Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada 2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

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@ -94,7 +94,7 @@ static void ApplyAffineAnimFrame(u8 matrixNum, struct AffineAnimFrameCmd *frameC
static u8 IndexOfSpriteTileTag(u16 tag); static u8 IndexOfSpriteTileTag(u16 tag);
static void AllocSpriteTileRange(u16 tag, u16 start, u16 count); static void AllocSpriteTileRange(u16 tag, u16 start, u16 count);
static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset); static void DoLoadSpritePalette(const u16 *src, u16 paletteOffset);
static void UpdateSpriteMatrixAnchorPos(struct Sprite*, s32, s32); static void UpdateSpriteMatrixAnchorPos(struct Sprite *, s32, s32);
typedef void (*AnimFunc)(struct Sprite *); typedef void (*AnimFunc)(struct Sprite *);
typedef void (*AnimCmdFunc)(struct Sprite *); typedef void (*AnimCmdFunc)(struct Sprite *);
@ -1201,7 +1201,7 @@ u8 GetSpriteMatrixNum(struct Sprite *sprite)
// Used to shift a sprite's position as it scales. // Used to shift a sprite's position as it scales.
// Only used by the minigame countdown, so that for instance the numbers don't slide up as they squish down before jumping. // Only used by the minigame countdown, so that for instance the numbers don't slide up as they squish down before jumping.
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y) void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y)
{ {
sprite->sAnchorX = x; sprite->sAnchorX = x;
sprite->sAnchorY = y; sprite->sAnchorY = y;

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@ -282,7 +282,7 @@ void FreeSpritePalette(struct Sprite *sprite);
void FreeSpriteOamMatrix(struct Sprite *sprite); void FreeSpriteOamMatrix(struct Sprite *sprite);
void DestroySpriteAndFreeResources(struct Sprite *sprite); void DestroySpriteAndFreeResources(struct Sprite *sprite);
void AnimateSprite(struct Sprite *sprite); void AnimateSprite(struct Sprite *sprite);
void SetSpriteMatrixAnchor(struct Sprite* sprite, s16 x, s16 y); void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y);
void StartSpriteAnim(struct Sprite *sprite, u8 animNum); void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum); void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex); void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);

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@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
void *LoadPointerFromVars(s16 bottom, s16 top); void *LoadPointerFromVars(s16 bottom, s16 top);
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void InitPrioritiesForVisibleBattlers(void); void InitPrioritiesForVisibleBattlers(void);
void GetBattleAnimBg1Data(struct BattleAnimBgData*); void GetBattleAnimBg1Data(struct BattleAnimBgData *);
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId); void GetBattleAnimBgData(struct BattleAnimBgData *, u32 bgId);
u8 GetBattlerSpriteSubpriority(u8 battlerId); u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite); void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
@ -122,9 +122,9 @@ u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target,
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight); u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
u8 AnimDummyReturnArg(u8 battler); u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8); s16 CloneBattlerSpriteWithBlend(u8);
void DestroySpriteWithActiveSheet(struct Sprite*); void DestroySpriteWithActiveSheet(struct Sprite *);
u8 CreateInvisibleSpriteCopy(int, u8, int); u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void *, bool32); void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *, const void *, bool32);
void AnimLoadCompressedBgGfx(u32, const u32 *, u32); void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
void UpdateAnimBg3ScreenSize(bool8); void UpdateAnimBg3ScreenSize(bool8);
void TranslateSpriteInGrowingCircle(struct Sprite *); void TranslateSpriteInGrowingCircle(struct Sprite *);
@ -186,7 +186,7 @@ u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void); bool8 IsDoubleBattle(void);
u8 GetBattleBgPaletteNum(void); u8 GetBattleBgPaletteNum(void);
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId); u8 GetBattlerSpriteDefault_Y(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
@ -216,8 +216,8 @@ void InitStatsChangeAnimation(u8);
void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette); void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
// battle_anim_effects_1.c // battle_anim_effects_1.c
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); void SetSpriteNextToMonHead(u8 battler, struct Sprite *sprite);
void AnimMoveTwisterParticle(struct Sprite* sprite); void AnimMoveTwisterParticle(struct Sprite *sprite);
void AnimParticleBurst(struct Sprite *); void AnimParticleBurst(struct Sprite *);
// battle_anim_water.c // battle_anim_water.c

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@ -10,7 +10,7 @@ void LZDecompressVram(const u32 *src, void *dest);
u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src); u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer); void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src); bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src); void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer); void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);

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@ -1,9 +1,9 @@
#ifndef GUARD_EVOLUTION_SCENE_H #ifndef GUARD_EVOLUTION_SCENE_H
#define GUARD_EVOLUTION_SCENE_H #define GUARD_EVOLUTION_SCENE_H
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID); void BeginEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID); void EvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID); void TradeEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
extern void (*gCB2_AfterEvolution)(void); extern void (*gCB2_AfterEvolution)(void);

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@ -2,7 +2,7 @@
#define GUARD_FARAWAY_ISLAND_H #define GUARD_FARAWAY_ISLAND_H
u32 GetMewMoveDirection(void); u32 GetMewMoveDirection(void);
bool8 ShouldMewShakeGrass(struct ObjectEvent*); bool8 ShouldMewShakeGrass(struct ObjectEvent *);
void UpdateFarawayIslandStepCounter(void); void UpdateFarawayIslandStepCounter(void);
bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *); bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
bool8 IsMewPlayingHideAndSeek(void); bool8 IsMewPlayingHideAndSeek(void);

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@ -39,8 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
void StartLavaridgeGymB1FWarp(u8 priority); void StartLavaridgeGymB1FWarp(u8 priority);
void StartLavaridgeGym1FWarp(u8 priority); void StartLavaridgeGym1FWarp(u8 priority);
void SpriteCB_AshPuff(struct Sprite*); void SpriteCB_AshPuff(struct Sprite *);
void SpriteCB_AshLaunch(struct Sprite*); void SpriteCB_AshLaunch(struct Sprite *);
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b); void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId); void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);

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@ -20,25 +20,25 @@ void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
bool8 UpdateRevealDisguise(struct ObjectEvent *); bool8 UpdateRevealDisguise(struct ObjectEvent *);
void StartRevealDisguise(struct ObjectEvent *); void StartRevealDisguise(struct ObjectEvent *);
void StartAshFieldEffect(s16, s16, u16, s16); void StartAshFieldEffect(s16, s16, u16, s16);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void UpdateRayquazaSpotlightEffect(struct Sprite*); void UpdateRayquazaSpotlightEffect(struct Sprite *);
void UpdateShadowFieldEffect(struct Sprite*); void UpdateShadowFieldEffect(struct Sprite *);
void UpdateTallGrassFieldEffect(struct Sprite*); void UpdateTallGrassFieldEffect(struct Sprite *);
void WaitFieldEffectSpriteAnim(struct Sprite*); void WaitFieldEffectSpriteAnim(struct Sprite *);
void UpdateAshFieldEffect(struct Sprite*); void UpdateAshFieldEffect(struct Sprite *);
void UpdateSurfBlobFieldEffect(struct Sprite*); void UpdateSurfBlobFieldEffect(struct Sprite *);
void UpdateJumpImpactEffect(struct Sprite*); void UpdateJumpImpactEffect(struct Sprite *);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*); void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
void UpdateSplashFieldEffect(struct Sprite*); void UpdateSplashFieldEffect(struct Sprite *);
void UpdateLongGrassFieldEffect(struct Sprite*); void UpdateLongGrassFieldEffect(struct Sprite *);
void UpdateSandPileFieldEffect(struct Sprite*); void UpdateSandPileFieldEffect(struct Sprite *);
void UpdateDisguiseFieldEffect(struct Sprite*); void UpdateDisguiseFieldEffect(struct Sprite *);
void UpdateShortGrassFieldEffect(struct Sprite*); void UpdateShortGrassFieldEffect(struct Sprite *);
void UpdateHotSpringsWaterFieldEffect(struct Sprite*); void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
void UpdateBubblesFieldEffect(struct Sprite*); void UpdateBubblesFieldEffect(struct Sprite *);
void UpdateSparkleFieldEffect(struct Sprite*); void UpdateSparkleFieldEffect(struct Sprite *);
void SetSpriteInvisible(u8 spriteId); void SetSpriteInvisible(u8 spriteId);
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y); void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);

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@ -61,7 +61,7 @@ void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(str
void BgDmaFill(u32 bg, u8 value, int offset, int size); void BgDmaFill(u32 bg, u8 value, int offset, int size);
void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str); void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram); void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock); void SetWindowTemplateFields(struct WindowTemplate *template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette); void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
void ScheduleBgCopyTilemapToVram(u8 bgNum); void ScheduleBgCopyTilemapToVram(u8 bgNum);
void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *strs); void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *strs);

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@ -12,10 +12,10 @@ struct CryScreenWindow
extern u8 gDexCryScreenState; extern u8 gDexCryScreenState;
bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8); bool8 LoadCryWaveformWindow(struct CryScreenWindow *, u8);
void UpdateCryWaveformWindow(u8); void UpdateCryWaveformWindow(u8);
void CryScreenPlayButton(u16); void CryScreenPlayButton(u16);
bool8 LoadCryMeter(struct CryScreenWindow*, u8); bool8 LoadCryMeter(struct CryScreenWindow *, u8);
void FreeCryScreen(void); void FreeCryScreen(void);
#endif #endif

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@ -426,11 +426,11 @@ void SetWildMonHeldItem(void);
bool8 IsMonShiny(struct Pokemon *mon); bool8 IsMonShiny(struct Pokemon *mon);
bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
const u8 *GetTrainerPartnerName(void); const u8 *GetTrainerPartnerName(void);
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode); void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode);
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag); void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame); void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame);
void StopPokemonAnimationDelayTask(void); void StopPokemonAnimationDelayTask(void);
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species); void BattleAnimateBackSprite(struct Sprite *sprite, u16 species);
u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId); u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
u16 FacilityClassToPicIndex(u16 facilityClass); u16 FacilityClassToPicIndex(u16 facilityClass);
u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);

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@ -14,7 +14,7 @@ void CB2_StartCreateTradeMenu(void);
void CB2_LinkTrade(void); void CB2_LinkTrade(void);
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal); int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal);
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal); int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal);
int CanSpinTradeMon(struct Pokemon*, u16); int CanSpinTradeMon(struct Pokemon *, u16);
void InitTradeSequenceBgGpuRegs(void); void InitTradeSequenceBgGpuRegs(void);
void LinkTradeDrawWindow(void); void LinkTradeDrawWindow(void);
void InitTradeBg(void); void InitTradeBg(void);

