mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Document and decompile more of frontier pass.
This commit is contained in:
parent
08a3533682
commit
0688725afb
1334
asm/frontier_pass.s
1334
asm/frontier_pass.s
File diff suppressed because it is too large
Load Diff
7
include/frontier_pass.h
Normal file
7
include/frontier_pass.h
Normal file
@ -0,0 +1,7 @@
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#ifndef GUARD_FRONTIER_PASS_H
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#define GUARD_FRONTIER_PASS_H
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void ShowFrontierPass(void (*callback)(void));
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void CB2_ReshowFrontierPass(void);
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#endif // GUARD_FRONTIER_PASS_H
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@ -4863,6 +4863,9 @@ extern const u32 gUnknown_08DD1F78[];
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// Frontier Pass
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extern const u32 gUnknown_08DE08C8[];
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extern const u32 gUnknown_08DE2084[];
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extern const u32 gUnknown_08DE3350[];
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extern const u32 gUnknown_08DE3374[];
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extern const u32 gUnknown_08DE3060[];
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extern const u16 gUnknown_08DE07C8[][16];
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#endif //GUARD_GRAPHICS_H
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@ -63,7 +63,7 @@ void TintPlttBuffer(u32, s8, s8, s8);
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void UnfadePlttBuffer(u32);
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void BeginFastPaletteFade(u8);
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void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
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void BlendPalettes(u32, u8, u16);
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void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color);
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void BlendPalettesUnfaded(u32, u8, u16);
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void sub_80A2C44(u32 a1, s8 a2, u8 a3, u8 a4, u16 a5, u8 a6, u8 a7);
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void TintPalette_GrayScale(u16 *palette, u16 count);
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@ -2248,4 +2248,9 @@ extern const u8 gText_Var1DarkLightGreyBP[];
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extern const u8 gText_BattleTower[];
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extern const u8 gText_BattlePtsWon[];
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#endif //GUARD_STRINGS_H
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// Frontier Pass
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extern const u8 gText_SymbolsEarned[];
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extern const u8 gText_BattleRecord[];
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extern const u8 gText_BattlePoints[];
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#endif // GUARD_STRINGS_H
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@ -10,19 +10,36 @@
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#include "text_window.h"
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#include "task.h"
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#include "graphics.h"
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#include "strings.h"
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#include "frontier_pass.h"
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#include "international_string_util.h"
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#include "palette.h"
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#include "window.h"
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#include "decompress.h"
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#include "menu_helpers.h"
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#include "menu.h"
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#include "bg.h"
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#include "sound.h"
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#include "string_util.h"
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#include "battle_pyramid.h"
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#include "overworld.h"
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#include "math_util.h"
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#include "constants/battle_frontier.h"
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#include "constants/rgb.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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// All windows displayed in the frontier pass.
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enum
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{
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WINDOW_EARNED_SYMBOLS,
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WINDOW_BATTLE_RECORD,
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WINDOW_BATTLE_POINTS,
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WINDOW_DESCRIPTION,
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WINDOW_4,
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WINDOW_COUNT
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};
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enum
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{
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CURSOR_AREA_NOTHING,
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@ -41,8 +58,8 @@ struct FrontierPassData
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void (*callback)(void);
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u16 state;
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u16 battlePoints;
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s16 x;
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s16 y;
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s16 cursorX;
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s16 cursorY;
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u8 cursorArea;
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u8 previousCursorArea;
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u8 hasBattleRecord:1;
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@ -51,13 +68,14 @@ struct FrontierPassData
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u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
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};
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struct FrontierPassUnk
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struct FrontierPassGfx
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{
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u32 unk0[8];
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struct Sprite *cursorSprite;
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struct Sprite *symbolSprites[NUM_FRONTIER_FACILITIES];
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u8 *unk20;
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u8 *unk24;
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u8 *unk28;
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bool8 unk2C;
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bool8 setAffine;
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s16 unk2E;
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s16 unk30;
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u8 tilemapBuff1[0x1000];
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@ -68,26 +86,29 @@ struct FrontierPassUnk
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struct FrontierPassSaved
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{
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void (*callback)(void);
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s16 x;
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s16 y;
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s16 cursorX;
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s16 cursorY;
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};
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extern struct FrontierPassData *gUnknown_02039CEC;
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extern struct FrontierPassUnk *gUnknown_02039CF0;
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extern struct FrontierPassGfx *gUnknown_02039CF0;
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extern struct FrontierPassSaved gUnknown_02039CF8;
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// This file's functions.
