mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
merge with be
This commit is contained in:
commit
06bcfea3b8
@ -1821,6 +1821,10 @@
|
||||
various BS_ATTACKER, VARIOUS_REMOVE_TERRAIN
|
||||
.endm
|
||||
|
||||
.macro trytoclearprimalweather
|
||||
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
|
||||
.endm
|
||||
|
||||
.macro getrototillertargets ptr:req
|
||||
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
|
||||
.4byte \ptr
|
||||
@ -1830,7 +1834,7 @@
|
||||
various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
|
||||
@ helpful macros
|
||||
.macro setstatchanger stat:req, stages:req, down:req
|
||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||
|
@ -823,6 +823,7 @@ gBattleAnims_General::
|
||||
.4byte General_RestoreBg @ B_ANIM_RESTORE_BG
|
||||
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
|
||||
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
|
||||
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
|
||||
|
||||
.align 2
|
||||
gBattleAnims_Special::
|
||||
@ -24412,6 +24413,17 @@ General_GulpMissile: @ Tackle anim (placeholder)
|
||||
blendoff
|
||||
end
|
||||
|
||||
General_StrongWinds::
|
||||
loadspritegfx ANIM_TAG_FLYING_DIRT
|
||||
playsewithpan SE_M_GUST, 0
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20)
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE
|
||||
delay 32
|
||||
waitforvisualfinish
|
||||
stopsound
|
||||
end
|
||||
|
||||
RainbowEndureEffect:
|
||||
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
|
||||
delay 0x3
|
||||
|
@ -646,6 +646,9 @@ BattleScript_MoveEffectCoreEnforcer::
|
||||
setgastroacid BattleScript_CoreEnforcerRet
|
||||
printstring STRINGID_PKMNSABILITYSUPPRESSED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
BattleScript_CoreEnforcerRet:
|
||||
return
|
||||
|
||||
@ -738,6 +741,9 @@ BattleScript_EffectPartingShotSwitch:
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
switchinanim BS_ATTACKER, TRUE
|
||||
waitstate
|
||||
@ -1748,6 +1754,9 @@ BattleScript_EffectSimpleBeam:
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNACQUIREDSIMPLE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectSuckerPunch:
|
||||
@ -1796,6 +1805,9 @@ BattleScript_EffectHealingWish:
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
switchinanim BS_ATTACKER, TRUE
|
||||
waitstate
|
||||
@ -1833,6 +1845,9 @@ BattleScript_EffectWorrySeed:
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNACQUIREDABILITY
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectPowerSplit:
|
||||
@ -1961,6 +1976,9 @@ BattleScript_EffectGastroAcid:
|
||||
waitanimation
|
||||
printstring STRINGID_PKMNSABILITYSUPPRESSED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectToxicSpikes:
|
||||
@ -2155,6 +2173,9 @@ BattleScript_EffectHitEscape:
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
switchinanim BS_ATTACKER, TRUE
|
||||
waitstate
|
||||
@ -3093,6 +3114,9 @@ BattleScript_EffectTransform::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
transformdataexecution
|
||||
attackanimation
|
||||
waitanimation
|
||||
@ -3884,6 +3908,7 @@ BattleScript_PerishSongLoopIncrement::
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_PerishSongBlocked::
|
||||
copybyte sBATTLER, gBattlerTarget
|
||||
printstring STRINGID_PKMNSXBLOCKSY2
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_PerishSongLoopIncrement
|
||||
@ -3897,6 +3922,9 @@ BattleScript_EffectSandstorm::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
|
||||
setsandstorm
|
||||
goto BattleScript_MoveWeatherChange
|
||||
|
||||
@ -4030,6 +4058,9 @@ BattleScript_EffectBatonPass::
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
switchinanim BS_ATTACKER, TRUE
|
||||
waitstate
|
||||
@ -4099,6 +4130,9 @@ BattleScript_EffectRainDance::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
|
||||
setrain
|
||||
BattleScript_MoveWeatherChange::
|
||||
attackanimation
|
||||
@ -4112,9 +4146,80 @@ BattleScript_EffectSunnyDay::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
|
||||
setsunny
|
||||
goto BattleScript_MoveWeatherChange
|
||||
|
||||
BattleScript_ExtremelyHarshSunlightWasNotLessened:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end3
|
||||
|
||||
BattleScript_ExtremelyHarshSunlightWasNotLessenedRet:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_NoReliefFromHeavyRain:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_NORELIEFROMHEAVYRAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_NoReliefFromHeavyRainEnd3:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_NORELIEFROMHEAVYRAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end3
|
||||
|
||||
BattleScript_NoReliefFromHeavyRainRet:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_NORELIEFROMHEAVYRAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_MysteriousAirCurrentBlowsOn:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_MysteriousAirCurrentBlowsOnEnd3:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end3
|
||||
|
||||
BattleScript_MysteriousAirCurrentBlowsOnRet:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_BlockedByPrimalWeatherEnd3::
|
||||
call BattleScript_AbilityPopUp
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
|
||||
end3
|
||||
|
||||
BattleScript_BlockedByPrimalWeatherRet::
|
||||
call BattleScript_AbilityPopUp
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet
|
||||
return
|
||||
|
||||
BattleScript_EffectDefenseUpHit::
|
||||
setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
|
||||
goto BattleScript_EffectHit
|
||||
@ -4472,6 +4577,9 @@ BattleScript_EffectHail::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
|
||||
sethail
|
||||
goto BattleScript_MoveWeatherChange
|
||||
|
||||
@ -5238,6 +5346,9 @@ BattleScript_FaintedMonTryChooseAnother:
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
hidepartystatussummary BS_ATTACKER
|
||||
switchinanim BS_ATTACKER, 0
|
||||
@ -5248,6 +5359,9 @@ BattleScript_FaintedMonChooseAnother:
|
||||
getswitchedmondata BS_FAINTED
|
||||
switchindataupdate BS_FAINTED
|
||||
hpthresholds BS_FAINTED
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
hidepartystatussummary BS_FAINTED
|
||||
switchinanim BS_FAINTED, FALSE
|
||||
@ -5280,6 +5394,9 @@ BattleScript_HandleFaintedMonLoop::
|
||||
getswitchedmondata BS_FAINTED
|
||||
switchindataupdate BS_FAINTED
|
||||
hpthresholds BS_FAINTED
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
hidepartystatussummary BS_FAINTED
|
||||
switchinanim BS_FAINTED, FALSE
|
||||
@ -5482,6 +5599,9 @@ BattleScript_DoSwitchOut::
|
||||
getswitchedmondata BS_ATTACKER
|
||||
switchindataupdate BS_ATTACKER
|
||||
hpthresholds BS_ATTACKER