File diff suppressed because it is too large Load Diff

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@ -1534,7 +1534,7 @@ static void AnimAirWaveProjectile_Step2(struct Sprite *sprite)
static void AnimAirWaveProjectile_Step1(struct Sprite *sprite) static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
{ {
struct Task* task = &gTasks[sprite->data[7]]; struct Task *task = &gTasks[sprite->data[7]];
if (sprite->data[0] > task->data[5]) if (sprite->data[0] > task->data[5])
{ {
sprite->data[5] += sprite->data[3]; sprite->data[5] += sprite->data[3];
@ -1571,7 +1571,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
s16 b; s16 b;
s16 c; s16 c;
struct Task* task = &gTasks[sprite->data[7]]; struct Task *task = &gTasks[sprite->data[7]];
sprite->data[1] += (-2 & task->data[7]); sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]); sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7]) if (1 & task->data[7])
@ -2035,7 +2035,7 @@ static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
// No args. // No args.
void AnimTask_Minimize(u8 taskId) void AnimTask_Minimize(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId; task->data[0] = spriteId;
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL); PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
@ -2051,7 +2051,7 @@ void AnimTask_Minimize(u8 taskId)
static void AnimTask_Minimize_Step(u8 taskId) static void AnimTask_Minimize_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[1]) switch (task->data[1])
{ {
case 0: case 0:
@ -2115,7 +2115,7 @@ static void AnimTask_Minimize_Step(u8 taskId)
} }
} }
static void CreateMinimizeSprite(struct Task* task, u8 taskId) static void CreateMinimizeSprite(struct Task *task, u8 taskId)
{ {
u16 matrixNum; u16 matrixNum;
s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER); s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
@ -2160,7 +2160,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
// arg 1: num hops // arg 1: num hops
void AnimTask_Splash(u8 taskId) void AnimTask_Splash(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[1] == 0) if (gBattleAnimArgs[1] == 0)
{ {
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
@ -2180,7 +2180,7 @@ void AnimTask_Splash(u8 taskId)
static void AnimTask_Splash_Step(u8 taskId) static void AnimTask_Splash_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[1]) switch (task->data[1])
{ {
case 0: case 0:
@ -2234,7 +2234,7 @@ static void AnimTask_Splash_Step(u8 taskId)
// No args. // No args.
void AnimTask_GrowAndShrink(u8 taskId) void AnimTask_GrowAndShrink(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds); PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
task->func = AnimTask_GrowAndShrink_Step; task->func = AnimTask_GrowAndShrink_Step;
@ -2242,7 +2242,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
static void AnimTask_GrowAndShrink_Step(u8 taskId) static void AnimTask_GrowAndShrink_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task)) if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@ -2301,7 +2301,7 @@ static void AnimAngerMark(struct Sprite *sprite)
// left/right movements // left/right movements
void AnimTask_ThrashMoveMonHorizontal(u8 taskId) void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId; task->data[0] = spriteId;
task->data[1] = 0; task->data[1] = 0;
@ -2311,7 +2311,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId) static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task)) if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@ -2319,7 +2319,7 @@ static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
// up/down movements // up/down movements
void AnimTask_ThrashMoveMonVertical(u8 taskId) void AnimTask_ThrashMoveMonVertical(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = 0; task->data[1] = 0;
task->data[2] = 4; task->data[2] = 4;
@ -2338,7 +2338,7 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId) static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (++task->data[7] > 2) if (++task->data[7] > 2)
{ {
task->data[7] = 0; task->data[7] = 0;
@ -2389,7 +2389,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
void AnimTask_SketchDrawMon(u8 taskId) void AnimTask_SketchDrawMon(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
struct ScanlineEffectParams params; struct ScanlineEffectParams params;
s16 i; s16 i;
@ -2430,7 +2430,7 @@ void AnimTask_SketchDrawMon(u8 taskId)
static void AnimTask_SketchDrawMon_Step(u8 taskId) static void AnimTask_SketchDrawMon_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[4]) switch (task->data[4])
{ {
@ -2791,7 +2791,7 @@ static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *sprite)
// Used by Extremespeed // Used by Extremespeed
void AnimTask_AttackerStretchAndDisappear(u8 taskId) void AnimTask_AttackerStretchAndDisappear(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId; task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds); PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
@ -2800,7 +2800,7 @@ void AnimTask_AttackerStretchAndDisappear(u8 taskId)
static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId) static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task)) if (!RunAffineAnimFromTaskData(task))
{ {
gSprites[task->data[0]].y2 = 0; gSprites[task->data[0]].y2 = 0;
@ -2811,7 +2811,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
void AnimTask_ExtremeSpeedImpact(u8 taskId) void AnimTask_ExtremeSpeedImpact(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[0] = 0; task->data[0] = 0;
task->data[1] = 0; task->data[1] = 0;
task->data[2] = 0; task->data[2] = 0;
@ -2834,7 +2834,7 @@ void AnimTask_ExtremeSpeedImpact(u8 taskId)
static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId) static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->data[0])
{ {
@ -2880,7 +2880,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
void AnimTask_ExtremeSpeedMonReappear(u8 taskId) void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[0] = 0; task->data[0] = 0;
task->data[1] = 0; task->data[1] = 0;
task->data[2] = 0; task->data[2] = 0;
@ -2894,7 +2894,7 @@ void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId) static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
if (task->data[0] == 0 && ++task->data[1] > task->data[4]) if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{ {
task->data[1] = 0; task->data[1] = 0;
@ -2922,7 +2922,7 @@ static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
void AnimTask_SpeedDust(u8 taskId) void AnimTask_SpeedDust(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
task->data[0] = 0; task->data[0] = 0;
task->data[1] = 4; task->data[1] = 4;
task->data[2] = 0; task->data[2] = 0;
@ -2940,7 +2940,7 @@ void AnimTask_SpeedDust(u8 taskId)
static void AnimTask_SpeedDust_Step(u8 taskId) static void AnimTask_SpeedDust_Step(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[8]) switch (task->data[8])
{ {
case 0: case 0:

View File

@ -14,7 +14,7 @@ static void AnimTask_TranslateMonElliptical_Step(u8 taskId);
static void DoHorizontalLunge(struct Sprite *sprite); static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite); static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite); static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite* sprite); static void ReverseVerticalDipDirection(struct Sprite *sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite); static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPos_Step(struct Sprite *sprite); static void SlideMonToOriginalPos_Step(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite); static void SlideMonToOffset(struct Sprite *sprite);

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@ -414,7 +414,7 @@ u8 GetAnimBattlerSpriteId(u8 animBattler)
} }
} }
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite *))
{ {
sprite->data[6] = (u32)(callback) & 0xffff; sprite->data[6] = (u32)(callback) & 0xffff;
sprite->data[7] = (u32)(callback) >> 16; sprite->data[7] = (u32)(callback) >> 16;

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@ -27,7 +27,7 @@ static void StartBlendAnimSpriteColor(u8, u32);
static void AnimTask_BlendSpriteColor_Step2(u8); static void AnimTask_BlendSpriteColor_Step2(u8);
static void AnimTask_HardwarePaletteFade_Step(u8); static void AnimTask_HardwarePaletteFade_Step(u8);
static void AnimTask_TraceMonBlended_Step(u8); static void AnimTask_TraceMonBlended_Step(u8);
static void AnimMonTrace(struct Sprite*); static void AnimMonTrace(struct Sprite *);
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8); static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8);
static void StatsChangeAnimation_Step1(u8); static void StatsChangeAnimation_Step1(u8);
static void StatsChangeAnimation_Step2(u8); static void StatsChangeAnimation_Step2(u8);

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@ -48,11 +48,11 @@ static void AnimTask_SurfWaveScanlineEffect(u8);
static void AnimTask_WaterSpoutLaunch_Step(u8); static void AnimTask_WaterSpoutLaunch_Step(u8);
static void AnimTask_WaterSpoutRain_Step(u8); static void AnimTask_WaterSpoutRain_Step(u8);
static u8 GetWaterSpoutPowerForAnim(void); static u8 GetWaterSpoutPowerForAnim(void);
static void CreateWaterSpoutLaunchDroplets(struct Task*, u8); static void CreateWaterSpoutLaunchDroplets(struct Task *, u8);
static void CreateWaterSpoutRainDroplet(struct Task*, u8); static void CreateWaterSpoutRainDroplet(struct Task *, u8);
static void AnimTask_WaterSport_Step(u8); static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*); static void CreateWaterSportDroplet(struct Task *);
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int); static void CreateWaterPulseRingBubbles(struct Sprite *, int, int);
static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused/water_gfx.4bpp"); static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused/water_gfx.4bpp");
static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused/water.bin"); static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused/water.bin");

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@ -1552,7 +1552,7 @@ static void OpponentHandleChooseMove(void)
else else
{ {
u8 chosenMoveId; u8 chosenMoveId;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)) if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{ {

View File

@ -471,7 +471,7 @@ static void HandleInputChooseTarget(void)
static void HandleInputChooseMove(void) static void HandleInputChooseMove(void)
{ {
bool32 canSelectTarget = FALSE; bool32 canSelectTarget = FALSE;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A) if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++; gPlayerDpadHoldFrames++;
@ -676,7 +676,7 @@ static void HandleMoveSwitching(void)
if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor) if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
{ {
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
s32 i; s32 i;
// swap moves and pp // swap moves and pp
@ -1456,7 +1456,7 @@ static void PlayerHandleYesNoInput(void)
static void MoveSelectionDisplayMoveNames(void) static void MoveSelectionDisplayMoveNames(void)
{ {
s32 i; s32 i;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0; gNumberOfMovesToChoose = 0;
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
@ -1485,7 +1485,7 @@ static void MoveSelectionDisplayPpNumber(void)
return; return;
SetPpNumbersPaletteInMoveSelection(); SetPpNumbersPaletteInMoveSelection();
moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
*(txtPtr)++ = CHAR_SLASH; *(txtPtr)++ = CHAR_SLASH;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2); ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
@ -1496,7 +1496,7 @@ static void MoveSelectionDisplayPpNumber(void)
static void MoveSelectionDisplayMoveType(void) static void MoveSelectionDisplayMoveType(void)
{ {
u8 *txtPtr; u8 *txtPtr;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType); txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN; *(txtPtr)++ = EXT_CTRL_CODE_BEGIN;

View File

@ -1513,7 +1513,7 @@ static void PlayerPartnerHandleYesNoBox(void)
static void PlayerPartnerHandleChooseMove(void) static void PlayerPartnerHandleChooseMove(void)
{ {
u8 chosenMoveId; u8 chosenMoveId;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
BattleAI_SetupAIData(0xF); BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction(); chosenMoveId = BattleAI_ChooseMoveOrAction();

View File

@ -1076,14 +1076,14 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m
void BtlController_EmitPrintString(u8 bufferId, u16 stringID) void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
{ {
s32 i; s32 i;
struct BattleMsgData* stringInfo; struct BattleMsgData *stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING; sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
sBattleBuffersTransferData[1] = gBattleOutcome; sBattleBuffersTransferData[1] = gBattleOutcome;
sBattleBuffersTransferData[2] = stringID; sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove; stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove; stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;
@ -1115,7 +1115,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
sBattleBuffersTransferData[2] = stringID; sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8; sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]); stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove; stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove; stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;

View File

@ -110,7 +110,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{ {
s32 i, var1, var2; s32 i, var1, var2;
s32 chosenMoveId = -1; s32 chosenMoveId = -1;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL); u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
s32 percent = Random() % 100; s32 percent = Random() % 100;

View File

@ -118,7 +118,7 @@ static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void); static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void); static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void); static void HandleEndTurn_FinishBattle(void);
static void SpriteCB_UnusedBattleInit(struct Sprite* sprite); static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite); static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
EWRAM_DATA u16 gBattle_BG0_X = 0; EWRAM_DATA u16 gBattle_BG0_X = 0;
@ -1891,7 +1891,7 @@ void CB2_QuitRecordedBattle(void)
#define sState data[0] #define sState data[0]
#define sDelay data[4] #define sDelay data[4]
static void SpriteCB_UnusedBattleInit(struct Sprite* sprite) static void SpriteCB_UnusedBattleInit(struct Sprite *sprite)
{ {
sprite->sState = 0; sprite->sState = 0;
sprite->callback = SpriteCB_UnusedBattleInit_Main; sprite->callback = SpriteCB_UnusedBattleInit_Main;