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u32 sub_80C51F0(void (*callback)(void));
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void sub_80C544C(void);
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u32 AllocateFrontierPassData(void (*callback)(void));
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void ShowFrontierMap(void (*callback)(void));
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void CB2_InitFrontierPass(void);
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void sub_80C629C(void);
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void sub_80C63FC(void);
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void sub_80C62DC(void);
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u32 sub_80C52E4(void);
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bool32 sub_80C5484(void);
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bool32 sub_80C570C(void);
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void sub_80C5A48(u8 taskId);
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void sub_80C5BD8(u8 taskId);
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void FreeCursorAndSymbolSprites(void);
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void LoadCursorAndSymbolSprites(void);
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u32 FreeFrontierPassData(void);
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bool32 InitFrontierPass(void);
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bool32 HideFrontierPass(void);
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void Task_HandleFrontierPassInput(u8 taskId);
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void Task_DoFadeEffect(u8 taskId);
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void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
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void PrintAreaDescription(u8 cursorArea);
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void sub_80C5F58(bool8 arg0, bool8 arg1);
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// Const rom data.
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extern const s16 gUnknown_085713E0[][2];
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@ -96,6 +117,13 @@ extern const struct WindowTemplate gUnknown_08571400[];
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extern const u32 gUnknown_085712F8[];
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extern const u32 gUnknown_085712C0[];
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extern const u32 gUnknown_08571060[];
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extern const u8 gUnknown_08571448[];
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extern const u8 gUnknown_0857144B[];
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extern const u8 *const gUnknown_08571614[];
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extern const struct SpritePalette gUnknown_085714E4[];
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extern const struct CompressedSpriteSheet gUnknown_085714BC[];
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extern const struct SpriteTemplate gUnknown_085715B4;
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extern const struct SpriteTemplate gUnknown_085715E4;
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// code
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void sub_80C50D0(void)
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@ -126,19 +154,19 @@ void sub_80C50D0(void)
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CpuFill32(0, (void *)OAM, OAM_SIZE);
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}
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void sub_80C51C4(void (*callback)(void))
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void ShowFrontierPass(void (*callback)(void))
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{
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sub_80C51F0(callback);
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SetMainCallback2(sub_80C544C);
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AllocateFrontierPassData(callback);
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SetMainCallback2(CB2_InitFrontierPass);
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}
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void sub_80C51D8(void)
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void LeaveFrontierPass(void)
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{
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SetMainCallback2(gUnknown_02039CEC->callback);
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sub_80C52E4();
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FreeFrontierPassData();
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}
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u32 sub_80C51F0(void (*callback)(void))
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u32 AllocateFrontierPassData(void (*callback)(void))
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{
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u8 i;
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@ -153,13 +181,13 @@ u32 sub_80C51F0(void (*callback)(void))
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i = GetCurrentRegionMapSectionId();
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if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
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{
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gUnknown_02039CEC->x = 176;
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gUnknown_02039CEC->y = 104;
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gUnknown_02039CEC->cursorX = 176;
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gUnknown_02039CEC->cursorY = 104;
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}
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else
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{
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gUnknown_02039CEC->x = 176;
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gUnknown_02039CEC->y = 48;
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gUnknown_02039CEC->cursorX = 176;
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gUnknown_02039CEC->cursorY = 48;
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}
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gUnknown_02039CEC->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
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@ -177,7 +205,7 @@ u32 sub_80C51F0(void (*callback)(void))
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return 0;
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}
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u32 sub_80C52E4(void)
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u32 FreeFrontierPassData(void)
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{
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if (gUnknown_02039CEC == NULL)
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return 1;
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@ -187,7 +215,7 @@ u32 sub_80C52E4(void)
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return 0;
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}
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u32 sub_80C5310(void)
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u32 AllocateFrontierPassGfx(void)
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{
