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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #283 from DizzyEggg/battle_pr_again
Battle code enums in switches
This commit is contained in:
commit
002016e764
@ -59,8 +59,8 @@ u8 TrySetCantSelectMoveBattleScript(void);
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u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
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bool8 AreAllMovesUnusable(void);
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u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
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u8 UpdateTurnCounters(void);
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u8 TurnBasedEffects(void);
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u8 DoFieldEndTurnEffects(void);
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u8 DoBattlerEndTurnEffects(void);
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bool8 HandleWishPerishSongOnTurnEnd(void);
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bool8 HandleFaintedMonActions(void);
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void TryClearRageStatuses(void);
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@ -3964,9 +3964,9 @@ void BattleTurnPassed(void)
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TurnValuesCleanUp(TRUE);
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if (gBattleOutcome == 0)
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{
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if (UpdateTurnCounters())
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if (DoFieldEndTurnEffects())
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return;
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if (TurnBasedEffects())
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if (DoBattlerEndTurnEffects())
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return;
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}
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if (HandleFaintedMonActions())
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@ -4008,7 +4008,7 @@ void BattleTurnPassed(void)
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gChosenMoveByBattler[i] = MOVE_NONE;
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}
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for (i = 0; i < 4; i++)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
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*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
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@ -1120,9 +1120,9 @@ static void atk01_accuracycheck(void)
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{
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u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
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if (move == 0xFFFE || move == 0xFFFF)
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if (move == NO_ACC_CALC || move == NO_ACC_CALC_CHECK_LOCK_ON)
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{
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if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == 0xFFFF && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
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if (gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS && move == NO_ACC_CALC_CHECK_LOCK_ON && gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
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gBattlescriptCurrInstr += 7;
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else if (gStatuses3[gBattlerTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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@ -426,7 +426,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
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gPotentialItemEffectBattler = battlerId;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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for (i = 0; i < 4; i++)
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{
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if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
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unusableMoves |= gBitTable[i];
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@ -490,7 +490,22 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
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return imprisionedMoves;
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}
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u8 UpdateTurnCounters(void)
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enum
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{
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ENDTURN_ORDER,
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ENDTURN_REFLECT,
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ENDTURN_LIGHT_SCREEN,
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ENDTURN_MIST,
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ENDTURN_SAFEGUARD,
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ENDTURN_WISH,
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ENDTURN_RAIN,
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ENDTURN_SANDSTORM,
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ENDTURN_SUN,
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ENDTURN_HAIL,
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ENDTURN_FIELD_COUNT,
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};
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u8 DoFieldEndTurnEffects(void)
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{
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u8 effect = 0;
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s32 i;
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@ -508,7 +523,7 @@ u8 UpdateTurnCounters(void)
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switch (gBattleStruct->turnCountersTracker)
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{
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case 0:
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case ENDTURN_ORDER:
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for (i = 0; i < gBattlersCount; i++)
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{
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gBattlerByTurnOrder[i] = i;
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@ -530,7 +545,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnSideTracker = 0;
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}
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// fall through
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case 1:
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case ENDTURN_REFLECT:
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while (gBattleStruct->turnSideTracker < 2)
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{
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side = gBattleStruct->turnSideTracker;
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@ -555,7 +570,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnSideTracker = 0;
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}
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break;
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case 2:
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case ENDTURN_LIGHT_SCREEN:
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while (gBattleStruct->turnSideTracker < 2)
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{
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side = gBattleStruct->turnSideTracker;
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@ -581,7 +596,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnSideTracker = 0;
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}
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break;
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case 3:
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case ENDTURN_MIST:
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while (gBattleStruct->turnSideTracker < 2)
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{
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side = gBattleStruct->turnSideTracker;
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@ -605,7 +620,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnSideTracker = 0;
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}
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break;
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case 4:
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case ENDTURN_SAFEGUARD:
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while (gBattleStruct->turnSideTracker < 2)
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{
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side = gBattleStruct->turnSideTracker;
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@ -629,7 +644,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnSideTracker = 0;
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}
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break;
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case 5:
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case ENDTURN_WISH:
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while (gBattleStruct->turnSideTracker < gBattlersCount)
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{
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gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
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@ -650,7 +665,7 @@ u8 UpdateTurnCounters(void)
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gBattleStruct->turnCountersTracker++;
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}
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break;
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case 6:
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case ENDTURN_RAIN:
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if (gBattleWeather & WEATHER_RAIN_ANY)
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{
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if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
