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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-16 08:32:10 +01:00
fixed some songs not properly stopping and overlapping others, thanks to @Lunos for reporting
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parent
81d7986d34
commit
010c1b5d82
16
src/debug.c
16
src/debug.c
@ -22,6 +22,7 @@
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#include "item.h"
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#include "item_icon.h"
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#include "list_menu.h"
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#include "m4a.h"
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#include "main.h"
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#include "main_menu.h"
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#include "malloc.h"
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@ -2722,6 +2723,7 @@ static void DebugAction_Sound_SE(u8 taskId)
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gTasks[taskId].data[2] = windowId;
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gTasks[taskId].data[3] = 1; //Current ID
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gTasks[taskId].data[4] = 0; //Digit Selected
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gTasks[taskId].data[5] = gTasks[taskId].data[3]; //Last song played (for stopping)
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}
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static void DebugAction_Sound_SE_SelectId(u8 taskId)
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{
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@ -2761,12 +2763,14 @@ static void DebugAction_Sound_SE_SelectId(u8 taskId)
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if (gMain.newKeys & A_BUTTON)
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{
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PlaySE(gTasks[taskId].data[3]);
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m4aSongNumStop(gTasks[taskId].data[5]);
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gTasks[taskId].data[5] = gTasks[taskId].data[3];
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m4aSongNumStart(gTasks[taskId].data[3]);
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}
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else if (gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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MapMusicMain();
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m4aSongNumStop(gTasks[taskId].data[5]);
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DebugAction_DestroyExtraWindow(taskId);
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}
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}
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@ -2798,6 +2802,7 @@ static void DebugAction_Sound_MUS(u8 taskId)
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gTasks[taskId].data[2] = windowId;
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gTasks[taskId].data[3] = START_MUS; //Current ID
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gTasks[taskId].data[4] = 0; //Digit Selected
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gTasks[taskId].data[5] = gTasks[taskId].data[3]; //Last song played (for stopping)
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}
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static void DebugAction_Sound_MUS_SelectId(u8 taskId)
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{
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@ -2837,13 +2842,14 @@ static void DebugAction_Sound_MUS_SelectId(u8 taskId)
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if (gMain.newKeys & A_BUTTON)
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{
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StopMapMusic();
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PlayNewMapMusic(gTasks[taskId].data[3]);
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m4aSongNumStop(gTasks[taskId].data[5]);
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gTasks[taskId].data[5] = gTasks[taskId].data[3];
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m4aSongNumStart(gTasks[taskId].data[3]);
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}
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else if (gMain.newKeys & B_BUTTON)
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{
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PlaySE(SE_SELECT);
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MapMusicMain();
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// m4aSongNumStop(gTasks[taskId].data[5]); //Uncomment if music should stop after leaving menu
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DebugAction_DestroyExtraWindow(taskId);
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}
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}
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