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if (gUnknown_02039CF0 != NULL)
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return 1;
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@ -199,7 +227,7 @@ u32 sub_80C5310(void)
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return 0;
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}
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u32 sub_80C5340(void)
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u32 FreeFrontierPassGfx(void)
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{
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FreeAllWindowBuffers();
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if (gUnknown_02039CF0 == NULL)
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@ -217,9 +245,9 @@ u32 sub_80C5340(void)
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return 0;
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}
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void sub_80C53AC(void)
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void VblankCb_FrontierPass(void)
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{
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if (gUnknown_02039CF0->unk2C)
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if (gUnknown_02039CF0->setAffine)
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{
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SetBgAffine(2,
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gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
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@ -235,31 +263,31 @@ void sub_80C53AC(void)
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TransferPlttBuffer();
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}
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void sub_80C5438(void)
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void CB2_FrontierPass(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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}
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void sub_80C544C(void)
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void CB2_InitFrontierPass(void)
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{
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if (sub_80C5484())
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if (InitFrontierPass())
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{
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CreateTask(sub_80C5A48, 0);
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SetMainCallback2(sub_80C5438);
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CreateTask(Task_HandleFrontierPassInput, 0);
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SetMainCallback2(CB2_FrontierPass);
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}
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}
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void sub_80C5470(void)
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void CB2_HideFrontierPass(void)
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{
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if (sub_80C570C())
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if (HideFrontierPass())
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{
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sub_80C51D8();
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LeaveFrontierPass();
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}
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}
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bool32 sub_80C5484(void)
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bool32 InitFrontierPass(void)
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{
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u32 sizeOut = 0;
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@ -282,7 +310,7 @@ bool32 sub_80C5484(void)
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reset_temp_tile_data_buffers();
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break;
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case 3:
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sub_80C5310();
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AllocateFrontierPassGfx();
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break;
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case 4:
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ResetBgsAndClearDma3BusyFlags(0);
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@ -330,8 +358,8 @@ bool32 sub_80C5484(void)
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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sub_80C62DC();
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SetVBlankCallback(sub_80C53AC);
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LoadCursorAndSymbolSprites();
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SetVBlankCallback(VblankCb_FrontierPass);
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BlendPalettes(0xFFFFFFFF, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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break;
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@ -349,7 +377,7 @@ bool32 sub_80C5484(void)
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return FALSE;
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}
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bool32 sub_80C570C(void)
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bool32 HideFrontierPass(void)
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{
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switch (gUnknown_02039CEC->state)
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{
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@ -378,7 +406,7 @@ bool32 sub_80C570C(void)
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SetVBlankHBlankCallbacksToNull();
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break;
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case 3:
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sub_80C63FC();
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FreeCursorAndSymbolSprites();
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break;
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case 4:
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sub_80C50D0();
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@ -390,7 +418,7 @@ bool32 sub_80C570C(void)
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UnsetBgTilemapBuffer(0);
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UnsetBgTilemapBuffer(1);
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UnsetBgTilemapBuffer(2);
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sub_80C5340();
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FreeFrontierPassGfx();
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gUnknown_02039CEC->state = 0;
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return TRUE;
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}
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@ -408,7 +436,7 @@ struct
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}
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extern const gUnknown_08571454[];
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u8 sub_80C57FC(s16 x, s16 y)
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u8 GetCursorAreaFromCoords(s16 x, s16 y)
