mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
This commit is contained in:
commit
04867ac0d3
@ -1882,6 +1882,36 @@
|
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various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
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.4byte \ptr
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.endm
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.macro trynoretreat battler:req, ptr:req
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various \battler, VARIOUS_TRY_NO_RETREAT
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.4byte \ptr
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.endm
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.macro trytarshot battler:req, ptr:req
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various \battler, VARIOUS_TRY_TAR_SHOT
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.4byte \ptr
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.endm
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.macro cantarshotwork battler:req, ptr:req
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various \battler, VARIOUS_CAN_TAR_SHOT_WORK
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.4byte \ptr
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.endm
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.macro checkpoltergeist battler:req, ptr:req
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various \battler, VARIOUS_CHECK_POLTERGEIST
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.4byte \ptr
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.endm
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.macro setoctolock battler:req, ptr:req
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various \battler, VARIOUS_SET_OCTOLOCK
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.4byte \ptr
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.endm
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.macro cutonethirdhpraisestats ptr:req
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various BS_ATTACKER, VARIOUS_CUT_1_3_HP_RAISE_STATS
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.4byte \ptr
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.endm
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.macro photongeysercheck
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various BS_ATTACKER, VARIOUS_PHOTON_GEYSER_CHECK
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|
@ -5,6 +5,7 @@
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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#include "constants/items.h"
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#include "constants/battle_config.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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@ -14081,7 +14082,87 @@ Move_RISING_VOLTAGE::
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end @to do:
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Move_TERRAIN_PULSE::
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end @to do:
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loadspritegfx ANIM_TAG_DRAGON_PULSE
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
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launchtask AnimTask_TerrainPulse 0x5 0x0
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jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric
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jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass
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jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy
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jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic
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TerrainPulseNormal:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE
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goto TerrainPulseEnd
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TerrainPulseElectric:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 27, 0)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
|
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goto TerrainPulseEnd
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|
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TerrainPulseGrass:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(11, 26, 11)
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goto TerrainPulseEnd
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TerrainPulseFairy:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(31, 24, 31)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
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goto TerrainPulseEnd
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TerrainPulsePsychic:
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13)
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waitforvisualfinish
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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||||
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
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call DragonPulseParticle
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call DragonPulseParticle
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createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
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createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 0, 13)
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goto TerrainPulseEnd
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TerrainPulseEnd:
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call DragonPulseParticle
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call DragonPulseParticle
|
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call DragonPulseParticle
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call DragonPulseParticle
|
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call DragonPulseParticle
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call DragonPulseParticle
|
||||
call DragonPulseParticle
|
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call DragonPulseParticle
|
||||
call DragonPulseParticle
|
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waitforvisualfinish
|
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
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waitforvisualfinish
|
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blendoff
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clearmonbg ANIM_TARGET
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end
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Move_SKITTER_SMACK::
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end @to do:
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@ -23353,17 +23434,50 @@ Move_SKY_UPPERCUT:
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end
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Move_SECRET_POWER:
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createvisualtask AnimTask_GetFieldTerrain, 5
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jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, Move_FAIRY_WIND
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jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, Move_NEEDLE_ARM
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jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, Move_THUNDER_SHOCK
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jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, Move_CONFUSION
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createvisualtask AnimTask_GetBattleTerrain, 5
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jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
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jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
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jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
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jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
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jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
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jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
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jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
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jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
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jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
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jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
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jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
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jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
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jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
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jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
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jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
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jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
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jumpargeq 0, BATTLE_TERRAIN_SOARING, Move_GUST
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jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, Move_GUST
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jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, Move_SHADOW_SNEAK
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jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT
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jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT
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jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT
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.if B_SECRET_POWER_ANIMATION >= GEN_7
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jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD
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.else
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jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
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.endif
