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changed CanBeConfused to actually check its argument (#2855)
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@ -6546,8 +6546,8 @@ bool32 CanBeFrozen(u8 battlerId)
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bool32 CanBeConfused(u8 battlerId)
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{
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if (GetBattlerAbility(gEffectBattler) == ABILITY_OWN_TEMPO
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|| gBattleMons[gEffectBattler].status2 & STATUS2_CONFUSION
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if (GetBattlerAbility(battlerId) == ABILITY_OWN_TEMPO
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|| gBattleMons[battlerId].status2 & STATUS2_CONFUSION
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|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
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return FALSE;
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return TRUE;
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