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{
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u8 i;
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@ -428,35 +456,35 @@ u8 sub_80C57FC(s16 x, s16 y)
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return 0;
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}
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void sub_80C5868(void)
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void CB2_ReshowFrontierPass(void)
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{
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u8 taskId;
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if (!sub_80C5484())
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if (!InitFrontierPass())
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return;
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switch (gUnknown_02039CEC->unkE)
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{
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case 1:
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case 2:
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taskId = CreateTask(sub_80C5BD8, 0);
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gTasks[taskId].data[0] = 1;
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taskId = CreateTask(Task_DoFadeEffect, 0);
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gTasks[taskId].data[0] = TRUE;
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break;
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case 3:
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default:
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gUnknown_02039CEC->unkE = 0;
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taskId = CreateTask(sub_80C5A48, 0);
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taskId = CreateTask(Task_HandleFrontierPassInput, 0);
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break;
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}
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SetMainCallback2(sub_80C5438);
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SetMainCallback2(CB2_FrontierPass);
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}
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void sub_80C58D4(void)
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void CB2_ReturnFromRecord(void)
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{
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sub_80C51F0(gUnknown_02039CF8.callback);
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gUnknown_02039CEC->x = gUnknown_02039CF8.x;
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gUnknown_02039CEC->y = gUnknown_02039CF8.y;
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AllocateFrontierPassData(gUnknown_02039CF8.callback);
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gUnknown_02039CEC->cursorX = gUnknown_02039CF8.cursorX;
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gUnknown_02039CEC->cursorY = gUnknown_02039CF8.cursorY;
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memset(&gUnknown_02039CF8, 0, sizeof(gUnknown_02039CF8));
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switch (InBattlePyramid())
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{
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@ -471,5 +499,438 @@ void sub_80C58D4(void)
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break;
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}
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SetMainCallback2(sub_80C5868);
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SetMainCallback2(CB2_ReshowFrontierPass);
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}
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void CB2_ShowFrontierPassFeature(void)
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{
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if (!HideFrontierPass())
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return;
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switch (gUnknown_02039CEC->unkE)
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{
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case 1:
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ShowFrontierMap(CB2_ReshowFrontierPass);
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break;
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case 3:
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gUnknown_02039CF8.callback = gUnknown_02039CEC->callback;
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gUnknown_02039CF8.cursorX = gUnknown_02039CEC->cursorX;
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gUnknown_02039CF8.cursorY = gUnknown_02039CEC->cursorY;
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FreeFrontierPassData();
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PlayRecordedBattle(CB2_ReturnFromRecord);
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break;
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case 2:
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ShowPlayerTrainerCard(CB2_ReshowFrontierPass);
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break;
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}
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}
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bool32 TryCallPassAreaFunction(u8 taskId, u8 cursorArea)
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{
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switch (cursorArea)
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{
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case CURSOR_AREA_RECORD:
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if (!gUnknown_02039CEC->hasBattleRecord)
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return FALSE;
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gUnknown_02039CEC->unkE = 3;
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DestroyTask(taskId);
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SetMainCallback2(CB2_ShowFrontierPassFeature);
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break;
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case CURSOR_AREA_MAP:
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case CURSOR_AREA_CARD:
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gUnknown_02039CEC->unkE = cursorArea;
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gTasks[taskId].func = Task_DoFadeEffect;
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gTasks[taskId].data[0] = FALSE;
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break;
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default:
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return FALSE;
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}
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gUnknown_02039CEC->cursorX = gUnknown_02039CF0->cursorSprite->pos1.x;
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gUnknown_02039CEC->cursorY = gUnknown_02039CF0->cursorSprite->pos1.y;
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return TRUE;
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}
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void Task_HandleFrontierPassInput(u8 taskId)
|
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{
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u8 var = FALSE; // Reused, first informs whether the cursor moves, then used as the new cursor area.