View File

@ -2059,7 +2059,7 @@ void BufferStringBattle(u16 stringID)
s32 i; s32 i;
const u8 *stringPtr = NULL; const u8 *stringPtr = NULL;
gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]); gBattleMsgDataPtr = (struct BattleMsgData *)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gBattleMsgDataPtr->lastItem; gLastUsedItem = gBattleMsgDataPtr->lastItem;
gLastUsedAbility = gBattleMsgDataPtr->lastAbility; gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = gBattleMsgDataPtr->scrActive; gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
@ -3119,7 +3119,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
void SetPpNumbersPaletteInMoveSelection(void) void SetPpNumbersPaletteInMoveSelection(void)
{ {
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gPPTextPalette; const u16 *palPtr = gPPTextPalette;
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]], u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]); chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);

View File

@ -74,7 +74,7 @@ static void DrawLevelUpWindow1(void);
static void DrawLevelUpWindow2(void); static void DrawLevelUpWindow2(void);
static void PutMonIconOnLvlUpBanner(void); static void PutMonIconOnLvlUpBanner(void);
static void DrawLevelUpBannerText(void); static void DrawLevelUpBannerText(void);
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite); static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite *sprite);
static void Cmd_attackcanceler(void); static void Cmd_attackcanceler(void);
static void Cmd_accuracycheck(void); static void Cmd_accuracycheck(void);
@ -5629,7 +5629,7 @@ static void Cmd_updatebattlermoves(void)
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
s32 i; s32 i;
struct BattlePokemon *bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4]; struct BattlePokemon *bufferPoke = (struct BattlePokemon *) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i]; gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
@ -6141,7 +6141,7 @@ static void PutMonIconOnLvlUpBanner(void)
gSprites[spriteId].sXOffset = gBattle_BG2_X; gSprites[spriteId].sXOffset = gBattle_BG2_X;
} }
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite* sprite) static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite *sprite)
{ {
sprite->x2 = sprite->sXOffset - gBattle_BG2_X; sprite->x2 = sprite->sXOffset - gBattle_BG2_X;
@ -7160,7 +7160,7 @@ static void Cmd_forcerandomswitch(void)
s32 firstMonId; s32 firstMonId;
s32 lastMonId = 0; // + 1 s32 lastMonId = 0; // + 1
s32 monsCount; s32 monsCount;
struct Pokemon* party = NULL; struct Pokemon *party = NULL;
s32 validMons = 0; s32 validMons = 0;
s32 minNeeded; s32 minNeeded;
@ -9368,7 +9368,7 @@ static void Cmd_weightdamagecalculation(void)
static void Cmd_assistattackselect(void) static void Cmd_assistattackselect(void)
{ {
s32 chooseableMovesNo = 0; s32 chooseableMovesNo = 0;
struct Pokemon* party; struct Pokemon *party;
s32 monId, moveId; s32 monId, moveId;
u16 *validMoves = gBattleStruct->assistPossibleMoves; u16 *validMoves = gBattleStruct->assistPossibleMoves;

View File

@ -980,7 +980,7 @@ bool32 IsEnigmaBerryValid(void)
const struct Berry *GetBerryInfo(u8 berry) const struct Berry *GetBerryInfo(u8 berry)
{ {
if (berry == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) && IsEnigmaBerryValid()) if (berry == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) && IsEnigmaBerryValid())
return (struct Berry*)(&gSaveBlock1Ptr->enigmaBerry.berry); return (struct Berry *)(&gSaveBlock1Ptr->enigmaBerry.berry);
else else
{ {
if (berry == BERRY_NONE || berry > ITEM_TO_BERRY(LAST_BERRY_INDEX)) if (berry == BERRY_NONE || berry > ITEM_TO_BERRY(LAST_BERRY_INDEX))

View File

@ -1145,7 +1145,7 @@ static void CB2_LoadBerryBlender(void)
#define sYDownSpeed data[7] #define sYDownSpeed data[7]
// For throwing berries into the machine // For throwing berries into the machine
static void SpriteCB_Berry(struct Sprite* sprite) static void SpriteCB_Berry(struct Sprite *sprite)
{ {
sprite->sX += sprite->sXSpeed; sprite->sX += sprite->sXSpeed;
sprite->sY -= sprite->sYUpSpeed; sprite->sY -= sprite->sYUpSpeed;
@ -1166,7 +1166,7 @@ static void SpriteCB_Berry(struct Sprite* sprite)
sprite->y = sprite->sY; sprite->y = sprite->sY;
} }
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed) static void SetBerrySpriteData(struct Sprite *sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
{ {
sprite->sTargetY = y; sprite->sTargetY = y;
sprite->sX = x; sprite->sX = x;
@ -2628,7 +2628,7 @@ static void CB2_EndBlenderGame(void)
if (gReceivedRemoteLinkPlayers && gWirelessCommType) if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{ {
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer); struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM; sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time; sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
@ -2641,7 +2641,7 @@ static void CB2_EndBlenderGame(void)
} }
else else
{ {
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer); struct TimeAndRPM *receivedBlock = (struct TimeAndRPM *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->maxRPM; sBerryBlender->maxRPM = receivedBlock->maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->time; sBerryBlender->gameFrameTime = receivedBlock->time;
@ -3159,7 +3159,7 @@ static void SetBgPos(void)
SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y); SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
} }
static void SpriteCB_Particle(struct Sprite* sprite) static void SpriteCB_Particle(struct Sprite *sprite)
{ {
sprite->data[2] += sprite->data[0]; sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1]; sprite->data[3] += sprite->data[1];
@ -3194,7 +3194,7 @@ static void CreateParticleSprites(void)
} }
} }
static void SpriteCB_ScoreSymbol(struct Sprite* sprite) static void SpriteCB_ScoreSymbol(struct Sprite *sprite)
{ {
sprite->data[0]++; sprite->data[0]++;
sprite->y2 = -(sprite->data[0] / 3); sprite->y2 = -(sprite->data[0] / 3);
@ -3203,7 +3203,7 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
DestroySprite(sprite); DestroySprite(sprite);
} }
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite) static void SpriteCB_ScoreSymbolBest(struct Sprite *sprite)
{ {
sprite->data[0]++; sprite->data[0]++;
sprite->y2 = -(sprite->data[0] * 2); sprite->y2 = -(sprite->data[0] * 2);
@ -3225,7 +3225,7 @@ static void SetPlayerBerryData(u8 playerId, u16 itemId)
#define sDelay data[2] #define sDelay data[2]
#define sAnimId data[3] #define sAnimId data[3]
static void SpriteCB_CountdownNumber(struct Sprite* sprite) static void SpriteCB_CountdownNumber(struct Sprite *sprite)
{ {
switch (sprite->sState) switch (sprite->sState)
{ {
@ -3272,7 +3272,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
#undef sDelay #undef sDelay
#undef sAnimId #undef sAnimId
static void SpriteCB_Start(struct Sprite* sprite) static void SpriteCB_Start(struct Sprite *sprite)
{ {
switch (sprite->data[0]) switch (sprite->data[0])
{ {
@ -3443,7 +3443,7 @@ static bool8 UpdateBlenderLandScreenShake(void)
return FALSE; return FALSE;
} }
static void SpriteCB_PlayerArrow(struct Sprite* sprite) static void SpriteCB_PlayerArrow(struct Sprite *sprite)
{ {
sprite->x2 = -(sBerryBlender->bg_X); sprite->x2 = -(sBerryBlender->bg_X);
sprite->y2 = -(sBerryBlender->bg_Y); sprite->y2 = -(sBerryBlender->bg_Y);

View File

@ -833,7 +833,7 @@ static void SetLinkBattleTypeFlags(int linkService)
static void Task_StartWiredCableClubBattle(u8 taskId) static void Task_StartWiredCableClubBattle(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->tState) switch (task->tState)
{ {
@ -1042,7 +1042,7 @@ void ExitLinkRoom(void)
// Note: gSpecialVar_0x8005 contains the id of the seat the player entered // Note: gSpecialVar_0x8005 contains the id of the seat the player entered
static void Task_EnterCableClubSeat(u8 taskId) static void Task_EnterCableClubSeat(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->tState) switch (task->tState)
{ {

View File

@ -263,7 +263,7 @@ u32 GetDecompressedDataSize(const u32 *ptr)
return (ptr8[3] << 16) | (ptr8[2] << 8) | (ptr8[1]); return (ptr8[3] << 16) | (ptr8[2] << 8) | (ptr8[1]);
} }
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src) bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src)
{ {
struct SpriteSheet dest; struct SpriteSheet dest;
void *buffer; void *buffer;

View File

@ -138,7 +138,7 @@ bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemp
{ {
struct CompressedSpriteSheet compSpriteSheet; struct CompressedSpriteSheet compSpriteSheet;
compSpriteSheet = *(struct CompressedSpriteSheet*)(template->spriteSheet); compSpriteSheet = *(struct CompressedSpriteSheet *)(template->spriteSheet);
compSpriteSheet.size = GetDecompressedDataSize(template->spriteSheet->data); compSpriteSheet.size = GetDecompressedDataSize(template->spriteSheet->data);
sOamWork->array[id].tileStart = LoadCompressedSpriteSheet(&compSpriteSheet); sOamWork->array[id].tileStart = LoadCompressedSpriteSheet(&compSpriteSheet);
} }

View File

@ -1795,7 +1795,7 @@ static void VBlankCB_DodrioGame(void)
ProcessSpriteCopyRequests(); ProcessSpriteCopyRequests();
} }
static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon * mon) static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon *mon)
{ {
monInfo->isShiny = IsMonShiny(mon); monInfo->isShiny = IsMonShiny(mon);
} }