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@ -680,7 +695,7 @@ u8 UpdateTurnCounters(void)
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}
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gBattleStruct->turnCountersTracker++;
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break;
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case 7:
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case ENDTURN_SANDSTORM:
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if (gBattleWeather & WEATHER_SANDSTORM_ANY)
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{
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if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
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@ -700,7 +715,7 @@ u8 UpdateTurnCounters(void)
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}
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gBattleStruct->turnCountersTracker++;
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break;
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case 8:
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case ENDTURN_SUN:
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if (gBattleWeather & WEATHER_SUN_ANY)
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{
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if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
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@ -718,8 +733,8 @@ u8 UpdateTurnCounters(void)
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}
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gBattleStruct->turnCountersTracker++;
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break;
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case 9:
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if (gBattleWeather & WEATHER_HAIL)
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case ENDTURN_HAIL:
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if (gBattleWeather & WEATHER_HAIL_ANY)
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{
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if (--gWishFutureKnock.weatherDuration == 0)
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{
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@ -738,7 +753,7 @@ u8 UpdateTurnCounters(void)
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}
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gBattleStruct->turnCountersTracker++;
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break;
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case 10:
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case ENDTURN_FIELD_COUNT:
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effect++;
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break;
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}
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@ -746,14 +761,36 @@ u8 UpdateTurnCounters(void)
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return (gBattleMainFunc != BattleTurnPassed);
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}
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#define TURNBASED_MAX_CASE 19
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enum
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{
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ENDTURN_INGRAIN,
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ENDTURN_ABILITIES,
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ENDTURN_ITEMS1,
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ENDTURN_LEECH_SEED,
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ENDTURN_POISON,
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ENDTURN_BAD_POISON,
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ENDTURN_BURN,
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ENDTURN_NIGHTMARES,
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ENDTURN_CURSE,
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ENDTURN_WRAP,
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ENDTURN_UPROAR,
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ENDTURN_THRASH,
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ENDTURN_DISABLE,
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ENDTURN_ENCORE,
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ENDTURN_LOCK_ON,
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ENDTURN_CHARGE,
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ENDTURN_TAUNT,
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ENDTURN_YAWN,
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ENDTURN_ITEMS2,
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ENDTURN_BATTLER_COUNT
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};
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u8 TurnBasedEffects(void)
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u8 DoBattlerEndTurnEffects(void)
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{
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u8 effect = 0;
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gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
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while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
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while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
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{
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gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
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if (gAbsentBattlerFlags & gBitTable[gActiveBattler])
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@ -764,7 +801,7 @@ u8 TurnBasedEffects(void)
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{
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switch (gBattleStruct->turnEffectsTracker)
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{
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case 0: // ingrain
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case ENDTURN_INGRAIN: // ingrain
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if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED)
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&& gBattleMons[gActiveBattler].hp != gBattleMons[gActiveBattler].maxHP
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&& gBattleMons[gActiveBattler].hp != 0)
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@ -778,22 +815,22 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 1: // end turn abilities
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case ENDTURN_ABILITIES: // end turn abilities
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if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0))
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effect++;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 2: // item effects
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case ENDTURN_ITEMS1: // item effects
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if (ItemBattleEffects(1, gActiveBattler, 0))
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effect++;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 18: // item effects again
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case ENDTURN_ITEMS2: // item effects again
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if (ItemBattleEffects(1, gActiveBattler, 1))
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effect++;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 3: // leech seed
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case ENDTURN_LEECH_SEED: // leech seed
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if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED)
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&& gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0
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&& gBattleMons[gActiveBattler].hp != 0)
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@ -809,7 +846,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 4: // poison
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case ENDTURN_POISON: // poison
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if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
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@ -820,7 +857,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 5: // toxic poison
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case ENDTURN_BAD_POISON: // toxic poison
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if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16;
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@ -834,7 +871,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 6: // burn
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case ENDTURN_BURN: // burn
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if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8;
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@ -845,7 +882,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 7: // spooky nightmares
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case ENDTURN_NIGHTMARES: // spooky nightmares
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if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0)
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{
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// R/S does not perform this sleep check, which causes the nightmare effect to
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@ -865,7 +902,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 8: // curse
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case ENDTURN_CURSE: // curse
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if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
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@ -876,7 +913,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 9: // wrap
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case ENDTURN_WRAP: // wrap
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if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0)
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{
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gBattleMons[gActiveBattler].status2 -= 0x2000;
