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Designated initializers for gTrainerBackPicTable
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@ -295,11 +295,6 @@ const union AnimCmd *const gUnknown_082FF70C[] =
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#define SPECIES_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species}
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#define SPECIES_SHINY_PAL(species, pal) [SPECIES_##species] = {pal, SPECIES_##species + SPECIES_SHINY_TAG}
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#define TRAINER_SPRITE(trainerPic, sprite, size) [TRAINER_PIC_##trainerPic] = {sprite, size, TRAINER_PIC_##trainerPic}
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#define TRAINER_PAL(trainerPic, pal) [TRAINER_PIC_##trainerPic] = {pal, TRAINER_PIC_##trainerPic}
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#define TRAINER_BACK_PAL(trainerPic, pal) [TRAINER_BACK_PIC_##trainerPic] = {pal, TRAINER_BACK_PIC_##trainerPic}
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#include "data/pokemon_graphics/unknown_anims.h"
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#include "data/pokemon_graphics/front_pic_coordinates.h"
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#include "data/pokemon_graphics/still_front_pic_table.h"
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@ -13,18 +13,22 @@ const struct MonCoords gTrainerBackPicCoords[] =
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// this table goes functionally unused, since none of these pics are compressed
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// and the place they would get extracted to gets overwritten later anyway
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// the casts are so they'll play nice with the strict struct definition
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#define TRAINER_BACK_SPRITE(trainerPic, sprite, size) [TRAINER_BACK_PIC_##trainerPic] = {(const u32 *)sprite, size, TRAINER_BACK_PIC_##trainerPic}
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const struct CompressedSpriteSheet gTrainerBackPicTable[] =
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{
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(const u32 *)gTrainerBackPic_Brendan, 0x2000, TRAINER_BACK_PIC_BRENDAN,
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(const u32 *)gTrainerBackPic_May, 0x2000, TRAINER_BACK_PIC_MAY,
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(const u32 *)gTrainerBackPic_Red, 0x2800, TRAINER_BACK_PIC_RED,
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(const u32 *)gTrainerBackPic_Leaf, 0x2800, TRAINER_BACK_PIC_LEAF,
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(const u32 *)gTrainerBackPic_RubySapphireBrendan, 0x2000, TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN,
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(const u32 *)gTrainerBackPic_RubySapphireMay, 0x2000, TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY,
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(const u32 *)gTrainerBackPic_Wally, 0x2000, TRAINER_BACK_PIC_WALLY,
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(const u32 *)gTrainerBackPic_Steven, 0x2000, TRAINER_BACK_PIC_STEVEN,
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TRAINER_BACK_SPRITE(BRENDAN, gTrainerBackPic_Brendan, 0x2000),
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TRAINER_BACK_SPRITE(MAY, gTrainerBackPic_May, 0x2000),
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TRAINER_BACK_SPRITE(RED, gTrainerBackPic_Red, 0x2800),
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TRAINER_BACK_SPRITE(LEAF, gTrainerBackPic_Leaf, 0x2800),
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TRAINER_BACK_SPRITE(RUBY_SAPPHIRE_BRENDAN, gTrainerBackPic_RubySapphireBrendan, 0x2000),
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TRAINER_BACK_SPRITE(RUBY_SAPPHIRE_MAY, gTrainerBackPic_RubySapphireMay, 0x2000),
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TRAINER_BACK_SPRITE(WALLY, gTrainerBackPic_Wally, 0x2000),
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TRAINER_BACK_SPRITE(STEVEN, gTrainerBackPic_Steven, 0x2000),
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};
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#define TRAINER_BACK_PAL(trainerPic, pal) [TRAINER_BACK_PIC_##trainerPic] = {pal, TRAINER_BACK_PIC_##trainerPic}
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const struct CompressedSpritePalette gTrainerBackPicPaletteTable[] =
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{
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TRAINER_BACK_PAL(BRENDAN, gTrainerPalette_Brendan),
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@ -95,6 +95,8 @@ const struct MonCoords gTrainerFrontPicCoords[] =
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[TRAINER_PIC_RS_MAY] = {.size = 8, .y_offset = 1},
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};
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#define TRAINER_SPRITE(trainerPic, sprite, size) [TRAINER_PIC_##trainerPic] = {sprite, size, TRAINER_PIC_##trainerPic}
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const struct CompressedSpriteSheet gTrainerFrontPicTable[] =
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{
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TRAINER_SPRITE(HIKER, gTrainerFrontPic_Hiker, 0x800),
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@ -192,6 +194,8 @@ const struct CompressedSpriteSheet gTrainerFrontPicTable[] =
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TRAINER_SPRITE(RS_MAY, gTrainerFrontPic_RubySapphireMay, 0x800),
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};
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#define TRAINER_PAL(trainerPic, pal) [TRAINER_PIC_##trainerPic] = {pal, TRAINER_PIC_##trainerPic}
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const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[] =
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{
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TRAINER_PAL(HIKER, gTrainerPalette_Hiker),
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