View File

@ -69,13 +69,13 @@ extern const u8 gText_NicknameHatchPrompt[];
static void Task_EggHatch(u8); static void Task_EggHatch(u8);
static void CB2_LoadEggHatch(void); static void CB2_LoadEggHatch(void);
static void CB2_EggHatch(void); static void CB2_EggHatch(void);
static void SpriteCB_Egg_Shake1(struct Sprite*); static void SpriteCB_Egg_Shake1(struct Sprite *);
static void SpriteCB_Egg_Shake2(struct Sprite*); static void SpriteCB_Egg_Shake2(struct Sprite *);
static void SpriteCB_Egg_Shake3(struct Sprite*); static void SpriteCB_Egg_Shake3(struct Sprite *);
static void SpriteCB_Egg_WaitHatch(struct Sprite*); static void SpriteCB_Egg_WaitHatch(struct Sprite *);
static void SpriteCB_Egg_Hatch(struct Sprite*); static void SpriteCB_Egg_Hatch(struct Sprite *);
static void SpriteCB_Egg_Reveal(struct Sprite*); static void SpriteCB_Egg_Reveal(struct Sprite *);
static void SpriteCB_EggShard(struct Sprite*); static void SpriteCB_EggShard(struct Sprite *);
static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8); static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8);
static void CreateRandomEggShardSprite(void); static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8); static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
@ -363,7 +363,7 @@ static void AddHatchedMonToParty(u8 id)
u16 ball; u16 ball;
u16 metLevel; u16 metLevel;
u8 metLocation; u8 metLocation;
struct Pokemon* mon = &gPlayerParty[id]; struct Pokemon *mon = &gPlayerParty[id];
CreateHatchedMon(mon, &gEnemyParty[0]); CreateHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg); SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
@ -424,7 +424,7 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesL
{ {
u8 position = 0; u8 position = 0;
u8 spriteId = 0; u8 spriteId = 0;
struct Pokemon* mon = NULL; struct Pokemon *mon = NULL;
if (useAlt == FALSE) if (useAlt == FALSE)
{ {
@ -728,7 +728,7 @@ static void CB2_EggHatch(void)
#define sSinIdx data[1] #define sSinIdx data[1]
#define sDelayTimer data[2] #define sDelayTimer data[2]
static void SpriteCB_Egg_Shake1(struct Sprite* sprite) static void SpriteCB_Egg_Shake1(struct Sprite *sprite)
{ {
if (++sprite->sTimer > 20) if (++sprite->sTimer > 20)
{ {
@ -750,7 +750,7 @@ static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
} }
} }
static void SpriteCB_Egg_Shake2(struct Sprite* sprite) static void SpriteCB_Egg_Shake2(struct Sprite *sprite)
{ {
if (++sprite->sDelayTimer > 30) if (++sprite->sDelayTimer > 30)
{ {
@ -775,7 +775,7 @@ static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
} }
} }
static void SpriteCB_Egg_Shake3(struct Sprite* sprite) static void SpriteCB_Egg_Shake3(struct Sprite *sprite)
{ {
if (++sprite->sDelayTimer > 30) if (++sprite->sDelayTimer > 30)
{ {
@ -813,7 +813,7 @@ static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
} }
} }
static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite) static void SpriteCB_Egg_WaitHatch(struct Sprite *sprite)
{ {
if (++sprite->sTimer > 50) if (++sprite->sTimer > 50)
{ {
@ -822,7 +822,7 @@ static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
} }
} }
static void SpriteCB_Egg_Hatch(struct Sprite* sprite) static void SpriteCB_Egg_Hatch(struct Sprite *sprite)
{ {
s16 i; s16 i;
@ -849,7 +849,7 @@ static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
} }
} }
static void SpriteCB_Egg_Reveal(struct Sprite* sprite) static void SpriteCB_Egg_Reveal(struct Sprite *sprite)
{ {
if (sprite->sTimer == 0) if (sprite->sTimer == 0)
{ {
@ -877,7 +877,7 @@ static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
#define sDeltaX data[4] #define sDeltaX data[4]
#define sDeltaY data[5] #define sDeltaY data[5]
static void SpriteCB_EggShard(struct Sprite* sprite) static void SpriteCB_EggShard(struct Sprite *sprite)
{ {
sprite->sDeltaX += sprite->sVelocX; sprite->sDeltaX += sprite->sVelocX;
sprite->sDeltaY += sprite->sVelocY; sprite->sDeltaY += sprite->sVelocY;

View File

@ -93,33 +93,33 @@ static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16); static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *); static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *); static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*); static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_Reflection(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_Tracks(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_Puddle(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_Ripple(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32 *); static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *, u32 *);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*); static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent *);
static u8 GetReflectionTypeByMetatileBehavior(u32); static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByElevation(struct Sprite *, u8); static void InitObjectPriorityByElevation(struct Sprite *, u8);
static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*); static void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8); static void DoTracksGroundEffect_None(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8); static void DoTracksGroundEffect_Footprints(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent*, struct Sprite*, u8); static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *, struct Sprite *, u8);
static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*); static void DoRippleFieldEffect(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*); static void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
static void VirtualObject_UpdateAnim(struct Sprite*); static void VirtualObject_UpdateAnim(struct Sprite *);
static void ApplyLevitateMovement(u8); static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);

View File

@ -10,7 +10,7 @@
#include "palette.h" #include "palette.h"
#include "constants/rgb.h" #include "constants/rgb.h"
static void SpriteCB_Sparkle_Dummy(struct Sprite* sprite); static void SpriteCB_Sparkle_Dummy(struct Sprite *sprite);
static void Task_Sparkles_SpiralUpward_Init(u8 taskId); static void Task_Sparkles_SpiralUpward_Init(u8 taskId);
static void Task_Sparkles_SpiralUpward(u8 taskId); static void Task_Sparkles_SpiralUpward(u8 taskId);
@ -127,7 +127,7 @@ static void SetEvoSparklesMatrices(void)
#define sTrigIdx data[6] #define sTrigIdx data[6]
#define sTimer data[7] #define sTimer data[7]
static void SpriteCB_Sparkle_SpiralUpward(struct Sprite* sprite) static void SpriteCB_Sparkle_SpiralUpward(struct Sprite *sprite)
{ {
if (sprite->y > 8) if (sprite->y > 8)
{ {
@ -167,7 +167,7 @@ static void CreateSparkle_SpiralUpward(u8 trigIdx)
} }
} }
static void SpriteCB_Sparkle_ArcDown(struct Sprite* sprite) static void SpriteCB_Sparkle_ArcDown(struct Sprite *sprite)
{ {
if (sprite->y < 88) if (sprite->y < 88)
{ {
@ -196,7 +196,7 @@ static void CreateSparkle_ArcDown(u8 trigIdx)
} }
} }
static void SpriteCB_Sparkle_CircleInward(struct Sprite* sprite) static void SpriteCB_Sparkle_CircleInward(struct Sprite *sprite)
{ {
if (sprite->sAmplitude > 8) if (sprite->sAmplitude > 8)
{ {
@ -225,7 +225,7 @@ static void CreateSparkle_CircleInward(u8 trigIdx, u8 speed)
} }
} }
static void SpriteCB_Sparkle_Spray(struct Sprite* sprite) static void SpriteCB_Sparkle_Spray(struct Sprite *sprite)
{ {
if (!(sprite->sTimer & 3)) if (!(sprite->sTimer & 3))
sprite->y++; sprite->y++;
@ -492,7 +492,7 @@ static void Task_Sparkles_SprayAndFlashTrade(u8 taskId)
#undef tTimer #undef tTimer
#undef tSpecies #undef tSpecies
static void SpriteCB_EvolutionMonSprite(struct Sprite* sprite) static void SpriteCB_EvolutionMonSprite(struct Sprite *sprite)
{ {
} }

View File

@ -170,7 +170,7 @@ static void CB2_BeginEvolutionScene(void)
static void Task_BeginEvolutionScene(u8 taskId) static void Task_BeginEvolutionScene(u8 taskId)
{ {
struct Pokemon* mon = NULL; struct Pokemon *mon = NULL;
switch (gTasks[taskId].tState) switch (gTasks[taskId].tState)
{ {
case 0: case 0:
@ -196,7 +196,7 @@ static void Task_BeginEvolutionScene(u8 taskId)
} }
} }
void BeginEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId) void BeginEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{ {
u8 taskId = CreateTask(Task_BeginEvolutionScene, 0); u8 taskId = CreateTask(Task_BeginEvolutionScene, 0);
gTasks[taskId].tState = 0; gTasks[taskId].tState = 0;
@ -206,7 +206,7 @@ void BeginEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopE
SetMainCallback2(CB2_BeginEvolutionScene); SetMainCallback2(CB2_BeginEvolutionScene);
} }
void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId) void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{ {
u8 name[20]; u8 name[20];
u16 currSpecies; u16 currSpecies;
@ -314,7 +314,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
const struct CompressedSpritePalette* pokePal; const struct CompressedSpritePalette* pokePal;
u16 postEvoSpecies; u16 postEvoSpecies;
u32 trainerId, personality; u32 trainerId, personality;
struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId]; struct Pokemon *mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies; postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
trainerId = GetMonData(mon, MON_DATA_OT_ID); trainerId = GetMonData(mon, MON_DATA_OT_ID);
@ -381,7 +381,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
static void CB2_TradeEvolutionSceneLoadGraphics(void) static void CB2_TradeEvolutionSceneLoadGraphics(void)
{ {
struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId]; struct Pokemon *mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
u16 postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies; u16 postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
switch (gMain.state) switch (gMain.state)
@ -465,7 +465,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
} }
} }
void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId) void TradeEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId)
{ {
u8 name[20]; u8 name[20];
u16 currSpecies; u16 currSpecies;
@ -545,13 +545,13 @@ static void CB2_TradeEvolutionSceneUpdate(void)
RunTasks(); RunTasks();
} }
static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon) static void CreateShedinja(u16 preEvoSpecies, struct Pokemon *mon)
{ {
u32 data = 0; u32 data = 0;
if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < PARTY_SIZE) if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < PARTY_SIZE)
{ {
s32 i; s32 i;
struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount]; struct Pokemon *shedinja = &gPlayerParty[gPlayerPartyCount];
CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon)); CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, &gEvolutionTable[preEvoSpecies][1].targetSpecies); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, &gEvolutionTable[preEvoSpecies][1].targetSpecies);
@ -632,7 +632,7 @@ enum {
static void Task_EvolutionScene(u8 taskId) static void Task_EvolutionScene(u8 taskId)
{ {
u32 var; u32 var;
struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId]; struct Pokemon *mon = &gPlayerParty[gTasks[taskId].tPartyId];
// check if B Button was held, so the evolution gets stopped // check if B Button was held, so the evolution gets stopped
if (gMain.heldKeys == B_BUTTON if (gMain.heldKeys == B_BUTTON
@ -1081,7 +1081,7 @@ enum {
static void Task_TradeEvolutionScene(u8 taskId) static void Task_TradeEvolutionScene(u8 taskId)
{ {
u32 var = 0; u32 var = 0;
struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId]; struct Pokemon *mon = &gPlayerParty[gTasks[taskId].tPartyId];
switch (gTasks[taskId].tState) switch (gTasks[taskId].tState)
{ {

View File

@ -10,10 +10,10 @@
#include "constants/metatile_behaviors.h" #include "constants/metatile_behaviors.h"
static u8 GetValidMewMoveDirection(u8); static u8 GetValidMewMoveDirection(u8);
static bool8 ShouldMewMoveNorth(struct ObjectEvent*, u8); static bool8 ShouldMewMoveNorth(struct ObjectEvent *, u8);
static bool8 ShouldMewMoveSouth(struct ObjectEvent*, u8); static bool8 ShouldMewMoveSouth(struct ObjectEvent *, u8);
static bool8 ShouldMewMoveEast(struct ObjectEvent*, u8); static bool8 ShouldMewMoveEast(struct ObjectEvent *, u8);
static bool8 ShouldMewMoveWest(struct ObjectEvent*, u8); static bool8 ShouldMewMoveWest(struct ObjectEvent *, u8);
static u8 GetRandomMewDirectionCandidate(u8); static u8 GetRandomMewDirectionCandidate(u8);
static bool8 CanMewMoveToCoords(s16, s16); static bool8 CanMewMoveToCoords(s16, s16);

View File

@ -43,8 +43,8 @@ u8 gSelectedObjectEvent;
static void GetPlayerPosition(struct MapPosition *); static void GetPlayerPosition(struct MapPosition *);
static void GetInFrontOfPlayerPosition(struct MapPosition *); static void GetInFrontOfPlayerPosition(struct MapPosition *);
static u16 GetPlayerCurMetatileBehavior(int); static u16 GetPlayerCurMetatileBehavior(int);
static bool8 TryStartInteractionScript(struct MapPosition*, u16, u8); static bool8 TryStartInteractionScript(struct MapPosition *, u16, u8);
static const u8 *GetInteractionScript(struct MapPosition*, u8, u8); static const u8 *GetInteractionScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedObjectEventScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedObjectEventScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedBackgroundEventScript(struct MapPosition *, u8, u8);
static const u8 *GetInteractedMetatileScript(struct MapPosition *, u8, u8); static const u8 *GetInteractedMetatileScript(struct MapPosition *, u8, u8);

