Decompile start of flying.c

This commit is contained in:
Marcus Huderle 2019-02-19 15:08:40 -06:00 committed by huderlem
parent 1b0079445d
commit 05f9368154
3 changed files with 307 additions and 823 deletions

View File

@ -5,823 +5,6 @@
.text .text
thumb_func_start sub_810DE70
sub_810DE70: @ 810DE70
push {r4,lr}
adds r4, r0, 0
movs r1, 0
bl InitSpritePosToAnimTarget
ldrh r0, [r4, 0x22]
adds r0, 0x14
strh r0, [r4, 0x22]
movs r0, 0xBF
strh r0, [r4, 0x30]
ldr r1, =sub_810DE98
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DE70
thumb_func_start sub_810DE98
sub_810DE98: @ 810DE98
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x20
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x8
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r0, 0x5
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x47
bne _0810DED2
adds r0, r4, 0
bl DestroyAnimSprite
_0810DED2:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810DE98
thumb_func_start sub_810DED8
sub_810DED8: @ 810DED8
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x8]
ldrh r0, [r1]
strh r0, [r4, 0xA]
ldr r0, =0x00002719
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldr r0, =sub_810DF18
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DED8
thumb_func_start sub_810DF18
sub_810DF18: @ 810DF18
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r2, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r3, r0, r2
ldrh r0, [r3, 0x1C]
adds r1, r0, 0x1
strh r1, [r3, 0x1C]
lsls r0, 16
asrs r0, 16
movs r4, 0xA
ldrsh r1, [r3, r4]
adds r7, r2, 0
cmp r0, r1
bne _0810DF76
movs r0, 0
strh r0, [r3, 0x1C]
ldrb r0, [r3, 0xC]
ldr r2, =gPlttBufferFaded
lsls r0, 4
movs r3, 0x84
lsls r3, 1
adds r1, r0, r3
lsls r1, 1
adds r1, r2
ldrh r6, [r1]
movs r4, 0x7
mov r12, r0
ldr r0, =0x00000107
add r0, r12
lsls r0, 1
adds r3, r0, r2
_0810DF5E:
ldrh r0, [r3]
strh r0, [r1]
subs r3, 0x2
subs r1, 0x2
subs r4, 0x1
cmp r4, 0
bgt _0810DF5E
ldr r0, =0x00000101
add r0, r12
lsls r0, 1
adds r0, r2
strh r6, [r0]
_0810DF76:
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r7
ldrh r1, [r0, 0x8]
subs r1, 0x1
strh r1, [r0, 0x8]
lsls r1, 16
cmp r1, 0
bne _0810DF90
adds r0, r5, 0
bl DestroyAnimVisualTask
_0810DF90:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DF18
thumb_func_start sub_810DFA8
sub_810DFA8: @ 810DFA8
push {r4-r6,lr}
adds r6, r0, 0
movs r1, 0x1
bl InitSpritePosToAnimAttacker
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DFC8
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_0810DFC8:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
adds r0, r1
strh r0, [r6, 0x32]
ldrh r0, [r6, 0x22]
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
adds r0, r6, 0
bl InitAnimLinearTranslation
ldr r0, =RunStoredCallbackWhenAffineAnimEnds
str r0, [r6, 0x1C]
ldr r1, =sub_810E028
adds r0, r6, 0
bl StoreSpriteCallbackInData6
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DFA8
thumb_func_start sub_810E028
sub_810E028: @ 810E028
push {r4,lr}
adds r4, r0, 0
bl AnimTranslateLinear
lsls r0, 24
cmp r0, 0
beq _0810E03C
adds r0, r4, 0
bl DestroyAnimSprite
_0810E03C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810E028
thumb_func_start sub_810E044
sub_810E044: @ 810E044
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E070
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
ldrh r0, [r1, 0x6]
