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add covert cloak check for stats
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@ -10853,6 +10853,12 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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}
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else if (activeBattlerAbility == ABILITY_SHIELD_DUST && flags == 0)
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{
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RecordAbilityBattle(gActiveBattler, ABILITY_SHIELD_DUST);
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return STAT_CHANGE_DIDNT_WORK;
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}
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else if (flags == 0 && GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_COVERT_CLOAK)
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{
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RecordItemEffectBattle(gActiveBattler, HOLD_EFFECT_COVERT_CLOAK);
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return STAT_CHANGE_DIDNT_WORK;
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}
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else // try to decrease
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