Merge pull request #1992 from AsparagusEduardo/BE_WhiteOutMoney

Config for lost money after losing a battle
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ghoulslash 2022-07-01 11:58:36 -04:00 committed by GitHub
commit 02a62e245b
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6 changed files with 69 additions and 6 deletions

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@ -6264,12 +6264,30 @@ BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut:: BattleScript_LocalBattleLostPrintWhiteOut::
.if B_WHITEOUT_MONEY >= GEN_4
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd
printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LocalBattleLostEnd::
printstring STRINGID_PLAYERLOSTTOENEMYTRAINER
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERPAIDPRIZEMONEY
waitmessage B_WAIT_TIME_LONG
end2
.else
printstring STRINGID_PLAYERWHITEOUT printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
printstring STRINGID_PLAYERWHITEOUT2 printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_LocalBattleLostEnd:: BattleScript_LocalBattleLostEnd::
end2 end2
.endif
BattleScript_CheckDomeDrew:: BattleScript_CheckDomeDrew::
jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_ jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostPrintTrainersWinText:: BattleScript_LocalBattleLostPrintTrainersWinText::

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@ -104,6 +104,7 @@
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%. #define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%. #define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values. #define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
#define B_WHITEOUT_MONEY GEN_7 // In Gen4+, the amount of money lost by losing a battle is determined by the amount of badges earned. Previously, it would cut the current money by half. (While this change was also in FRLG, for the sake of simplicity, setting this to GEN_3 will result in RSE behavior.)
// Exp and stat settings // Exp and stat settings
#define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching. #define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching.

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@ -613,8 +613,10 @@
#define STRINGID_METEORBEAMCHARGING 611 #define STRINGID_METEORBEAMCHARGING 611
#define STRINGID_HEATUPBEAK 612 #define STRINGID_HEATUPBEAK 612
#define STRINGID_COURTCHANGE 613 #define STRINGID_COURTCHANGE 613
#define STRINGID_PLAYERLOSTTOENEMYTRAINER 614
#define STRINGID_PLAYERPAIDPRIZEMONEY 615
#define BATTLESTRINGS_COUNT 614 #define BATTLESTRINGS_COUNT 616
// This is the string id that gBattleStringsTable starts with. // This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table, // String ids before this (e.g. STRINGID_INTROMSG) are not in the table,

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@ -77,8 +77,14 @@ static const u8 sText_ItDoesntAffect[] = _("It doesn't affect\n{B_DEF_NAME_WITH_
static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p"); static const u8 sText_AttackerFainted[] = _("{B_ATK_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p"); static const u8 sText_TargetFainted[] = _("{B_DEF_NAME_WITH_PREFIX}\nfainted!\p");
static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p"); static const u8 sText_PlayerGotMoney[] = _("{B_PLAYER_NAME} got ¥{B_BUFF1}\nfor winning!\p");
static const u8 sText_PlayerLostToEnemyTrainer[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\pPlayer lost against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!{PAUSE_UNTIL_PRESS}");
static const u8 sText_PlayerPaidPrizeMoney[] = _("{B_PLAYER_NAME} paid ¥{B_BUFF1} as the prize\nmoney…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p"); static const u8 sText_PlayerWhiteout[] = _("{B_PLAYER_NAME} is out of\nusable POKéMON!\p");
#if B_WHITEOUT_MONEY >= GEN_4
static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} panicked and lost ¥{B_BUFF1}…\p… … … …\p{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
#else
static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}"); static const u8 sText_PlayerWhiteout2[] = _("{B_PLAYER_NAME} whited out!{PAUSE_UNTIL_PRESS}");
#endif
static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p"); static const u8 sText_PreventsEscape[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} prevents\nescape with {B_SCR_ACTIVE_ABILITY}!\p");
static const u8 sText_CantEscape2[] = _("Can't escape!\p"); static const u8 sText_CantEscape2[] = _("Can't escape!\p");
static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!"); static const u8 sText_AttackerCantEscape[] = _("{B_ATK_NAME_WITH_PREFIX} can't escape!");
@ -741,6 +747,8 @@ static const u8 sText_CourtChange[] = _("{B_ATK_NAME_WITH_PREFIX} swapped the ba
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{ {
[STRINGID_PLAYERLOSTTOENEMYTRAINER - BATTLESTRINGS_TABLE_START] = sText_PlayerLostToEnemyTrainer,
[STRINGID_PLAYERPAIDPRIZEMONEY - BATTLESTRINGS_TABLE_START] = sText_PlayerPaidPrizeMoney,
[STRINGID_COURTCHANGE - BATTLESTRINGS_TABLE_START] = sText_CourtChange, [STRINGID_COURTCHANGE - BATTLESTRINGS_TABLE_START] = sText_CourtChange,
[STRINGID_HEATUPBEAK - BATTLESTRINGS_TABLE_START] = sText_HeatingUpBeak, [STRINGID_HEATUPBEAK - BATTLESTRINGS_TABLE_START] = sText_HeatingUpBeak,
[STRINGID_METEORBEAMCHARGING - BATTLESTRINGS_TABLE_START] = sText_MeteorBeamCharging, [STRINGID_METEORBEAMCHARGING - BATTLESTRINGS_TABLE_START] = sText_MeteorBeamCharging,