negs r0, r0
strh r0, [r1, 0x6]
_0810E070:
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810E088
ldr r0, =gBattleAnimArgs
ldrh r1, [r0, 0x2]
negs r1, r1
strh r1, [r0, 0x2]
ldrh r1, [r0, 0x6]
negs r1, r1
strh r1, [r0, 0x6]
_0810E088:
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
ldrh r3, [r5, 0x20]
adds r1, r3
strh r1, [r5, 0x20]
lsrs r0, 24
ldrh r1, [r2, 0x2]
adds r0, r1
strh r0, [r5, 0x22]
ldrh r0, [r2, 0x8]
strh r0, [r5, 0x2E]
movs r3, 0xC
ldrsh r0, [r2, r3]
cmp r0, 0
bne _0810E0EC
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _0810E0FE
.pool
_0810E0EC:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
adds r3, r5, 0
adds r3, 0x36
movs r1, 0x1
bl SetAverageBattlerPositions
_0810E0FE:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x4]
ldrh r1, [r5, 0x32]
adds r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r4, 0x6]
ldrh r3, [r5, 0x36]
adds r0, r3
strh r0, [r5, 0x36]
ldr r0, =StartAnimLinearTranslation
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldrb r1, [r4, 0xA]
adds r0, r5, 0
bl SeekSpriteAnim
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E044
thumb_func_start sub_810E13C
sub_810E13C: @ 810E13C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl InitSpritePosToAnimAttacker
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x30]
ldr r0, =sub_810E184
str r0, [r4, 0x1C]
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x3E
ldrb r0, [r1]
movs r2, 0x4
orrs r0, r2
strb r0, [r1]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E13C
thumb_func_start sub_810E184
sub_810E184: @ 810E184
push {lr}
adds r2, r0, 0
ldrh r1, [r2, 0x2E]
movs r3, 0x2E
ldrsh r0, [r2, r3]
cmp r0, 0
ble _0810E198
subs r0, r1, 0x1
strh r0, [r2, 0x2E]
b _0810E1AA
_0810E198:
ldrh r0, [r2, 0x30]
ldrh r1, [r2, 0x32]
adds r0, r1
strh r0, [r2, 0x32]
lsls r0, 16
asrs r0, 24
ldrh r1, [r2, 0x26]
subs r1, r0
strh r1, [r2, 0x26]
_0810E1AA:
movs r3, 0x22
ldrsh r0, [r2, r3]
movs r3, 0x26
ldrsh r1, [r2, r3]
adds r0, r1
movs r1, 0x20
negs r1, r1
cmp r0, r1
bge _0810E1C2
adds r0, r2, 0
bl DestroyAnimSprite
_0810E1C2:
pop {r0}
bx r0
thumb_func_end sub_810E184
thumb_func_start sub_810E1C8
sub_810E1C8: @ 810E1C8
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810E1F8
movs r0, 0x88
lsls r0, 1
strh r0, [r5, 0x20]
ldr r0, =0x0000ffe0
strh r0, [r5, 0x22]
adds r0, r5, 0
movs r1, 0x1
bl StartSpriteAffineAnim
b _0810E1FE
.pool
_0810E1F8:
ldr r0, =0x0000ffe0
strh r0, [r5, 0x20]
strh r0, [r5, 0x22]
_0810E1FE:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl InitAnimLinearTranslation
ldr r0, =sub_810E24C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E1C8
thumb_func_start sub_810E24C
sub_810E24C: @ 810E24C
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl AnimTranslateLinear
ldrh r1, [r4, 0x34]
lsrs r0, r1, 8
cmp r0, 0xC8
bls _0810E274
ldrh r0, [r4, 0x24]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
movs r0, 0
strh r0, [r4, 0x24]
movs r0, 0xFF
ands r0, r1
strh r0, [r4, 0x34]
_0810E274:
movs r1, 0x20
ldrsh r0, [r4, r1]
movs r2, 0x24
ldrsh r1, [r4, r2]
adds r0, r1
adds r0, 0x20
movs r1, 0x98
lsls r1, 1
cmp r0, r1
bhi _0810E296
movs r1, 0x22
ldrsh r0, [r4, r1]
movs r2, 0x26
ldrsh r1, [r4, r2]
adds r0, r1
cmp r0, 0xA0
ble _0810E2BC
_0810E296:
movs r0, 0
bl GetAnimBattlerSpriteId
ldr r2, =gSprites