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jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD
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jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE
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jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND
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jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT
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jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE
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.if B_SECRET_POWER_ANIMATION >= GEN_7
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP
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goto Move_SPIT_UP
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.elseif B_SECRET_POWER_ANIMATION == GEN_6
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
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goto Move_BODY_SLAM
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.elseif B_SECRET_POWER_ANIMATION == GEN_5 || B_SECRET_POWER_ANIMATION == GEN_4
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
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goto Move_MUD_SLAP
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.else
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jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
|
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goto Move_SLAM
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.endif
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Move_TWISTER:
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loadspritegfx ANIM_TAG_LEAF
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|
@ -391,6 +391,14 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
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.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
|
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.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
|
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.4byte BattleScript_EffectHit @ EFFECT_TERRAIN_PULSE
|
||||
.4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK
|
||||
.4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT
|
||||
.4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT
|
||||
.4byte BattleScript_EffectPoltergeist @ EFFECT_POLTERGEIST
|
||||
.4byte BattleScript_EffectOctolock @ EFFECT_OCTOLOCK
|
||||
.4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL
|
||||
.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
|
||||
|
||||
BattleScript_EffectShellSideArm:
|
||||
shellsidearmcheck
|
||||
@ -428,6 +436,113 @@ BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectClangorousSoul:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
cutonethirdhpraisestats BattleScript_ButItFailed
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_SKIP_DMG_TRACK | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
|
||||
attackanimation
|
||||
waitanimation
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
call BattleScript_AllStatsUp
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectOctolock:
|
||||
attackcanceler
|
||||
jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
setoctolock BS_TARGET, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_OctolockEndTurn::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_OctolockLowerDef
|
||||
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_OctolockTryLowerSpDef
|
||||
goto BattleScript_OctolockEnd2
|
||||
BattleScript_OctolockLowerDef:
|
||||
jumpifability BS_TARGET, ABILITY_BIG_PECKS, BattleScript_OctolockTryLowerSpDef
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE
|
||||
setbyte sSTAT_ANIM_PLAYED, TRUE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_OctolockTryLowerSpDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockTryLowerSpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_OctolockTryLowerSpDef:
|
||||
jumpifbyte CMP_EQUAL, sSTAT_ANIM_PLAYED, TRUE, BattleScript_OctolockSkipSpDefAnim
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_NEGATIVE
|
||||
BattleScript_OctolockSkipSpDefAnim:
|
||||
setstatchanger STAT_SPDEF, 1, TRUE
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_OctolockEnd2
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockEnd2
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_OctolockEnd2::
|
||||
end2
|
||||
|
||||
BattleScript_EffectPoltergeist:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
checkpoltergeist BS_TARGET, BattleScript_ButItFailed
|
||||
printstring STRINGID_ABOUTTOUSEPOLTERGEIST
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_HitFromCritCalc
|
||||
|
||||
BattleScript_EffectTarShot:
|
||||
attackcanceler
|
||||
jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
cantarshotwork BS_TARGET, BattleScript_ButItFailedAtkStringPpReduce
|
||||
attackstring
|
||||
ppreduce
|
||||
setstatchanger STAT_SPEED, 1, TRUE
|
||||
attackanimation
|
||||
waitanimation
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TryTarShot
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_TryTarShot:
|
||||
trytarshot BS_TARGET, BattleScript_MoveEnd
|
||||
printstring STRINGID_PKMNBECAMEWEAKERTOFIRE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectNoRetreat:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
trynoretreat BS_TARGET, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
call BattleScript_AllStatsUp
|
||||
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd
|
||||
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
|
||||
seteffectprimary
|
||||
printstring STRINGID_CANTESCAPEDUETOUSEDMOVE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectJawLock:
|
||||
setmoveeffect MOVE_EFFECT_TRAP_BOTH | MOVE_EFFECT_CERTAIN
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_BothCanNoLongerEscape::
|
||||
printstring STRINGID_BOTHCANNOLONGERESCAPE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_EffectHyperspaceFury:
|
||||
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
|
||||
jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
|
||||
@ -1743,7 +1858,7 @@ BattleScript_EffectSoak:
|
||||
attackanimation
|
||||
waitanimation
|
||||
trysoak BattleScript_ButItFailed
|
||||
printstring STRINGID_TRANSFORMEDINTOWATERTYPE
|
||||
printstring STRINGID_TARGETCHANGEDTYPE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
@ -6259,7 +6374,7 @@ BattleScript_AttackerItemStatRaise::
|
||||
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
waitanimation
|
||||
printstring STRINGID_USINGITEMSTATOFPKMNROSE
|
||||
waitmessage 0x40
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_ATTACKER
|
||||
BattleScript_AttackerItemStatRaiseRet:
|
||||
return
|
||||
@ -8920,7 +9035,7 @@ BattleScript_StickyBarbTransfer::
|
||||
BattleScript_RedCardActivates::
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_REDCARDACTIVATE
|
||||
waitmessage 0x40
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
swapattackerwithtarget
|
||||
jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain
|
||||
jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups
|
||||
@ -8931,13 +9046,13 @@ BattleScript_RedCardEnd:
|
||||
return
|
||||
BattleScript_RedCardIngrain:
|
||||
printstring STRINGID_PKMNANCHOREDITSELF
|
||||
waitmessage 0x40
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_SCRIPTING
|
||||
swapattackerwithtarget
|
||||
return
|
||||
BattleScript_RedCardSuctionCups:
|
||||
printstring STRINGID_PKMNANCHORSITSELFWITH
|
||||
waitmessage 0x40
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_SCRIPTING
|
||||
swapattackerwithtarget
|
||||
return
|
||||
@ -8946,7 +9061,7 @@ BattleScript_EjectButtonActivates::
|
||||
makevisible BS_ATTACKER
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_EJECTBUTTONACTIVATE
|
||||
waitmessage 0x40
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_SCRIPTING
|
||||
makeinvisible BS_SCRIPTING
|
||||
openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd
|
||||
|
@ -112,6 +112,9 @@ struct DisableStruct
|
||||
u8 throatChopTimer;
|
||||
u8 usedMoves:4;
|
||||
u8 wrapTurns;
|
||||
u8 noRetreat:1;
|
||||
u8 tarShot:1;
|
||||
u8 octolock:1;
|
||||
};
|
||||
|
||||
struct ProtectStruct
|
||||
@ -227,10 +230,7 @@ struct FieldTimer
|
||||
u8 wonderRoomTimer;
|
||||
u8 magicRoomTimer;
|
||||
u8 trickRoomTimer;
|
||||
u8 grassyTerrainTimer;
|
||||
u8 mistyTerrainTimer;
|
||||
u8 electricTerrainTimer;
|
||||
u8 psychicTerrainTimer;
|
||||
u8 terrainTimer;
|
||||
u8 gravityTimer;
|
||||
u8 fairyLockTimer;
|
||||
};
|
||||
|
@ -35,7 +35,8 @@ u16 AI_GetHoldEffect(u32 battlerId);
|
||||
u32 AI_GetMoveAccuracy(u8 battlerAtk, u8 battlerDef, u16 atkAbility, u16 defAbility, u8 atkHoldEffect, u8 defHoldEffect, u16 move);
|
||||
bool32 DoesBattlerIgnoreAbilityChecks(u16 atkAbility, u16 move);
|
||||
bool32 AI_WeatherHasEffect(void);
|
||||
bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits);
|
||||
bool32 CanAIFaintTarget(u8 battlerAtk, u8 battlerDef, u8 numHits);
|
||||
bool32 CanIndexMoveFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits);
|
||||
bool32 AI_IsTerrainAffected(u8 battlerId, u32 flags);
|
||||
bool32 AI_IsBattlerGrounded(u8 battlerId);
|
||||
bool32 HasDamagingMove(u8 battlerId);
|
||||
|
@ -36,6 +36,7 @@ u32 IsAbilityStatusProtected(u32 battler);
|
||||
bool32 TryResetBattlerStatChanges(u8 battler);
|
||||
bool32 CanCamouflage(u8 battlerId);
|
||||
u16 GetNaturePowerMove(void);
|
||||
u16 GetSecretPowerMoveEffect(void);
|
||||
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
|
||||
u8 GetCatchingBattler(void);
|
||||
|
||||
|
@ -411,6 +411,8 @@ extern const u8 BattleScript_MimicryActivatesEnd3[];
|
||||
extern const u8 BattleScript_ApplyMimicry[];
|
||||
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
|
||||
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
|
||||
extern const u8 BattleScript_BothCanNoLongerEscape[];
|
||||
extern const u8 BattleScript_OctolockEndTurn[];
|
||||
extern const u8 BattleScript_MultiHitPrintStrings[];
|
||||
extern const u8 BattleScript_BurnUpRemoveType[];
|
||||
|
||||
|
@ -358,24 +358,40 @@
|
||||
#define MOVE_EFFECT_BUG_BITE 0x45
|
||||
#define MOVE_EFFECT_RECOIL_HP_25 0x46
|
||||
#define MOVE_EFFECT_RELIC_SONG 0x47
|
||||
#define MOVE_EFFECT_BURN_UP 0x48
|
||||
#define MOVE_EFFECT_TRAP_BOTH 0x48
|
||||
#define MOVE_EFFECT_BURN_UP 0x49
|
||||
|
||||
#define NUM_MOVE_EFFECTS 0x49
|
||||
#define NUM_MOVE_EFFECTS 0x4A
|
||||
|
||||
#define MOVE_EFFECT_AFFECTS_USER 0x4000
|
||||
#define MOVE_EFFECT_CERTAIN 0x8000
|
||||
|
||||
// Battle terrain defines for gBattleTerrain.