|
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if (gMain.heldKeys & DPAD_UP && gUnknown_02039CF0->cursorSprite->pos1.y >= 9)
|
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{
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gUnknown_02039CF0->cursorSprite->pos1.y -= 2;
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if (gUnknown_02039CF0->cursorSprite->pos1.y <= 7)
|
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gUnknown_02039CF0->cursorSprite->pos1.y = 2;
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var = TRUE;
|
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}
|
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if (gMain.heldKeys & DPAD_DOWN && gUnknown_02039CF0->cursorSprite->pos1.y <= 135)
|
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{
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gUnknown_02039CF0->cursorSprite->pos1.y += 2;
|
||||
if (gUnknown_02039CF0->cursorSprite->pos1.y >= 137)
|
||||
gUnknown_02039CF0->cursorSprite->pos1.y = 136;
|
||||
var = TRUE;
|
||||
}
|
||||
|
||||
if (gMain.heldKeys & DPAD_LEFT && gUnknown_02039CF0->cursorSprite->pos1.x >= 6)
|
||||
{
|
||||
gUnknown_02039CF0->cursorSprite->pos1.x -= 2;
|
||||
if (gUnknown_02039CF0->cursorSprite->pos1.x <= 4)
|
||||
gUnknown_02039CF0->cursorSprite->pos1.x = 5;
|
||||
var = TRUE;
|
||||
}
|
||||
if (gMain.heldKeys & DPAD_RIGHT && gUnknown_02039CF0->cursorSprite->pos1.x <= 231)
|
||||
{
|
||||
gUnknown_02039CF0->cursorSprite->pos1.x += 2;
|
||||
if (gUnknown_02039CF0->cursorSprite->pos1.x >= 233)
|
||||
gUnknown_02039CF0->cursorSprite->pos1.x = 232;
|
||||
var = TRUE;
|
||||
}
|
||||
|
||||
if (!var) // Cursor did not change.
|
||||
{
|
||||
if (gUnknown_02039CEC->cursorArea != CURSOR_AREA_NOTHING && gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
if (gUnknown_02039CEC->cursorArea <= CURSOR_AREA_RECORD) // Map, Card, Record
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
if (TryCallPassAreaFunction(taskId, gUnknown_02039CEC->cursorArea))
|
||||
return;
|
||||
}
|
||||
else if (gUnknown_02039CEC->cursorArea == CURSOR_AREA_CANCEL)
|
||||
{
|
||||
PlaySE(SE_PC_OFF);
|
||||
SetMainCallback2(CB2_HideFrontierPass);
|
||||
DestroyTask(taskId);
|
||||
// BUG. The function should return here. Otherwise, it can play the same sound twice and destroy the same task twice.
|
||||
}
|
||||
}
|
||||
|
||||
if (gMain.newKeys & B_BUTTON)
|
||||
{
|
||||
PlaySE(SE_PC_OFF);
|
||||
SetMainCallback2(CB2_HideFrontierPass);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var = GetCursorAreaFromCoords(gUnknown_02039CF0->cursorSprite->pos1.x - 5, gUnknown_02039CF0->cursorSprite->pos1.y + 5);
|
||||
if (gUnknown_02039CEC->cursorArea != var)
|
||||
{
|
||||
PrintAreaDescription(var);
|
||||
gUnknown_02039CEC->previousCursorArea = gUnknown_02039CEC->cursorArea;
|
||||
gUnknown_02039CEC->cursorArea = var;
|
||||
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Task_DoFadeEffect(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
switch (gUnknown_02039CEC->state)
|
||||
{
|
||||
case 0:
|
||||
if (!data[0])
|
||||
{
|
||||
sub_80C5F58(TRUE, FALSE);
|
||||
data[1] = 0x100;
|
||||
data[2] = 0x100;
|
||||
data[3] = 0x15;
|
||||
data[4] = 0x15;
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1] = 0x1FC;
|
||||
data[2] = 0x1FC;
|
||||
data[3] = -0x15;
|
||||
data[4] = -0x15;
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
LoadCursorAndSymbolSprites();
|
||||
SetVBlankCallback(VblankCb_FrontierPass);
|
||||
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
|
||||
}
|
||||
gUnknown_02039CF0->setAffine = TRUE;
|
||||
gUnknown_02039CF0->unk2E = sub_8151624(data[1]);
|
||||
gUnknown_02039CF0->unk30 = sub_8151624(data[2]);
|
||||
break;
|
||||
case 1:
|
||||
UpdatePaletteFade();
|
||||
data[1] += data[3];
|
||||
data[2] += data[4];
|
||||
gUnknown_02039CF0->unk2E = sub_8151624(data[1]);
|
||||
gUnknown_02039CF0->unk30 = sub_8151624(data[2]);
|
||||
if (!data[0])
|
||||
{
|
||||
if (data[1] <= 0x1FC)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data[1] != 0x100)
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (gUnknown_02039CF0->setAffine) // Nonsensical check.