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
adds r1, 0x3E
ldrb r2, [r1]
movs r0, 0x5
negs r0, r0
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
bl DestroyAnimSprite
_0810E2BC:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E24C
thumb_func_start sub_810E2C8
sub_810E2C8: @ 810E2C8
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
subs r1, r0, 0x1
strh r1, [r4, 0x2E]
lsls r0, 16
cmp r0, 0
bgt _0810E308
ldrb r0, [r4, 0x1]
lsls r0, 30
lsrs r0, 30
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0810E2FA
ldrb r0, [r4, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
ldrb r1, [r4, 0x1]
movs r0, 0x4
negs r0, r0
ands r0, r1
strb r0, [r4, 0x1]
_0810E2FA:
adds r0, r4, 0
bl DestroySprite
ldr r1, =gAnimVisualTaskCount
ldrb r0, [r1]
subs r0, 0x1
strb r0, [r1]
_0810E308:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E2C8
thumb_func_start sub_810E314
sub_810E314: @ 810E314
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r7, r0, 0
adds r5, r7, 0
adds r5, 0x2E
ldr r0, =gBattleAnimArgs
ldrh r1, [r0, 0xE]
movs r0, 0x80
lsls r0, 1
ands r0, r1
cmp r0, 0
beq _0810E33C
ldr r0, =gBattleAnimAttacker
b _0810E33E
.pool
_0810E33C:
ldr r0, =gBattleAnimTarget
_0810E33E:
ldrb r6, [r0]
adds r0, r6, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810E354
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r1]
_0810E354:
adds r0, r6, 0
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
ldr r4, =gBattleAnimArgs
lsrs r0, 24
ldrh r1, [r4]
adds r0, r1
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
adds r1, r0, r1
strh r1, [r7, 0x22]
lsls r1, 8
strh r1, [r5, 0x8]
ldrh r1, [r4, 0xC]
adds r0, r1
lsls r0, 1
ldrh r2, [r5, 0xE]
movs r1, 0x1
ands r1, r2
orrs r1, r0
strh r1, [r5, 0xE]
ldrb r0, [r5]
movs r2, 0x4
mov r8, r2
mov r1, r8
orrs r0, r1
strb r0, [r5]
ldrh r0, [r4, 0x4]
ldrb r1, [r4, 0x4]
strh r1, [r5, 0x2]
lsls r0, 16
lsrs r0, 24
strh r0, [r5, 0xA]
ldrh r0, [r4, 0x6]
strh r0, [r5, 0x4]
ldrh r0, [r4, 0x8]
strh r0, [r5, 0x6]
ldrh r0, [r4, 0xA]
strh r0, [r5, 0xC]
subs r1, 0x40
lsls r1, 16
lsrs r1, 16
cmp r1, 0x7F
bhi _0810E44A
bl IsContest
lsls r0, 24
cmp r0, 0
bne _0810E3F0
adds r0, r6, 0
bl GetBattlerSpriteBGPriority
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r7, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r7, 0x5]
b _0810E408
.pool
_0810E3F0:
adds r0, r6, 0
bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r7, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r7, 0x5]
_0810E408:
ldrb r1, [r5, 0xE]
movs r4, 0x2
negs r4, r4
adds r0, r4, 0
ands r0, r1
strb r0, [r5, 0xE]
movs r2, 0x4
ldrsh r0, [r5, r2]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
bne _0810E4AA
adds r3, r7, 0
adds r3, 0x3F
ldrb r2, [r3]
lsls r0, r2, 31
lsrs r0, 31
movs r1, 0x1
eors r1, r0
adds r0, r4, 0
ands r0, r2
orrs r0, r1
strb r0, [r3]
lsls r0, 31
lsrs r0, 31
adds r1, r7, 0
adds r1, 0x2A
strb r0, [r1]
ldrb r0, [r3]
movs r1, 0x4
orrs r0, r1
b _0810E4A2
_0810E44A:
adds r0, r6, 0
bl GetBattlerSpriteBGPriority
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r7, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r7, 0x5]
ldrb r0, [r5, 0xE]
movs r4, 0x1
orrs r0, r4
strb r0, [r5, 0xE]
movs r1, 0x4
ldrsh r0, [r5, r1]
movs r1, 0x80
lsls r1, 8
ands r0, r1
cmp r0, 0
beq _0810E4AA
adds r3, r7, 0
adds r3, 0x3F
ldrb r2, [r3]
lsls r1, r2, 31
lsrs r1, 31
movs r0, 0x1
