npc_obj_ministep_stop_on_arrival

This commit is contained in:
PikalaxALT 2017-09-17 08:05:33 -04:00
parent 7c8991842f
commit 0582b5cb90
5 changed files with 32 additions and 53 deletions

View File

@ -5,39 +5,6 @@
.text
thumb_func_start npc_obj_ministep_stop_on_arrival
@ bool8 npc_obj_ministep_stop_on_arrival(struct npc_state *fieldObject, struct obj *object)
npc_obj_ministep_stop_on_arrival: @ 8093AB8
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
bl obj_npc_ministep
lsls r0, 24
cmp r0, 0
bne _08093ACE
movs r0, 0
b _08093AEA
_08093ACE:
adds r0, r4, 0
bl npc_coords_shift_still
ldrb r0, [r4]
movs r1, 0x8
orrs r0, r1
strb r0, [r4]
adds r2, r5, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x40
orrs r0, r1
strb r0, [r2]
movs r0, 0x1
_08093AEA:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end npc_obj_ministep_stop_on_arrival
thumb_func_start sub_8093AF0
@ void sub_8093AF0(struct npc_state *fieldObject, struct obj *object, u8 direction)
sub_8093AF0: @ 8093AF0

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@ -14,5 +14,9 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);
bool8 AreZCoordsCompatible(u8, u8);
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
#endif //GUARD_FIELD_GROUND_EFFECT_H

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@ -39,6 +39,7 @@ void sub_8092FF0(s16, s16, s16 *, s16 *);
u8 FieldObjectDirectionToImageAnimId(u8);
void sub_80930E0(s16 *, s16 *, s16, s16);
void FieldObjectClearAnim(struct MapObject *);
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void SpawnFieldObjectsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
@ -69,6 +70,7 @@ u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
u8 npc_block_way(struct MapObject *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
// Exported data declarations

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@ -15,5 +15,6 @@ void sub_8097AC8(struct Sprite *);
void npc_sync_anim_pause_bits(struct MapObject *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct MapObject *);
bool8 obj_npc_ministep(struct Sprite *sprite);
#endif //GUARD_MAP_OBJ_8097404_H

View File

@ -112,21 +112,14 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void SetFieldObjectStepTimer(struct Sprite *, s16);
bool8 RunFieldObjectStepTimer(struct Sprite *);
bool8 npc_block_way__next_tile(struct MapObject *, u8);
u32 state_to_direction(u8, u32, u32);
void DoGroundEffects_OnSpawn(struct MapObject *, struct Sprite *);
void sub_80964E8(struct MapObject *, struct Sprite *);
bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnBeginStep(struct MapObject *, struct Sprite *);
void DoGroundEffects_OnFinishStep(struct MapObject *, struct Sprite *);
void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
void FieldObjectUpdateSubpriority(struct MapObject *, struct Sprite *);
static u32 state_to_direction(u8, u32, u32);
/*static*/ void sub_80964E8(struct MapObject *, struct Sprite *);
static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
/*static*/ void npc_obj_transfer_image_anim_pause_flag(struct MapObject *, struct Sprite *);
bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *fieldObject, s16 x, s16 y);
bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
void FieldObjectClearAnim(struct MapObject *);
static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
// ROM data
@ -3708,7 +3701,7 @@ u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
return retval;
}
bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y)
static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y)
{
s16 left;
s16 right;
@ -3736,7 +3729,7 @@ bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x,
return FALSE;
}
bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
static bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
{
if (gUnknown_0850DB5C[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_0850DB6C[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
{
@ -3745,7 +3738,7 @@ bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16
return FALSE;
}
bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
{
u8 i;
struct MapObject *curObject;
@ -4074,12 +4067,12 @@ u8 GetOppositeDirection(u8 direction)
return directions[direction - 1];
}
u32 zffu_offset_calc(u8 a0, u8 a1)
static u32 zffu_offset_calc(u8 a0, u8 a1)
{
return gUnknown_0850DC2F[a0 - 1][a1 - 1];
}
u32 state_to_direction(u8 a0, u32 a1, u32 a2)
static u32 state_to_direction(u8 a0, u32 a1, u32 a2)
{
u32 zffuOffset;
u8 a1_2;
@ -4095,7 +4088,7 @@ u32 state_to_direction(u8 a0, u32 a1, u32 a2)
return gUnknown_0850DC3F[a0 - 1][zffuOffset - 1];
}
void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
static void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gUnknown_0850DC50[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
{
@ -4189,3 +4182,15 @@ void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 directio
npc_apply_direction(mapObject, sprite, direction, 1);
npc_apply_anim_looping(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
}
bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
{
if (obj_npc_ministep(sprite))
{
npc_coords_shift_still(mapObject);
mapObject->mapobj_bit_3 = TRUE;
sprite->animPaused = TRUE;
return TRUE;
}
return FALSE;
}