR_FROM_TASK(taskId, 0), gTasks[taskId].data[2]);
sub_81C488C(0xFF);
DestroyTask(taskId);
}
}
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3 | 0x80);
else
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
}
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3)
{
s8 pan;
switch (arg3 & 0x7F)
{
case 0:
pan = -25;
break;
case 1:
pan = 25;
break;
default:
pan = 0;
break;
}
if (arg3 & 0x80)
{
if (!noCry)
PlayCry1(species, pan);
sprite->callback = SpriteCallbackDummy;
}
else
{
if (!noCry)
{
PlayCry1(species, pan);
if (HasTwoFramesAnimation(species))
StartSpriteAnim(sprite, 1);
}
if (gMonAnimationDelayTable[species - 1] != 0)
{
u8 taskId = CreateTask(Task_AnimateAfterDelay, 0);
STORE_PTR_IN_TASK(sprite, taskId, 0);
gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
}
else
{
LaunchAnimationTaskForFrontSprite(sprite, gMonFrontAnimIdsTable[species - 1]);
}
sprite->callback = SpriteCallbackDummy_2;
}
}
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame)
{
if (!oneFrame && HasTwoFramesAnimation(species))
StartSpriteAnim(sprite, 1);
if (gMonAnimationDelayTable[species - 1] != 0)
{
u8 taskId = CreateTask(Task_PokemonSummaryAnimateAfterDelay, 0);
STORE_PTR_IN_TASK(sprite, taskId, 0);
gTasks[taskId].data[2] = gMonFrontAnimIdsTable[species - 1];
gTasks[taskId].data[3] = gMonAnimationDelayTable[species - 1];
sub_81C488C(taskId);
SetSpriteCB_MonAnimDummy(sprite);
}
else
{
StartMonSummaryAnimation(sprite, gMonFrontAnimIdsTable[species - 1]);
}
}
void sub_806EE98(void)
{
u8 delayTaskId = FindTaskIdByFunc(Task_PokemonSummaryAnimateAfterDelay);
if (delayTaskId != 0xFF)
DestroyTask(delayTaskId);
}
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000)))
{
sprite->callback = SpriteCallbackDummy;
}
else
{
LaunchAnimationTaskForBackSprite(sprite, GetSpeciesBackAnimSet(species));
sprite->callback = SpriteCallbackDummy_2;
}
}
u8 sub_806EF08(u8 arg0)
{
s32 i;
s32 var = 0;
u8 multiplayerId = GetMultiplayerId();
switch (gLinkPlayers[multiplayerId].lp_field_18)
{
case 0:
case 2:
var = (arg0 != 0) ? 1 : 3;
break;
case 1:
case 3:
var = (arg0 != 0) ? 2 : 0;
break;
}
for (i = 0; i < 4; i++)
{
if (gLinkPlayers[i].lp_field_18 == (s16)(var))
break;
}
return i;
}
u8 sub_806EF84(u8 arg0, u8 arg1)
{
s32 i;
s32 var = 0;
switch (gLinkPlayers[arg1].lp_field_18)
{
case 0:
case 2:
var = (arg0 != 0) ? 1 : 3;
break;
case 1:
case 3:
var = (arg0 != 0) ? 2 : 0;
break;
}
for (i = 0; i < 4; i++)
{
if (gLinkPlayers[i].lp_field_18 == (s16)(var))
break;
}
return i;
}
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u16 FacilityClassToPicIndex(u16 facilityClass)
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{
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return gFacilityClassToPicIndex[facilityClass];
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}
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender)
{
if (playerGender)
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return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_5);
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else
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return FacilityClassToPicIndex(FACILITY_CLASS_PKMN_TRAINER_2);
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}
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality)
{
u8 getFlagCaseId = (caseId == FLAG_SET_SEEN) ? FLAG_GET_SEEN : FLAG_GET_CAUGHT;
if (!GetSetPokedexFlag(nationalNum, getFlagCaseId)) // don't set if it's already set
{
GetSetPokedexFlag(nationalNum, caseId);
if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_UNOWN)
gSaveBlock2Ptr->pokedex.unownPersonality = personality;
if (NationalPokedexNumToSpecies(nationalNum) == SPECIES_SPINDA)
gSaveBlock2Ptr->pokedex.spindaPersonality = personality;
}
}
const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
return gTrainerClassNames[gTrainers[trainerId].trainerClass];
}
const u8 *GetTrainerNameFromId(u16 trainerId)
{
if (trainerId > NO_OF_TRAINERS)
trainerId = 0;
return gTrainers[trainerId].trainerName;
}
bool8 HasTwoFramesAnimation(u16 species)
{
return (species != SPECIES_CASTFORM
&& species != SPECIES_DEOXYS
&& species != SPECIES_SPINDA
&& species != SPECIES_UNOWN);
}
bool8 sub_806F104(void)
{
if (gMain.inBattle && gBattleTypeFlags & (BATTLE_TYPE_FRONTIER))
return TRUE;
if (!gMain.inBattle && (InBattlePike() || InBattlePyramid()))
return TRUE;
return FALSE;
}
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#define FORCE_SIGNED(x)(-(x * (-1)))
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static void sub_806F160(struct Unknown_806F160_Struct* structPtr)
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{