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@ -146,10 +146,10 @@ static void EscapeRopeWarpInEffect_Init(struct Task *);
static void EscapeRopeWarpInEffect_Spin(struct Task *); static void EscapeRopeWarpInEffect_Spin(struct Task *);
static void Task_TeleportWarpOut(u8); static void Task_TeleportWarpOut(u8);
static void TeleportWarpOutFieldEffect_Init(struct Task*); static void TeleportWarpOutFieldEffect_Init(struct Task *);
static void TeleportWarpOutFieldEffect_SpinGround(struct Task*); static void TeleportWarpOutFieldEffect_SpinGround(struct Task *);
static void TeleportWarpOutFieldEffect_SpinExit(struct Task*); static void TeleportWarpOutFieldEffect_SpinExit(struct Task *);
static void TeleportWarpOutFieldEffect_End(struct Task*); static void TeleportWarpOutFieldEffect_End(struct Task *);
static void FieldCallback_TeleportWarpIn(void); static void FieldCallback_TeleportWarpIn(void);
static void Task_TeleportWarpIn(u8); static void Task_TeleportWarpIn(u8);
@ -226,8 +226,8 @@ static void Task_DestroyDeoxysRock(u8 taskId);
static void DestroyDeoxysRockEffect_CameraShake(s16 *, u8); static void DestroyDeoxysRockEffect_CameraShake(s16 *, u8);
static void DestroyDeoxysRockEffect_RockFragments(s16 *, u8); static void DestroyDeoxysRockEffect_RockFragments(s16 *, u8);
static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *, u8); static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *, u8);
static void CreateDeoxysRockFragments(struct Sprite*); static void CreateDeoxysRockFragments(struct Sprite *);
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite); static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite);
static void Task_MoveDeoxysRock(u8 taskId); static void Task_MoveDeoxysRock(u8 taskId);
@ -3776,7 +3776,7 @@ static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
.callback = SpriteCB_DeoxysRockFragment .callback = SpriteCB_DeoxysRockFragment
}; };
static void CreateDeoxysRockFragments(struct Sprite* sprite) static void CreateDeoxysRockFragments(struct Sprite *sprite)
{ {
int i; int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2; int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
@ -3794,7 +3794,7 @@ static void CreateDeoxysRockFragments(struct Sprite* sprite)
} }
} }
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite) static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite)
{ {
// 1 case for each fragment, fly off in 4 different directions // 1 case for each fragment, fly off in 4 different directions
switch (sprite->data[0]) switch (sprite->data[0])
@ -3820,7 +3820,7 @@ static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
DestroySprite(sprite); DestroySprite(sprite);
} }
bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite) bool8 FldEff_MoveDeoxysRock(struct Sprite *sprite)
{ {
u8 objectEventIdBuffer; u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer)) if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))

View File

@ -101,7 +101,7 @@ static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 unused1, u
static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2); static void HallOfFame_PrintWelcomeText(u8 unusedPossiblyWindowId, u8 unused2);
static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2); static void HallOfFame_PrintPlayerInfo(u8 unused1, u8 unused2);
static void Task_DoDomeConfetti(u8 taskId); static void Task_DoDomeConfetti(u8 taskId);
static void SpriteCB_HofConfetti(struct Sprite* sprite); static void SpriteCB_HofConfetti(struct Sprite *sprite);
static const struct BgTemplate sHof_BgTemplates[] = static const struct BgTemplate sHof_BgTemplates[] =
{ {
@ -484,7 +484,7 @@ static void Task_Hof_InitMonData(u8 taskId)
static void Task_Hof_InitTeamSaveData(u8 taskId) static void Task_Hof_InitTeamSaveData(u8 taskId)
{ {
u16 i; u16 i;
struct HallofFameTeam* lastSavedTeam = (struct HallofFameTeam*)(gDecompressionBuffer); struct HallofFameTeam *lastSavedTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
if (!gHasHallOfFameRecords) if (!gHasHallOfFameRecords)
{ {
@ -503,8 +503,8 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
} }
if (i >= HALL_OF_FAME_MAX_TEAMS) if (i >= HALL_OF_FAME_MAX_TEAMS)
{ {
struct HallofFameTeam *afterTeam = (struct HallofFameTeam*)(gDecompressionBuffer); struct HallofFameTeam *afterTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
struct HallofFameTeam *beforeTeam = (struct HallofFameTeam*)(gDecompressionBuffer); struct HallofFameTeam *beforeTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
afterTeam++; afterTeam++;
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS - 1; i++, beforeTeam++, afterTeam++) for (i = 0; i < HALL_OF_FAME_MAX_TEAMS - 1; i++, beforeTeam++, afterTeam++)
{ {
@ -821,7 +821,7 @@ void CB2_DoHallOfFamePC(void)
case 3: case 3:
if (!LoadHofBgs()) if (!LoadHofBgs())
{ {
struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); struct HallofFameTeam *fameTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon; fameTeam->mon[0] = sDummyFameMon;
ComputerScreenOpenEffect(0, 0, 0); ComputerScreenOpenEffect(0, 0, 0);
SetVBlankCallback(VBlankCB_HallOfFame); SetVBlankCallback(VBlankCB_HallOfFame);
@ -867,7 +867,7 @@ static void Task_HofPC_CopySaveData(u8 taskId)
else else
{ {
u16 i; u16 i;
struct HallofFameTeam* savedTeams; struct HallofFameTeam *savedTeams;
CpuCopy16(gDecompressionBuffer, sHofMonPtr, SECTOR_SIZE * NUM_HOF_SECTORS); CpuCopy16(gDecompressionBuffer, sHofMonPtr, SECTOR_SIZE * NUM_HOF_SECTORS);
savedTeams = sHofMonPtr; savedTeams = sHofMonPtr;
@ -890,7 +890,7 @@ static void Task_HofPC_CopySaveData(u8 taskId)
static void Task_HofPC_DrawSpritesPrintText(u8 taskId) static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
{ {
struct HallofFameTeam* savedTeams = sHofMonPtr; struct HallofFameTeam *savedTeams = sHofMonPtr;
struct HallofFameMon* currMon; struct HallofFameMon* currMon;
u16 i; u16 i;
@ -956,7 +956,7 @@ static void Task_HofPC_DrawSpritesPrintText(u8 taskId)
static void Task_HofPC_PrintMonInfo(u8 taskId) static void Task_HofPC_PrintMonInfo(u8 taskId)
{ {
struct HallofFameTeam* savedTeams = sHofMonPtr; struct HallofFameTeam *savedTeams = sHofMonPtr;
struct HallofFameMon* currMon; struct HallofFameMon* currMon;
u16 i; u16 i;
u16 currMonID; u16 currMonID;
@ -1042,10 +1042,10 @@ static void Task_HofPC_HandleInput(u8 taskId)
static void Task_HofPC_HandlePaletteOnExit(u8 taskId) static void Task_HofPC_HandlePaletteOnExit(u8 taskId)
{ {
struct HallofFameTeam* fameTeam; struct HallofFameTeam *fameTeam;
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); fameTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon; fameTeam->mon[0] = sDummyFameMon;
ComputerScreenCloseEffect(0, 0, 0); ComputerScreenCloseEffect(0, 0, 0);
gTasks[taskId].func = Task_HofPC_HandleExit; gTasks[taskId].func = Task_HofPC_HandleExit;
@ -1369,7 +1369,7 @@ static void SpriteCB_GetOnScreenAndAnimate(struct Sprite *sprite)
#define sSineIdx data[0] #define sSineIdx data[0]
#define sExtraY data[1] #define sExtraY data[1]
static void SpriteCB_HofConfetti(struct Sprite* sprite) static void SpriteCB_HofConfetti(struct Sprite *sprite)
{ {
if (sprite->y2 > 120) if (sprite->y2 > 120)
{ {
@ -1394,7 +1394,7 @@ static void SpriteCB_HofConfetti(struct Sprite* sprite)
static bool8 CreateHofConfettiSprite(void) static bool8 CreateHofConfettiSprite(void)
{ {
u8 spriteID; u8 spriteID;
struct Sprite* sprite; struct Sprite *sprite;
s16 posX = Random() % DISPLAY_WIDTH; s16 posX = Random() % DISPLAY_WIDTH;
s16 posY = -(Random() % 8); s16 posY = -(Random() % 8);

View File

@ -1106,7 +1106,7 @@ static void SpriteCB_Player(struct Sprite *sprite)
#define sPlayerSpriteId data[0] #define sPlayerSpriteId data[0]
static void SpriteCB_Bicycle(struct Sprite* sprite) static void SpriteCB_Bicycle(struct Sprite *sprite)
{ {
sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible; sprite->invisible = gSprites[sprite->sPlayerSpriteId].invisible;
sprite->x = gSprites[sprite->sPlayerSpriteId].x; sprite->x = gSprites[sprite->sPlayerSpriteId].x;
@ -1139,7 +1139,7 @@ static void SpriteCB_FlygonLeftHalf(struct Sprite *sprite)
#define sLeftSpriteId data[0] #define sLeftSpriteId data[0]
static void SpriteCB_FlygonRightHalf(struct Sprite* sprite) static void SpriteCB_FlygonRightHalf(struct Sprite *sprite)
{ {
sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible; sprite->invisible = gSprites[sprite->sLeftSpriteId].invisible;
sprite->y = gSprites[sprite->sLeftSpriteId].y; sprite->y = gSprites[sprite->sLeftSpriteId].y;

View File

@ -189,7 +189,7 @@ static void InitPocketListPositions(void);
static void InitPocketScrollPositions(void); static void InitPocketScrollPositions(void);
static u8 CreateBagInputHandlerTask(u8); static u8 CreateBagInputHandlerTask(u8);
static void DrawItemListBgRow(u8); static void DrawItemListBgRow(u8);
static void BagMenu_MoveCursorCallback(s32, bool8, struct ListMenu*); static void BagMenu_MoveCursorCallback(s32, bool8, struct ListMenu *);
static void BagMenu_ItemPrintCallback(u8, u32, u8); static void BagMenu_ItemPrintCallback(u8, u32, u8);
static void ItemMenu_UseOutOfBattle(u8); static void ItemMenu_UseOutOfBattle(u8);
static void ItemMenu_Toss(u8); static void ItemMenu_Toss(u8);