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring STRINGID_SWITCHINMON
|
||||
hidepartystatussummary BS_ATTACKER
|
||||
switchinanim BS_ATTACKER, FALSE
|
||||
@ -5783,6 +5903,9 @@ BattleScript_RoarSuccessSwitch::
|
||||
call BattleScript_RoarSuccessRet
|
||||
getswitchedmondata BS_TARGET
|
||||
switchindataupdate BS_TARGET
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
switchinanim BS_TARGET, FALSE
|
||||
waitstate
|
||||
printstring STRINGID_PKMNWASDRAGGEDOUT
|
||||
@ -6681,7 +6804,7 @@ BattleScript_PowderMoveNoEffect::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint
|
||||
jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat
|
||||
printstring STRINGID_SAFETYGOOGLESPROTECTED
|
||||
printstring STRINGID_SAFETYGOGGLESPROTECTED
|
||||
goto BattleScript_PowderMoveNoEffectWaitMsg
|
||||
BattleScript_PowderMoveNoEffectOvercoat:
|
||||
call BattleScript_AbilityPopUp
|
||||
@ -7224,6 +7347,56 @@ BattleScript_DroughtActivates::
|
||||
call BattleScript_WeatherFormChanges
|
||||
end3
|
||||
|
||||
BattleScript_DesolateLandActivates::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_EXTREMELYHARSHSUNLIGHT
|
||||
waitstate
|
||||
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL
|
||||
call BattleScript_WeatherFormChanges
|
||||
end3
|
||||
|
||||
BattleScript_DesolateLandEvaporatesWaterTypeMoves::
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
ppreduce
|
||||
printstring STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_PrimordialSeaActivates::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_HEAVYRAIN
|
||||
waitstate
|
||||
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL
|
||||
call BattleScript_WeatherFormChanges
|
||||
end3
|
||||
|
||||
BattleScript_PrimordialSeaFizzlesOutFireTypeMoves::
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
||||
ppreduce
|
||||
printstring STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_DeltaStreamActivates::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_MYSTERIOUSAIRCURRENT
|
||||
waitstate
|
||||
playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS, NULL
|
||||
end3
|
||||
|
||||
BattleScript_AttackWeakenedByStrongWinds::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_SnowWarningActivates::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
@ -8406,6 +8579,9 @@ BattleScript_EjectButtonActivates::
|
||||
getswitchedmondata BS_SCRIPTING
|
||||
switchindataupdate BS_SCRIPTING
|
||||
hpthresholds BS_SCRIPTING
|
||||
trytoclearprimalweather
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
printstring 0x3
|
||||
switchinanim BS_SCRIPTING 0x1
|
||||
waitstate
|
||||
|
BIN
graphics/battle_anims/backgrounds/windstorm_brew.png
Normal file
BIN
graphics/battle_anims/backgrounds/windstorm_brew.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
19
graphics/battle_interface/ability_pop_up.pal
Normal file
19
graphics/battle_interface/ability_pop_up.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
1 177 91
|
||||
143 129 149
|
||||
103 91 111
|
||||
79 65 85
|
||||
59 31 81
|
||||
103 89 109
|
||||
231 239 245
|
||||
249 253 255
|
||||
0 0 0
|
||||
0 0 0
|
||||
107 115 115
|
||||
74 66 82
|
||||
0 0 0
|
||||
214 214 206
|
||||
132 140 140
|
||||
0 0 0
|
BIN
graphics/battle_interface/last_used_ball_l.png
Normal file
BIN
graphics/battle_interface/last_used_ball_l.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 214 B |
BIN
graphics/battle_interface/last_used_ball_r.png
Normal file
BIN
graphics/battle_interface/last_used_ball_r.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 B |
@ -37,6 +37,7 @@
|
||||
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
|
||||
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
|
||||
#define B_ACTION_DEBUG 20
|
||||
#define B_ACTION_THROW_BALL 21 // R to throw last used ball
|
||||
#define B_ACTION_NONE 0xFF
|
||||
|
||||
#define MAX_TRAINER_ITEMS 4
|
||||
@ -603,6 +604,7 @@ struct BattleStruct
|
||||
u8 quickClawBattlerId;
|
||||
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
|
||||
u8 blunderPolicy:1; // should blunder policy activate
|
||||
u8 ballSpriteIds[2]; // item gfx, window gfx
|
||||
};
|
||||
|
||||
#define GET_MOVE_TYPE(move, typeArg) \
|
||||
@ -906,5 +908,6 @@ extern u8 gNumberOfMovesToChoose;
|
||||
extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
|
||||
extern bool8 gHasFetchedBall;
|
||||
extern u8 gLastUsedBall;
|
||||
extern u16 gLastThrownBall;
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
@ -93,5 +93,9 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
|
||||
void DestroyAbilityPopUp(u8 battlerId);
|
||||
bool32 CanThrowLastUsedBall(void);
|
||||
void TryHideLastUsedBall(void);
|
||||
void TryRestoreLastUsedBall(void);
|
||||
void TryAddLastUsedBallItemSprites(void);
|
||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
|
||||
|
@ -389,5 +389,14 @@ extern const u8 BattleScript_DarkTypePreventsPrankster[];
|
||||
extern const u8 BattleScript_GulpMissileGorging[];
|
||||
extern const u8 BattleScript_GulpMissileGulping[];
|
||||
extern const u8 BattleScript_BattleBondActivatesOnMoveEndAttacker[];
|
||||
extern const u8 BattleScript_DesolateLandActivates[];
|
||||
extern const u8 BattleScript_DesolateLandEvaporatesWaterTypeMoves[];
|
||||
extern const u8 BattleScript_PrimordialSeaActivates[];
|
||||
extern const u8 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves[];
|
||||
extern const u8 BattleScript_DeltaStreamActivates[];
|
||||
extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
|
||||
extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
|
||||
|
||||
#endif // GUARD_BATTLE_SCRIPTS_H
|
||||
|
@ -47,6 +47,7 @@ struct TypePower
|
||||
|
||||
extern const struct TypePower gNaturalGiftTable[];
|
||||
|
||||
void HandleAction_ThrowBall(void);
|
||||
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move);
|
||||
void HandleAction_UseMove(void);
|
||||
void HandleAction_Switch(void);
|
||||
|
@ -257,24 +257,31 @@
|
||||
#define WEATHER_RAIN_TEMPORARY (1 << 0)
|
||||
#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused
|
||||
#define WEATHER_RAIN_PERMANENT (1 << 2)
|
||||
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT)
|
||||
#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
|
||||
#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
|
||||
#define WEATHER_RAIN_PRIMAL (1 << 3)
|
||||
#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT | WEATHER_RAIN_PRIMAL)
|
||||
#define WEATHER_SANDSTORM_TEMPORARY (1 << 4)
|
||||
#define WEATHER_SANDSTORM_PERMANENT (1 << 5)
|
||||
#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT)
|
||||
#define WEATHER_SUN_TEMPORARY (1 << 5)
|
||||
#define WEATHER_SUN_PERMANENT (1 << 6)
