Implemented Axe Kick's effect

This commit is contained in:
LOuroboros 2022-12-14 23:36:29 -03:00
parent 8ae57dc912
commit 000077f671
3 changed files with 55 additions and 3 deletions

View File

@ -426,6 +426,57 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectTripleArrows @ EFFECT_TRIPLE_ARROWS
.4byte BattleScript_EffectInfernalParade @ EFFECT_INFERNAL_PARADE
.4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART
.4byte BattleScript_EffectAxeKick @ EFFECT_AXE_KICK
BattleScript_EffectAxeKick::
attackcanceler
accuracycheck BattleScript_AxeKickMissedDoDamage, ACC_CURR_MOVE
typecalc
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_AxeKickMissedDoDamage
goto BattleScript_AxeKickHitFromAtkString
BattleScript_AxeKickMissedDoDamage::
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed
attackstring
ppreduce
pause B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_PKMNCRASHED
waitmessage B_WAIT_TIME_LONG
damagecalc
typecalc
adjustdamage
manipulatedamage DMG_RECOIL_FROM_MISS
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_AxeKickHitFromAtkString:
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectwithchance
tryfaintmon BS_TARGET
moveendall
end
BattleScript_EffectTakeHeart::
@ TO DO: Use modifybattlerstatstage here once PR #2470 is merged.

View File

@ -407,7 +407,8 @@
#define EFFECT_TRIPLE_ARROWS 401
#define EFFECT_INFERNAL_PARADE 402
#define EFFECT_TAKE_HEART 403
#define EFFECT_AXE_KICK 404
#define NUM_BATTLE_MOVE_EFFECTS 404
#define NUM_BATTLE_MOVE_EFFECTS 405
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View File

@ -12895,12 +12895,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_AXE_KICK] =
{
.effect = EFFECT_PLACEHOLDER, // EFFECT_RECOIL_IF_MISS + 30% chance to confuse
.effect = EFFECT_AXE_KICK,
.power = 120,
.type = TYPE_FIGHTING,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,