diff --git a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc index 40936936a..4e7284fd0 100644 --- a/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc +++ b/data/maps/BattleFrontier_BattleTowerLobby/scripts.inc @@ -911,7 +911,7 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules:: end @ Unused -BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: +BattleFrontier_BattleTowerLobby_Text_DirectYouToBattleRoom: .string "I'll direct you to your BATTLE ROOM now.$" BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: diff --git a/data/maps/Route103/scripts.inc b/data/maps/Route103/scripts.inc index e2b75e0c3..557db64e2 100644 --- a/data/maps/Route103/scripts.inc +++ b/data/maps/Route103/scripts.inc @@ -114,7 +114,7 @@ Route103_EventScript_RivalExitFacingNorth:: applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1 waitmovement 0 playse SE_LEDGE - applymovement LOCALID_RIVAL, Route103_EventScript_RivalExitFacingNorth2 + applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth2 waitmovement 0 goto Route103_EventScript_RivalEnd end @@ -155,7 +155,7 @@ Route103_Movement_RivalExitFacingNorth1: walk_down step_end -Route103_EventScript_RivalExitFacingNorth2: +Route103_Movement_RivalExitFacingNorth2: jump_2_down delay_16 walk_down diff --git a/data/maps/Route110_TrickHouseEntrance/scripts.inc b/data/maps/Route110_TrickHouseEntrance/scripts.inc index 33978ba2f..52327553e 100644 --- a/data/maps/Route110_TrickHouseEntrance/scripts.inc +++ b/data/maps/Route110_TrickHouseEntrance/scripts.inc @@ -635,7 +635,7 @@ Route110_TrickHousePuzzle7_EventScript_Door:: Route110_TrickHousePuzzle8_EventScript_Door:: goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked - msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT + msgbox Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT playse SE_PIN setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2 setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE diff --git a/data/maps/Route110_TrickHousePuzzle8/scripts.inc b/data/maps/Route110_TrickHousePuzzle8/scripts.inc index 371f61000..5f268224d 100644 --- a/data/maps/Route110_TrickHousePuzzle8/scripts.inc +++ b/data/maps/Route110_TrickHousePuzzle8/scripts.inc @@ -27,7 +27,7 @@ Route110_TrickHousePuzzle8_EventScript_Leroy:: msgbox Route110_TrickHousePuzzle8_Text_LeroyPostBattle, MSGBOX_AUTOCLOSE end -Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened:: +Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened:: .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“TRICK MASTER I love.”\n" diff --git a/data/maps/SouthernIsland_Exterior/scripts.inc b/data/maps/SouthernIsland_Exterior/scripts.inc index b393413fe..6e7009a1f 100644 --- a/data/maps/SouthernIsland_Exterior/scripts.inc +++ b/data/maps/SouthernIsland_Exterior/scripts.inc @@ -33,20 +33,20 @@ SouthernIsland_Exterior_EventScript_AsYouLike:: end Ferry_EventScript_DepartIslandSouth:: - applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardSouth + applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardSouth waitmovement 0 return Ferry_EventScript_DepartIslandWest:: - applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardWest + applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardWest waitmovement 0 return -Ferry_EventScript_DepartIslandBoardSouth: +Ferry_Movement_DepartIslandBoardSouth: walk_down step_end -Ferry_EventScript_DepartIslandBoardWest: +Ferry_Movement_DepartIslandBoardWest: walk_left walk_in_place_faster_down step_end