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Update battle_moves.h
When I made the Gen. 7 moves data, I screwed up Spirit Shackle's effect. I should have gave it EFFECT_PLACEHOLDER as it will probably need a new effect.
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@ -7512,7 +7512,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.split = SPLIT_STATUS,
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},
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{ // MOVE_SPIRIT_SHACKLE
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.effect = EFFECT_MEAN_LOOK,
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.effect = EFFECT_PLACEHOLDER,
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.power = 80,
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.type = TYPE_GHOST,
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.accuracy = 100,
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