|
||||
#define BATTLE_TERRAIN_GRASS 0
|
||||
#define BATTLE_TERRAIN_LONG_GRASS 1
|
||||
#define BATTLE_TERRAIN_SAND 2
|
||||
#define BATTLE_TERRAIN_UNDERWATER 3
|
||||
#define BATTLE_TERRAIN_WATER 4
|
||||
#define BATTLE_TERRAIN_POND 5
|
||||
#define BATTLE_TERRAIN_MOUNTAIN 6
|
||||
#define BATTLE_TERRAIN_CAVE 7
|
||||
#define BATTLE_TERRAIN_BUILDING 8
|
||||
#define BATTLE_TERRAIN_PLAIN 9
|
||||
#define BATTLE_TERRAIN_GRASS 0
|
||||
#define BATTLE_TERRAIN_LONG_GRASS 1
|
||||
#define BATTLE_TERRAIN_SAND 2
|
||||
#define BATTLE_TERRAIN_UNDERWATER 3
|
||||
#define BATTLE_TERRAIN_WATER 4
|
||||
#define BATTLE_TERRAIN_POND 5
|
||||
#define BATTLE_TERRAIN_MOUNTAIN 6
|
||||
#define BATTLE_TERRAIN_CAVE 7
|
||||
#define BATTLE_TERRAIN_BUILDING 8
|
||||
#define BATTLE_TERRAIN_PLAIN 9
|
||||
// New battle terrains are used for Secret Power but not fully implemented.
|
||||
#define BATTLE_TERRAIN_SOARING 10
|
||||
#define BATTLE_TERRAIN_SKY_PILLAR 11
|
||||
#define BATTLE_TERRAIN_BURIAL_GROUND 12
|
||||
#define BATTLE_TERRAIN_PUDDLE 13
|
||||
#define BATTLE_TERRAIN_MARSH 14
|
||||
#define BATTLE_TERRAIN_SWAMP 15
|
||||
#define BATTLE_TERRAIN_SNOW 16
|
||||
#define BATTLE_TERRAIN_ICE 17
|
||||
#define BATTLE_TERRAIN_VOLCANO 18
|
||||
#define BATTLE_TERRAIN_DISTORTION_WORLD 19
|
||||
#define BATTLE_TERRAIN_SPACE 20
|
||||
#define BATTLE_TERRAIN_ULTRA_SPACE 21
|
||||
|
||||
#define BATTLE_TERRAIN_COUNT 22
|
||||
|
||||
#define B_WAIT_TIME_LONG 64
|
||||
#define B_WAIT_TIME_MED 48
|
||||
|
@ -95,7 +95,6 @@
|
||||
#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
|
||||
#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
|
||||
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
|
||||
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
|
||||
|
||||
@ -154,6 +153,7 @@
|
||||
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
|
||||
#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
|
||||
#define B_SKILL_SWAP GEN_7 // In Gen4+, Skill Swap triggers switch-in abilities after use.
|
||||
#define B_BRICK_BREAK GEN_7 // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
|
||||
@ -174,6 +174,17 @@
|
||||
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead.
|
||||
#define B_NET_BALL_MODIFIER GEN_7 // In Gen7+, Net Ball's catch multiplier is x5 instead of x3.
|
||||
#define B_DIVE_BALL_MODIFIER GEN_7 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing.
|
||||
#define B_NEST_BALL_MODIFIER GEN_7 // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow.
|
||||
#define B_REPEAT_BALL_MODIFIER GEN_7 // In Gen7+, Repeat Ball's catch multiplier is x3.5 instead of x3.
|
||||
#define B_TIMER_BALL_MODIFIER GEN_7 // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1
|
||||
#define B_DUSK_BALL_MODIFIER GEN_7 // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5.
|
||||
#define B_QUICK_BALL_MODIFIER GEN_7 // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4.
|
||||
#define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3.
|
||||
#define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
|
||||
#define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose.
|
||||
#define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts the added flinch chance of King's Rock and Razor Fang.
|
||||
|
||||
// Flag settings
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||
@ -186,26 +197,31 @@
|
||||
// Eg: Replace with VAR_UNUSED_0x40F7 so you can use VAR_TERRAIN for that feature.
|
||||
#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
|
||||
|
||||
// Terrain settings
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_SECRET_POWER_EFFECT GEN_7 // Secret Power's effects change depending on terrain and generation. See GetSecretPowerMoveEffect.
|
||||
#define B_SECRET_POWER_ANIMATION GEN_7 // Secret Power's animations change depending on terrain and generation.
|
||||
#define B_NATURE_POWER_MOVES GEN_8 // Nature Power calls different moves depending on terrain and generation. See sNaturePowerMoves.
|
||||
#define B_CAMOUFLAGE_TYPES GEN_7 // Camouflage changes the user to different types depending on terrain and generation. See sTerrainToType.
|
||||
|
||||
// Interface settings
|
||||
#define B_ABILITY_POP_UP TRUE // In Gen5+, the Pokémon abilities are displayed in a pop-up, when they activate in battle.
|
||||
#define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end.
|
||||
#define B_SHOW_TARGETS TRUE // If set to TRUE, all available targets, for moves hitting 2 or 3 Pokémon, will be shown before selecting a move.
|
||||
#define B_SHOW_SPLIT_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category split.
|
||||
#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
|
||||
// Critical Capture
|
||||
#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled.
|
||||
#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm.
|
||||
|
||||
// Last Used Ball
|
||||
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
|
||||
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
|
||||
// Catching settings
|
||||
#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
|
||||
#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm.
|
||||
#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled.
