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fldeff_teleport file completed
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@ -1,84 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start SetUpFieldMove_Teleport
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SetUpFieldMove_Teleport: @ 817C8BC
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push {lr}
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ldr r0, =gMapHeader
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ldrb r0, [r0, 0x17]
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bl is_light_level_1_2_3_or_6
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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beq _0817C8D8
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movs r0, 0
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b _0817C8E6
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.pool
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_0817C8D8:
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ldr r1, =gUnknown_03005DB0
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ldr r0, =hm_add_c3_launch_phase_2
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str r0, [r1]
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ldr r1, =gUnknown_0203CEEC
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ldr r0, =hm_teleport_run_dp02scr
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str r0, [r1]
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movs r0, 0x1
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_0817C8E6:
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pop {r1}
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bx r1
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.pool
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thumb_func_end SetUpFieldMove_Teleport
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thumb_func_start hm_teleport_run_dp02scr
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hm_teleport_run_dp02scr: @ 817C8FC
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push {lr}
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bl sub_808469C
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movs r0, 0x3F
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bl FieldEffectStart
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bl GetCursorSelectionMonId
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ldr r1, =gFieldEffectArguments
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lsls r0, 24
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lsrs r0, 24
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str r0, [r1]
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pop {r0}
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bx r0
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.pool
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thumb_func_end hm_teleport_run_dp02scr
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thumb_func_start FldEff_UseTeleport
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FldEff_UseTeleport: @ 817C91C
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push {lr}
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bl oei_task_add
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lsls r0, 24
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lsrs r0, 24
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ldr r2, =gTasks
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lsls r1, r0, 2
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adds r1, r0
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lsls r1, 3
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adds r1, r2
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ldr r2, =sub_817C94C
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lsrs r0, r2, 16
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strh r0, [r1, 0x18]
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strh r2, [r1, 0x1A]
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movs r0, 0x1
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bl SetPlayerAvatarTransitionFlags
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movs r0, 0
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pop {r1}
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bx r1
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.pool
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thumb_func_end FldEff_UseTeleport
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thumb_func_start sub_817C94C
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sub_817C94C: @ 817C94C
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push {lr}
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movs r0, 0x3F
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bl FieldEffectActiveListRemove
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bl sub_80B7FC8
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pop {r0}
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bx r0
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thumb_func_end sub_817C94C
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.align 2, 0 @ Don't pad with nop.
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@ -226,7 +226,7 @@ SECTIONS {
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asm/intro_credits_graphics.o(.text);
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src/evolution_graphics.o(.text);
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src/bard_music.o(.text);
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asm/fldeff_teleport.o(.text);
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src/fldeff_teleport.o(.text);
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asm/battle_link_817C95C.o(.text);
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asm/pokemon_animation.o(.text);
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src/recorded_battle.o(.text);
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54
src/fldeff_teleport.c
Normal file
54
src/fldeff_teleport.c
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@ -0,0 +1,54 @@
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#include "global.h"
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#include "field_effect.h"
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#include "task.h"
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extern bool8 is_light_level_1_2_3_or_6(u8 mapType);
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extern void* hm_add_c3_launch_phase_2(void);
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extern void hm_teleport_run_dp02scr(void);
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extern void* gUnknown_0203CEEC;
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extern void* gUnknown_03005DB0;
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extern void sub_808469C(void);
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extern u8 GetCursorSelectionMonId(void);
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extern void sub_817C94C(void);
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extern u8 oei_task_add(void);
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extern void FieldEffectActiveListRemove(u8 id);
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extern void sub_80B7FC8(void);
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// 817C8BC
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bool8 SetUpFieldMove_Teleport()
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{
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if (is_light_level_1_2_3_or_6(gMapHeader.mapType) == TRUE)
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{
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gUnknown_03005DB0 = hm_add_c3_launch_phase_2;
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gUnknown_0203CEEC = hm_teleport_run_dp02scr;
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return TRUE;
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}
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return FALSE;
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}
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// 817C8FC
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void hm_teleport_run_dp02scr()
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{
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sub_808469C();
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FieldEffectStart(0x3F);
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gFieldEffectArguments[0] = (u32)GetCursorSelectionMonId();
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}
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extern void SetPlayerAvatarTransitionFlags(u8);
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// 817C91C
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u8 FldEff_UseTeleport()
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{
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u8 taskID = oei_task_add();
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gTasks[taskID].data[8] = (u32)sub_817C94C >> 16;
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gTasks[taskID].data[9] = (u32)sub_817C94C;
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SetPlayerAvatarTransitionFlags(1);
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return 0;
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}
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void sub_817C94C()
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{
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FieldEffectActiveListRemove(0x3F);
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sub_80B7FC8();
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}
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