|
||||
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)
|
||||
#define WEATHER_HAIL_TEMPORARY (1 << 7)
|
||||
#define WEATHER_HAIL_PERMANENT (1 << 8)
|
||||
#define WEATHER_SUN_TEMPORARY (1 << 6)
|
||||
#define WEATHER_SUN_PERMANENT (1 << 7)
|
||||
#define WEATHER_SUN_PRIMAL (1 << 8)
|
||||
#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT | WEATHER_SUN_PRIMAL)
|
||||
#define WEATHER_HAIL_TEMPORARY (1 << 9)
|
||||
#define WEATHER_HAIL_PERMANENT (1 << 10)
|
||||
#define WEATHER_HAIL_ANY (WEATHER_HAIL_TEMPORARY | WEATHER_HAIL_PERMANENT)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)
|
||||
#define WEATHER_STRONG_WINDS (1 << 11)
|
||||
#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY | WEATHER_STRONG_WINDS)
|
||||
#define WEATHER_PRIMAL_ANY (WEATHER_RAIN_PRIMAL | WEATHER_SUN_PRIMAL | WEATHER_STRONG_WINDS)
|
||||
|
||||
// Battle Weather as enum
|
||||
#define ENUM_WEATHER_NONE 0
|
||||
#define ENUM_WEATHER_RAIN 1
|
||||
#define ENUM_WEATHER_SUN 2
|
||||
#define ENUM_WEATHER_SANDSTORM 3
|
||||
#define ENUM_WEATHER_HAIL 4
|
||||
#define ENUM_WEATHER_NONE 0
|
||||
#define ENUM_WEATHER_RAIN 1
|
||||
#define ENUM_WEATHER_SUN 2
|
||||
#define ENUM_WEATHER_SANDSTORM 3
|
||||
#define ENUM_WEATHER_HAIL 4
|
||||
#define ENUM_WEATHER_SUN_PRIMAL 5
|
||||
#define ENUM_WEATHER_RAIN_PRIMAL 6
|
||||
#define ENUM_WEATHER_STRONG_WINDS 7
|
||||
|
||||
// Move Effects
|
||||
#define MOVE_EFFECT_SLEEP 0x1
|
||||
|
@ -524,6 +524,7 @@
|
||||
#define B_ANIM_RESTORE_BG 27 // for Terrain Endings
|
||||
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
|
||||
#define B_ANIM_GULP_MISSILE 29
|
||||
#define B_ANIM_STRONG_WINDS 30
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
|
@ -166,6 +166,10 @@
|
||||
// Item Theft Settings
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
|
||||
// Last Used Ball
|
||||
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
|
||||
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
|
||||
|
||||
// Other
|
||||
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
|
||||
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
|
||||
|
@ -184,8 +184,9 @@
|
||||
#define VARIOUS_TRY_HEAL_QUARTER_HP 112
|
||||
#define VARIOUS_REMOVE_TERRAIN 113
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 115
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 116
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -130,7 +130,7 @@
|
||||
// Gen6 hold effects
|
||||
#define HOLD_EFFECT_FAIRY_POWER 139
|
||||
#define HOLD_EFFECT_MEGA_STONE 140
|
||||
#define HOLD_EFFECT_SAFETY_GOOGLES 141
|
||||
#define HOLD_EFFECT_SAFETY_GOGGLES 141
|
||||
#define HOLD_EFFECT_LUMINOUS_MOSS 142
|
||||
#define HOLD_EFFECT_SNOWBALL 143
|
||||
#define HOLD_EFFECT_WEAKNESS_POLICY 144
|
||||
|
@ -4697,6 +4697,7 @@ extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
|
||||
extern const u32 gBattleAnimSpritePal_BrownOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
|
||||
extern const u32 gBattleAnimSpritePal_FlyingDirt[];
|
||||
extern const u32 gBattleAnimSpritePal_Windstorm[];
|
||||
extern const u32 gBattleAnimSpritePal_IcicleSpear[];
|
||||
extern const u32 gBattleAnimSpritePal_Hail[];
|
||||
extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
|
||||
@ -5199,6 +5200,9 @@ extern const u16 gSlotMachineReelTimePikachu_Pal[];
|
||||
extern const u32 gBattleAnimBgTilemap_Sandstorm[];
|
||||
extern const u32 gBattleAnimBgImage_Sandstorm[];
|
||||
|
||||
extern const u32 gBattleAnimBgTilemap_Windstorm[];
|
||||
extern const u32 gBattleAnimBgImage_Windstorm[];
|
||||
|
||||
// Pokedex Area Screen
|
||||
extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[];
|
||||
extern const u16 gPokedexAreaScreenAreaUnknown_Pal[];
|
||||
|
@ -33,5 +33,6 @@ void ItemUseInBattle_EnigmaBerry(u8);
|
||||
void Task_UseDigEscapeRopeOnField(u8 taskId);
|
||||
u8 CanUseDigOrEscapeRopeOnCurMap(void);
|
||||
u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
|
||||
u32 CanThrowBall(void);
|
||||
|
||||
#endif // GUARD_ITEM_USE_H
|
||||
|
@ -512,7 +512,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
// move data
|
||||
u8 atkPriority = GetMovePriority(battlerAtk, move);
|
||||
u16 moveEffect = gBattleMoves[move].effect;
|
||||
u8 moveType = gBattleMoves[move].type;
|
||||
s32 moveType;
|
||||
u8 moveTarget = gBattleMoves[move].target;
|
||||
u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move);
|
||||
u8 effectiveness = AI_GetMoveEffectiveness(move, battlerAtk, battlerDef);
|
||||
@ -525,6 +525,8 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
|
||||
if (IsTargetingPartner(battlerAtk, battlerDef))
|
||||
return score;
|
||||
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
// check non-user target
|
||||
if (!(gBattleMoves[move].target & MOVE_TARGET_USER))
|
||||
@ -751,7 +753,34 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (gStatuses3[battlerAtk] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(battlerAtk, move))
|
||||
return 0; // Can't even select heal blocked move
|
||||
// primal weather check
|
||||
//TODO
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (gBattleWeather & WEATHER_PRIMAL_ANY)
|
||||
{
|
||||
switch (move)
|
||||
{
|
||||
case MOVE_SUNNY_DAY:
|
||||
case MOVE_RAIN_DANCE:
|
||||
case MOVE_HAIL:
|
||||
case MOVE_SANDSTORM:
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
}
|
||||
|
||||
if (!IS_MOVE_STATUS(move))
|
||||
{
|
||||
if (gBattleWeather & WEATHER_SUN_PRIMAL)
|
||||
{
|
||||
if (moveType == TYPE_WATER)
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_RAIN_PRIMAL)
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
RETURN_SCORE_MINUS(30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check move effects
|
||||
switch (moveEffect)
|
||||
@ -2437,13 +2466,32 @@ static s16 AI_TryToFaint(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
switch (AI_GetMoveEffectiveness(move, battlerAtk, battlerDef))
|
||||
{
|
||||
case AI_EFFECTIVENESS_x4:
|
||||
score += 4;
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& gBattleWeather & WEATHER_STRONG_WINDS
|
||||
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING))
|
||||
{
|
||||
if (AI_RandLessThan(176)) //Consider it supereffective instead of hypereffective.
|
||||
score += 2;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
else
|
||||
score += 4;
|
||||
break;
|
||||
case AI_EFFECTIVENESS_x2:
|
||||
if (AI_RandLessThan(176))
|
||||
score += 2;
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& gBattleWeather & WEATHER_STRONG_WINDS
|
||||
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING))
|
||||
{
|
||||
break; // Don't increase score, consider it neutral.