|
||||
gUnknown_02039CF0->setAffine = FALSE;
|
||||
if (UpdatePaletteFade())
|
||||
return;
|
||||
if (!data[0])
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
SetMainCallback2(CB2_ShowFrontierPassFeature);
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_80C5F58(FALSE, FALSE);
|
||||
gUnknown_02039CEC->unkE = 0;
|
||||
gTasks[taskId].func = Task_HandleFrontierPassInput;
|
||||
}
|
||||
SetBgAttribute(2, BG_ATTR_WRAPAROUND, 0);
|
||||
gUnknown_02039CEC->state = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
gUnknown_02039CEC->state++;
|
||||
}
|
||||
|
||||
void ShowAndPrintWindows(void)
|
||||
{
|
||||
s32 x;
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < WINDOW_COUNT; i++)
|
||||
{
|
||||
PutWindowTilemap(i);
|
||||
FillWindowPixelBuffer(i, 0);
|
||||
}
|
||||
|
||||
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 0x60);
|
||||
AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448, 0, gText_SymbolsEarned);
|
||||
|
||||
x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 0x60);
|
||||
AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448, 0, gText_BattleRecord);
|
||||
|
||||
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448, 0, gText_BattlePoints);
|
||||
ConvertIntToDecimalStringN(gStringVar4, gUnknown_02039CEC->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
|
||||
x = GetStringRightAlignXOffset(8, gStringVar4, 0x5B);
|
||||
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448, 0, gStringVar4);
|
||||
|
||||
gUnknown_02039CEC->cursorArea = GetCursorAreaFromCoords(gUnknown_02039CEC->cursorX - 5, gUnknown_02039CEC->cursorY + 5);
|
||||
gUnknown_02039CEC->previousCursorArea = CURSOR_AREA_NOTHING;
|
||||
PrintAreaDescription(gUnknown_02039CEC->cursorArea);
|
||||
|
||||
for (i = 0; i < WINDOW_COUNT; i++)
|
||||
CopyWindowToVram(i, 3);
|
||||
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
}
|
||||
|
||||
void PrintAreaDescription(u8 cursorArea)
|
||||
{
|
||||
FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0);
|
||||
if (cursorArea == CURSOR_AREA_RECORD && !gUnknown_02039CEC->hasBattleRecord)
|
||||
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[0]);
|
||||
else if (cursorArea != CURSOR_AREA_NOTHING)
|
||||
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[cursorArea]);
|
||||
|
||||
CopyWindowToVram(WINDOW_DESCRIPTION, 3);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
}
|
||||
|
||||
void sub_80C5F58(bool8 arg0, bool8 arg1)
|
||||
{
|
||||
switch (gUnknown_02039CEC->unkE)
|
||||
{
|
||||
case 1:
|
||||
if (arg0)
|
||||
CopyToBgTilemapBufferRect_ChangePalette(2, gUnknown_02039CF0->unk20, 16, 3, 12, 7, 16);
|
||||
else
|
||||
FillBgTilemapBufferRect(2, 0, 16, 3, 12, 7, 16);
|
||||
break;
|
||||
case 2:
|
||||
if (arg0)
|
||||
CopyToBgTilemapBufferRect_ChangePalette(2, gUnknown_02039CF0->unk20 + 84, 16, 10, 12, 7, 16);
|
||||
else
|
||||
FillBgTilemapBufferRect(2, 0, 16, 10, 12, 7, 16);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
if (arg1)
|
||||
{
|
||||
SetBgAffine(2,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
|
||||
sub_8151624(0x1FC),
|
||||
sub_8151624(0x1FC),
|
||||
0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBgAffine(2,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