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@ -179,7 +179,7 @@ static void Task_MainMenuCheckSaveFile(u8);
static void Task_MainMenuCheckBattery(u8); static void Task_MainMenuCheckBattery(u8);
static void Task_WaitForSaveFileErrorWindow(u8); static void Task_WaitForSaveFileErrorWindow(u8);
static void CreateMainMenuErrorWindow(const u8 *); static void CreateMainMenuErrorWindow(const u8 *);
static void ClearMainMenuWindowTilemap(const struct WindowTemplate*); static void ClearMainMenuWindowTilemap(const struct WindowTemplate *);
static void Task_DisplayMainMenu(u8); static void Task_DisplayMainMenu(u8);
static void Task_WaitForBatteryDryErrorWindow(u8); static void Task_WaitForBatteryDryErrorWindow(u8);
static void MainMenu_FormatSavegameText(void); static void MainMenu_FormatSavegameText(void);
@ -209,7 +209,7 @@ static void Task_NewGameBirchSpeech_StartPlayerFadeIn(u8);
static void Task_NewGameBirchSpeech_WaitForPlayerFadeIn(u8); static void Task_NewGameBirchSpeech_WaitForPlayerFadeIn(u8);
static void Task_NewGameBirchSpeech_BoyOrGirl(u8); static void Task_NewGameBirchSpeech_BoyOrGirl(u8);
static void LoadMainMenuWindowFrameTiles(u8, u16); static void LoadMainMenuWindowFrameTiles(u8, u16);
static void DrawMainMenuWindowBorder(const struct WindowTemplate*, u16); static void DrawMainMenuWindowBorder(const struct WindowTemplate *, u16);
static void Task_HighlightSelectedMainMenuItem(u8); static void Task_HighlightSelectedMainMenuItem(u8);
static void Task_NewGameBirchSpeech_WaitToShowGenderMenu(u8); static void Task_NewGameBirchSpeech_WaitToShowGenderMenu(u8);
static void Task_NewGameBirchSpeech_ChooseGender(u8); static void Task_NewGameBirchSpeech_ChooseGender(u8);
@ -232,7 +232,7 @@ static void Task_NewGameBirchSpeech_ReshowBirchLotad(u8);
static void Task_NewGameBirchSpeech_WaitForSpriteFadeInAndTextPrinter(u8); static void Task_NewGameBirchSpeech_WaitForSpriteFadeInAndTextPrinter(u8);
static void Task_NewGameBirchSpeech_AreYouReady(u8); static void Task_NewGameBirchSpeech_AreYouReady(u8);
static void Task_NewGameBirchSpeech_ShrinkPlayer(u8); static void Task_NewGameBirchSpeech_ShrinkPlayer(u8);
static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite*); static void SpriteCB_MovePlayerDownWhileShrinking(struct Sprite *);
static void Task_NewGameBirchSpeech_WaitForPlayerShrink(u8); static void Task_NewGameBirchSpeech_WaitForPlayerShrink(u8);
static void Task_NewGameBirchSpeech_FadePlayerToWhite(u8); static void Task_NewGameBirchSpeech_FadePlayerToWhite(u8);
static void Task_NewGameBirchSpeech_Cleanup(u8); static void Task_NewGameBirchSpeech_Cleanup(u8);

View File

@ -67,7 +67,7 @@ static void IncrementCeilingCrumbleFinishedCount(void);
static void WaitCeilingCrumble(u8); static void WaitCeilingCrumble(u8);
static void FinishCeilingCrumbleTask(u8); static void FinishCeilingCrumbleTask(u8);
static void CreateCeilingCrumbleSprites(void); static void CreateCeilingCrumbleSprites(void);
static void SpriteCB_CeilingCrumble(struct Sprite*); static void SpriteCB_CeilingCrumble(struct Sprite *);
static void DoMirageTowerDisintegration(u8); static void DoMirageTowerDisintegration(u8);
static void InitMirageTowerShake(u8); static void InitMirageTowerShake(u8);
static void Task_FossilFallAndSink(u8); static void Task_FossilFallAndSink(u8);
@ -463,7 +463,7 @@ static void CreateCeilingCrumbleSprites(void)
} }
} }
static void SpriteCB_CeilingCrumble(struct Sprite* sprite) static void SpriteCB_CeilingCrumble(struct Sprite *sprite)
{ {
sprite->data[1] += 2; sprite->data[1] += 2;
sprite->y2 = sprite->data[1] / 2; sprite->y2 = sprite->data[1] / 2;

View File

@ -248,15 +248,15 @@ static void UpdatePartySelectionDoubleLayout(s8 *, s8);
static s8 GetNewSlotDoubleLayout(s8, s8); static s8 GetNewSlotDoubleLayout(s8, s8);
static void PartyMenuPrintText(const u8 *); static void PartyMenuPrintText(const u8 *);
static void Task_PrintAndWaitForText(u8); static void Task_PrintAndWaitForText(u8);
static bool16 IsMonAllowedInPokemonJump(struct Pokemon*); static bool16 IsMonAllowedInPokemonJump(struct Pokemon *);
static bool16 IsMonAllowedInDodrioBerryPicking(struct Pokemon*); static bool16 IsMonAllowedInDodrioBerryPicking(struct Pokemon *);
static void Task_CancelParticipationYesNo(u8); static void Task_CancelParticipationYesNo(u8);
static void Task_HandleCancelParticipationYesNoInput(u8); static void Task_HandleCancelParticipationYesNoInput(u8);
static bool8 CanLearnTutorMove(u16, u8); static bool8 CanLearnTutorMove(u16, u8);
static u16 GetTutorMove(u8); static u16 GetTutorMove(u8);
static bool8 ShouldUseChooseMonText(void); static bool8 ShouldUseChooseMonText(void);
static void SetPartyMonFieldSelectionActions(struct Pokemon*, u8); static void SetPartyMonFieldSelectionActions(struct Pokemon *, u8);
static u8 GetPartyMenuActionsTypeInBattle(struct Pokemon*); static u8 GetPartyMenuActionsTypeInBattle(struct Pokemon *);
static u8 GetPartySlotEntryStatus(s8); static u8 GetPartySlotEntryStatus(s8);
static void Task_UpdateHeldItemSprite(u8); static void Task_UpdateHeldItemSprite(u8);
static void Task_HandleSelectionMenuInput(u8); static void Task_HandleSelectionMenuInput(u8);
@ -277,7 +277,7 @@ static void Task_HandleSwitchItemsYesNoInput(u8);
static void Task_WriteMailToGiveMonAfterText(u8); static void Task_WriteMailToGiveMonAfterText(u8);
static void CB2_ReturnToPartyMenuFromWritingMail(void); static void CB2_ReturnToPartyMenuFromWritingMail(void);
static void Task_DisplayGaveMailFromPartyMessage(u8); static void Task_DisplayGaveMailFromPartyMessage(u8);
static void UpdatePartyMonHeldItemSprite(struct Pokemon*, struct PartyMenuBox*); static void UpdatePartyMonHeldItemSprite(struct Pokemon *, struct PartyMenuBox *);
static void Task_TossHeldItemYesNo(u8 taskId); static void Task_TossHeldItemYesNo(u8 taskId);
static void Task_HandleTossHeldItemYesNoInput(u8); static void Task_HandleTossHeldItemYesNoInput(u8);
static void Task_TossHeldItem(u8); static void Task_TossHeldItem(u8);
@ -298,19 +298,19 @@ static void Task_FieldMoveExitAreaYesNo(u8);
static void Task_HandleFieldMoveExitAreaYesNoInput(u8); static void Task_HandleFieldMoveExitAreaYesNoInput(u8);
static void Task_FieldMoveWaitForFade(u8); static void Task_FieldMoveWaitForFade(u8);
static u16 GetFieldMoveMonSpecies(void); static u16 GetFieldMoveMonSpecies(void);
static void UpdatePartyMonHPBar(u8, struct Pokemon*); static void UpdatePartyMonHPBar(u8, struct Pokemon *);
static void SpriteCB_UpdatePartyMonIcon(struct Sprite*); static void SpriteCB_UpdatePartyMonIcon(struct Sprite *);
static void SpriteCB_BouncePartyMonIcon(struct Sprite*); static void SpriteCB_BouncePartyMonIcon(struct Sprite *);
static void ShowOrHideHeldItemSprite(u16, struct PartyMenuBox*); static void ShowOrHideHeldItemSprite(u16, struct PartyMenuBox *);
static void CreateHeldItemSpriteForTrade(u8, bool8); static void CreateHeldItemSpriteForTrade(u8, bool8);
static void SpriteCB_HeldItem(struct Sprite*); static void SpriteCB_HeldItem(struct Sprite *);
static void SetPartyMonAilmentGfx(struct Pokemon*, struct PartyMenuBox*); static void SetPartyMonAilmentGfx(struct Pokemon *, struct PartyMenuBox *);
static void UpdatePartyMonAilmentGfx(u8, struct PartyMenuBox*); static void UpdatePartyMonAilmentGfx(u8, struct PartyMenuBox *);
static u8 GetPartyLayoutFromBattleType(void); static u8 GetPartyLayoutFromBattleType(void);
static void Task_SetSacredAshCB(u8); static void Task_SetSacredAshCB(u8);
static void CB2_ReturnToBagMenu(void); static void CB2_ReturnToBagMenu(void);
static void Task_DisplayHPRestoredMessage(u8); static void Task_DisplayHPRestoredMessage(u8);
static u16 ItemEffectToMonEv(struct Pokemon*, u8); static u16 ItemEffectToMonEv(struct Pokemon *, u8);
static void ItemEffectToStatString(u8, u8 *); static void ItemEffectToStatString(u8, u8 *);
static void ReturnToUseOnWhichMon(u8); static void ReturnToUseOnWhichMon(u8);
static void SetSelectedMoveForPPItem(u8); static void SetSelectedMoveForPPItem(u8);
@ -331,8 +331,8 @@ static void Task_PartyMenuReplaceMove(u8);
static void Task_StopLearningMoveYesNo(u8); static void Task_StopLearningMoveYesNo(u8);
static void Task_HandleStopLearningMoveYesNoInput(u8); static void Task_HandleStopLearningMoveYesNoInput(u8);
static void Task_TryLearningNextMoveAfterText(u8); static void Task_TryLearningNextMoveAfterText(u8);
static void BufferMonStatsToTaskData(struct Pokemon*, s16 *); static void BufferMonStatsToTaskData(struct Pokemon *, s16 *);
static void UpdateMonDisplayInfoAfterRareCandy(u8, struct Pokemon*); static void UpdateMonDisplayInfoAfterRareCandy(u8, struct Pokemon *);
static void Task_DisplayLevelUpStatsPg1(u8); static void Task_DisplayLevelUpStatsPg1(u8);
static void DisplayLevelUpStatsPg1(u8); static void DisplayLevelUpStatsPg1(u8);
static void Task_DisplayLevelUpStatsPg2(u8); static void Task_DisplayLevelUpStatsPg2(u8);
@ -356,7 +356,7 @@ static bool8 ReturnGiveItemToBagOrPC(u16);
static void Task_DisplayGaveMailFromBagMessage(u8); static void Task_DisplayGaveMailFromBagMessage(u8);
static void Task_HandleSwitchItemsFromBagYesNoInput(u8); static void Task_HandleSwitchItemsFromBagYesNoInput(u8);
static void Task_ValidateChosenHalfParty(u8); static void Task_ValidateChosenHalfParty(u8);
static bool8 GetBattleEntryEligibility(struct Pokemon*); static bool8 GetBattleEntryEligibility(struct Pokemon *);
static bool8 HasPartySlotAlreadyBeenSelected(u8); static bool8 HasPartySlotAlreadyBeenSelected(u8);
static u8 GetBattleEntryLevelCap(void); static u8 GetBattleEntryLevelCap(void);
static u8 GetMaxBattleEntries(void); static u8 GetMaxBattleEntries(void);
@ -376,7 +376,7 @@ static void Task_ChoosePartyMon(u8 taskId);
static void Task_ChooseMonForMoveRelearner(u8); static void Task_ChooseMonForMoveRelearner(u8);
static void CB2_ChooseMonForMoveRelearner(void); static void CB2_ChooseMonForMoveRelearner(void);
static void Task_BattlePyramidChooseMonHeldItems(u8); static void Task_BattlePyramidChooseMonHeldItems(u8);
static void ShiftMoveSlot(struct Pokemon*, u8, u8); static void ShiftMoveSlot(struct Pokemon *, u8, u8);
static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8); static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8);
static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8); static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8);
static void CursorCb_Summary(u8); static void CursorCb_Summary(u8);
@ -1732,7 +1732,7 @@ static void GiveItemToMon(struct Pokemon *mon, u16 item)
SetMonData(mon, MON_DATA_HELD_ITEM, itemBytes); SetMonData(mon, MON_DATA_HELD_ITEM, itemBytes);
} }
static u8 TryTakeMonItem(struct Pokemon* mon) static u8 TryTakeMonItem(struct Pokemon *mon)
{ {
u16 item = GetMonData(mon, MON_DATA_HELD_ITEM); u16 item = GetMonData(mon, MON_DATA_HELD_ITEM);

