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AI knows Party mons
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@ -254,9 +254,10 @@ struct AiPartyMon
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u16 gender;
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u16 level;
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u16 moves[MAX_MON_MOVES];
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u32 status;
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bool8 isFainted;
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u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle.
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bool8 wasSentInBattle;
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u8 switchInCount; // Counts how many times this Pokemon has been sent out or switched into in a battle.
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};
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struct AIPartyData // Opposing battlers - party mons.
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@ -26,6 +26,7 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void Ai_InitPartyStruct(void);
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void Ai_UpdateSwitchInData(u32 battler);
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void Ai_UpdateFaintData(u32 battler);
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void GetAiLogicData(void);
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extern u8 sBattler_AI;
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@ -30,6 +30,7 @@ extern u8 gBattlePartyCurrentOrder[PARTY_SIZE / 2];
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extern void (*gItemUseCB)(u8, TaskFunc);
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extern const u16 gTutorMoves[];
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extern const struct SpriteTemplate gSpriteTemplate_StatusIcons;
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void AnimatePartySlot(u8 slot, u8 animNum);
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bool8 IsMultiBattle(void);
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@ -47,6 +48,7 @@ bool8 FieldCallback_PrepareFadeInFromMenu(void);
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void CB2_ReturnToPartyMenuFromFlyMap(void);
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void LoadHeldItemIcons(void);
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void DrawHeldItemIconsForTrade(u8 *partyCounts, u8 *partySpriteIds, u8 whichParty);
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void LoadPartyMenuAilmentGfx(void);
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void CB2_ShowPartyMenuForItemUse(void);
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void ItemUseCB_Medicine(u8 taskId, TaskFunc task);
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void ItemUseCB_ReduceEV(u8 taskId, TaskFunc task);
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@ -245,6 +245,7 @@ static void CopyBattlerDataToAIParty(u32 bPosition, u32 side)
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aiMon->species = bMon->species;
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aiMon->level = bMon->level;
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aiMon->status = bMon->status1;
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aiMon->gender = GetGenderFromSpeciesAndPersonality(bMon->species, bMon->personality);
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aiMon->isFainted = FALSE;
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aiMon->wasSentInBattle = TRUE;
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@ -253,6 +254,8 @@ static void CopyBattlerDataToAIParty(u32 bPosition, u32 side)
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void Ai_InitPartyStruct(void)
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{
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u32 i;
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AI_PARTY->count[B_SIDE_PLAYER] = gPlayerPartyCount;
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AI_PARTY->count[B_SIDE_OPPONENT] = gEnemyPartyCount;
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@ -267,6 +270,13 @@ void Ai_InitPartyStruct(void)
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CopyBattlerDataToAIParty(B_POSITION_OPPONENT_LEFT, B_SIDE_OPPONENT);
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CopyBattlerDataToAIParty(B_POSITION_OPPONENT_RIGHT, B_SIDE_OPPONENT);
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}
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// Find fainted mons
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for (i = 0; i < AI_PARTY->count[B_SIDE_PLAYER]; i++)
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{
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if (GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
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AI_PARTY->mons[B_SIDE_PLAYER][i].isFainted = TRUE;
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}
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}
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void Ai_UpdateSwitchInData(u32 battler)
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@ -287,6 +297,8 @@ void Ai_UpdateSwitchInData(u32 battler)
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if (aiMon->moves[i])
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BATTLE_HISTORY->usedMoves[battler][i] = aiMon->moves[i];
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}
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aiMon->switchInCount++;
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aiMon->status = gBattleMons[battler].status1; // Copy status, because it could've been changed in battle.
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}
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else // If not, copy the newly switched-in mon in battle and clear battle history.
