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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Clean up field_poison.c
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06c9e0eb99
commit
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@ -179,7 +179,7 @@ extern const u8 gText_EmptyString2[];
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extern const u8 gText_Confirm3[];
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extern const u8 gText_Cancel4[];
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extern const u8 gText_IsThisTheCorrectTime[];
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extern const u8 gText_PkmnFainted3[];
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extern const u8 gText_PkmnFainted_FldPsn[];
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extern const u8 gText_Coins[];
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extern const u8 gText_Silver[];
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extern const u8 gText_Gold[];
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@ -21,9 +21,8 @@ static bool32 IsMonValidSpecies(struct Pokemon *pokemon)
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{
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u16 species = GetMonData(pokemon, MON_DATA_SPECIES2);
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if (species == SPECIES_NONE || species == SPECIES_EGG)
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{
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return FALSE;
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}
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return TRUE;
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}
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@ -35,16 +34,14 @@ static bool32 AllMonsFainted(void)
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for (i = 0; i < PARTY_SIZE; i++, pokemon++)
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{
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if (IsMonValidSpecies(pokemon) && GetMonData(pokemon, MON_DATA_HP) != 0)
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{
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return FALSE;
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}
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}
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return TRUE;
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}
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static void FaintFromFieldPoison(u8 partyIdx)
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{
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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struct Pokemon *pokemon = &gPlayerParty[partyIdx];
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u32 status = STATUS1_NONE;
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AdjustFriendship(pokemon, FRIENDSHIP_EVENT_FAINT_FIELD_PSN);
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@ -55,49 +52,47 @@ static void FaintFromFieldPoison(u8 partyIdx)
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static bool32 MonFaintedFromPoison(u8 partyIdx)
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{
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struct Pokemon *pokemon = gPlayerParty + partyIdx;
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struct Pokemon *pokemon = &gPlayerParty[partyIdx];
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if (IsMonValidSpecies(pokemon) && GetMonData(pokemon, MON_DATA_HP) == 0 && GetAilmentFromStatus(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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{
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return TRUE;
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}
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return FALSE;
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}
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#define tState data[0]
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#define tPartyIdx data[1]
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static void Task_TryFieldPoisonWhiteOut(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (data[0])
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switch (tState)
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{
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case 0:
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for (; data[1] < PARTY_SIZE; data[1]++)
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for (; tPartyIdx < PARTY_SIZE; tPartyIdx++)
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{
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if (MonFaintedFromPoison(data[1]))
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if (MonFaintedFromPoison(tPartyIdx))
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{
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FaintFromFieldPoison(data[1]);
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ShowFieldMessage(gText_PkmnFainted3);
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data[0]++;
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FaintFromFieldPoison(tPartyIdx);
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ShowFieldMessage(gText_PkmnFainted_FldPsn);
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tState++;
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return;
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}
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}
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data[0] = 2;
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tState = 2; // Finished checking party
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break;
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case 1:
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// Wait for "{mon} fainted" message, then return to party loop
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if (IsFieldMessageBoxHidden())
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{
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data[0]--;
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}
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tState--;
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break;
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case 2:
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if (AllMonsFainted())
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{
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// Battle facilities have their own white out script to handle the challenge loss
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if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
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{
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gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
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}
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else
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{
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gSpecialVar_Result = FLDPSN_WHITEOUT;
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}
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}
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else
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{
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@ -109,6 +104,9 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
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}
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}
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#undef tState
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#undef tPartyIdx
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void TryFieldPoisonWhiteOut(void)
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{
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CreateTask(Task_TryFieldPoisonWhiteOut, 80);
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@ -122,31 +120,31 @@ s32 DoPoisonFieldEffect(void)
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struct Pokemon *pokemon = gPlayerParty;
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u32 numPoisoned = 0;
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u32 numFainted = 0;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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if (GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES) && GetAilmentFromStatus(GetMonData(pokemon, MON_DATA_STATUS)) == AILMENT_PSN)
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{
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// Apply poison damage
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hp = GetMonData(pokemon, MON_DATA_HP);
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if (hp == 0 || --hp == 0)
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{
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numFainted++;
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}
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SetMonData(pokemon, MON_DATA_HP, &hp);
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numPoisoned++;
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}
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pokemon++;
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}
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// Do screen flash effect
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if (numFainted != 0 || numPoisoned != 0)
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{
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FldEffPoison_Start();
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}
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if (numFainted != 0)
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{
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return FLDPSN_FNT;
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}
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if (numPoisoned != 0)
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{
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return FLDPSN_PSN;
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}
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return FLDPSN_NONE;
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}
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@ -1200,29 +1200,35 @@ bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase)
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return FALSE;
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}
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#define tState data[0]
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#define tMosaic data[1]
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static void Task_FieldPoisonEffect(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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switch (data[0])
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switch (tState)
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{
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case 0:
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data[1] += 2;
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if (data[1] > 8)
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data[0]++;
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tMosaic += 2;
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if (tMosaic > 8)
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tState++;
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break;
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case 1:
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data[1] -= 2;
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if (data[1] == 0)
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data[0]++;
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tMosaic -= 2;
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if (tMosaic == 0)
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tState++;
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break;
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case 2:
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DestroyTask(taskId);
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return;
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}
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SetGpuReg(REG_OFFSET_MOSAIC, (data[1] << 4) | data[1]);
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SetGpuReg(REG_OFFSET_MOSAIC, (tMosaic << 4) | tMosaic);
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}
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#undef tState
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#undef tMosaic
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void FldEffPoison_Start(void)
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{
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PlaySE(SE_FIELD_POISON);
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@ -1186,7 +1186,7 @@ const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 0x4E}48BP");
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const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_PkmnFainted3[] = _("{STR_VAR_1} fainted…\p\n");
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const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} fainted…\p\n");
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const u8 gText_Marco[] = _("MARCO");
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const u8 gText_TrainerCardName[] = _("NAME: ");
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const u8 gText_TrainerCardIDNo[] = _("IDNo.");
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