|
||||
gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
|
||||
sub_8151624(0x100),
|
||||
sub_8151624(0x100),
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80C6104(u8 cursorArea, u8 previousCursorArea)
|
||||
{
|
||||
bool32 var;
|
||||
|
||||
switch (previousCursorArea)
|
||||
{
|
||||
case CURSOR_AREA_MAP:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24, 16, 3, 12, 7, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
case CURSOR_AREA_CARD:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 336, 16, 10, 12, 7, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
case CURSOR_AREA_RECORD:
|
||||
if (!gUnknown_02039CEC->hasBattleRecord)
|
||||
{
|
||||
var = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk28, 2, 10, 12, 3, 17);
|
||||
var = TRUE;
|
||||
}
|
||||
break;
|
||||
case CURSOR_AREA_CANCEL:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3350, 21, 0, 9, 2, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
default:
|
||||
var = FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!var)
|
||||
{
|
||||
if (cursorArea == CURSOR_AREA_NOTHING || cursorArea > CURSOR_AREA_CANCEL)
|
||||
return;
|
||||
}
|
||||
|
||||
switch (cursorArea)
|
||||
{
|
||||
case CURSOR_AREA_MAP:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 168, 16, 3, 12, 7, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
case CURSOR_AREA_CARD:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk24 + 504, 16, 10, 12, 7, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
case CURSOR_AREA_RECORD:
|
||||
if (!gUnknown_02039CEC->hasBattleRecord)
|
||||
return;
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_02039CF0->unk28 + 72, 2, 10, 12, 3, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
case CURSOR_AREA_CANCEL:
|
||||
CopyToBgTilemapBufferRect_ChangePalette(1, gUnknown_08DE3374, 21, 0, 9, 2, 17);
|
||||
var = TRUE;
|
||||
break;
|
||||
default:
|
||||
var = FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!var)
|
||||
{
|
||||
asm("":::"r4");
|
||||
if (previousCursorArea == CURSOR_AREA_NOTHING || previousCursorArea > CURSOR_AREA_CANCEL)
|
||||
return;
|
||||
}
|
||||
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
}
|
||||
|
||||
void sub_80C629C(void)
|
||||
{
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08DE3060, 0, 0);
|
||||
sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
|
||||
sub_80C5F58(TRUE, gUnknown_02039CEC->unkE);
|
||||
ShowAndPrintWindows();
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
}
|
||||
|
||||
void LoadCursorAndSymbolSprites(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
u8 i = 0;
|
||||
|
||||
FreeAllSpritePalettes();
|
||||
ResetAffineAnimData();
|
||||
LoadSpritePalettes(gUnknown_085714E4);
|
||||
LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
|
||||
LoadCompressedSpriteSheet(&gUnknown_085714BC[2]);
|
||||
spriteId = CreateSprite(&gUnknown_085715B4, gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
|
||||
gUnknown_02039CF0->cursorSprite = &gSprites[spriteId];
|
||||
gUnknown_02039CF0->cursorSprite->oam.priority = 0;
|
||||
|
||||
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
|
||||
{
|
||||
if (gUnknown_02039CEC->facilitySymbols[i] != 0)
|
||||
{