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{
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@ -297,6 +309,15 @@ void Ai_UpdateSwitchInData(u32 battler)
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}
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}
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void Ai_UpdateFaintData(u32 battler)
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{
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struct AiPartyMon *aiMon = &AI_PARTY->mons[GET_BATTLER_SIDE(battler)][gBattlerPartyIndexes[battler]];
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ClearBattlerMoveHistory(battler);
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ClearBattlerAbilityHistory(battler);
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ClearBattlerItemEffectHistory(battler);
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aiMon->isFainted = TRUE;
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}
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static void SetBattlerAiData(u8 battlerId)
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{
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AI_DATA->abilities[battlerId] = AI_GetAbility(battlerId);
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@ -7,6 +7,7 @@
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#include "menu_helpers.h"
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#include "scanline_effect.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokemon_icon.h"
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#include "sprite.h"
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#include "item.h"
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@ -30,6 +31,7 @@
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#include "reset_rtc_screen.h"
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#include "reshow_battle_screen.h"
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#include "constants/abilities.h"
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#include "constants/party_menu.h"
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#include "constants/moves.h"
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#include "constants/items.h"
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#include "constants/rgb.h"
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@ -883,7 +885,7 @@ static void PutAiInfoText(struct BattleDebugMenu *data)
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static void PutAiPartyText(struct BattleDebugMenu *data)
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{
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u32 i, j, count, maxWidth;
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u32 i, j, count;
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u8 *text = malloc(0x50), *txtPtr;
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struct AiPartyMon *aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
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@ -891,15 +893,37 @@ static void PutAiPartyText(struct BattleDebugMenu *data)
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count = AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)];
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for (i = 0; i < count; i++)
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{
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if (aiMons[i].wasSentInBattle)
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{
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text[0] = CHAR_LV;
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txtPtr = ConvertIntToDecimalStringN(text + 1, aiMons[i].level, STR_CONV_MODE_LEFT_ALIGN, 3);
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*txtPtr++ = CHAR_SPACE;
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if (aiMons[i].gender == MON_MALE)
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*txtPtr++ = CHAR_MALE;
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else if (aiMons[i].gender == MON_FEMALE)
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*txtPtr++ = CHAR_FEMALE;
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0);
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}
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txtPtr = StringCopyN(text, gAbilityNames[aiMons[i].ability], 7); // The screen is too small to fit the whole string, so we need to drop the last letters.
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0);
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 15, 0, NULL, 0, 0);
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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txtPtr = StringCopyN(text, gMoveNames[aiMons[i].moves[j]], 8);
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 20 + j * 15, 0, NULL, 0, 0);
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
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}
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txtPtr = StringCopyN(text, GetHoldEffectName(aiMons[i].heldEffect), 7);
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
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txtPtr = ConvertIntToDecimalStringN(text, aiMons[i].switchInCount, STR_CONV_MODE_LEFT_ALIGN, 2);
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*txtPtr = EOS;
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AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + (j + 1) * 15, 0, NULL, 0, 0);
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}
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CopyWindowToVram(data->aiMovesWindowId, 3);
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@ -984,9 +1008,11 @@ static void Task_ShowAiKnowledge(u8 taskId)
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}
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}
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#define sConditionSpriteId data[1]
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static void Task_ShowAiParty(u8 taskId)
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{
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u32 i;
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u32 i, ailment;
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struct WindowTemplate winTemplate;
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struct AiPartyMon *aiMons;
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struct BattleDebugMenu *data = GetStructPtr(taskId);
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@ -998,6 +1024,7 @@ static void Task_ShowAiParty(u8 taskId)
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ShowBg(1);
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LoadMonIconPalettes();
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LoadPartyMenuAilmentGfx();
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data->aiBattlerId = data->battlerId;
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aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
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for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++)
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@ -1005,7 +1032,18 @@ static void Task_ShowAiParty(u8 taskId)
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u16 species = SPECIES_OLD_UNOWN_B; // Question mark
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if (aiMons[i].wasSentInBattle && aiMons[i].species)
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species = aiMons[i].species;
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data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) - 5 + 20, 7, 0, 0, FALSE);
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data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) + 15, 7, 1, 0, FALSE);
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gSprites[data->spriteIds.aiPartyIcons[i]].oam.priority = 0;
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gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, (i * 41) + 15, 7, 0);
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gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].oam.priority = 0;
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if (aiMons[i].isFainted)
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ailment = AILMENT_FNT;
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else if (aiMons[i].status)