|
||||
}
|
||||
else
|
||||
score++;
|
||||
{
|
||||
if (AI_RandLessThan(176))
|
||||
score += 2;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -643,7 +643,7 @@ bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect)
|
||||
{
|
||||
if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
@ -1448,7 +1448,7 @@ bool32 ShouldSetSandstorm(u8 battler, u16 ability, u16 holdEffect)
|
||||
|| ability == ABILITY_SAND_FORCE
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| ability == ABILITY_MAGIC_GUARD
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_ROCK)
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_STEEL)
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_GROUND)
|
||||
@ -1473,7 +1473,7 @@ bool32 ShouldSetHail(u8 battler, u16 ability, u16 holdEffect)
|
||||
|| ability == ABILITY_SLUSH_RUSH
|
||||
|| ability == ABILITY_MAGIC_GUARD
|
||||
|| ability == ABILITY_OVERCOAT
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|
||||
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|
||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_ICE)
|
||||
|| HasMove(battler, MOVE_BLIZZARD)
|
||||
|| HasMoveEffect(battler, EFFECT_AURORA_VEIL)
|
||||
@ -2273,7 +2273,7 @@ static u32 GetWeatherDamage(u8 battlerId)
|
||||
{
|
||||
if (BattlerAffectedBySandstorm(battlerId, ability)
|
||||
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
damage = gBattleMons[battlerId].maxHP / 16;
|
||||
if (damage == 0)
|
||||
@ -2284,7 +2284,7 @@ static u32 GetWeatherDamage(u8 battlerId)
|
||||
{
|
||||
if (BattlerAffectedByHail(battlerId, ability)
|
||||
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
damage = gBattleMons[battlerId].maxHP / 16;
|
||||
if (damage == 0)
|
||||
|
@ -5,6 +5,8 @@
|
||||
#include "constants/battle_anim.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "random.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
|
||||
extern const struct SpriteTemplate gFlashingHitSplatSpriteTemplate;
|
||||
|
||||
@ -30,7 +32,7 @@ static void AnimUnusedFlashingLight_Step(struct Sprite *);
|
||||
static void AnimSkyAttackBird(struct Sprite *);
|
||||
static void AnimSkyAttackBird_Step(struct Sprite *);
|
||||
static void AnimTask_AnimateGustTornadoPalette_Step(u8);
|
||||
|
||||
static void AnimTask_LoadWindstormBackground_Step(u8 taskId);
|
||||
|
||||
const struct SpriteTemplate gEllipticalGustSpriteTemplate =
|
||||
{
|
||||
@ -1231,3 +1233,99 @@ static void AnimTask_SetAttackerVisibility(u8 taskId)
|
||||
}
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_LoadWindstormBackground(u8 taskId)
|
||||
{
|
||||
int var0;
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
var0 = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||||
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Windstorm, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Windstorm, 0);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_Windstorm, animBg.paletteId * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
|
||||
gTasks[taskId].data[0] = var0;
|
||||
gTasks[taskId].func = AnimTask_LoadWindstormBackground_Step;
|
||||
}
|
||||
|
||||
static void AnimTask_LoadWindstormBackground_Step(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
gBattle_BG1_X += -6;
|
||||
else
|
||||
gBattle_BG1_X += 6;
|
||||
|
||||
gBattle_BG1_Y += -1;
|
||||
|
||||
switch (gTasks[taskId].data[12])
|
||||
{
|
||||
case 0:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
gTasks[taskId].data[11]++;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 7)
|
||||
{
|
||||
gTasks[taskId].data[12]++;
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++gTasks[taskId].data[11] == 101)
|
||||
{
|
||||
gTasks[taskId].data[11] = 7;
|
||||
gTasks[taskId].data[12]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
gTasks[taskId].data[11]--;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 0)
|
||||
{
|
||||
gTasks[taskId].data[12]++;
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
ClearBattleAnimBg(animBg.bgId);
|
||||
gTasks[taskId].data[12]++;
|
||||
break;
|
||||
case 4:
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -249,7 +249,8 @@ static void HandleInputChooseAction(void)
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
|
||||
TryHideLastUsedBall();
|
||||
|
||||
switch (gActionSelectionCursor[gActiveBattler])
|
||||
{
|
||||
case 0:
|
||||
@ -336,6 +337,15 @@ static void HandleInputChooseAction(void)
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
else if (JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
TryHideLastUsedBall();
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_THROW_BALL, 0);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void UnusedEndBounceEffect(void)
|
||||
@ -372,6 +382,7 @@ static void HandleInputChooseTarget(void)
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||||
TryHideLastUsedBall();
|
||||
HideMegaTriggerSprite();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
@ -555,6 +566,7 @@ static void HandleInputShowTargets(void)
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
TryHideLastUsedBall();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
||||
@ -660,6 +672,7 @@ static void HandleInputChooseMove(void)
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
TryHideLastUsedBall();
|
||||
PlayerBufferExecCompleted();
|
||||
break;
|
||||
case 1:
|
||||
@ -2752,6 +2765,7 @@ static void PlayerHandleChooseAction(void)
|
||||
for (i = 0; i < 4; i++)
|
||||
ActionSelectionDestroyCursorAt(i);
|
||||
|
||||
TryRestoreLastUsedBall();
|
||||
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 1);
|
||||
|
@ -1951,7 +1951,7 @@ static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb");
|
||||
static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery");
|
||||
static const u8 sText_HoldEffectFairyPower[] = _("Fairy Power");
|
||||
static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone");
|
||||
static const u8 sText_HoldEffectSafetyGoogles[] = _("Safety Googles");
|
||||
static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
|
||||
static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
|
||||
static const u8 sText_HoldEffectSnowball[] = _("Snowball");
|
||||
static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
|
||||
@ -2091,7 +2091,7 @@ static const u8 *const sHoldEffectNames[] =
|
||||
[HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery,
|
||||
[HOLD_EFFECT_FAIRY_POWER] = sText_HoldEffectFairyPower,
|
||||
[HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone,
|
||||
[HOLD_EFFECT_SAFETY_GOOGLES] = sText_HoldEffectSafetyGoogles,
|
||||
[HOLD_EFFECT_SAFETY_GOGGLES] = sText_HoldEffectSafetyGoggles,
|
||||
[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
|
||||
[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
|
||||
[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,
|
||||
|
@ -27,6 +27,10 @@
|
||||
#include "constants/battle_config.h"
|
||||
#include "data.h"
|
||||
#include "pokemon_summary_screen.h"
|
||||
#include "item_icon.h"
|
||||
#include "item_use.h"
|
||||
#include "item.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
enum
|
||||
{ // Corresponds to gHealthboxElementsGfxTable (and the tables after it) in graphics.c
|
||||
@ -196,6 +200,9 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
|
||||
static void SpriteCb_AbilityPopUp(struct Sprite *sprite);
|
||||
static void Task_FreeAbilityPopUpGfx(u8 taskId);
|
||||
|
||||
static void SpriteCB_LastUsedBall(struct Sprite *sprite);
|
||||
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite);
|
||||
|
||||
// const rom data
