Update src/data/text/move_descriptions.h

Co-Authored-By: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
This commit is contained in:
Bassoonian 2022-12-04 00:12:38 +01:00
parent 4ac1e4fc61
commit 051ad7bf69

View File

@ -2974,8 +2974,8 @@ static const u8 sSpringtideStormDescription[] = _(
"Varies with the user's form.");
static const u8 sMysticalPowerDescription[] = _(
"A mysterious power strikes and\n"
"raises the user's Sp. Atk.");
"A mysterious power strikes,\n"
"raising the user's Sp. Atk.");
static const u8 sRagingFuryDescription[] = _(
"A rampage of 2 to 3 turns\n"
@ -3010,8 +3010,8 @@ static const u8 sEsperWingDescription[] = _(
"Ups the user's Speed.");
static const u8 sBitterMaliceDescription[] = _(
"A spine-chilling resentment\n"
"that may lower the foe's Attack.");
"A spine-chilling resentment.\n"
"May lower the foe's Attack.");
static const u8 sShelterDescription[] = _(
"The user hardens their skin,\n"
@ -3050,8 +3050,8 @@ static const u8 sTakeHeartDescription[] = _(
"heal and strengthen itself.");
static const u8 sTeraBlastDescription[] = _(
"Unleashes the user's Tera-type\n"
"energy if Terrastallized.");
"If the user's Terastallized,\n"
"it hits with its Tera-type.");
static const u8 sSilkTrapDescription[] =_(
"Protects itself, lowering\n"
@ -3078,7 +3078,7 @@ static const u8 sJetPunchDescription[] = _(
"speed to strike first.");
static const u8 sSpicyExtractDescription[] = _(
"Sharply boosts target's Attack,\n"
"Sharply ups target's Attack,\n"
"harshly lowers its Defense.");
static const u8 sSpinOutDescription[] = _(
@ -3094,24 +3094,24 @@ static const u8 sIceSpinnerDescription[] = _(
"and destroy the terrain.");
static const u8 sGlaiveRushDescription[] = _(
"Enemy attacks next turn always\n"
"hit with double damage.");
"Foe attacks next turn can't\n"
"miss and do double damage.");
static const u8 sRevivalBlessingDescription[] = _(
"Revives a fainted party {PKMN}\n"
"and restores half of its HP.");
static const u8 sSaltCureDescription[] = _(
"Perpetually damages foe. Super-\n"
"effective against Steel and Water.");
"Hurts foe every turn. Double\n"
"damage to Steel and Water.");
static const u8 sTripleDiveDescription[] = _(
"Hits the target with splashes\n"
"of water three times in a row.");
"Hits target with splashes\n"
"of water 3 times in a row.");
static const u8 sMortalSpinDescription[] = _(
"Poisons all foes and eliminates\n"
"trapping moves and Leech Seed.");
"Erases trap moves and Leech\n"
"Seed. Poisons adjecent foes.");
static const u8 sDoodleDescription[] = _(
"Changes user's and ally's\n"
@ -3122,56 +3122,56 @@ static const u8 sFilletAwayDescription[] = _(
"Speed by using its own HP.");
static const u8 sKowtowCleaveDescription[] = _(
"Slashes the foe after kowtowing.\n"
"This attack never misses.");
"User slashes the foe after\n"
"kowtowing. It never misses.");
static const u8 sFlowerTrickDescription[] = _(
"A bouquet of flowers never misses\n"
"and always lands a critical hit.");
"Rigged bouquet. Always gets\n"
"a critical hit, never missing.");
static const u8 sTorchSongDescription[] = _(
"Scorches the target. Boosts the\n"
"user's Sp. Atk.");
"Flames scorch the target.\n"
"Boosts the user's Sp. Atk.");
static const u8 sAquaStepDescription[] = _(
"Light and fluid dance steps hit.\n"
"Boosts the user's Speed.");
"Hits with light, fluid dance\n"
"steps. Ups the user's Speed.");
static const u8 sRagingBullDescription[] = _(
"A bull-like tackle breaks barriers.\n"
"The type depends on the user's form.");
"Tackle that breaks barriers.\n"
"User's form determines type.");
static const u8 sMakeItRainDescription[] = _(
"The user's Sp. Atk stat is lowered.\n"
"Money is earned after battle.");
"Lowers the user's Sp. Atk.\n"
"Money is recovered after.");
static const u8 sRuinationDescription[] = _(
"A summoned ruinous disaster cuts\n"
"the target's HP in half.");
"Summons a ruinous disaster\n"
"and cuts half the foe's HP.");
static const u8 sCollisionCourseDescription[] = _(
"A massive prehistoric explosion\n"
"that is stronger when supereffective.");
"Prehistoric explosion that's\n"
"stronger if supereffective.");
static const u8 sElectroDriftDescription[] = _(
"Futuristic electricity piercing\n"
"that is stronger when supereffective.");
"Futuristic electricity. It's\n"
"stronger if supereffective.");
static const u8 sShedTailDescription[] = _(
"Creates a Substitute for itself\n"
"before switching out.");
"Creates a Substitute for\n"
"itself before switching out.");
static const u8 sChillyReceptionDescription[] =_(
"A bad joke summons a snowstorm.\n"
"Bad joke summons snowstorm.\n"
"The user also switches out.");
static const u8 sTidyUpDescription[] = _(
"The user tidies up hazards.\n"
"Its Attack and Speed are raised.");
"User tidies up hazards and\n"
"raises its Attack and Speed.");
static const u8 sSnowscapeDescription[] = _(
"Summons a snowstorm that\n"
"strikes every turn.");
"lasts for five turns.");
static const u8 sPounceDescription[] = _(
"The user pounces on the foe,\n"
@ -3186,16 +3186,16 @@ static const u8 sChillingWaterDescription[] = _(
"lowers the target's Attack.");
static const u8 sHyperDrillDescription[] = _(
"A spinning pointed part pierces\n"
"through a foe's Protect.");
"A spinning pointed part\n"
"bypasses a foe's Protect.");
static const u8 sTwinBeamDescription[] = _(
"Mystical beams from the user's\n"
"eyes hit twice in a row.");
"Mystical eye-beams that hit\n"
"the target twice in a row.");
static const u8 sRageFistDescription[] = _(
"The more the user has been hit,\n"
"the stronger the move.");
"The more the user has been\n"
"hit, the stronger the move.");
static const u8 sArmorCannonDescription[] = _(
"A strong attack but lowers\n"