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ailment = GetAilmentFromStatus(aiMons[i].status);
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else
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ailment = AILMENT_FNT + 1; // blank
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StartSpriteAnim(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId], ailment - 1);
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}
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for (; i < PARTY_SIZE; i++)
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data->spriteIds.aiPartyIcons[i] = 0xFF;
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@ -1013,7 +1051,7 @@ static void Task_ShowAiParty(u8 taskId)
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break;
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// Put text
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case 1:
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winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
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winTemplate = CreateWindowTemplate(1, 0, 3, 29, 16, 15, 0x150);
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data->aiMovesWindowId = AddWindow(&winTemplate);
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PutWindowTilemap(data->aiMovesWindowId);
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PutAiPartyText(data);
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@ -1053,13 +1091,19 @@ static void SwitchToDebugViewFromAiParty(u8 taskId)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (data->spriteIds.aiPartyIcons[i] != 0xFF)
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{
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DestroySpriteAndFreeResources(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId]);
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FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiPartyIcons[i]]);
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}
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}
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ClearWindowTilemap(data->aiMovesWindowId);
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RemoveWindow(data->aiMovesWindowId);
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gTasks[taskId].func = Task_DebugMenuProcessInput;
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}
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#undef sConditionSpriteId
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static void SwitchToDebugView(u8 taskId)
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{
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u32 i;
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@ -1072,6 +1116,7 @@ static void SwitchToDebugView(u8 taskId)
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FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiIconSpriteIds[i]]);
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}
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FreeAndDestroyMonPicSprite(data->aiMonSpriteId);
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ClearWindowTilemap(data->aiMovesWindowId);
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RemoveWindow(data->aiMovesWindowId);
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gTasks[taskId].func = Task_DebugMenuProcessInput;
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@ -3210,9 +3210,7 @@ void FaintClearSetData(void)
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gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
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gBattleMons[gActiveBattler].type3 = TYPE_MYSTERY;
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ClearBattlerMoveHistory(gActiveBattler);
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ClearBattlerAbilityHistory(gActiveBattler);
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ClearBattlerItemEffectHistory(gActiveBattler);
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Ai_UpdateFaintData(gActiveBattler);
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UndoFormChange(gBattlerPartyIndexes[gActiveBattler], GET_BATTLER_SIDE(gActiveBattler), FALSE);
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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UndoMegaEvolution(gBattlerPartyIndexes[gActiveBattler]);
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@ -1143,7 +1143,7 @@ static const struct CompressedSpritePalette sSpritePalette_StatusIcons =
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gStatusPal_Icons, TAG_STATUS_ICONS
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};
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static const struct SpriteTemplate sSpriteTemplate_StatusIcons =
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const struct SpriteTemplate gSpriteTemplate_StatusIcons =
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{
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.tileTag = TAG_STATUS_ICONS,
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.paletteTag = TAG_STATUS_ICONS,
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@ -165,7 +165,6 @@ static bool8 AllocPartyMenuBgGfx(void);
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static void InitPartyMenuWindows(u8);
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static void InitPartyMenuBoxes(u8);
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static void LoadPartyMenuPokeballGfx(void);
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static void LoadPartyMenuAilmentGfx(void);
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static bool8 CreatePartyMonSpritesLoop(void);
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static bool8 RenderPartyMenuBoxes(void);
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static void CreateCancelConfirmPokeballSprites(void);
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@ -4107,7 +4106,7 @@ static void CreatePartyMonStatusSprite(struct Pokemon *mon, struct PartyMenuBox
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{
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if (GetMonData(mon, MON_DATA_SPECIES) != SPECIES_NONE)
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{
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menuBox->statusSpriteId = CreateSprite(&sSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0);
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menuBox->statusSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0);
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SetPartyMonAilmentGfx(mon, menuBox);
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}
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}
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@ -4116,7 +4115,7 @@ static void CreatePartyMonStatusSpriteParameterized(u16 species, u8 status, stru
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{
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if (species != SPECIES_NONE)
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{
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menuBox->statusSpriteId = CreateSprite(&sSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0);
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menuBox->statusSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, menuBox->spriteCoords[4], menuBox->spriteCoords[5], 0);
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UpdatePartyMonAilmentGfx(status, menuBox);
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gSprites[menuBox->statusSpriteId].oam.priority = 0;
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}
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@ -4142,7 +4141,7 @@ static void UpdatePartyMonAilmentGfx(u8 status, struct PartyMenuBox *menuBox)
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}
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}
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static void LoadPartyMenuAilmentGfx(void)
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void LoadPartyMenuAilmentGfx(void)
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{
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LoadCompressedSpriteSheet(&sSpriteSheet_StatusIcons);
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LoadCompressedSpritePalette(&sSpritePalette_StatusIcons);
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