|
||||
static const struct OamData sUnknown_0832C138 =
|
||||
{
|
||||
@ -723,6 +730,12 @@ u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId)
|
||||
return gSprites[spriteId].hOther_IndicatorSpriteId;
|
||||
}
|
||||
|
||||
static void InitLastUsedBallAssets(void)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
{
|
||||
s16 data6 = 0;
|
||||
@ -812,6 +825,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
gSprites[megaIndicatorSpriteId].invisible = TRUE;
|
||||
}
|
||||
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
|
||||
return healthboxLeftSpriteId;
|
||||
}
|
||||
|
||||
@ -3123,3 +3139,200 @@ static void Task_FreeAbilityPopUpGfx(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
// last used ball
|
||||
#define LAST_BALL_WINDOW_TAG 0xD721
|
||||
|
||||
static const struct OamData sOamData_LastUsedBall =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = 0,
|
||||
.objMode = 0,
|
||||
.mosaic = 0,
|
||||
.bpp = 0,
|
||||
.shape = SPRITE_SHAPE(32x32),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(32x32),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_LastUsedBallWindow =
|
||||
{
|
||||
.tileTag = LAST_BALL_WINDOW_TAG,
|
||||
.paletteTag = ABILITY_POP_UP_TAG,
|
||||
.oam = &sOamData_LastUsedBall,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_LastUsedBallWin
|
||||
};
|
||||
|
||||
#if B_LAST_USED_BALL_BUTTON == R_BUTTON
|
||||
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
|
||||
#else
|
||||
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
|
||||
#endif
|
||||
static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
|
||||
{
|
||||
sLastUsedBallWindowGfx, sizeof(sLastUsedBallWindowGfx), LAST_BALL_WINDOW_TAG
|
||||
};
|
||||
|
||||
#define LAST_USED_BALL_X_F 15
|
||||
#define LAST_USED_BALL_X_0 -15
|
||||
#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
|
||||
|
||||
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
|
||||
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
|
||||
#define LAST_USED_WIN_Y (LAST_USED_BALL_Y - 8)
|
||||
|
||||
#define sHide data[0]
|
||||
|
||||
bool32 CanThrowLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == FALSE
|
||||
return FALSE;
|
||||
#else
|
||||
return (!(CanThrowBall() != 0
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
|| !CheckBagHasItem(gLastThrownBall, 1)));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void TryAddLastUsedBallItemSprites(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gLastThrownBall == 0
|
||||
|| (gLastThrownBall != 0 && !CheckBagHasItem(gLastThrownBall, 1)))
|
||||
{
|
||||
// we're out of the last used ball, so just set it to the first ball in the bag
|
||||
// we have to compact the bag first bc it is typically only compacted when you open it
|
||||
CompactItemsInBagPocket(&gBagPockets[BALLS_POCKET]);
|
||||
gLastThrownBall = gBagPockets[BALLS_POCKET].itemSlots[0].itemId;
|
||||
}
|
||||
|
||||
if (CanThrowBall() != 0
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
|| !CheckBagHasItem(gLastThrownBall, 1))
|
||||
return;
|
||||
|
||||
// ball
|
||||
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[0] = AddItemIconSprite(102, 102, gLastThrownBall);
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].x = LAST_USED_BALL_X_0;
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].y = LAST_USED_BALL_Y;
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].callback = SpriteCB_LastUsedBall;
|
||||
}
|
||||
|
||||
// window
|
||||
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
|
||||
if (GetSpriteTileStartByTag(LAST_BALL_WINDOW_TAG) == 0xFFFF)
|
||||
LoadSpriteSheet(&sSpriteSheet_LastUsedBallWindow);
|
||||
|
||||
if (gBattleStruct->ballSpriteIds[1] == MAX_SPRITES)
|
||||
{
|
||||
gBattleStruct->ballSpriteIds[1] = CreateSprite(&sSpriteTemplate_LastUsedBallWindow,
|
||||
LAST_BALL_WIN_X_0,
|
||||
LAST_USED_WIN_Y, 5);
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void DestroyLastUsedBallWinGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(LAST_BALL_WINDOW_TAG);
|
||||
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
static void DestroyLastUsedBallGfx(struct Sprite *sprite)
|
||||
{
|
||||
FreeSpriteTilesByTag(102);
|
||||
FreeSpritePaletteByTag(102);
|
||||
DestroySprite(sprite);
|
||||
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_BALL_WIN_X_0)
|
||||
DestroyLastUsedBallWinGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_BALL_WIN_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_LastUsedBall(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sHide)
|
||||
{
|
||||
if (sprite->x != LAST_USED_BALL_X_0)
|
||||
sprite->x--;
|
||||
|
||||
if (sprite->x == LAST_USED_BALL_X_0)
|
||||
DestroyLastUsedBallGfx(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->x != LAST_USED_BALL_X_F)
|
||||
sprite->x++;
|
||||
}
|
||||
}
|
||||
|
||||
static void TryHideOrRestoreLastUsedBall(u8 caseId)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
switch (caseId)
|
||||
{
|
||||
case 0: // hide
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = TRUE; // hide
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = TRUE; // hide
|
||||
break;
|
||||
case 1: // restore
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
|
||||
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
|
||||
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = FALSE; // restore
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TryHideLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
TryHideOrRestoreLastUsedBall(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void TryRestoreLastUsedBall(void)
|
||||
{
|
||||
#if B_LAST_USED_BALL == TRUE
|
||||
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
|
||||
TryHideOrRestoreLastUsedBall(1);
|
||||
else
|
||||
TryAddLastUsedBallItemSprites();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -230,6 +230,7 @@ EWRAM_DATA u16 gPartnerSpriteId = 0;
|
||||
EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
|
||||
EWRAM_DATA u8 gLastUsedBall = 0;
|
||||
EWRAM_DATA u16 gLastThrownBall = 0;
|
||||
|
||||
// IWRAM common vars
|
||||
void (*gPreBattleCallback1)(void);
|
||||
@ -401,6 +402,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
|
||||
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
|
||||
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
|
||||
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
|
||||
[B_ACTION_THROW_BALL] = HandleAction_ThrowBall,
|
||||
};
|
||||
|
||||
static void (* const sEndTurnFuncsTable[])(void) =
|
||||
@ -4073,6 +4075,10 @@ static void HandleTurnActionSelectionState(void)
|
||||
case B_ACTION_SAFARI_BALL:
|
||||
gBattleCommunication[gActiveBattler]++;
|
||||
break;
|
||||
case B_ACTION_THROW_BALL:
|
||||
gBattleStruct->throwingPokeBall = TRUE;
|
||||
gBattleCommunication[gActiveBattler]++;
|
||||
break;
|
||||
case B_ACTION_SAFARI_POKEBLOCK:
|
||||
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) != 0)
|
||||
{
|
||||
@ -4186,6 +4192,13 @@ static void HandleTurnActionSelectionState(void)
|
||||
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
|
||||
{
|
||||
sub_818603C(1);
|
||||
|
||||
if (WILD_DOUBLE_BATTLE && gBattleStruct->throwingPokeBall) {
|
||||
// if we choose to throw a ball with our second mon, skip the action of the first
|
||||
// (if we have chosen throw ball with first, second's is already skipped)
|
||||
gChosenActionByBattler[B_POSITION_PLAYER_LEFT] = B_ACTION_NOTHING_FAINTED;
|
||||
}
|
||||
|
||||
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
@ -4507,7 +4520,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