View File

@ -905,7 +905,7 @@ static void Task_FadeOutPokeblockFeed(u8 taskId)
#define sAccel data[1] #define sAccel data[1]
#define sSpecies data[2] #define sSpecies data[2]
static u8 CreateMonSprite(struct Pokemon* mon) static u8 CreateMonSprite(struct Pokemon *mon)
{ {
u16 species = GetMonData(mon, MON_DATA_SPECIES2); u16 species = GetMonData(mon, MON_DATA_SPECIES2);
u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2); u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2);
@ -937,7 +937,7 @@ static void StartMonJumpForPokeblock(u8 spriteId)
gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock; gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock;
} }
static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite) static void SpriteCB_MonJumpForPokeblock(struct Sprite *sprite)
{ {
sprite->x += 4; sprite->x += 4;
sprite->y += sprite->sSpeed; sprite->y += sprite->sSpeed;
@ -982,7 +982,7 @@ static u8 CreatePokeblockSprite(void)
return spriteId; return spriteId;
} }
static void SpriteCB_ThrownPokeblock(struct Sprite* sprite) static void SpriteCB_ThrownPokeblock(struct Sprite *sprite)
{ {
sprite->x -= 4; sprite->x -= 4;
sprite->y += sprite->sSpeed; sprite->y += sprite->sSpeed;

View File

@ -239,9 +239,9 @@ static void SpriteCB_RotatingPokeBall(struct Sprite *sprite);
static void SpriteCB_SeenOwnInfo(struct Sprite *sprite); static void SpriteCB_SeenOwnInfo(struct Sprite *sprite);
static void SpriteCB_DexListStartMenuCursor(struct Sprite *sprite); static void SpriteCB_DexListStartMenuCursor(struct Sprite *sprite);
static void SpriteCB_PokedexListMonSprite(struct Sprite *sprite); static void SpriteCB_PokedexListMonSprite(struct Sprite *sprite);
static u8 LoadInfoScreen(struct PokedexListItem*, u8 monSpriteId); static u8 LoadInfoScreen(struct PokedexListItem *, u8 monSpriteId);
static bool8 IsInfoScreenScrolling(u8); static bool8 IsInfoScreenScrolling(u8);
static u8 StartInfoScreenScroll(struct PokedexListItem*, u8); static u8 StartInfoScreenScroll(struct PokedexListItem *, u8);
static void Task_LoadInfoScreen(u8); static void Task_LoadInfoScreen(u8);
static void Task_HandleInfoScreenInput(u8); static void Task_HandleInfoScreenInput(u8);
static void Task_SwitchScreensFromInfoScreen(u8); static void Task_SwitchScreensFromInfoScreen(u8);
@ -3177,7 +3177,7 @@ static void PrintInfoScreenText(const u8 *str, u8 left, u8 top)
#define tMonSpriteId data[4] #define tMonSpriteId data[4]
#define tTrainerSpriteId data[5] #define tTrainerSpriteId data[5]
static u8 LoadInfoScreen(struct PokedexListItem* item, u8 monSpriteId) static u8 LoadInfoScreen(struct PokedexListItem *item, u8 monSpriteId)
{ {
u8 taskId; u8 taskId;

View File

@ -61,7 +61,7 @@ static void Task_PlayMapChosenOrBattleBGM(u8 taskId);
static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId); static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
static bool8 ShouldSkipFriendshipChange(void); static bool8 ShouldSkipFriendshipChange(void);
static u8 SendMonToPC(struct Pokemon* mon); static u8 SendMonToPC(struct Pokemon *mon);
EWRAM_DATA static u8 sLearningMoveTableID = 0; EWRAM_DATA static u8 sLearningMoveTableID = 0;
EWRAM_DATA u8 gPlayerPartyCount = 0; EWRAM_DATA u8 gPlayerPartyCount = 0;
@ -4390,7 +4390,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon)
return MON_GIVEN_TO_PARTY; return MON_GIVEN_TO_PARTY;
} }
static u8 SendMonToPC(struct Pokemon* mon) static u8 SendMonToPC(struct Pokemon *mon)
{ {
s32 boxNo, boxPos; s32 boxNo, boxPos;
@ -6707,7 +6707,7 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
} }
} }
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode) void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode)
{ {
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))) if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode | SKIP_FRONT_ANIM); DoMonFrontSpriteAnimation(sprite, species, noCry, panMode | SKIP_FRONT_ANIM);
@ -6715,7 +6715,7 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode); DoMonFrontSpriteAnimation(sprite, species, noCry, panMode);
} }
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag) void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag)
{ {
s8 pan; s8 pan;
switch (panModeAnimFlag & (u8)~SKIP_FRONT_ANIM) // Exclude anim flag to get pan mode switch (panModeAnimFlag & (u8)~SKIP_FRONT_ANIM) // Exclude anim flag to get pan mode
@ -6762,7 +6762,7 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
} }
} }
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame) void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame)
{ {
if (!oneFrame && HasTwoFramesAnimation(species)) if (!oneFrame && HasTwoFramesAnimation(species))
StartSpriteAnim(sprite, 1); StartSpriteAnim(sprite, 1);
@ -6790,7 +6790,7 @@ void StopPokemonAnimationDelayTask(void)
DestroyTask(delayTaskId); DestroyTask(delayTaskId);
} }
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species) void BattleAnimateBackSprite(struct Sprite *sprite, u16 species)
{ {
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))) if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
{ {

View File

@ -195,8 +195,8 @@ static bool8 LoadGraphics(void);
static void CB2_InitSummaryScreen(void); static void CB2_InitSummaryScreen(void);
static void InitBGs(void); static void InitBGs(void);
static bool8 DecompressGraphics(void); static bool8 DecompressGraphics(void);
static void CopyMonToSummaryStruct(struct Pokemon*); static void CopyMonToSummaryStruct(struct Pokemon *);
static bool8 ExtractMonDataToSummaryStruct(struct Pokemon*); static bool8 ExtractMonDataToSummaryStruct(struct Pokemon *);
static void SetDefaultTilemaps(void); static void SetDefaultTilemaps(void);
static void CloseSummaryScreen(u8); static void CloseSummaryScreen(u8);
static void Task_HandleInput(u8); static void Task_HandleInput(u8);
@ -204,7 +204,7 @@ static void ChangeSummaryPokemon(u8, s8);
static void Task_ChangeSummaryMon(u8); static void Task_ChangeSummaryMon(u8);
static s8 AdvanceMonIndex(s8); static s8 AdvanceMonIndex(s8);
static s8 AdvanceMultiBattleMonIndex(s8); static s8 AdvanceMultiBattleMonIndex(s8);
static bool8 IsValidToViewInMulti(struct Pokemon*); static bool8 IsValidToViewInMulti(struct Pokemon *);
static void ChangePage(u8, s8); static void ChangePage(u8, s8);
static void PssScrollRight(u8); static void PssScrollRight(u8);
static void PssScrollRightEnd(u8); static void PssScrollRightEnd(u8);
@ -234,8 +234,8 @@ static void Task_ShowAppealJamWindow(u8);
static void HandleStatusTilemap(u16, s16); static void HandleStatusTilemap(u16, s16);
static void Task_ShowStatusWindow(u8); static void Task_ShowStatusWindow(u8);
static void TilemapFiveMovesDisplay(u16 *, u16, bool8); static void TilemapFiveMovesDisplay(u16 *, u16, bool8);
static void DrawPokerusCuredSymbol(struct Pokemon*); static void DrawPokerusCuredSymbol(struct Pokemon *);
static void DrawExperienceProgressBar(struct Pokemon*); static void DrawExperienceProgressBar(struct Pokemon *);
static void DrawContestMoveHearts(u16); static void DrawContestMoveHearts(u16);
static void LimitEggSummaryPageDisplay(void); static void LimitEggSummaryPageDisplay(void);
static void ResetWindows(void); static void ResetWindows(void);
@ -1725,7 +1725,7 @@ static s8 AdvanceMultiBattleMonIndex(s8 delta)
} }
} }
static bool8 IsValidToViewInMulti(struct Pokemon* mon) static bool8 IsValidToViewInMulti(struct Pokemon *mon)
{ {
if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NONE) if (GetMonData(mon, MON_DATA_SPECIES) == SPECIES_NONE)
return FALSE; return FALSE;

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@ -267,7 +267,7 @@ static u32 BuildPartyMonSearchResults(s32 state)
item.boxId = TOTAL_BOXES_COUNT; item.boxId = TOTAL_BOXES_COUNT;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
struct Pokemon * pokemon = &gPlayerParty[i]; struct Pokemon *pokemon = &gPlayerParty[i];
if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES)) if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES))
return LT_INC_AND_CONTINUE; return LT_INC_AND_CONTINUE;
if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG)) if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG))
@ -697,7 +697,7 @@ static void BufferSearchMonListItem(struct PokenavMonListItem * item, u8 * dest)
// Mon is in party // Mon is in party
if (item->boxId == TOTAL_BOXES_COUNT) if (item->boxId == TOTAL_BOXES_COUNT)
{ {
struct Pokemon * mon = &gPlayerParty[item->monId]; struct Pokemon *mon = &gPlayerParty[item->monId];
gender = GetMonGender(mon); gender = GetMonGender(mon);
level = GetLevelFromMonExp(mon); level = GetLevelFromMonExp(mon);
GetMonData(mon, MON_DATA_NICKNAME, gStringVar3); GetMonData(mon, MON_DATA_NICKNAME, gStringVar3);

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@ -50,7 +50,7 @@ static void InitHelpBar(void);
static u32 LoopedTask_SlideMenuHeaderUp(s32); static u32 LoopedTask_SlideMenuHeaderUp(s32);
static u32 LoopedTask_SlideMenuHeaderDown(s32); static u32 LoopedTask_SlideMenuHeaderDown(s32);
static void DrawHelpBar(u32); static void DrawHelpBar(u32);
static void SpriteCB_SpinningPokenav(struct Sprite*); static void SpriteCB_SpinningPokenav(struct Sprite *);
static u32 LoopedTask_InitPokenavMenu(s32); static u32 LoopedTask_InitPokenavMenu(s32);
static const u16 sSpinningPokenav_Pal[] = INCBIN_U16("graphics/pokenav/nav_icon.gbapal"); static const u16 sSpinningPokenav_Pal[] = INCBIN_U16("graphics/pokenav/nav_icon.gbapal");

View File

@ -24,7 +24,7 @@ struct Pokenav_MatchCallMenu
u16 numSpecialTrainers; u16 numSpecialTrainers;
bool32 initFinished; bool32 initFinished;
u32 loopedTaskId; u32 loopedTaskId;
u32 (*callback)(struct Pokenav_MatchCallMenu*); u32 (*callback)(struct Pokenav_MatchCallMenu *);
struct PokenavMatchCallEntry matchCallEntries[MAX_REMATCH_ENTRIES - 1]; struct PokenavMatchCallEntry matchCallEntries[MAX_REMATCH_ENTRIES - 1];
}; };