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@ -909,7 +946,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 10: // uproar
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case ENDTURN_UPROAR: // uproar
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if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
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{
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for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
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@ -958,7 +995,7 @@ u8 TurnBasedEffects(void)
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if (effect != 2)
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gBattleStruct->turnEffectsTracker++;
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break;
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case 11: // thrash
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case ENDTURN_THRASH: // thrash
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if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE)
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{
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gBattleMons[gActiveBattler].status2 -= 0x400;
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@ -980,7 +1017,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 12: // disable
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case ENDTURN_DISABLE: // disable
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if (gDisableStructs[gActiveBattler].disableTimer1 != 0)
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{
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s32 i;
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@ -1003,7 +1040,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 13: // encore
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case ENDTURN_ENCORE: // encore
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if (gDisableStructs[gActiveBattler].encoreTimer1 != 0)
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{
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if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
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@ -1022,22 +1059,22 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 14: // lock-on decrement
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case ENDTURN_LOCK_ON: // lock-on decrement
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if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS)
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gStatuses3[gActiveBattler] -= 0x8;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 15: // charge
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case ENDTURN_CHARGE: // charge
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if (gDisableStructs[gActiveBattler].chargeTimer1 && --gDisableStructs[gActiveBattler].chargeTimer1 == 0)
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gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 16: // taunt
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case ENDTURN_TAUNT: // taunt
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if (gDisableStructs[gActiveBattler].tauntTimer1)
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gDisableStructs[gActiveBattler].tauntTimer1--;
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gBattleStruct->turnEffectsTracker++;
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break;
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case 17: // yawn
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case ENDTURN_YAWN: // yawn
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if (gStatuses3[gActiveBattler] & STATUS3_YAWN)
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{
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gStatuses3[gActiveBattler] -= 0x800;
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@ -1056,7 +1093,7 @@ u8 TurnBasedEffects(void)
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}
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gBattleStruct->turnEffectsTracker++;
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break;
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case 19: // done
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case ENDTURN_BATTLER_COUNT: // done
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gBattleStruct->turnEffectsTracker = 0;
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gBattleStruct->turnEffectsBattlerId++;
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break;
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@ -1264,7 +1301,24 @@ void TryClearRageStatuses(void)
|
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}
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}
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#define ATKCANCELLER_MAX_CASE 14
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enum
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{
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CANCELLER_FLAGS,
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CANCELLER_ASLEEP,
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CANCELLER_FROZEN,
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CANCELLER_TRUANT,
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CANCELLER_RECHARGE,
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CANCELLER_FLINCH,
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CANCELLER_DISABLED,
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CANCELLER_TAUNTED,
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CANCELLER_IMPRISONED,
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CANCELLER_CONFUSED,
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CANCELLER_PARALYSED,
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CANCELLER_IN_LOVE,
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CANCELLER_BIDE,
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CANCELLER_THAW,
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CANCELLER_END,
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};
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|
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u8 AtkCanceller_UnableToUseMove(void)
|
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{
|
||||
@ -1274,12 +1328,12 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
{
|
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switch (gBattleStruct->atkCancellerTracker)
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{
|
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case 0: // flags clear
|
||||
case CANCELLER_FLAGS: // flags clear
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||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE);
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gBattleStruct->atkCancellerTracker++;
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break;
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case 1: // check being asleep
|
||||
case CANCELLER_ASLEEP: // check being asleep
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
|
||||
{
|
||||
if (UproarWakeUpCheck(gBattlerAttacker))
|
||||
@ -1323,7 +1377,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 2: // check being frozen
|
||||
case CANCELLER_FROZEN: // check being frozen
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
||||
{
|
||||
if (Random() % 5)
|
||||
@ -1350,7 +1404,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 3: // truant
|
||||
case CANCELLER_TRUANT: // truant
|
||||
if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
|
||||
{
|
||||
CancelMultiTurnMoves(gBattlerAttacker);
|
||||
@ -1362,7 +1416,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 4: // recharge
|
||||
case CANCELLER_RECHARGE: // recharge
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE);
|
||||
@ -1374,7 +1428,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 5: // flinch
|
||||
case CANCELLER_FLINCH: // flinch
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_FLINCHED);
|
||||
@ -1386,7 +1440,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 6: // disabled move
|
||||
case CANCELLER_DISABLED: // disabled move
|
||||
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
||||
@ -1398,7 +1452,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 7: // taunt
|
||||
case CANCELLER_TAUNTED: // taunt
|
||||
if (gDisableStructs[gBattlerAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
||||
@ -1409,7 +1463,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 8: // imprisoned
|
||||
case CANCELLER_IMPRISONED: // imprisoned
|
||||
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
|
||||
@ -1420,7 +1474,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 9: // confusion
|
||||
case CANCELLER_CONFUSED: // confusion
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].status2--;
|
||||
@ -1450,7 +1504,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 10: // paralysis
|
||||
case CANCELLER_PARALYSED: // paralysis
|
||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
||||
@ -1462,7 +1516,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 11: // infatuation
|
||||
case CANCELLER_IN_LOVE: // infatuation
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION)
|
||||
{
|
||||
gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
|
||||
@ -1482,7 +1536,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 12: // bide
|
||||
case CANCELLER_BIDE: // bide
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE)
|
||||
{
|
||||
gBattleMons[gBattlerAttacker].status2 -= 0x100;
|
||||
@ -1512,7 +1566,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 13: // move thawing
|
||||
case CANCELLER_THAW: // move thawing
|
||||
if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
|
||||
{
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
|
||||
@ -1526,11 +1580,11 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case ATKCANCELLER_MAX_CASE:
|
||||
case CANCELLER_END:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (gBattleStruct->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
|
||||
} while (gBattleStruct->atkCancellerTracker != CANCELLER_END && effect == 0);
|
||||
|
||||
if (effect == 2)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user