eors r1, r0
ands r1, r4
movs r0, 0x2
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
lsls r0, 31
lsrs r0, 31
adds r1, r7, 0
adds r1, 0x2A
strb r0, [r1]
ldrb r0, [r3]
mov r2, r8
orrs r0, r2
_0810E4A2:
movs r1, 0x11
negs r1, r1
ands r0, r1
strb r0, [r3]
_0810E4AA:
ldrh r1, [r5, 0x2]
lsrs r1, 6
lsls r1, 4
ldrb r2, [r5]
movs r0, 0xF
ands r0, r2
orrs r0, r1
strb r0, [r5]
ldr r3, =gSineTable
ldrh r0, [r5, 0x2]
lsls r0, 1
adds r0, r3
movs r2, 0
ldrsh r1, [r0, r2]
ldrb r0, [r5, 0xC]
muls r0, r1
asrs r0, 8
strh r0, [r7, 0x24]
ldrb r2, [r7, 0x3]
lsls r2, 26
lsrs r2, 27
movs r1, 0x24
ldrsh r0, [r7, r1]
negs r0, r0
asrs r0, 1
ldrb r5, [r5, 0xA]
adds r0, r5
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 1
adds r1, r3
ldrh r4, [r1]
ldr r1, =gOamMatrices
lsls r2, 3
adds r2, r1
adds r0, 0x40
lsls r0, 1
adds r0, r3
ldrh r0, [r0]
strh r0, [r2, 0x6]
strh r0, [r2]
strh r4, [r2, 0x2]
lsls r0, r4, 16
asrs r0, 16
negs r0, r0
strh r0, [r2, 0x4]
ldr r0, =sub_810E520
str r0, [r7, 0x1C]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810E314
thumb_func_start sub_810E520 thumb_func_start sub_810E520
sub_810E520: @ 810E520 sub_810E520: @ 810E520
push {r4-r7,lr} push {r4-r7,lr}

View File

@ -165,6 +165,7 @@ SECTIONS {
src/ice.o(.text); src/ice.o(.text);
src/fight.o(.text); src/fight.o(.text);
src/poison.o(.text); src/poison.o(.text);
src/flying.o(.text);
asm/flying.o(.text); asm/flying.o(.text);
src/psychic.o(.text); src/psychic.o(.text);
src/bug.o(.text); src/bug.o(.text);

View File

@ -1,13 +1,16 @@
#include "global.h" #include "global.h"
#include "battle_anim.h" #include "battle_anim.h"
#include "palette.h"
#include "trig.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h" #include "constants/rgb.h"
extern void sub_810DE70(struct Sprite *); void sub_810DE70(struct Sprite *);
extern void sub_810DFA8(struct Sprite *); void sub_810DFA8(struct Sprite *);
extern void sub_810E044(struct Sprite *); void sub_810E044(struct Sprite *);
extern void sub_810E13C(struct Sprite *); void sub_810E13C(struct Sprite *);
extern void sub_810E1C8(struct Sprite *); void sub_810E1C8(struct Sprite *);
extern void sub_810E314(struct Sprite *); void sub_810E314(struct Sprite *);
extern void sub_810EA4C(struct Sprite *); extern void sub_810EA4C(struct Sprite *);
extern void sub_810EAA0(struct Sprite *); extern void sub_810EAA0(struct Sprite *);
extern void sub_810EC34(struct Sprite *); extern void sub_810EC34(struct Sprite *);
@ -18,6 +21,13 @@ extern void sub_810EEF8(struct Sprite *);
extern void sub_810F004(struct Sprite *); extern void sub_810F004(struct Sprite *);
extern void sub_810F084(struct Sprite *); extern void sub_810F084(struct Sprite *);
static void sub_810DE98(struct Sprite *);
static void sub_810DF18(u8);
static void sub_810E028(struct Sprite *);
static void sub_810E184(struct Sprite *);
static void sub_810E24C(struct Sprite *);
void sub_810E520(struct Sprite *);
const struct SpriteTemplate gUnknown_08596270 = const struct SpriteTemplate gUnknown_08596270 =
{ {
.tileTag = ANIM_TAG_GUST, .tileTag = ANIM_TAG_GUST,
@ -326,3 +336,293 @@ const struct SpriteTemplate gUnknown_08596514 =
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F084, .callback = sub_810F084,
}; };
void sub_810DE70(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
sprite->data[1] = 191;