|
||||
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
|
||||
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
|
||||
|
||||
// Other
|
||||
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
|
||||
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
|
||||
#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
|
||||
|
||||
// Animation Settings
|
||||
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
|
||||
|
@ -374,7 +374,15 @@
|
||||
#define EFFECT_AURA_WHEEL 368
|
||||
#define EFFECT_PHOTON_GEYSER 369
|
||||
#define EFFECT_SHELL_SIDE_ARM 370
|
||||
#define EFFECT_TERRAIN_PULSE 371
|
||||
#define EFFECT_JAW_LOCK 372
|
||||
#define EFFECT_NO_RETREAT 373
|
||||
#define EFFECT_TAR_SHOT 374
|
||||
#define EFFECT_POLTERGEIST 375
|
||||
#define EFFECT_OCTOLOCK 376
|
||||
#define EFFECT_CLANGOROUS_SOUL 377
|
||||
#define EFFECT_BOLT_BEAK 378
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 371
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 379
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -201,7 +201,14 @@
|
||||
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
|
||||
#define VARIOUS_PHOTON_GEYSER_CHECK 129
|
||||
#define VARIOUS_SHELL_SIDE_ARM_CHECK 130
|
||||
#define VARIOUS_IS_PARENTAL_BOND_LAST_STRIKE 131
|
||||
#define VARIOUS_TRY_NO_RETREAT 131
|
||||
#define VARIOUS_TRY_TAR_SHOT 132
|
||||
#define VARIOUS_CAN_TAR_SHOT_WORK 133
|
||||
#define VARIOUS_CHECK_POLTERGEIST 134
|
||||
#define VARIOUS_SET_OCTOLOCK 135
|
||||
#define VARIOUS_CUT_1_3_HP_RAISE_STATS 136
|
||||
#define VARIOUS_IS_PARENTAL_BOND_LAST_STRIKE 137
|
||||
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
@ -220,6 +227,7 @@
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
|
||||
#define STAT_BUFF_UPDATE_MOVE_EFFECT (1 << 6)
|
||||
|
||||
// stat change flags for Cmd_playstatchangeanimation
|
||||
#define STAT_CHANGE_NEGATIVE (1 << 0)
|
||||
|
@ -420,7 +420,7 @@
|
||||
#define STRINGID_HURLEDINTOTHEAIR 416
|
||||
#define STRINGID_HELDITEMSLOSEEFFECTS 417
|
||||
#define STRINGID_FELLSTRAIGHTDOWN 418
|
||||
#define STRINGID_TRANSFORMEDINTOWATERTYPE 419
|
||||
#define STRINGID_TARGETCHANGEDTYPE 419
|
||||
#define STRINGID_PKMNACQUIREDSIMPLE 420
|
||||
#define STRINGID_EMPTYSTRING5 421
|
||||
#define STRINGID_KINDOFFER 422
|
||||
@ -602,8 +602,13 @@
|
||||
#define STRINGID_PASTELVEILPROTECTED 599
|
||||
#define STRINGID_PASTELVEILENTERS 600
|
||||
#define STRINGID_BATTLERTYPECHANGEDTO 601
|
||||
#define STRINGID_BOTHCANNOLONGERESCAPE 602
|
||||
#define STRINGID_CANTESCAPEDUETOUSEDMOVE 603
|
||||
#define STRINGID_PKMNBECAMEWEAKERTOFIRE 604
|
||||
#define STRINGID_ABOUTTOUSEPOLTERGEIST 605
|
||||
#define STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE 606
|
||||
|
||||
#define BATTLESTRINGS_COUNT 602
|
||||
#define BATTLESTRINGS_COUNT 607
|
||||
|
||||
// The below IDs are all indexes into battle message tables,
|
||||
// used to determine which of a set of messages to print.
|
||||
|
@ -30,6 +30,8 @@ struct WildPokemonHeader
|
||||
};
|
||||
|
||||
extern const struct WildPokemonHeader gWildMonHeaders[];
|
||||
extern bool8 gIsFishingEncounter;
|
||||
extern bool8 gIsSurfingEncounter;
|
||||
|
||||
void DisableWildEncounters(bool8 disabled);
|
||||
bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavior);
|
||||
|
@ -1473,7 +1473,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
else if (move == MOVE_FAKE_OUT) // filter out first impression
|
||||
{
|
||||
if ((AI_DATA->atkHoldEffect == HOLD_EFFECT_CHOICE_BAND || AI_DATA->atkAbility == ABILITY_GORILLA_TACTICS)
|
||||
&& (CountUsablePartyMons(battlerDef) > 0 || !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)))
|
||||
&& (CountUsablePartyMons(battlerDef) > 0 || !CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0)))
|
||||
{
|
||||
if (CountUsablePartyMons(battlerAtk) == 0)
|
||||
score -= 10; // Don't lock the attacker into Fake Out if they can't switch out afterwards.
