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Fix some missing constant use in Apprentice
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@ -1,6 +1,8 @@
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#ifndef GUARD_SCRIPT_MENU_H
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#define GUARD_SCRIPT_MENU_H
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#include "constants/script_menu.h"
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extern const u8 *const gStdStrings[];
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bool8 ScriptMenu_Multichoice(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress);
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@ -346,11 +346,10 @@ static u16 GetRandomAlternateMove(u8 monId)
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learnset = gLevelUpLearnsets[species];
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j = 0;
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// Despite being open level, level up moves are only read up to level 60
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if (PLAYER_APPRENTICE.lvlMode == APPRENTICE_LVL_MODE_50)
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level = 50;
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level = FRONTIER_MAX_LEVEL_50;
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else // == APPRENTICE_LVL_MODE_OPEN
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level = 60;
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level = 60; // Despite being open level, level up moves are only read up to level 60
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for (j = 0; learnset[j] != LEVEL_UP_END; j++)
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{
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@ -464,7 +463,7 @@ static void GetLatestLearnedMoves(u16 species, u16 *moves)
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const u16 *learnset;
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if (PLAYER_APPRENTICE.lvlMode == APPRENTICE_LVL_MODE_50)
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level = 50;
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level = FRONTIER_MAX_LEVEL_50;
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else // == APPRENTICE_LVL_MODE_OPEN
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level = 60;
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@ -666,11 +665,12 @@ static void Task_ChooseAnswer(u8 taskId)
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case MENU_NOTHING_CHOSEN:
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return;
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case MENU_B_PRESSED:
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// Only ever true. Answering Apprentice questions is required.
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if (tNoBButton)
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return;
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PlaySE(SE_SELECT);
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gSpecialVar_Result = 0x7F;
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gSpecialVar_Result = MULTI_B_PRESSED;
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break;
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default:
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gSpecialVar_Result = input;
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@ -57,7 +57,6 @@
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#include "constants/heal_locations.h"
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#include "constants/map_types.h"
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#include "constants/mystery_gift.h"
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#include "constants/script_menu.h"
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#include "constants/slot_machine.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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