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Replace EFFECT_THAW_HIT
Both moves that used EFFECT_THAW_HIT now use EFFECT_BURN_HIT.
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@ -2716,7 +2716,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FLAME_WHEEL] =
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{
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.effect = EFFECT_THAW_HIT,
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.effect = EFFECT_BURN_HIT,
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.power = 60,
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.type = TYPE_FIRE,
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.accuracy = 100,
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@ -3508,7 +3508,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SACRED_FIRE] =
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{
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.effect = EFFECT_THAW_HIT,
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.effect = EFFECT_BURN_HIT,
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.power = 100,
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.type = TYPE_FIRE,
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.accuracy = 95,
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