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Update src/battle_script_commands.c
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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@ -8166,21 +8166,19 @@ static bool32 IsAbilityMotorAffected(void)
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static bool32 IsAbilityAbsorbAffected(void)
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static bool32 IsAbilityAbsorbAffected(void)
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{
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{
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u32 moveType;
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u32 moveType;
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if (gBattleStruct->dynamicMoveType == 0)
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if (gBattleStruct->dynamicMoveType == 0)
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moveType = gBattleMoves[gCurrentMove].type;
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moveType = gBattleMoves[gCurrentMove].type;
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else if (!(gBattleStruct->dynamicMoveType & 0x40))
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else if (!(gBattleStruct->dynamicMoveType & 0x40))
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moveType = gBattleStruct->dynamicMoveType & 0x3F;
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moveType = gBattleStruct->dynamicMoveType & 0x3F;
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else
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else
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moveType = gBattleMoves[gCurrentMove].type;
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moveType = gBattleMoves[gCurrentMove].type;
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if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB) {
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if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB)
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return TRUE;
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return TRUE;
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}
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else
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else {
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return FALSE;
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return FALSE;
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}
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}
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}
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static bool32 IsTeatimeAffected(u32 battlerId)
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static bool32 IsTeatimeAffected(u32 battlerId)
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