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Fix double battles damage scoring
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@ -436,7 +436,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
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for (j = 0; j < MAX_MON_MOVES; j++) {
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gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
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gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][i];
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gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][j];
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}
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}
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}
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