sprite->callback = sub_810DE98;
sprite->callback(sprite);
}
static void sub_810DE98(struct Sprite *sprite) {
sprite->pos2.x = Sin(sprite->data[1], 32);
sprite->pos2.y = Cos(sprite->data[1], 8);
sprite->data[1] += 5;
sprite->data[1] &= 0xFF;
if (++sprite->data[0] == 71)
DestroyAnimSprite(sprite);
}
void sub_810DED8(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
gTasks[taskId].func = sub_810DF18;
}
static void sub_810DF18(u8 taskId)
{
u8 data2;
u16 temp;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
do
{
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
i--;
}
while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
void sub_810DFA8(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_810E028);
}
static void sub_810E028(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
void sub_810E044(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
void sub_810E13C(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810E184;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
}
static void sub_810E184(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else
{
sprite->data[2] += sprite->data[1];
sprite->pos2.y -= (sprite->data[2] >> 8);
}
if (sprite->pos1.y + sprite->pos2.y < -32)
DestroyAnimSprite(sprite);
}
void sub_810E1C8(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 272;
sprite->pos1.y = -32;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->pos1.x = -32;
sprite->pos1.y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_810E24C;
}
static void sub_810E24C(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.x = 0;
sprite->data[3] &= 0xFF;
}
if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
DestroyAnimSprite(sprite);
}
}
void sub_810E2C8(struct Sprite *sprite)
{
if (sprite->data[0]-- <= 0)
{
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = 0;
}
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
}
// FAKEMATCHING
void sub_810E314(struct Sprite *sprite)
{
s16 *data;
u8 slot;
s16 spriteCoord;
int t1, t2;
u32 arg2;
u32 matrixNum;
u8 sinIndex;
register s16 sinVal asm ("r4");
register int sinVal2 asm ("r0");
data = sprite->data;
if (gBattleAnimArgs[7] & 0x100)
slot = gBattleAnimAttacker;
else
slot = gBattleAnimTarget;
if (GetBattlerSide(slot) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(slot, 1);
sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
data[4] = sprite->pos1.y << 8;
t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
data[7] = (data[7] & 1) | t1;
((u8 *) data)[0] |= 4;
arg2 = (u16) gBattleAnimArgs[2];
data[1] = (u8) gBattleAnimArgs[2];
arg2 <<= 16;
data[5] = arg2 >> 24;
data[2] = gBattleAnimArgs[3];
data[3] = gBattleAnimArgs[4];
data[6] = gBattleAnimArgs[5];
if ((u16) (data[1] - 64) <= 0x7f)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
((u8 *) data)[14] = data[7] & -2;
if (!(data[2] & 0x8000))
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
{
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
((u8 *) data)[14] |= 1;
if (data[2] & 0x8000)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
t2 = (u16) data[1] >> 6 << 4;
((u8 *) data)[0] = (15 & data[0]) | t2;
sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data[5];
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
sinVal2 = -sinVal;
gOamMatrices[matrixNum].c = sinVal2;
sprite->callback = sub_810E520;
}