{
|
||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||
{
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM
|
||||
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH
|
||||
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||
@ -4516,7 +4531,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
}
|
||||
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
|
||||
{
|
||||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
|
||||
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM
|
||||
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH
|
||||
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
|
||||
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
|
||||
@ -4532,7 +4549,9 @@ static void SetActionsAndBattlersTurnOrder(void)
|
||||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
|
||||
{
|
||||
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
||||
SwapTurnOrder(i, j);
|
||||
|
@ -653,7 +653,7 @@ static const u8 sText_MistyTerrainPreventsStatus[] = _("{B_DEF_NAME_WITH_PREFIX}
|
||||
static const u8 sText_GrassyTerrainHeals[] = _("{B_ATK_NAME_WITH_PREFIX} is healed\nby the grassy terrain!");
|
||||
static const u8 sText_ElectricTerrainPreventsSleep[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself\nwith electrified terrain!");
|
||||
static const u8 sText_PsychicTerrainPreventsPriority[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself\nwith psychic terrain!");
|
||||
static const u8 sText_SafetyGooglesProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is not affected\nthanks to its {B_LAST_ITEM}!");
|
||||
static const u8 sText_SafetyGogglesProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is not affected\nthanks to its {B_LAST_ITEM}!");
|
||||
static const u8 sText_FlowerVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} surrounded itself\nwith a veil of petals!");
|
||||
static const u8 sText_SweetVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} surrounded itself\nwith a veil of sweetness!");
|
||||
static const u8 sText_AromaVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby an aromatic veil!");
|
||||
@ -706,9 +706,33 @@ static const u8 sText_TormentedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is\ntormen
|
||||
static const u8 sText_HealBlockedNoMore[] = _("{B_ATK_NAME_WITH_PREFIX} is cured of\nits heal block!");
|
||||
static const u8 sText_AttackerBecameFullyCharged[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its bond with its trainer!\p");
|
||||
static const u8 sText_AttackerBecameAshSpecies[] = _("{B_ATK_NAME_WITH_PREFIX} became Ash-{B_BUFF1}!\p");
|
||||
static const u8 sText_ExtremelyHarshSunlight[] = _("The sunlight turned\nextremely harsh!");
|
||||
static const u8 sText_ExtremeSunlightFaded[] = _("The extreme sunlight faded.{PAUSE 64}");
|
||||
static const u8 sText_MoveEvaporatedInTheHarshSunlight[] = _("The Water-type attack evaporated\nin the harsh sunlight!");
|
||||
static const u8 sText_ExtremelyHarshSunlightWasNotLessened[] = _("The extremely harsh sunlight\nwas not lessened at all!");
|
||||
static const u8 sText_HeavyRain[] = _("A heavy rain began to fall!");
|
||||
static const u8 sText_HeavyRainLifted[] = _("The heavy rain has lifted!{PAUSE 64}");
|
||||
static const u8 sText_MoveFizzledOutInTheHeavyRain[] = _("The Fire-type attack fizzled out\nin the heavy rain!");
|
||||
static const u8 sText_NoReliefFromHeavyRain[] = _("There is no relief from\nthis heavy rain!");
|
||||
static const u8 sText_MysteriousAirCurrent[] = _("A mysterious air current is\nprotecting Flying-type Pokémon!");
|
||||
static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds\nhave dissipated!{PAUSE 64}");
|
||||
static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!");
|
||||
static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds,
|
||||
[STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn,
|
||||
[STRINGID_STRONGWINDSDISSIPATED - 12] = sText_StrongWindsDissipated,
|
||||
[STRINGID_MYSTERIOUSAIRCURRENT - 12] = sText_MysteriousAirCurrent,
|
||||
[STRINGID_NORELIEFROMHEAVYRAIN - 12] = sText_NoReliefFromHeavyRain,
|
||||
[STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN - 12] = sText_MoveFizzledOutInTheHeavyRain,
|
||||
[STRINGID_HEAVYRAINLIFTED - 12] = sText_HeavyRainLifted,
|
||||
[STRINGID_HEAVYRAIN - 12] = sText_HeavyRain,
|
||||
[STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED - 12] = sText_ExtremelyHarshSunlightWasNotLessened,
|
||||
[STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT - 12] = sText_MoveEvaporatedInTheHarshSunlight,
|
||||
[STRINGID_EXTREMESUNLIGHTFADED - 12] = sText_ExtremeSunlightFaded,
|
||||
[STRINGID_EXTREMELYHARSHSUNLIGHT - 12] = sText_ExtremelyHarshSunlight,
|
||||
[STRINGID_ATTACKERBECAMEASHSPECIES - 12] = sText_AttackerBecameAshSpecies,
|
||||
[STRINGID_ATTACKERBECAMEFULLYCHARGED - 12] = sText_AttackerBecameFullyCharged,
|
||||
[STRINGID_HEALBLOCKEDNOMORE - 12] = sText_HealBlockedNoMore,
|
||||
@ -756,7 +780,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
[STRINGID_AROMAVEILPROTECTED - 12] = sText_AromaVeilProtected,
|
||||
[STRINGID_SWEETVEILPROTECTED - 12] = sText_SweetVeilProtected,
|
||||
[STRINGID_FLOWERVEILPROTECTED - 12] = sText_FlowerVeilProtected,
|
||||
[STRINGID_SAFETYGOOGLESPROTECTED - 12] = sText_SafetyGooglesProtected,
|
||||
[STRINGID_SAFETYGOGGLESPROTECTED - 12] = sText_SafetyGogglesProtected,
|
||||
[STRINGID_SPECTRALTHIEFSTEAL - 12] = sText_SpectralThiefSteal,
|
||||
[STRINGID_BELCHCANTSELECT - 12] = sText_BelchCantUse,
|
||||
[STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,
|
||||
|
@ -1334,6 +1334,28 @@ static void Cmd_attackcanceler(void)
|
||||
{
|
||||
s32 i, moveType;
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
if (moveType == TYPE_FIRE
|
||||
&& (gBattleWeather & WEATHER_RAIN_PRIMAL)
|
||||
&& WEATHER_HAS_EFFECT
|
||||
&& gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_PrimordialSeaFizzlesOutFireTypeMoves;
|
||||
return;
|
||||
}
|
||||
|
||||
if (moveType == TYPE_WATER
|
||||
&& (gBattleWeather & WEATHER_SUN_PRIMAL)
|
||||
&& WEATHER_HAS_EFFECT
|
||||
&& gBattleMoves[gCurrentMove].power)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_DesolateLandEvaporatesWaterTypeMoves;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gBattleOutcome != 0)
|
||||
{
|
||||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||||
@ -1353,7 +1375,6 @@ static void Cmd_attackcanceler(void)
|
||||
return;
|
||||
|
||||
// Check Protean activation.
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
if ((GetBattlerAbility(gBattlerAttacker) == ABILITY_PROTEAN || GetBattlerAbility(gBattlerAttacker) == ABILITY_LIBERO)
|
||||
&& (gBattleMons[gBattlerAttacker].type1 != moveType || gBattleMons[gBattlerAttacker].type2 != moveType ||
|
||||
(gBattleMons[gBattlerAttacker].type3 != moveType && gBattleMons[gBattlerAttacker].type3 != TYPE_MYSTERY))
|
||||
@ -1893,6 +1914,9 @@ static void Cmd_typecalc(void)
|
||||
static void Cmd_adjustdamage(void)
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
u32 moveType;
|
||||
|
||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||
|
||||
if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
||||
goto END;
|
||||
@ -1970,6 +1994,23 @@ END:
|
||||
gBattlescriptCurrInstr = BattleScript_GemActivates;
|
||||
gLastUsedItem = gBattleMons[gBattlerAttacker].item;
|
||||
}
|
||||
|
||||
// WEATHER_STRONG_WINDS prints a string when it's about to reduce the power
|
||||
// of a move that is Super Effective against a Flying-type Pokémon.