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@ -284,6 +284,13 @@ static const u16 sTrappingMoves[TRAPPING_MOVES_COUNT] =
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, MOVE_SNAP_TRAP, MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, MOVE_SNAP_TRAP,
}; };
static const u16 sBadgeFlags[8] = {
FLAG_BADGE01_GET, FLAG_BADGE02_GET, FLAG_BADGE03_GET, FLAG_BADGE04_GET,
FLAG_BADGE05_GET, FLAG_BADGE06_GET, FLAG_BADGE07_GET, FLAG_BADGE08_GET,
};
static const u16 sWhiteOutBadgeMoney[9] = { 8, 16, 24, 36, 48, 64, 80, 100, 120 };
#define STAT_CHANGE_WORKED 0 #define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1 #define STAT_CHANGE_DIDNT_WORK 1
@ -6780,13 +6787,38 @@ static u32 GetTrainerMoneyToGive(u16 trainerId)
static void Cmd_getmoneyreward(void) static void Cmd_getmoneyreward(void)
{ {
u32 moneyReward = GetTrainerMoneyToGive(gTrainerBattleOpponent_A); u32 money;
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) u8 sPartyLevel = 1;
moneyReward += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
AddMoney(&gSaveBlock1Ptr->money, moneyReward); if (gBattleOutcome == B_OUTCOME_WON)
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, moneyReward); {
money = GetTrainerMoneyToGive(gTrainerBattleOpponent_A);
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
money += GetTrainerMoneyToGive(gTrainerBattleOpponent_B);
AddMoney(&gSaveBlock1Ptr->money, money);
}
else
{
s32 i, count;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_LEVEL) > sPartyLevel)
sPartyLevel = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
}
}
for (count = 0, i = 0; i < ARRAY_COUNT(sBadgeFlags); i++)
{
if (FlagGet(sBadgeFlags[i]) == TRUE)
++count;
}
money = sWhiteOutBadgeMoney[count] * sPartyLevel;
RemoveMoney(&gSaveBlock1Ptr->money, money);
}
PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff1, 5, money);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }

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@ -361,7 +361,9 @@ static void (*const gMovementStatusHandler[])(struct LinkPlayerObjectEvent *, st
void DoWhiteOut(void) void DoWhiteOut(void)
{ {
ScriptContext2_RunNewScript(EventScript_WhiteOut); ScriptContext2_RunNewScript(EventScript_WhiteOut);
#if B_WHITEOUT_MONEY == GEN_3
SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2); SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
#endif
HealPlayerParty(); HealPlayerParty();
Overworld_ResetStateAfterWhiteOut(); Overworld_ResetStateAfterWhiteOut();
SetWarpDestinationToLastHealLocation(); SetWarpDestinationToLastHealLocation();