|
||||
@ -1714,7 +1714,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (AI_DATA->defAbility == ABILITY_WONDER_GUARD && effectiveness < AI_EFFECTIVENESS_x2)
|
||||
score -= 10;
|
||||
else if (AI_DATA->atkAbility != ABILITY_TRUANT
|
||||
&& !CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
&& !CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
score -= 2;
|
||||
break;
|
||||
case EFFECT_SPITE:
|
||||
@ -2465,7 +2465,7 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (gBattleMoves[move].power == 0)
|
||||
return score; // can't make anything faint with no power
|
||||
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION)
|
||||
if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0) && gBattleMoves[move].effect != EFFECT_EXPLOSION)
|
||||
{
|
||||
// this move can faint the target
|
||||
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0 || GetMovePriority(battlerAtk, move) > 0)
|
||||
@ -2707,7 +2707,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
&& !IS_MOVE_STATUS(move)
|
||||
&& HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL)
|
||||
&& BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)
|
||||
&& !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1))
|
||||
&& !CanIndexMoveFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1))
|
||||
{
|
||||
RETURN_SCORE_PLUS(1);
|
||||
}
|
||||
@ -2716,7 +2716,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (!IS_MOVE_STATUS(move)
|
||||
&& (moveType == TYPE_DARK || moveType == TYPE_GHOST || moveType == TYPE_BUG)
|
||||
&& BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_SPEED)
|
||||
&& !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1))
|
||||
&& !CanIndexMoveFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 1))
|
||||
{
|
||||
RETURN_SCORE_PLUS(1);
|
||||
}
|
||||
@ -2782,7 +2782,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
&& !IS_MOVE_STATUS(move)
|
||||
&& HasMoveWithSplit(battlerAtkPartner, SPLIT_PHYSICAL)
|
||||
&& BattlerStatCanRise(battlerAtkPartner, atkPartnerAbility, STAT_ATK)
|
||||
&& !CanAttackerFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
&& !CanIndexMoveFaintTarget(battlerAtk, battlerAtkPartner, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
{
|
||||
RETURN_SCORE_PLUS(1);
|
||||
}
|
||||
@ -2971,7 +2971,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case ABILITY_BEAST_BOOST:
|
||||
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // attacker should go first
|
||||
{
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
score += 8; // prioritize killing target for stat boost
|
||||
}
|
||||
break;
|
||||
@ -3771,7 +3771,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case EFFECT_FELL_STINGER:
|
||||
if (gBattleMons[battlerAtk].statStages[STAT_ATK] < MAX_STAT_STAGE
|
||||
&& AI_DATA->atkAbility != ABILITY_CONTRARY
|
||||
&& CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
&& CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
{
|
||||
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first
|
||||
score += 9;
|
||||
@ -4922,7 +4922,7 @@ static s16 AI_HPAware(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
}
|
||||
|
||||
// consider target HP
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (CanIndexMoveFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
{
|
||||
score += 2;
|
||||
}
|
||||
|
@ -660,9 +660,9 @@ bool32 MovesWithSplitUnusable(u32 attacker, u32 target, u32 split)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (moves[i] != MOVE_NONE
|
||||
&& moves[i] != 0xFFFF
|
||||
&& GetBattleMoveSplit(moves[i]) == split
|
||||
&& !(unusable & gBitTable[i]))
|
||||
&& moves[i] != 0xFFFF
|
||||
&& GetBattleMoveSplit(moves[i]) == split
|
||||
&& !(unusable & gBitTable[i]))
|
||||
{
|
||||
SetTypeBeforeUsingMove(moves[i], attacker);
|
||||
GET_MOVE_TYPE(moves[i], moveType);
|
||||
@ -1033,7 +1033,7 @@ bool32 IsAiFaster(u8 battler)
|
||||
bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk)
|
||||
{
|
||||
s32 i, dmg;
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP);
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF);
|
||||
u16 *moves = gBattleResources->battleHistory->usedMoves[battlerDef];
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
@ -1048,10 +1048,36 @@ bool32 CanTargetFaintAi(u8 battlerDef, u8 battlerAtk)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Check if AI mon has the means to faint the target with any of its moves.
|
||||
// If numHits > 1, check if the target will be KO'ed by that number of hits (ignoring healing effects)
|
||||
bool32 CanAIFaintTarget(u8 battlerAtk, u8 battlerDef, u8 numHits)
|
||||
{
|
||||
s32 i, dmg;
|
||||
u32 moveLimitations = CheckMoveLimitations(battlerAtk, 0, 0xFF);
|
||||
u16 *moves = gBattleMons[battlerAtk].moves;
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (moves[i] != MOVE_NONE && moves[i] != 0xFFFF && !(moveLimitations & gBitTable[i]))
|
||||
{
|
||||
// Use the pre-calculated value in simulatedDmg instead of re-calculating it
|
||||
dmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][i];
|
||||
|
||||
if (numHits)
|
||||
dmg *= numHits;
|
||||
|
||||
if (gBattleMons[battlerDef].hp <= dmg)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 CanMoveFaintBattler(u16 move, u8 battlerDef, u8 battlerAtk, u8 nHits)
|
||||
{
|
||||
s32 i, dmg;
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP);
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF);
|
||||
|
||||
if (move != MOVE_NONE && move != 0xFFFF && !(unusable & gBitTable[i]) && AI_CalcDamage(move, battlerDef, battlerAtk) >= gBattleMons[battlerAtk].hp)
|
||||
return TRUE;
|
||||
@ -1063,7 +1089,7 @@ bool32 CanMoveFaintBattler(u16 move, u8 battlerDef, u8 battlerAtk, u8 nHits)
|
||||
bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgMod)
|
||||
{
|
||||
u32 i;
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF & ~MOVE_LIMITATION_PP);
|
||||
u32 unusable = CheckMoveLimitations(battlerDef, 0, 0xFF);
|
||||
u16 *moves = gBattleResources->battleHistory->usedMoves[battlerDef];
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
@ -1677,7 +1703,7 @@ u32 CountNegativeStatStages(u8 battlerId)
|
||||
|
||||
bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (gBattleMons[battlerDef].statStages[STAT_ATK] > 4
|
||||
@ -1685,7 +1711,7 @@ bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_HYPER_CUTTER)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1693,7 +1719,7 @@ bool32 ShouldLowerAttack(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (gBattleMons[battlerDef].statStages[STAT_DEF] > 4
|
||||
@ -1701,7 +1727,7 @@ bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_BIG_PECKS)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1709,13 +1735,13 @@ bool32 ShouldLowerDefense(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (IsAiFaster(AI_CHECK_SLOWER)
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1723,14 +1749,14 @@ bool32 ShouldLowerSpeed(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (gBattleMons[battlerDef].statStages[STAT_SPATK] > 4
|
||||
&& HasMoveWithSplit(battlerDef, SPLIT_SPECIAL)
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1738,14 +1764,14 @@ bool32 ShouldLowerSpAtk(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (gBattleMons[battlerDef].statStages[STAT_SPDEF] > 4
|
||||
&& HasMoveWithSplit(battlerAtk, SPLIT_SPECIAL)
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1753,13 +1779,13 @@ bool32 ShouldLowerSpDef(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_KEEN_EYE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
@ -1767,19 +1793,19 @@ bool32 ShouldLowerAccuracy(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
|
||||
bool32 ShouldLowerEvasion(u8 battlerAtk, u8 battlerDef, u16 defAbility)
|
||||
{
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAttackerFaintTarget(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex, 0))
|
||||
if (IsAiFaster(AI_CHECK_FASTER) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return FALSE; // Don't bother lowering stats if can kill enemy.