|
||||
if (gBattleWeather & WEATHER_STRONG_WINDS)
|
||||
{
|
||||
if ((gBattleMons[gBattlerTarget].type1 == TYPE_FLYING
|
||||
&& GetTypeModifier(moveType, gBattleMons[gBattlerTarget].type1) >= UQ_4_12(2.0))
|
||||
|| (gBattleMons[gBattlerTarget].type2 == TYPE_FLYING
|
||||
&& GetTypeModifier(moveType, gBattleMons[gBattlerTarget].type2) >= UQ_4_12(2.0))
|
||||
|| (gBattleMons[gBattlerTarget].type3 == TYPE_FLYING
|
||||
&& GetTypeModifier(moveType, gBattleMons[gBattlerTarget].type3) >= UQ_4_12(2.0)))
|
||||
{
|
||||
gBattlerAbility = gBattlerTarget;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_AttackWeakenedByStrongWinds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_multihitresultmessage(void)
|
||||
@ -5139,7 +5180,7 @@ static void Cmd_moveend(void)
|
||||
// Attacker is the damage-dealer, battler is mon to be switched out
|
||||
if (IsBattlerAlive(battler)
|
||||
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
|
||||
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
|
||||
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
|
||||
{
|
||||
@ -5173,7 +5214,7 @@ static void Cmd_moveend(void)
|
||||
// Attacker is the one to be switched out, battler is one with red card
|
||||
if (battler != gBattlerAttacker
|
||||
&& IsBattlerAlive(battler)
|
||||
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD
|
||||
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
|
||||
&& CanBattlerSwitch(gBattlerAttacker))
|
||||
@ -5240,7 +5281,7 @@ static void Cmd_moveend(void)
|
||||
if (battler != gBattlerAttacker // Cannot pickpocket yourself
|
||||
&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET // Target must have pickpocket ability
|
||||
&& BATTLER_DAMAGED(battler) // Target needs to have been damaged
|
||||
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler) // Subsitute unaffected
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) // Subsitute unaffected
|
||||
&& IsBattlerAlive(battler) // Battler must be alive to pickpocket
|
||||
&& gBattleMons[battler].item == ITEM_NONE // Pickpocketer can't have an item already
|
||||
&& CanStealItem(battler, gBattlerAttacker, gBattleMons[gBattlerAttacker].item)) // Cannot steal plates, mega stones, etc
|
||||
@ -8763,6 +8804,39 @@ static void Cmd_various(void)
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER:
|
||||
{
|
||||
bool8 shouldNotClear = FALSE;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (((GetBattlerAbility(i) == ABILITY_DESOLATE_LAND && gBattleWeather & WEATHER_SUN_PRIMAL)
|
||||
|| (GetBattlerAbility(i) == ABILITY_PRIMORDIAL_SEA && gBattleWeather & WEATHER_RAIN_PRIMAL)
|
||||
|| (GetBattlerAbility(i) == ABILITY_DELTA_STREAM && gBattleWeather & WEATHER_STRONG_WINDS))
|
||||
&& IsBattlerAlive(i)
|
||||
&& !(gStatuses3[i] & STATUS3_GASTRO_ACID))
|
||||
shouldNotClear = TRUE;
|
||||
}
|
||||
if (gBattleWeather & WEATHER_SUN_PRIMAL && !shouldNotClear)
|
||||
{
|
||||
gBattleWeather &= ~WEATHER_SUN_PRIMAL;
|
||||
PrepareStringBattle(STRINGID_EXTREMESUNLIGHTFADED, gActiveBattler);
|
||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_RAIN_PRIMAL && !shouldNotClear)
|
||||
{
|
||||
gBattleWeather &= ~WEATHER_RAIN_PRIMAL;
|
||||
PrepareStringBattle(STRINGID_HEAVYRAINLIFTED, gActiveBattler);
|
||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_STRONG_WINDS && !shouldNotClear)
|
||||
{
|
||||
gBattleWeather &= ~WEATHER_STRONG_WINDS;
|
||||
PrepareStringBattle(STRINGID_STRONGWINDSDISSIPATED, gActiveBattler);
|
||||
gBattleCommunication[MSG_DISPLAY] = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VARIOUS_GET_ROTOTILLER_TARGETS:
|
||||
// Gets the battlers to be affected by rototiller. If there are none, print 'But it failed!'
|
||||
{
|
||||
@ -10101,7 +10175,7 @@ static void Cmd_weatherdamage(void)
|
||||
&& ability != ABILITY_SAND_RUSH
|
||||
&& ability != ABILITY_OVERCOAT
|
||||
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||||
if (gBattleMoveDamage == 0)
|
||||
@ -10126,7 +10200,7 @@ static void Cmd_weatherdamage(void)
|
||||
&& ability != ABILITY_OVERCOAT
|
||||
&& ability != ABILITY_ICE_BODY
|
||||
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||||
if (gBattleMoveDamage == 0)
|
||||
@ -12484,7 +12558,8 @@ static void Cmd_handleballthrow(void)
|
||||
{
|
||||
u32 odds;
|
||||
u8 catchRate;
|
||||
|
||||
|
||||
gLastThrownBall = gLastUsedItem;
|
||||
if (gLastUsedItem == ITEM_SAFARI_BALL)
|
||||
catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
|
||||
else
|
||||
|
@ -756,6 +756,17 @@ void HandleAction_SafariZoneBallThrow(void)
|
||||
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_ThrowBall(void)
|
||||
{
|
||||
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
gLastUsedItem = gLastThrownBall;
|
||||
RemoveBagItem(gLastUsedItem, 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BallThrow;
|
||||
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_ThrowPokeblock(void)
|
||||
{
|
||||
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
@ -2106,7 +2117,8 @@ u8 DoFieldEndTurnEffects(void)
|
||||
case ENDTURN_RAIN:
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
{
|
||||
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
|
||||
if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)
|
||||
&& !(gBattleWeather & WEATHER_RAIN_PRIMAL))
|
||||
{
|
||||
if (--gWishFutureKnock.weatherDuration == 0)
|
||||
{
|
||||
@ -2156,7 +2168,9 @@ u8 DoFieldEndTurnEffects(void)
|
||||
case ENDTURN_SUN:
|
||||
if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
{
|
||||
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
|
||||
if (!(gBattleWeather & WEATHER_SUN_PERMANENT)
|
||||
&& !(gBattleWeather & WEATHER_SUN_PRIMAL)
|
||||
&& --gWishFutureKnock.weatherDuration == 0)
|
||||
{
|
||||
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
|
||||
gBattlescriptCurrInstr = BattleScript_SunlightFaded;
|
||||
@ -3383,9 +3397,10 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gBattlerAbility = gBattlerTarget;
|
||||
effect = 1;
|
||||
}
|
||||
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOOGLES);
|
||||
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOGGLES);
|
||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||
effect = 1;
|
||||
}
|
||||
|
||||
@ -3675,9 +3690,12 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
static const u16 sWeatherFlagsInfo[][3] =
|
||||
{
|
||||
[ENUM_WEATHER_RAIN] = {WEATHER_RAIN_TEMPORARY, WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK},
|
||||
[ENUM_WEATHER_RAIN_PRIMAL] = {WEATHER_RAIN_PRIMAL, WEATHER_RAIN_PRIMAL, HOLD_EFFECT_DAMP_ROCK},
|
||||
[ENUM_WEATHER_SUN] = {WEATHER_SUN_TEMPORARY, WEATHER_SUN_PERMANENT, HOLD_EFFECT_HEAT_ROCK},
|
||||
[ENUM_WEATHER_SUN_PRIMAL] = {WEATHER_SUN_PRIMAL, WEATHER_SUN_PRIMAL, HOLD_EFFECT_HEAT_ROCK},
|
||||
[ENUM_WEATHER_SANDSTORM] = {WEATHER_SANDSTORM_TEMPORARY, WEATHER_SANDSTORM_PERMANENT, HOLD_EFFECT_SMOOTH_ROCK},
|
||||
[ENUM_WEATHER_HAIL] = {WEATHER_HAIL_TEMPORARY, WEATHER_HAIL_PERMANENT, HOLD_EFFECT_ICY_ROCK},
|
||||
[ENUM_WEATHER_STRONG_WINDS] = {WEATHER_STRONG_WINDS, WEATHER_STRONG_WINDS, HOLD_EFFECT_NONE},
|
||||
};
|
||||
|
||||
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
||||
@ -3688,6 +3706,13 @@ bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility)
|
||||
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]);
|
||||
return TRUE;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_PRIMAL_ANY
|
||||
&& GetBattlerAbility(battler) != ABILITY_DESOLATE_LAND
