mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-21 11:43:37 +01:00
Fix cherrim + castform interaction
This commit is contained in:
parent
671323c3e2
commit
0424e37252
@ -914,6 +914,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform, bo
|
||||
{
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||
paletteOffset = 0x100 + battlerAtk * 16;
|
||||
lzPaletteData = GetMonSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
|
||||
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
||||
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
|
||||
|
Loading…
x
Reference in New Issue
Block a user