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Implemented Infernal Parade's effect
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@ -424,6 +424,11 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW
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.4byte BattleScript_EffectBarbBarrage @ EFFECT_BARB_BARRAGE
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.4byte BattleScript_EffectTripleArrows @ EFFECT_TRIPLE_ARROWS
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.4byte BattleScript_EffectInfernalParade @ EFFECT_INFERNAL_PARADE
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BattleScript_EffectInfernalParade::
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setmoveeffect MOVE_EFFECT_BURN
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goto BattleScript_EffectHit
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BattleScript_EffectTripleArrows::
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setmoveeffect MOVE_EFFECT_TRIPLE_ARROWS
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@ -405,7 +405,8 @@
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#define EFFECT_DIRE_CLAW 399
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#define EFFECT_BARB_BARRAGE 400
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#define EFFECT_TRIPLE_ARROWS 401
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#define EFFECT_INFERNAL_PARADE 402
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#define NUM_BATTLE_MOVE_EFFECTS 402
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#define NUM_BATTLE_MOVE_EFFECTS 403
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -8780,6 +8780,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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if (IsBattlerTerrainAffected(gBattlerAttacker, STATUS_FIELD_ELECTRIC_TERRAIN))
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MulModifier(&basePower, UQ_4_12(1.5));
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break;
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case EFFECT_INFERNAL_PARADE:
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if (gBattleMons[battlerDef].status1 & STATUS1_ANY)
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basePower *= 2;
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break;
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}
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// Move-specific base power changes
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@ -12744,12 +12744,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_INFERNAL_PARADE] =
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_INFERNAL_PARADE,
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.effect = EFFECT_INFERNAL_PARADE,
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.power = 60,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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