|
||||
&& GetBattlerAbility(battler) != ABILITY_PRIMORDIAL_SEA
|
||||
&& GetBattlerAbility(battler) != ABILITY_DELTA_STREAM)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
else if (!(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1])))
|
||||
{
|
||||
gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0]);
|
||||
@ -4158,6 +4183,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_SAND_STREAM:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
|
||||
@ -4165,6 +4196,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_DROUGHT:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE))
|
||||
@ -4172,6 +4209,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_SNOW_WARNING:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE))
|
||||
@ -4179,6 +4222,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates);
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
|
||||
{
|
||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_BlockedByPrimalWeatherEnd3);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_ELECTRIC_SURGE:
|
||||
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.electricTerrainTimer))
|
||||
@ -4268,6 +4317,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_DESOLATE_LAND:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN_PRIMAL, TRUE))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_DesolateLandActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_PRIMORDIAL_SEA:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN_PRIMAL, TRUE))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_PrimordialSeaActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_DELTA_STREAM:
|
||||
if (TryChangeBattleWeather(battler, ENUM_WEATHER_STRONG_WINDS, TRUE))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_DeltaStreamActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_ENDTURN: // 1
|
||||
@ -4458,7 +4528,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_MOVES_BLOCK: // 2
|
||||
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND)
|
||||
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND && !(gBattleMoves[move].target & MOVE_TARGET_USER))
|
||||
|| (gLastUsedAbility == ABILITY_BULLETPROOF && gBattleMoves[move].flags & FLAG_BALLISTIC))
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
@ -4824,7 +4894,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_EFFECT_SPORE:
|
||||
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS)
|
||||
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
|
||||
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
|
||||
{
|
||||
i = Random() % 3;
|
||||
if (i == 0)
|
||||
@ -4959,13 +5029,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
|
||||
&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)
|
||||
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY))
|
||||
{
|
||||
gBattleScripting.battler = gActiveBattler = battler;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_PERISH_BODY:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
@ -6810,7 +6887,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
if (TARGET_TURN_DAMAGED
|
||||
&& (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
|
||||
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battlerId)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
|
||||
&& gBattleMons[gBattlerAttacker].item == ITEM_NONE)
|
||||
@ -8453,6 +8530,13 @@ static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 batt
|
||||
if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT)
|
||||
mod = UQ_4_12(1.0);
|
||||
|
||||
// WEATHER_STRONG_WINDS weakens Super Effective moves against Flying-type Pokémon
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_STRONG_WINDS)
|
||||
{
|
||||
if (defType == TYPE_FLYING && mod >= UQ_4_12(2.0))
|
||||
mod = UQ_4_12(1.0);
|
||||
}
|
||||
|
||||
MulModifier(modifier, mod);
|
||||
}
|
||||
|
||||
|
@ -1312,11 +1312,14 @@ const u32 gUnknown_08D85A1C[] = INCBIN_U32("graphics/battle_frontier/battle_tile
|
||||
#include "data/graphics/intro_scene.h"
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgTilemap_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
|
||||
const u32 gBattleAnimBgImage_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz");
|
||||
|
||||
const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/sprites/flying_dirt.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
|
||||
const u32 gBattleAnimBgImage_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.gbapal.lz");
|
||||
|
@ -936,42 +936,46 @@ void ItemUseOutOfBattle_EvolutionStone(u8 taskId)
|
||||
SetUpItemUseCallback(taskId);
|
||||
}
|
||||
|
||||
void ItemUseInBattle_PokeBall(u8 taskId)
|
||||
u32 CanThrowBall(void)
|
||||
{
|
||||
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
||||
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) // There are two present pokemon.
|
||||
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
||||
{
|
||||
static const u8 textCantThrowPokeBall[] = _("Cannot throw a ball!\nThere are two pokemon out there!\p");
|
||||
|
||||
if (!InBattlePyramid())
|
||||
DisplayItemMessage(taskId, 1, textCantThrowPokeBall, CloseItemMessage);
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, textCantThrowPokeBall, Task_CloseBattlePyramidBagMessage);
|
||||
return 1; // There are two present pokemon.
|
||||
}
|
||||
else if (gBattlerInMenuId == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
|
||||
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) // Attempting to throw a ball with the second pokemon while both are alive.
|
||||
else if (IsPlayerPartyAndPokemonStorageFull() == TRUE)
|
||||
{
|
||||
static const u8 textCantThrowPokeBall[] = _("Cannot throw a ball!\p");
|
||||
|
||||
if (!InBattlePyramid())
|
||||
DisplayItemMessage(taskId, 1, textCantThrowPokeBall, CloseItemMessage);
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, textCantThrowPokeBall, Task_CloseBattlePyramidBagMessage);
|
||||
return 2; // No room for mon
|
||||
}
|
||||
else if (IsPlayerPartyAndPokemonStorageFull() == FALSE) // have room for mon?
|
||||
|
||||
return 0; // usable
|
||||
}
|
||||
|
||||
static const u8 sText_CantThrowPokeBall_TwoMons[] = _("Cannot throw a ball!\nThere are two pokemon out there!\p");
|
||||
void ItemUseInBattle_PokeBall(u8 taskId)
|
||||
{
|
||||
switch (CanThrowBall())
|
||||
{
|
||||
case 0: // usable
|
||||
default:
|
||||
RemoveBagItem(gSpecialVar_ItemId, 1);
|
||||
if (!InBattlePyramid())
|
||||
Task_FadeAndCloseBagMenu(taskId);
|
||||
else
|
||||
CloseBattlePyramidBag(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
case 1: // There are two present pokemon.
|
||||
if (!InBattlePyramid())
|
||||
DisplayItemMessage(taskId, 1, sText_CantThrowPokeBall_TwoMons, CloseItemMessage);
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, sText_CantThrowPokeBall_TwoMons, Task_CloseBattlePyramidBagMessage);
|
||||
break;
|
||||
case 2: // No room for mon
|
||||
if (!InBattlePyramid())
|
||||
DisplayItemMessage(taskId, 1, gText_BoxFull, CloseItemMessage);
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, gText_BoxFull, Task_CloseBattlePyramidBagMessage);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,6 +45,7 @@
|
||||
#include "berry_powder.h"
|
||||
#include "mevent.h"
|
||||
#include "union_room_chat.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
extern const u8 EventScript_ResetAllMapFlags[];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user