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Mega Evolution alters turn order
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@ -92,6 +92,11 @@
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#define GEN_8 5
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#define GEN_8 5
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#endif
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#endif
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// Mega Evolution settings
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#define B_MEGA_EVO_ALTER_TURN_ORDER GEN_7 // In gen6, mega evolving doesn't change the turn order when mega evolving occurs. This is fixed in gen 7
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// Calculation settings
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// Calculation settings
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#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
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#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
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#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
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#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
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@ -104,6 +104,7 @@ static void RunTurnActionsFunctions(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void sub_803CDF8(void);
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static void sub_803CDF8(void);
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static bool8 AllAtActionConfirmed(void);
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static bool8 AllAtActionConfirmed(void);
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static void TryChangeTurnOrder(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void CheckMegaEvolutionBeforeTurn(void);
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static void CheckQuickClaw_CustapBerryActivation(void);
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static void CheckQuickClaw_CustapBerryActivation(void);
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@ -4688,10 +4689,41 @@ static void CheckMegaEvolutionBeforeTurn(void)
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}
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}
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}
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}
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#if B_MEGA_EVO_ALTER_TURN_ORDER <= GEN_6
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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#else
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gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
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#endif
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}
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// In gen7, priority and speed are recalculated during the turn in which a pokemon mega evolves
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static void TryChangeTurnOrder(void)
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{
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s32 i, j;
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for (i = 0; i < gBattlersCount - 1; i++)
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{
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for (j = i + 1; j < gBattlersCount; j++)
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{
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u8 battler1 = gBattlerByTurnOrder[i];
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u8 battler2 = gBattlerByTurnOrder[j];
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if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
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&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
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&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
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&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
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&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
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{
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if (GetWhoStrikesFirst(battler1, battler2, FALSE))
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SwapTurnOrder(i, j);
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}
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}
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}
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
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gBattleStruct->focusPunchBattlerId = 0;
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gBattleStruct->focusPunchBattlerId = 0;
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}
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}
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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{
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{
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u32 i;
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u32 i;
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