diff --git a/src/field_effect_helpers.c b/src/field_effect_helpers.c index 036ff33f2..c3332c7fc 100755 --- a/src/field_effect_helpers.c +++ b/src/field_effect_helpers.c @@ -488,7 +488,7 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite) #undef sObjectMoved // Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it). -// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design? +// The graphics for this effect do not visually correspond to long grass either. Perhaps these graphics were its original design? u32 FldEff_JumpLongGrass(void) { u8 spriteId;