|
||||
struct SpriteTemplate sprite = gUnknown_085715E4;
|
||||
|
||||
sprite.paletteTag += gUnknown_02039CEC->facilitySymbols[i] - 1;
|
||||
spriteId = CreateSprite(&sprite, gUnknown_08571454[i + CURSOR_AREA_SYMBOL - 1].xStart + 8, gUnknown_08571454[i + CURSOR_AREA_SYMBOL - 1].yStart + 6, i + 1);
|
||||
gUnknown_02039CF0->symbolSprites[i] = &gSprites[spriteId];
|
||||
gUnknown_02039CF0->symbolSprites[i]->oam.priority = 2;
|
||||
StartSpriteAnim(gUnknown_02039CF0->symbolSprites[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FreeCursorAndSymbolSprites(void)
|
||||
{
|
||||
u8 i = 0;
|
||||
|
||||
DestroySprite(gUnknown_02039CF0->cursorSprite);
|
||||
gUnknown_02039CF0->cursorSprite = NULL;
|
||||
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
|
||||
{
|
||||
if (gUnknown_02039CF0->symbolSprites[i] != NULL)
|
||||
{
|
||||
DestroySprite(gUnknown_02039CF0->symbolSprites[i]);
|
||||
gUnknown_02039CF0->symbolSprites[i] = NULL;
|
||||
}
|
||||
}
|
||||
FreeAllSpritePalettes();
|
||||
FreeSpriteTilesByTag(2);
|
||||
FreeSpriteTilesByTag(0);
|
||||
}
|
||||
|
||||
void nullsub_39(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Frontier Map code.
|
||||
/*
|
||||
void ShowFrontierMap(void (*callback)(void));
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "bg.h"
|
||||
#include "field_effect.h"
|
||||
#include "party_menu.h"
|
||||
#include "frontier_pass.h"
|
||||
#include "task.h"
|
||||
#include "overworld.h"
|
||||
#include "link.h"
|
||||
@ -92,8 +93,6 @@ extern void sub_808B864(void);
|
||||
extern void CB2_Pokedex(void);
|
||||
extern void PlayRainSoundEffect(void);
|
||||
extern void CB2_PokeNav(void);
|
||||
extern void ShowPlayerTrainerCard(void (*)(void));
|
||||
extern void sub_80C51C4(void (*)(void));
|
||||
extern void ScriptUnfreezeEventObjects(void);
|
||||
extern void sub_81A9EC8(void);
|
||||
extern void save_serialize_map(void);
|
||||
@ -678,7 +677,7 @@ static bool8 StartMenuPlayerNameCallback(void)
|
||||
if (is_c1_link_related_active() || InUnionRoom())
|
||||
ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
|
||||
else if (FlagGet(FLAG_SYS_FRONTIER_PASS))
|
||||
sub_80C51C4(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass
|
||||
ShowFrontierPass(CB2_ReturnToFieldWithOpenMenu); // Display frontier pass
|
||||
else
|
||||
ShowPlayerTrainerCard(CB2_ReturnToFieldWithOpenMenu); // Display trainer card
|
||||
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "link.h"
|
||||
#include "bg.h"
|
||||
#include "sound.h"
|
||||
#include "frontier_pass.h"
|
||||
#include "overworld.h"
|
||||
#include "menu.h"
|
||||
#include "text.h"
|
||||
@ -90,7 +91,6 @@ struct TrainerCardData
|
||||
|
||||
//external functions
|
||||
extern u8 sub_80D30A0(u16);
|
||||
extern void sub_80C5868(void);
|
||||
|
||||
// EWRAM
|
||||
EWRAM_DATA static struct TrainerCardData *sData = NULL;
|
||||
@ -1754,7 +1754,7 @@ void ShowPlayerTrainerCard(void (*callback)(void))
|
||||
{
|
||||
sData = AllocZeroed(sizeof(*sData));
|
||||
sData->callback2 = callback;
|
||||
if (callback == sub_80C5868)
|
||||
if (callback == CB2_ReshowFrontierPass)
|
||||
sData->var_52C = 0x7FFF;
|
||||
else
|
||||
sData->var_52C = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user