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kings rock Gen_X configs
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@ -420,6 +420,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_ROLLING_KICK] =
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[MOVE_ROLLING_KICK] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_FLINCH_HIT,
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.effect = EFFECT_FLINCH_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_FIGHTING,
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.type = TYPE_FIGHTING,
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@ -428,7 +433,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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@ -2242,6 +2246,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SKY_ATTACK] =
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[MOVE_SKY_ATTACK] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#endif
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.effect = EFFECT_TWO_TURNS_ATTACK,
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.effect = EFFECT_TWO_TURNS_ATTACK,
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.power = 140,
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.power = 140,
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.type = TYPE_FLYING,
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.type = TYPE_FLYING,
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@ -2250,7 +2259,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 30,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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.argument = MOVE_EFFECT_FLINCH,
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.argument = MOVE_EFFECT_FLINCH,
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},
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},
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@ -6622,6 +6631,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_THUNDER_FANG] =
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[MOVE_THUNDER_FANG] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#endif
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.effect = EFFECT_FLINCH_STATUS,
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.effect = EFFECT_FLINCH_STATUS,
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.power = 65,
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.power = 65,
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.type = TYPE_ELECTRIC,
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.type = TYPE_ELECTRIC,
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@ -6630,13 +6644,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 10,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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.argument = STATUS1_PARALYSIS,
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.argument = STATUS1_PARALYSIS,
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},
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},
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[MOVE_ICE_FANG] =
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[MOVE_ICE_FANG] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#endif
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.effect = EFFECT_FLINCH_STATUS,
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.effect = EFFECT_FLINCH_STATUS,
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.power = 65,
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.power = 65,
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.type = TYPE_ICE,
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.type = TYPE_ICE,
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@ -6645,13 +6663,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 10,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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.argument = STATUS1_FREEZE,
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.argument = STATUS1_FREEZE,
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},
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},
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[MOVE_FIRE_FANG] =
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[MOVE_FIRE_FANG] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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#endif
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.effect = EFFECT_FLINCH_STATUS,
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.effect = EFFECT_FLINCH_STATUS,
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.power = 65,
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.power = 65,
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.type = TYPE_FIRE,
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.type = TYPE_FIRE,
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@ -6660,7 +6682,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 10,
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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.argument = STATUS1_BURN,
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.argument = STATUS1_BURN,
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},
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},
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