|
||||
|
||||
if (gBattleMons[battlerDef].statStages[STAT_EVASION] > DEFAULT_STAT_STAGE
|
||||
&& defAbility != ABILITY_CONTRARY
|
||||
&& defAbility != ABILITY_CLEAR_BODY
|
||||
//&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_FULL_METAL_BODY
|
||||
&& defAbility != ABILITY_WHITE_SMOKE)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 CanAttackerFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits)
|
||||
bool32 CanIndexMoveFaintTarget(u8 battlerAtk, u8 battlerDef, u8 index, u8 numHits)
|
||||
{
|
||||
s32 dmg = AI_THINKING_STRUCT->simulatedDmg[battlerAtk][battlerDef][index];
|
||||
|
||||
@ -2433,9 +2459,9 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo
|
||||
|
||||
if (GetWhoStrikesFirst(battlerAtk, battlerDef, TRUE) == 0) // Attacker goes first
|
||||
{
|
||||
if (!CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0)) // Can't KO foe otherwise
|
||||
if (!CanAIFaintTarget(battlerAtk, battlerDef, 0)) // Can't KO foe otherwise
|
||||
{
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 2))
|
||||
if (CanAIFaintTarget(battlerAtk, battlerDef, 2))
|
||||
{
|
||||
// attacker can kill target in two hits (theoretically)
|
||||
if (CanTargetFaintAi(battlerDef, battlerAtk))
|
||||
@ -2500,7 +2526,7 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo
|
||||
}
|
||||
else if (CanTargetFaintAiWithMod(battlerDef, battlerAtk, 0, 2)) // Foe can 2HKO AI
|
||||
{
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0))
|
||||
if (CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
{
|
||||
if (!BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility))
|
||||
return CAN_TRY_PIVOT; // Use this move to KO if you must
|
||||
@ -2512,7 +2538,7 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo
|
||||
}
|
||||
else // Foe can 3HKO+ AI
|
||||
{
|
||||
if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0))
|
||||
if (CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
{
|
||||
if (!BattlerWillFaintFromSecondaryDamage(battlerAtk, AI_DATA->atkAbility) // This is the only move that can KO
|
||||
&& !hasStatBoost) //You're not wasting a valuable stat boost
|
||||
@ -2520,7 +2546,7 @@ bool32 ShouldPivot(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u8 mo
|
||||
return CAN_TRY_PIVOT;
|
||||
}
|
||||
}
|
||||
else if (CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 2))
|
||||
else if (CanAIFaintTarget(battlerAtk, battlerDef, 2))
|
||||
{
|
||||
// can knock out foe in 2 hits
|
||||
if (IS_MOVE_STATUS(move) && (shouldSwitch //Damaging move
|
||||
@ -2904,7 +2930,7 @@ bool32 ShouldUseRecoilMove(u8 battlerAtk, u8 battlerDef, u32 recoilDmg, u8 moveI
|
||||
if (recoilDmg >= gBattleMons[battlerAtk].hp //Recoil kills attacker
|
||||
&& CountUsablePartyMons(battlerDef) != 0) //Foe has more than 1 target left
|
||||
{
|
||||
if (recoilDmg >= gBattleMons[battlerDef].hp && !CanAttackerFaintTarget(battlerAtk, battlerDef, moveIndex, 0))
|
||||
if (recoilDmg >= gBattleMons[battlerDef].hp && !CanAIFaintTarget(battlerAtk, battlerDef, 0))
|
||||
return TRUE; //If it's the only KO move then just use it
|
||||
else
|
||||
return FALSE; //Not as good to use move if you'll faint and not win
|
||||
|
@ -5073,3 +5073,25 @@ void AnimTask_ShellSideArm(u8 taskId)
|
||||
gBattleAnimArgs[0] = FALSE;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_TerrainPulse(u8 taskId)
|
||||
{
|
||||
if (IsBattlerTerrainAffected(gBattleAnimAttacker, STATUS_FIELD_TERRAIN_ANY))
|
||||
{
|
||||
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
||||
gBattleAnimArgs[0] = TYPE_ELECTRIC;
|
||||
else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
||||
gBattleAnimArgs[0] = TYPE_GRASS;
|
||||
else if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
||||
gBattleAnimArgs[0] = TYPE_FAIRY;
|
||||
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
||||
gBattleAnimArgs[0] = TYPE_PSYCHIC;
|
||||
else //failsafe
|
||||
gBattleAnimArgs[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleAnimArgs[0] = 0;
|
||||
}
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -136,6 +136,7 @@ void AnimTask_SetCamouflageBlend(u8 taskId)
|
||||
gBattleAnimArgs[4] = RGB(31, 31, 31);
|
||||
break;
|
||||
case BATTLE_TERRAIN_PLAIN:
|
||||
default:
|
||||
gBattleAnimArgs[4] = RGB(31, 31, 31);
|
||||
break;
|
||||
}
|
||||
@ -904,6 +905,12 @@ void AnimTask_GetBattleTerrain(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_GetFieldTerrain(u8 taskId)
|
||||
{
|
||||
gBattleAnimArgs[0] = gFieldStatuses & STATUS_FIELD_TERRAIN_ANY;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_AllocBackupPalBuffer(u8 taskId)
|
||||
{
|
||||
gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
|
||||
|
@ -49,6 +49,7 @@
|
||||
#include "trig.h"
|
||||
#include "tv.h"
|
||||
#include "util.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "window.h"
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/battle_config.h"
|
||||
@ -5024,6 +5025,8 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gIsFishingEncounter = FALSE;
|
||||
gIsSurfingEncounter = FALSE;
|
||||
ResetSpriteData();
|
||||
if (gLeveledUpInBattle && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
|
||||
{
|
||||
@ -5195,6 +5198,22 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) == POCKET_BERRIES)
|
||||
gBattleStruct->dynamicMoveType = gNaturalGiftTable[ITEM_TO_BERRY(gBattleMons[battlerAtk].item)].type;
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_TERRAIN_PULSE)
|
||||
{
|
||||
if (IsBattlerTerrainAffected(battlerAtk, STATUS_FIELD_TERRAIN_ANY))
|
||||
{
|
||||
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ELECTRIC | 0x80;
|
||||
else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
||||
gBattleStruct->dynamicMoveType = TYPE_GRASS | 0x80;
|
||||
else if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
||||
gBattleStruct->dynamicMoveType = TYPE_FAIRY | 0x80;
|
||||
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
||||
gBattleStruct->dynamicMoveType = TYPE_PSYCHIC | 0x80;
|
||||
else //failsafe
|
||||
gBattleStruct->dynamicMoveType = TYPE_NORMAL | 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
attackerAbility = GetBattlerAbility(battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
@ -549,7 +549,7 @@ static const u8 sText_BecameNimble[] =_("{B_ATK_NAME_WITH_PREFIX} became nimble!
