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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-20 19:23:38 +01:00
Changed the way debug flags are handled, now in constants/battle_config.h
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parent
e09ba650f3
commit
04c40677bd
@ -194,6 +194,14 @@
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#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette.
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#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette.
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// Debugging, Replace the used flags with others or disable with a 0
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#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
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#define TX_DEBUG_FLAG_NO_COLLISION FLAG_UNUSED_0x020 // If this flag is set, the debug function in the Utility submenu to disable player collision can be used.
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#define TX_DEBUG_FLAG_NO_ENCOUNTER FLAG_UNUSED_0x021 // If this flag is set, the debug function in the Utility submenu to disable wild encounters can be used.
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#define TX_DEBUG_FLAG_NO_TRAINER_SEE FLAG_UNUSED_0x022 // If this flag is set, the debug function in the Utility submenu to disable battles with trainer can be used.
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#define TX_DEBUG_FLAG_NO_BAG_USE FLAG_UNUSED_0x023 // If this flag is set, the debug function in the Utility submenu to disable the bag in battle can be used.
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#define TX_DEBUG_FLAG_NO_CATCHING FLAG_UNUSED_0x024 // If this flag is set, the debug function in the Utility submenu to disable catching of wild Pokémon can be used.
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#define TX_DEBUG_FLAG_PC_FROM_DEBUG_MENU FLAG_UNUSED_0x025 // If this flag is set, the debug function in debug menu to access the player PC works.
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#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
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@ -40,13 +40,13 @@
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#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
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#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
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#define TEMP_FLAGS_END FLAG_TEMP_1F
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#define FLAG_SYS_NO_COLLISION 0x20 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_ENCOUNTER 0x21 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_TRAINER_SEE 0x22 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_BAG_USE 0x23 // Unused Flag //DEBUG
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#define FLAG_SYS_NO_CATCHING 0x24 // Unused Flag //DEBUG
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#define FLAG_SYS_PC_FROM_DEBUG_MENU 0x25 // Unused Flag //DEBUG
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#define FLAG_UNUSED_0x020 0x20 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x021 0x21 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x022 0x22 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x023 0x23 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x024 0x24 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x025 0x25 // Unused Flag //Used for DEBUG functions, can be changed in "constants/battle_config.h"
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#define FLAG_UNUSED_0x026 0x26 // Unused Flag
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#define FLAG_UNUSED_0x027 0x27 // Unused Flag
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#define FLAG_UNUSED_0x028 0x28 // Unused Flag
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@ -4002,7 +4002,7 @@ static void HandleTurnActionSelectionState(void)
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break;
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case B_ACTION_USE_ITEM:
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#if TX_DEBUG_SYSTEM == TRUE
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if (FlagGet(FLAG_SYS_NO_BAG_USE))
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if (FlagGet(TX_DEBUG_FLAG_NO_BAG_USE))
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{
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RecordedBattle_ClearBattlerAction(gActiveBattler, 1);
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gSelectionBattleScripts[gActiveBattler] = BattleScript_ActionSelectionItemsCantBeUsed;
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32
src/debug.c
32
src/debug.c
@ -1447,56 +1447,56 @@ static void DebugAction_Flags_ToggleFrontierPass(u8 taskId)
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}
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static void DebugAction_Flags_CollisionOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_COLLISION))
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if(FlagGet(TX_DEBUG_FLAG_NO_COLLISION))
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{
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FlagClear(FLAG_SYS_NO_COLLISION);
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FlagClear(TX_DEBUG_FLAG_NO_COLLISION);
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PlaySE(SE_PC_OFF);
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}else{
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FlagSet(FLAG_SYS_NO_COLLISION);
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FlagSet(TX_DEBUG_FLAG_NO_COLLISION);
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PlaySE(SE_PC_LOGIN);
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}
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}
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static void DebugAction_Flags_EncounterOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_ENCOUNTER))
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if(FlagGet(TX_DEBUG_FLAG_NO_ENCOUNTER))
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{
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FlagClear(FLAG_SYS_NO_ENCOUNTER);
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FlagClear(TX_DEBUG_FLAG_NO_ENCOUNTER);
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PlaySE(SE_PC_OFF);
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}else{
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FlagSet(FLAG_SYS_NO_ENCOUNTER);
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FlagSet(TX_DEBUG_FLAG_NO_ENCOUNTER);
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PlaySE(SE_PC_LOGIN);
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}
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}
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static void DebugAction_Flags_TrainerSeeOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_TRAINER_SEE))
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if(FlagGet(TX_DEBUG_FLAG_NO_TRAINER_SEE))
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{
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FlagClear(FLAG_SYS_NO_TRAINER_SEE);
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FlagClear(TX_DEBUG_FLAG_NO_TRAINER_SEE);
