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rename header
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@ -1,7 +1,31 @@
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#ifndef GUARD_FIELDMAPOBJHELP_H
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#define GUARD_FIELDMAPOBJHELP_H
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#ifndef GUARD_FIELD_MAP_OBJ_HELPERS_H
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#define GUARD_FIELD_MAP_OBJ_HELPERS_H
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// Exported type declarations
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// Exported RAM declarations
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extern u8 *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void npc_sync_anim_pause_bits(struct MapObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8 mapObjectId);
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void sub_8097B78(u8, u8);
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#endif
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#endif //GUARD_FIELD_MAP_OBJ_HELPERS_H
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@ -1,34 +0,0 @@
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//
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// Created by scott on 9/7/2017.
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//
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#ifndef GUARD_MAP_OBJ_8097404_H
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#define GUARD_MAP_OBJ_8097404_H
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// Exported type declarations
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// Exported RAM declarations
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extern u8 *gUnknown_020375B8;
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// Exported ROM declarations
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void sub_8097AC8(struct Sprite *);
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void npc_sync_anim_pause_bits(struct MapObject *);
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void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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u8 sub_8097F78(struct MapObject *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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bool8 sub_80976EC(struct Sprite *sprite);
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void sub_80976DC(struct Sprite *, u8);
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void sub_809783C(struct Sprite *, u8, u8, u8);
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void DoShadowFieldEffect(struct MapObject *);
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u8 sub_809785C(struct Sprite *);
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u8 sub_80978E4(struct Sprite *);
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void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
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bool8 sub_80979BC(struct Sprite *);
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void sub_8097750(struct Sprite *);
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bool8 sub_8097758(struct Sprite *);
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void sub_8097FA4(struct MapObject *);
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void sub_8098044(u8);
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void UnfreezeMapObjects(void);
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void FreezeMapObjectsExceptOne(u8 mapObjectId);
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#endif //GUARD_MAP_OBJ_8097404_H
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@ -14,7 +14,7 @@
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#include "rom_818CFC8.h"
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#include "rom_81BE66C.h"
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#include "field_ground_effect.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj_helpers.h"
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#include "mauville_old_man.h"
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#include "metatile_behavior.h"
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#include "field_effect.h"
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@ -2,7 +2,7 @@
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#include "field_ground_effect.h"
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#include "field_map_obj.h"
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#include "field_effect.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj_helpers.h"
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#include "malloc.h"
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#include "task.h"
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#include "util.h"
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@ -15,7 +15,7 @@
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#include "field_screen.h"
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#include "field_weather.h"
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#include "item.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj_helpers.h"
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#include "mail.h"
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#include "metatile_behavior.h"
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#include "overworld.h"
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@ -6,7 +6,7 @@
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#include "field_effect.h"
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#include "field_map_obj.h"
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#include "field_player_avatar.h"
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#include "map_obj_8097404.h"
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#include "field_map_obj_helpers.h"
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#include "pokenav.h"
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#include "task.h"
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#include "util.h"
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