|
||||
static const u8 sText_HurledIntoTheAir[] =_("{B_DEF_NAME_WITH_PREFIX} was hurled\ninto the air!");
|
||||
static const u8 sText_HeldItemsLoseEffects[] =_("It created a bizarre area in which\nPokémon's held items lose their effects!");
|
||||
static const u8 sText_FellStraightDown[] =_("{B_DEF_NAME_WITH_PREFIX} fell\nstraight down!");
|
||||
static const u8 sText_TransformedIntoWaterType[] =_("{B_DEF_NAME_WITH_PREFIX} transformed\ninto the water type!");
|
||||
static const u8 sText_TargetChangedType[] =_("{B_DEF_NAME_WITH_PREFIX} transformed\ninto the {B_BUFF1} type!");
|
||||
static const u8 sText_PkmnAcquiredSimple[] =_("{B_DEF_NAME_WITH_PREFIX} acquired\nSimple!");
|
||||
static const u8 sText_KindOffer[] =_("{B_DEF_NAME_WITH_PREFIX}\ntook the kind offer!");
|
||||
static const u8 sText_ResetsTargetsStatLevels[] =_("{B_DEF_NAME_WITH_PREFIX}'s stat changes\nwere removed!");
|
||||
@ -728,6 +728,11 @@ static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped A
|
||||
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
|
||||
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
|
||||
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
|
||||
static const u8 sText_BothCanNoLongerEscape[] = _("Neither POKéMON can run away!");
|
||||
static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!");
|
||||
static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!");
|
||||
static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PREFIX} is about\nto be attacked by its {B_BUFF1}!");
|
||||
static const u8 sText_CantEscapeBecauseOfCurrentMove[] = _("{B_DEF_NAME_WITH_PREFIX} can no longer escape\nbecause of {B_CURRENT_MOVE}!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
@ -1210,7 +1215,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_HURLEDINTOTHEAIR - 12] = sText_HurledIntoTheAir,
|
||||
[STRINGID_HELDITEMSLOSEEFFECTS - 12] = sText_HeldItemsLoseEffects,
|
||||
[STRINGID_FELLSTRAIGHTDOWN - 12] = sText_FellStraightDown,
|
||||
[STRINGID_TRANSFORMEDINTOWATERTYPE - 12] = sText_TransformedIntoWaterType,
|
||||
[STRINGID_TARGETCHANGEDTYPE - 12] = sText_TargetChangedType,
|
||||
[STRINGID_PKMNACQUIREDSIMPLE - 12] = sText_PkmnAcquiredSimple,
|
||||
[STRINGID_EMPTYSTRING5 - 12] = sText_EmptyString4,
|
||||
[STRINGID_KINDOFFER - 12] = sText_KindOffer,
|
||||
@ -1320,6 +1325,11 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_AURABREAKENTERS - 12] = sText_AuraBreakActivates,
|
||||
[STRINGID_COMATOSEENTERS - 12] = sText_ComatoseActivates,
|
||||
[STRINGID_SCREENCLEANERENTERS - 12] = sText_ScreenCleanerActivates,
|
||||
[STRINGID_BOTHCANNOLONGERESCAPE - 12] = sText_BothCanNoLongerEscape,
|
||||
[STRINGID_CANTESCAPEDUETOUSEDMOVE - 12] = sText_CantEscapeDueToUsedMove,
|
||||
[STRINGID_PKMNBECAMEWEAKERTOFIRE - 12] = sText_PkmnBecameWeakerToFire,
|
||||
[STRINGID_ABOUTTOUSEPOLTERGEIST - 12] = sText_PkmnAboutToBeAttackedByItsItem,
|
||||
[STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE - 12] = sText_CantEscapeBecauseOfCurrentMove,
|
||||
};
|
||||
|
||||
const u16 gMentalHerbCureStringIds[] =
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2344,7 +2344,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_ELECTRIC_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
|
||||
TryToRevertMimicry();
|
||||
@ -2355,7 +2355,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_MISTY_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
|
||||
TryToRevertMimicry();
|
||||
@ -2368,7 +2368,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
||||
{
|
||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
|
||||
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
|
||||
&& (gFieldTimers.terrainTimer == 0 || --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
|
||||
TryToRevertMimicry();
|
||||
@ -2380,7 +2380,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_PSYCHIC_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
|
||||
TryToRevertMimicry();
|
||||
@ -2456,6 +2456,7 @@ enum
|
||||
ENDTURN_NIGHTMARES,
|
||||
ENDTURN_CURSE,
|
||||
ENDTURN_WRAP,
|
||||
ENDTURN_OCTOLOCK,
|
||||
ENDTURN_UPROAR,
|
||||
ENDTURN_THRASH,
|
||||
ENDTURN_FLINCH,
|
||||
@ -2726,6 +2727,18 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_OCTOLOCK:
|
||||
if (gDisableStructs[gActiveBattler].octolock
|
||||
&& !(GetBattlerAbility(gActiveBattler) == ABILITY_CLEAR_BODY
|
||||
|| GetBattlerAbility(gActiveBattler) == ABILITY_FULL_METAL_BODY
|
||||
|| GetBattlerAbility(gActiveBattler) == ABILITY_WHITE_SMOKE))
|
||||
{
|
||||
gBattlerTarget = gActiveBattler;
|
||||
BattleScriptExecute(BattleScript_OctolockEndTurn);
|
||||
effect++;
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_UPROAR: // uproar
|
||||
if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR)
|
||||
{
|
||||
@ -4447,28 +4460,28 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
break;
|
||||
case ABILITY_ELECTRIC_SURGE:
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.electricTerrainTimer))
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.terrainTimer))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_ElectricSurgeActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_GRASSY_SURGE:
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_GRASSY_TERRAIN, &gFieldTimers.grassyTerrainTimer))
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_GRASSY_TERRAIN, &gFieldTimers.terrainTimer))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_GrassySurgeActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_MISTY_SURGE:
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_MISTY_TERRAIN, &gFieldTimers.mistyTerrainTimer))
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_MISTY_TERRAIN, &gFieldTimers.terrainTimer))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_MistySurgeActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_PSYCHIC_SURGE:
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_PSYCHIC_TERRAIN, &gFieldTimers.psychicTerrainTimer))
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_PSYCHIC_TERRAIN, &gFieldTimers.terrainTimer))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_PsychicSurgeActivates);
