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Document undefined sprite template behavior
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@ -878,12 +878,14 @@ void ResetAllSprites(void)
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ResetSprite(&gSprites[i]);
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ResetSprite(&gSprites[i]);
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}
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}
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// UB: template pointer may point to freed temporary storage
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void FreeSpriteTiles(struct Sprite *sprite)
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void FreeSpriteTiles(struct Sprite *sprite)
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{
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{
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if (sprite->template->tileTag != 0xFFFF)
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if (sprite->template->tileTag != 0xFFFF)
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FreeSpriteTilesByTag(sprite->template->tileTag);
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FreeSpriteTilesByTag(sprite->template->tileTag);
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}
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}
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// UB: template pointer may point to freed temporary storage
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void FreeSpritePalette(struct Sprite *sprite)
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void FreeSpritePalette(struct Sprite *sprite)
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{
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{
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FreeSpritePaletteByTag(sprite->template->paletteTag);
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FreeSpritePaletteByTag(sprite->template->paletteTag);
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@ -182,6 +182,10 @@ struct SpriteTemplate
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SpriteCallback callback;
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SpriteCallback callback;
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};
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};
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// UB: template pointer is often used to point to temporary storage,
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// then later dereferenced after being freed. Usually this won't
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// be visible in-game, but this is (part of) what causes the item
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// icon palette to flicker when changing items in the bag.
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struct Sprite
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struct Sprite
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{
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{
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/*0x00*/ struct OamData oam;
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/*0x00*/ struct OamData oam;
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@ -484,9 +484,13 @@ static void sub_801B7D8(u32 command)
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}
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}
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if (dest == NULL)
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if (dest == NULL)
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{
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AGB_ASSERT(0);
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AGB_ASSERT(0);
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}
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else if (++(*dest) > 999)
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else if (++(*dest) > 999)
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{
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*dest = 999;
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*dest = 999;
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}
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}
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}
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}
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}
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