2017-11-12 16:39:21 +01:00
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#include "global.h"
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#include "battle.h"
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#include "battle_controllers.h"
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#include "malloc.h"
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#include "pokemon.h"
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#include "event_data.h"
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#include "abilities.h"
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#include "rng.h"
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2017-12-02 14:08:55 +01:00
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#include "battle_scripts.h"
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2017-11-12 16:39:21 +01:00
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_0203CF00[];
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2017-12-02 14:08:55 +01:00
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extern const u8 *gBattlescriptCurrInstr;
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2017-11-12 16:39:21 +01:00
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extern u8 gBattleCommunication[];
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extern u8 gActiveBank;
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extern void sub_81D55D0(void);
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extern void sub_81D5694(void);
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extern u8 pokemon_order_func(u8);
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extern void sub_81B8FB0(u8, u8);
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void AllocateBattleResources(void)
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{
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gBattleResources = gBattleResources; // something dumb needed to match
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if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
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sub_81D55D0();
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gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
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gBattleResources = AllocZeroed(sizeof(*gBattleResources));
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gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
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gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
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gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
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gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
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gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp));
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gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
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gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
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gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
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gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
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gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
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gUnknown_0202305C = AllocZeroed(0x2000);
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gUnknown_02023060 = AllocZeroed(0x1000);
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if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
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{
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u16 currSecretBaseId = VarGet(VAR_0x4054);
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CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]);
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}
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}
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void FreeBattleResources(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
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sub_81D5694();
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if (gBattleResources != NULL)
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{
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FREE_AND_SET_NULL(gBattleStruct);
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FREE_AND_SET_NULL(gBattleResources->secretBase);
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FREE_AND_SET_NULL(gBattleResources->flags);
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FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
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FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
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FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp);
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FREE_AND_SET_NULL(gBattleResources->ai);
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FREE_AND_SET_NULL(gBattleResources->battleHistory);
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FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
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FREE_AND_SET_NULL(gBattleResources);
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FREE_AND_SET_NULL(gLinkBattleSendBuffer);
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FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
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FREE_AND_SET_NULL(gUnknown_0202305C);
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FREE_AND_SET_NULL(gUnknown_02023060);
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}
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}
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void AdjustFriendshipOnBattleFaint(u8 bank)
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{
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u8 opposingBank;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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u8 opposingBank2;
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opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
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if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
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opposingBank = opposingBank2;
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}
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else
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{
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opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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}
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if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
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{
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if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
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AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
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else
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AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
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}
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else
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{
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AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
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}
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}
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void sub_80571DC(u8 bank, u8 arg1)
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{
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if (GetBankSide(bank) != SIDE_OPPONENT)
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{
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s32 i;
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// gBattleStruct->field_60[0][i]
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for (i = 0; i < 3; i++)
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gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
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sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
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for (i = 0; i < 3; i++)
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*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
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}
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}
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u32 sub_805725C(u8 bank)
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{
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u32 effect = 0;
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do
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{
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switch (gBattleCommunication[MULTIUSE_STATE])
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{
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case 0:
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if (gBattleMons[bank].status1 & STATUS_SLEEP)
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{
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if (UproarWakeUpCheck(bank))
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{
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gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
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gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
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BattleScriptPushCursor();
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
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effect = 2;
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}
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else
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{
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u32 toSub;
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if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD)
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toSub = 2;
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else
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toSub = 1;
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if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub)
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gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
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else
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gBattleMons[bank].status1 -= toSub;
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if (gBattleMons[bank].status1 & STATUS_SLEEP)
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{
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gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
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effect = 2;
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}
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else
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{
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gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
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BattleScriptPushCursor();
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
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effect = 2;
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}
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}
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}
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 1:
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if (gBattleMons[bank].status1 & STATUS_FREEZE)
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{
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if (Random() % 5 != 0)
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{
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gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
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}
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else
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{
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gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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}
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effect = 2;
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}
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 2:
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break;
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}
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} while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0);
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if (effect == 2)
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{
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gActiveBank = bank;
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EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
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MarkBufferBankForExecution(gActiveBank);
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}
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return effect;
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}
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