diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 08f6988f3..bdcf871b8 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -176,7 +176,7 @@ // Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag to toggle the feature. #define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water. #define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles. -#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon +#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon // Var Settings // To use the following features in scripting, replace the 0s with the var ID you're assigning it to.