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PlaySE(SE_PC_OFF);
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}else{
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FlagSet(FLAG_SYS_NO_TRAINER_SEE);
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FlagSet(TX_DEBUG_FLAG_NO_TRAINER_SEE);
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PlaySE(SE_PC_LOGIN);
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}
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}
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static void DebugAction_Flags_BagUseOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_BAG_USE))
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if(FlagGet(TX_DEBUG_FLAG_NO_BAG_USE))
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{
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FlagClear(FLAG_SYS_NO_BAG_USE);
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FlagClear(TX_DEBUG_FLAG_NO_BAG_USE);
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PlaySE(SE_PC_OFF);
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}else{
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FlagSet(FLAG_SYS_NO_BAG_USE);
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FlagSet(TX_DEBUG_FLAG_NO_BAG_USE);
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PlaySE(SE_PC_LOGIN);
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}
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}
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static void DebugAction_Flags_CatchingOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_CATCHING))
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if(FlagGet(TX_DEBUG_FLAG_NO_CATCHING))
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{
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FlagClear(FLAG_SYS_NO_CATCHING);
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FlagClear(TX_DEBUG_FLAG_NO_CATCHING);
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PlaySE(SE_PC_OFF);
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}else{
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FlagSet(FLAG_SYS_NO_CATCHING);
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FlagSet(TX_DEBUG_FLAG_NO_CATCHING);
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PlaySE(SE_PC_LOGIN);
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}
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}
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@ -2723,7 +2723,7 @@ static void Task_WaitFadeAccessPC(u8 taskId)
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if (!gPaletteFade.active)
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{
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DestroyTask(taskId);
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FlagSet(FLAG_SYS_PC_FROM_DEBUG_MENU);
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FlagSet(TX_DEBUG_FLAG_PC_FROM_DEBUG_MENU);
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EnterPokeStorage(2);
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}
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}
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@ -4631,7 +4631,7 @@ u8 GetCollisionAtCoords(struct ObjectEvent *objectEvent, s16 x, s16 y, u32 dir)
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u8 direction = dir;
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#if TX_DEBUG_SYSTEM == TRUE
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if (FlagGet(FLAG_SYS_NO_COLLISION))
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if (FlagGet(TX_DEBUG_FLAG_NO_COLLISION))
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return COLLISION_NONE;
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#endif
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@ -708,7 +708,7 @@ void RestartWildEncounterImmunitySteps(void)
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static bool8 CheckStandardWildEncounter(u16 metatileBehavior)
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{
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#if TX_DEBUG_SYSTEM == TRUE
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if (FlagGet(FLAG_SYS_NO_ENCOUNTER))
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if (FlagGet(TX_DEBUG_FLAG_NO_ENCOUNTER))
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return FALSE;
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#endif
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@ -983,7 +983,7 @@ static const u8 sText_CantThrowPokeBall_SemiInvulnerable[] = _("Cannot throw a b
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void ItemUseInBattle_PokeBall(u8 taskId)
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{
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#if TX_DEBUG_SYSTEM == TRUE
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if (FlagGet(FLAG_SYS_NO_CATCHING))
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if (FlagGet(TX_DEBUG_FLAG_NO_CATCHING))
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{
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static const u8 sText_BallsCannotBeUsed[] = _("Poké Balls cannot be used\nright now!\p");
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DisplayItemMessage(taskId, 1, sText_BallsCannotBeUsed, CloseItemMessage);
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@ -1669,7 +1669,7 @@ static void FieldTask_ReturnToPcMenu(void)
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MainCallback vblankCb = gMain.vblankCallback;
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SetVBlankCallback(NULL);
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if (!FlagGet(FLAG_SYS_PC_FROM_DEBUG_MENU))
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if (!FlagGet(TX_DEBUG_FLAG_PC_FROM_DEBUG_MENU))
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{
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taskId = CreateTask(Task_PCMainMenu, 80);
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gTasks[taskId].tState = 0;
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@ -1678,7 +1678,7 @@ static void FieldTask_ReturnToPcMenu(void)
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}
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else
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{
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FlagClear(FLAG_SYS_PC_FROM_DEBUG_MENU);
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FlagClear(TX_DEBUG_FLAG_PC_FROM_DEBUG_MENU);
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ScriptContext_Enable();
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}
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SetVBlankCallback(vblankCb);
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@ -194,7 +194,7 @@ bool8 CheckForTrainersWantingBattle(void)
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u8 i;
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#if TX_DEBUG_SYSTEM == TRUE
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if (FlagGet(FLAG_SYS_NO_TRAINER_SEE))
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if (FlagGet(TX_DEBUG_FLAG_NO_TRAINER_SEE))
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return FALSE;
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#endif
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