pokeemerald/test/ability_ice_body.c

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#include "global.h"
#include "test_battle.h"
#define TEST_MAX_HP (100)
SINGLE_BATTLE_TEST("Ice Body prevents damage from hail")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); };
} WHEN {
TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
NONE_OF { HP_BAR(player); }
}
}
SINGLE_BATTLE_TEST("Ice Body recovers 1/16th of Max HP in hail.")
{
GIVEN {
PLAYER(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); HP(1); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HAIL); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ICE_BODY);
MESSAGE("Glalie's Ice Body healed it a little bit!");
HP_BAR(player, hp: TEST_MAX_HP / 16 + 1);
}
}