|
||||
effect++;
|
||||
@ -6956,6 +6969,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
switch (atkHoldEffect)
|
||||
{
|
||||
case HOLD_EFFECT_FLINCH:
|
||||
#if B_SERENE_GRACE_BOOST >= GEN_5
|
||||
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
|
||||
atkHoldEffectParam *= 2;
|
||||
#endif
|
||||
if (gBattleMoveDamage != 0 // Need to have done damage
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
@ -7897,7 +7914,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
if (weight >= ARRAY_COUNT(sHeatCrashPowerTable))
|
||||
basePower = sHeatCrashPowerTable[ARRAY_COUNT(sHeatCrashPowerTable) - 1];
|
||||
else
|
||||
basePower = sHeatCrashPowerTable[i];
|
||||
basePower = sHeatCrashPowerTable[weight];
|
||||
break;
|
||||
case EFFECT_PUNISHMENT:
|
||||
basePower = 60 + (CountBattlerStatIncreases(battlerDef, FALSE) * 20);
|
||||
@ -7932,6 +7949,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
&& (gDisableStructs[battlerDef].isFirstTurn != 2 || B_PAYBACK_SWITCH_BOOST < GEN_5))
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_BOLT_BEAK:
|
||||
if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef))
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_ROUND:
|
||||
if (gChosenMoveByBattler[BATTLE_PARTNER(battlerAtk)] == MOVE_ROUND && !(gAbsentBattlerFlags & gBitTable[BATTLE_PARTNER(battlerAtk)]))
|
||||
basePower *= 2;
|
||||
@ -7974,6 +7995,11 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
||||
MulModifier(&basePower, UQ_4_12(1.5));
|
||||
break;
|
||||
case EFFECT_TERRAIN_PULSE:
|
||||
if ((gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
|
||||
&& IsBattlerGrounded(gBattlerAttacker))
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_BEAT_UP:
|
||||
#if B_BEAT_UP_DMG >= GEN_5
|
||||
basePower = CalcBeatUpPower();
|
||||
@ -8205,7 +8231,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
||||
#if B_SOUL_DEW_BOOST >= GEN_7
|
||||
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
|
||||
#else
|
||||
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
|
||||
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER) && IS_MOVE_SPECIAL(move))
|
||||
#endif
|
||||
MulModifier(&modifier, holdEffectModifier);
|
||||
break;
|
||||
@ -8875,6 +8901,8 @@ static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 batt
|
||||
mod = UQ_4_12(2.0);
|
||||
if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0))
|
||||
mod = UQ_4_12(1.0);
|
||||
if (moveType == TYPE_FIRE && gDisableStructs[battlerDef].tarShot)
|
||||
mod = UQ_4_12(2.0);
|
||||
|
||||
if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT)
|
||||
mod = UQ_4_12(1.0);
|
||||
|
@ -10772,7 +10772,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_JAW_LOCK] =
|
||||
{
|
||||
.effect = EFFECT_MEAN_LOOK,
|
||||
.effect = EFFECT_JAW_LOCK,
|
||||
.power = 80,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
@ -10800,7 +10800,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_NO_RETREAT] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_NO_RETREAT,
|
||||
.power = 0,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 0,
|
||||
@ -10814,7 +10814,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_TAR_SHOT] =
|
||||
{
|
||||
.effect = EFFECT_SPEED_DOWN,
|
||||
.effect = EFFECT_TAR_SHOT,
|
||||
.power = 0,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 100,
|
||||
@ -10828,7 +10828,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_MAGIC_POWDER] =
|
||||
{
|
||||
.effect = EFFECT_THIRD_TYPE,
|
||||
.effect = EFFECT_SOAK,
|
||||
.power = 0,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
@ -10871,7 +10871,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_OCTOLOCK] =
|
||||
{
|
||||
.effect = EFFECT_MEAN_LOOK,
|
||||
.effect = EFFECT_OCTOLOCK,
|
||||
.power = 0,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 100,
|
||||
@ -10885,7 +10885,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_BOLT_BEAK] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_BOLT_BEAK,
|
||||
.power = 85,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 100,
|
||||
@ -10899,7 +10899,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_FISHIOUS_REND] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO. same as bolt beak
|
||||
.effect = EFFECT_BOLT_BEAK,
|
||||
.power = 85,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
@ -10927,7 +10927,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_CLANGOROUS_SOUL] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_CLANGOROUS_SOUL,
|
||||
.power = 0,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 100,
|
||||
@ -11347,7 +11347,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_TERRAIN_PULSE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_TERRAIN_PULSE,
|
||||
.power = 50,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 100,
|
||||
@ -11403,7 +11403,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_POLTERGEIST] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_POLTERGEIST,
|
||||
.power = 110,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 90,
|
||||
|
@ -41,6 +41,8 @@ static bool8 IsAbilityAllowingEncounter(u8 level);
|
||||
// EWRAM vars
|
||||
EWRAM_DATA static u8 sWildEncountersDisabled = 0;
|
||||
EWRAM_DATA static u32 sFeebasRngValue = 0;
|
||||
EWRAM_DATA bool8 gIsFishingEncounter = 0;
|
||||
EWRAM_DATA bool8 gIsSurfingEncounter = 0;
|
||||
|
||||
#include "data/wild_encounters.h"
|
||||
|
||||
@ -652,6 +654,7 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
|
||||
{
|
||||
if (TryGenerateWildMon(gWildMonHeaders[headerId].waterMonsInfo, WILD_AREA_WATER, WILD_CHECK_REPEL | WILD_CHECK_KEEN_EYE) == TRUE)
|
||||
{
|
||||
gIsSurfingEncounter = TRUE;
|
||||
if (TryDoDoubleWildBattle())
|
||||
{
|
||||
struct Pokemon mon1 = gEnemyParty[0];
|
||||
@ -803,6 +806,7 @@ void FishingWildEncounter(u8 rod)
|
||||
}
|
||||
IncrementGameStat(GAME_STAT_FISHING_CAPTURES);
|
||||
SetPokemonAnglerSpecies(species);
|
||||
gIsFishingEncounter = TRUE;
|
||||
BattleSetup_StartWildBattle();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user