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u16 i, j;
for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
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{
structPtr->templates[i] = gUnknown_08329D98[i];
for (j = 0; j < structPtr->field_1; j++)
{
asm("");
structPtr->frameImages[i * structPtr->field_1 + j].data = &structPtr->byteArrays[i][j * 0x800];
}
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_1];
}
}
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static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
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{
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u16 i, j;
for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
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{
structPtr->templates[i] = gUnknown_08329F28;
for (j = 0; j < structPtr->field_1; j++)
{
structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
}
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
structPtr->templates[i].anims = gUnknown_082FF70C;
structPtr->templates[i].paletteTag = i;
}
}
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struct Unknown_806F160_Struct *sub_806F2AC(u8 id, u8 arg1)
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{
u8 i;
u8 flags;
struct Unknown_806F160_Struct *structPtr;
flags = 0;
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id %= 2;
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structPtr = AllocZeroed(sizeof(*structPtr));
if (structPtr == NULL)
return NULL;
switch (arg1)
{
case 2:
structPtr->field_0_0 = 7;
structPtr->field_0_1 = 7;
structPtr->field_1 = 4;
structPtr->field_3_0 = 1;
structPtr->field_3_1 = 2;
break;
case 0:
default:
structPtr->field_0_0 = 4;
structPtr->field_0_1 = 4;
structPtr->field_1 = 4;
structPtr->field_3_0 = 1;
structPtr->field_3_1 = 0;
break;
}
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structPtr->bytes = AllocZeroed(structPtr->field_3_0 * 0x800 * 4 * structPtr->field_0_0);
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structPtr->byteArrays = AllocZeroed(structPtr->field_0_0 * 32);
if (structPtr->bytes == NULL || structPtr->byteArrays == NULL)
{
flags |= 1;
}
else
{
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for (i = 0; i < FORCE_SIGNED(structPtr->field_0_0); i++)
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structPtr->byteArrays[i] = structPtr->bytes + (structPtr->field_3_0 * (i << 0xD));
}
structPtr->templates = AllocZeroed(sizeof(struct SpriteTemplate) * structPtr->field_0_0);
structPtr->frameImages = AllocZeroed(sizeof(struct SpriteFrameImage) * structPtr->field_0_0 * structPtr->field_1);
if (structPtr->templates == NULL || structPtr->frameImages == NULL)
{
flags |= 2;
}
else
{
for (i = 0; i < structPtr->field_1 * structPtr->field_0_0; i++)
structPtr->frameImages[i].size = 0x800;
switch (structPtr->field_3_1)
{
case 2:
sub_806F1FC(structPtr);
break;
case 0:
case 1:
default:
sub_806F160(structPtr);
break;
}
}
if (flags & 2)
{
if (structPtr->frameImages != NULL)
FREE_AND_SET_NULL(structPtr->frameImages);
if (structPtr->templates != NULL)
FREE_AND_SET_NULL(structPtr->templates);
}
if (flags & 1)
{
if (structPtr->byteArrays != NULL)
FREE_AND_SET_NULL(structPtr->byteArrays);
if (structPtr->bytes != NULL)
FREE_AND_SET_NULL(structPtr->bytes);
}
if (flags)
{
memset(structPtr, 0, sizeof(*structPtr));
Free(structPtr);
}
else
{
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structPtr->magic = 0xA3;
gUnknown_020249B4[id] = structPtr;
}
return gUnknown_020249B4[id];
}
void sub_806F47C(u8 id)
{
struct Unknown_806F160_Struct *structPtr;
id %= 2;
structPtr = gUnknown_020249B4[id];
if (structPtr == NULL)
return;
if (structPtr->magic != 0xA3)
{
memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
}
else
{
if (structPtr->frameImages != NULL)
FREE_AND_SET_NULL(structPtr->frameImages);
if (structPtr->templates != NULL)
FREE_AND_SET_NULL(structPtr->templates);
if (structPtr->byteArrays != NULL)
FREE_AND_SET_NULL(structPtr->byteArrays);
if (structPtr->bytes != NULL)
FREE_AND_SET_NULL(structPtr->bytes);
memset(structPtr, 0, sizeof(struct Unknown_806F160_Struct));
Free(structPtr);
}
}
u8 *sub_806F4F8(u8 id, u8 arg1)
{
struct Unknown_806F160_Struct *structPtr = gUnknown_020249B4[id % 2];
if (structPtr->magic != 0xA3)
{
return NULL;
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}
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else
{
if (arg1 >= FORCE_SIGNED(structPtr->field_0_0))
arg1 = 0;
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return structPtr->byteArrays[arg1];
}
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}