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@ -12,7 +12,7 @@ struct Pokenav_Menu
u16 currMenuItem; u16 currMenuItem;
u16 helpBarIndex; u16 helpBarIndex;
u32 menuId; u32 menuId;
u32 (*callback)(struct Pokenav_Menu*); u32 (*callback)(struct Pokenav_Menu *);
}; };
static bool32 UpdateMenuCursorPos(struct Pokenav_Menu *); static bool32 UpdateMenuCursorPos(struct Pokenav_Menu *);
@ -28,7 +28,7 @@ static u32 HandleCantOpenRibbonsInput(struct Pokenav_Menu *);
static u32 HandleMainMenuInputEndTutorial(struct Pokenav_Menu *); static u32 HandleMainMenuInputEndTutorial(struct Pokenav_Menu *);
static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *); static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *);
static u32 HandleMainMenuInput(struct Pokenav_Menu *); static u32 HandleMainMenuInput(struct Pokenav_Menu *);
static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu*); static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu *);
static void SetMenuInputHandler(struct Pokenav_Menu *); static void SetMenuInputHandler(struct Pokenav_Menu *);
// Number of entries - 1 for that menu type // Number of entries - 1 for that menu type
@ -186,7 +186,7 @@ static void SetMenuInputHandler(struct Pokenav_Menu *menu)
} }
} }
static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu*) static u32 (*GetMainMenuInputHandler(void))(struct Pokenav_Menu *)
{ {
switch (GetPokenavMode()) switch (GetPokenavMode())
{ {

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@ -22,7 +22,7 @@ enum
struct Pokenav_RibbonsMonList struct Pokenav_RibbonsMonList
{ {
u32 (*callback)(struct Pokenav_RibbonsMonList*); u32 (*callback)(struct Pokenav_RibbonsMonList *);
u32 loopedTaskId; u32 loopedTaskId;
u16 winid; u16 winid;
s32 boxId; s32 boxId;
@ -256,7 +256,7 @@ static u32 BuildPartyMonRibbonList(s32 state)
item.boxId = TOTAL_BOXES_COUNT; item.boxId = TOTAL_BOXES_COUNT;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
struct Pokemon * pokemon = &gPlayerParty[i]; struct Pokemon *pokemon = &gPlayerParty[i];
if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES)) if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES))
return LT_INC_AND_CONTINUE; return LT_INC_AND_CONTINUE;
if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG) && !GetMonData(pokemon, MON_DATA_SANITY_IS_BAD_EGG)) if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG) && !GetMonData(pokemon, MON_DATA_SANITY_IS_BAD_EGG))
@ -707,7 +707,7 @@ static void BufferRibbonMonInfoText(struct PokenavListItem * listItem, u8 * dest
// Mon is in party // Mon is in party
if (item->boxId == TOTAL_BOXES_COUNT) if (item->boxId == TOTAL_BOXES_COUNT)
{ {
struct Pokemon * mon = &gPlayerParty[item->monId]; struct Pokemon *mon = &gPlayerParty[item->monId];
gender = GetMonGender(mon); gender = GetMonGender(mon);
level = GetLevelFromMonExp(mon); level = GetLevelFromMonExp(mon);
GetMonData(mon, MON_DATA_NICKNAME, gStringVar3); GetMonData(mon, MON_DATA_NICKNAME, gStringVar3);

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@ -63,7 +63,7 @@ static void BuyMenuBuildListMenuTemplate(void);
static void BuyMenuInitBgs(void); static void BuyMenuInitBgs(void);
static void BuyMenuInitWindows(void); static void BuyMenuInitWindows(void);
static void BuyMenuDecompressBgGraphics(void); static void BuyMenuDecompressBgGraphics(void);
static void BuyMenuSetListEntry(struct ListMenuItem*, u16, u8 *); static void BuyMenuSetListEntry(struct ListMenuItem *, u16, u8 *);
static void BuyMenuAddItemIcon(u16, u8); static void BuyMenuAddItemIcon(u16, u8);
static void BuyMenuRemoveItemIcon(u16, u8); static void BuyMenuRemoveItemIcon(u16, u8);
static void BuyMenuPrint(u8 windowId, const u8 *text, u8 x, u8 y, s8 speed, u8 colorSet); static void BuyMenuPrint(u8 windowId, const u8 *text, u8 x, u8 y, s8 speed, u8 colorSet);

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@ -605,7 +605,7 @@ static bool8 IsReelTimeSmokeAnimFinished(void);
static void DestroyReelTimeSmokeSprite(void); static void DestroyReelTimeSmokeSprite(void);
static u8 CreatePikaPowerBoltSprite(s16, s16); static u8 CreatePikaPowerBoltSprite(s16, s16);
static void DestroyPikaPowerBoltSprite(u8); static void DestroyPikaPowerBoltSprite(u8);
static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite*), s16, s16, s16); static u8 CreateDigitalDisplaySprite(u8, void (*callback)(struct Sprite *), s16, s16, s16);
static void LoadSlotMachineGfx(void); static void LoadSlotMachineGfx(void);
static void LoadReelBackground(void); static void LoadReelBackground(void);
static void LoadMenuGfx(void); static void LoadMenuGfx(void);

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@ -535,7 +535,7 @@ void ShowReturnToFieldStartMenu(void)
void Task_ShowStartMenu(u8 taskId) void Task_ShowStartMenu(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch(task->data[0]) switch(task->data[0])
{ {

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@ -107,10 +107,10 @@ static bool8 LoadCardGfx(void);
static void CB2_InitTrainerCard(void); static void CB2_InitTrainerCard(void);
static u32 GetCappedGameStat(u8 statId, u32 maxValue); static u32 GetCappedGameStat(u8 statId, u32 maxValue);
static bool8 HasAllFrontierSymbols(void); static bool8 HasAllFrontierSymbols(void);
static u8 GetRubyTrainerStars(struct TrainerCard*); static u8 GetRubyTrainerStars(struct TrainerCard *);
static u16 GetCaughtMonsCount(void); static u16 GetCaughtMonsCount(void);
static void SetPlayerCardData(struct TrainerCard*, u8); static void SetPlayerCardData(struct TrainerCard *, u8);
static void TrainerCard_GenerateCardForPlayer(struct TrainerCard*); static void TrainerCard_GenerateCardForPlayer(struct TrainerCard *);
static u8 VersionToCardType(u8); static u8 VersionToCardType(u8);
static void SetDataFromTrainerCard(void); static void SetDataFromTrainerCard(void);
static void InitGpuRegs(void); static void InitGpuRegs(void);
@ -152,12 +152,12 @@ static void LoadStickerGfx(void);
static u8 SetCardBgsAndPals(void); static u8 SetCardBgsAndPals(void);
static void DrawCardBackStats(void); static void DrawCardBackStats(void);
static void Task_DoCardFlipTask(u8); static void Task_DoCardFlipTask(u8);
static bool8 Task_BeginCardFlip(struct Task* task); static bool8 Task_BeginCardFlip(struct Task *task);
static bool8 Task_AnimateCardFlipDown(struct Task* task); static bool8 Task_AnimateCardFlipDown(struct Task *task);
static bool8 Task_DrawFlippedCardSide(struct Task* task); static bool8 Task_DrawFlippedCardSide(struct Task *task);
static bool8 Task_SetCardFlipped(struct Task* task); static bool8 Task_SetCardFlipped(struct Task *task);
static bool8 Task_AnimateCardFlipUp(struct Task* task); static bool8 Task_AnimateCardFlipUp(struct Task *task);
static bool8 Task_EndCardFlip(struct Task* task); static bool8 Task_EndCardFlip(struct Task *task);
static void UpdateCardFlipRegs(u16); static void UpdateCardFlipRegs(u16);
static void LoadMonIconGfx(void); static void LoadMonIconGfx(void);
@ -1570,7 +1570,7 @@ static void BlinkTimeColon(void)
u8 GetTrainerCardStars(u8 cardId) u8 GetTrainerCardStars(u8 cardId)
{ {
struct TrainerCard* trainerCards = gTrainerCards; struct TrainerCard *trainerCards = gTrainerCards;
return trainerCards[cardId].stars; return trainerCards[cardId].stars;
} }
@ -1598,7 +1598,7 @@ static void Task_DoCardFlipTask(u8 taskId)
; ;
} }
static bool8 Task_BeginCardFlip(struct Task* task) static bool8 Task_BeginCardFlip(struct Task *task)
{ {
u32 i; u32 i;
@ -1615,7 +1615,7 @@ static bool8 Task_BeginCardFlip(struct Task* task)
// Note: Cannot be DISPLAY_HEIGHT / 2, or cardHeight will be 0 // Note: Cannot be DISPLAY_HEIGHT / 2, or cardHeight will be 0
#define CARD_FLIP_Y ((DISPLAY_HEIGHT / 2) - 3) #define CARD_FLIP_Y ((DISPLAY_HEIGHT / 2) - 3)
static bool8 Task_AnimateCardFlipDown(struct Task* task) static bool8 Task_AnimateCardFlipDown(struct Task *task)
{ {
u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var; u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var;
s16 i; s16 i;
@ -1660,7 +1660,7 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task)
return FALSE; return FALSE;
} }
static bool8 Task_DrawFlippedCardSide(struct Task* task) static bool8 Task_DrawFlippedCardSide(struct Task *task)
{ {
sData->allowDMACopy = FALSE; sData->allowDMACopy = FALSE;
if (Overworld_IsRecvQueueAtMax() == TRUE) if (Overworld_IsRecvQueueAtMax() == TRUE)
@ -1714,7 +1714,7 @@ static bool8 Task_DrawFlippedCardSide(struct Task* task)
return FALSE; return FALSE;
} }
static bool8 Task_SetCardFlipped(struct Task* task) static bool8 Task_SetCardFlipped(struct Task *task)
{ {
sData->allowDMACopy = FALSE; sData->allowDMACopy = FALSE;
@ -1734,7 +1734,7 @@ static bool8 Task_SetCardFlipped(struct Task* task)
return FALSE; return FALSE;
} }
static bool8 Task_AnimateCardFlipUp(struct Task* task) static bool8 Task_AnimateCardFlipUp(struct Task *task)
{ {
u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var; u32 cardHeight, r5, r10, cardTop, r6, var_24, cardBottom, var;
s16 i; s16 i;

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@ -275,7 +275,7 @@ static s32 IsRequestedTypeOrEggInPlayerParty(u32, u32);
static bool32 UR_PrintFieldMessage(const u8 *); static bool32 UR_PrintFieldMessage(const u8 *);
static s32 GetChatLeaderActionRequestMessage(u8 *, u32, u16 *, struct WirelessLink_URoom *); static s32 GetChatLeaderActionRequestMessage(u8 *, u32, u16 *, struct WirelessLink_URoom *);
static void Task_InitUnionRoom(u8 taskId); static void Task_InitUnionRoom(u8 taskId);
static bool8 ArePlayersDifferent(struct RfuPlayerData*, const struct RfuPlayerData*); static bool8 ArePlayersDifferent(struct RfuPlayerData *, const struct RfuPlayerData *);
static void ItemPrintFunc_PossibleGroupMembers(u8, u32, u8); static void ItemPrintFunc_PossibleGroupMembers(u8, u32, u8);
static void ListMenuItemPrintFunc_UnionRoomGroups(u8, u32, u8); static void ListMenuItemPrintFunc_UnionRoomGroups(u8, u32, u8);
static void TradeBoardListMenuItemPrintFunc(u8, u32, u8); static void TradeBoardListMenuItemPrintFunc(u8, u32, u8);
@ -1487,7 +1487,7 @@ static void Task_StartUnionRoomTrade(u8 taskId)
case 1: case 1:
if (GetBlockReceivedStatus() == 3) if (GetBlockReceivedStatus() == 3)
{ {
gEnemyParty[0] = *(struct Pokemon*)(gBlockRecvBuffer[GetMultiplayerId() ^ 1]); gEnemyParty[0] = *(struct Pokemon *)(gBlockRecvBuffer[GetMultiplayerId() ^ 1]);
IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES); IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES);
ResetBlockReceivedFlags(); ResetBlockReceivedFlags();
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;